/* SPDX-License-Identifier: BSD-2-Clause */
/**
* @file
*
* @ingroup ScoreTqReqEnqueueDeadlock
*/
/*
* Copyright (C) 2021 embedded brains GmbH & Co. KG
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
* This file is part of the RTEMS quality process and was automatically
* generated. If you find something that needs to be fixed or
* worded better please post a report or patch to an RTEMS mailing list
* or raise a bug report:
*
* https://www.rtems.org/bugs.html
*
* For information on updating and regenerating please refer to the How-To
* section in the Software Requirements Engineering chapter of the
* RTEMS Software Engineering manual. The manual is provided as a part of
* a release. For development sources please refer to the online
* documentation at:
*
* https://docs.rtems.org
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "tr-tq-enqueue-deadlock.h"
#include <rtems/test.h>
/**
* @defgroup ScoreTqReqEnqueueDeadlock spec:/score/tq/req/enqueue-deadlock
*
* @ingroup TestsuitesValidationNoClock0
*
* @{
*/
typedef struct {
uint8_t Skip : 1;
uint8_t Pre_Notification_NA : 1;
uint8_t Pre_Deadlock_NA : 1;
uint8_t Post_Result : 2;
} ScoreTqReqEnqueueDeadlock_Entry;
/**
* @brief Test context for spec:/score/tq/req/enqueue-deadlock test case.
*/
typedef struct {
/**
* @brief If this member is true, then more than one mutex shall be used for
* the deadlock scenario.
*/
bool more;
/**
* @brief This member contains a copy of the corresponding
* ScoreTqReqEnqueueDeadlock_Run() parameter.
*/
TQContext *tq_ctx;
struct {
/**
* @brief This member defines the pre-condition states for the next action.
*/
size_t pcs[ 2 ];
/**
* @brief If this member is true, then the test action loop is executed.
*/
bool in_action_loop;
/**
* @brief This member contains the next transition map index.
*/
size_t index;
/**
* @brief This member contains the current transition map entry.
*/
ScoreTqReqEnqueueDeadlock_Entry entry;
/**
* @brief If this member is true, then the current transition variant
* should be skipped.
*/
bool skip;
} Map;
} ScoreTqReqEnqueueDeadlock_Context;
static ScoreTqReqEnqueueDeadlock_Context
ScoreTqReqEnqueueDeadlock_Instance;
static const char * const ScoreTqReqEnqueueDeadlock_PreDesc_Notification[] = {
"Status",
"Fatal",
"NA"
};
static const char * const ScoreTqReqEnqueueDeadlock_PreDesc_Deadlock[] = {
"One",
"More",
"NA"
};
static const char * const * const ScoreTqReqEnqueueDeadlock_PreDesc[] = {
ScoreTqReqEnqueueDeadlock_PreDesc_Notification,
ScoreTqReqEnqueueDeadlock_PreDesc_Deadlock,
NULL
};
static void ScoreTqReqEnqueueDeadlock_Pre_Notification_Prepare(
ScoreTqReqEnqueueDeadlock_Context *ctx,
ScoreTqReqEnqueueDeadlock_Pre_Notification state
)
{
switch ( state ) {
case ScoreTqReqEnqueueDeadlock_Pre_Notification_Status: {
/*
* Where a detected deadlock results in a return with a status code.
*/
if ( ctx->tq_ctx->deadlock != TQ_DEADLOCK_STATUS ) {
ctx->Map.skip = true;
}
break;
}
case ScoreTqReqEnqueueDeadlock_Pre_Notification_Fatal: {
/*
* Where a detected deadlock results in a fatal error.
*/
if ( ctx->tq_ctx->deadlock != TQ_DEADLOCK_FATAL ) {
ctx->Map.skip = true;
}
break;
}
case ScoreTqReqEnqueueDeadlock_Pre_Notification_NA:
break;
}
}
static void ScoreTqReqEnqueueDeadlock_Pre_Deadlock_Prepare(
ScoreTqReqEnqueueDeadlock_Context *ctx,
ScoreTqReqEnqueueDeadlock_Pre_Deadlock state
)
{
switch ( state ) {
case ScoreTqReqEnqueueDeadlock_Pre_Deadlock_One: {
/*
* While the owner of the thread queue is enqueued on another thread
* queue owned by the calling thread.
*/
ctx->more = false;
break;
}
case ScoreTqReqEnqueueDeadlock_Pre_Deadlock_More: {
/*
* While the owner of the thread queue is enqueued on another thread
* queue owned by a thread other than the calling thread, and so on,
* while the owner of the last thread queue of this dependency chain is
* enqueued on a thread queue owned by the calling thread.
*/
ctx->more = true;
break;
}
case ScoreTqReqEnqueueDeadlock_Pre_Deadlock_NA:
break;
}
}
static void ScoreTqReqEnqueueDeadlock_Post_Result_Check(
ScoreTqReqEnqueueDeadlock_Context *ctx,
ScoreTqReqEnqueueDeadlock_Post_Result state
)
{
switch ( state ) {
case ScoreTqReqEnqueueDeadlock_Post_Result_Status: {
/*
* The return status of the directive call shall be derived from
* STATUS_DEADLOCK.
*/
/* Checked by action */
break;
}
case ScoreTqReqEnqueueDeadlock_Post_Result_Fatal: {
/*
* The system shall terminate with the INTERNAL_ERROR_CORE fatal source
* and the INTERNAL_ERROR_THREAD_QUEUE_DEADLOCK fatal code.
*/
/* Checked by action */
break;
}
case ScoreTqReqEnqueueDeadlock_Post_Result_NA:
break;
}
}
static void ScoreTqReqEnqueueDeadlock_Action(
ScoreTqReqEnqueueDeadlock_Context *ctx
)
{
Status_Control status;
if ( ctx->tq_ctx->enqueue_variant == TQ_ENQUEUE_STICKY ) {
TQSetScheduler( ctx->tq_ctx, TQ_BLOCKER_A, SCHEDULER_B_ID, PRIO_NORMAL );
} else {
TQSetScheduler(
ctx->tq_ctx,
TQ_BLOCKER_A,
SCHEDULER_A_ID,
PRIO_VERY_HIGH
);
}
TQSetScheduler( ctx->tq_ctx, TQ_BLOCKER_B, SCHEDULER_A_ID, PRIO_HIGH );
TQSetScheduler( ctx->tq_ctx, TQ_BLOCKER_C, SCHEDULER_A_ID, PRIO_HIGH );
TQSortMutexesByID( ctx->tq_ctx );
TQMutexObtain( ctx->tq_ctx, TQ_MUTEX_C );
TQSendAndWaitForExecutionStop( ctx->tq_ctx, TQ_BLOCKER_A, TQ_EVENT_ENQUEUE );
if ( ctx->more ) {
TQSend( ctx->tq_ctx, TQ_BLOCKER_B, TQ_EVENT_MUTEX_A_OBTAIN );
TQSend( ctx->tq_ctx, TQ_BLOCKER_B, TQ_EVENT_MUTEX_C_OBTAIN );
Yield();
TQSend( ctx->tq_ctx, TQ_BLOCKER_C, TQ_EVENT_MUTEX_B_OBTAIN );
Yield();
TQSend( ctx->tq_ctx, TQ_BLOCKER_C, TQ_EVENT_MUTEX_A_OBTAIN );
Yield();
TQSendAndWaitForExecutionStop(
ctx->tq_ctx,
TQ_BLOCKER_A,
TQ_EVENT_MUTEX_B_OBTAIN
);
} else {
TQSendAndWaitForExecutionStop(
ctx->tq_ctx,
TQ_BLOCKER_A,
TQ_EVENT_MUTEX_C_OBTAIN
);
}
if ( ctx->tq_ctx->deadlock == TQ_DEADLOCK_FATAL ) {
status = TQEnqueueFatal( ctx->tq_ctx );
T_eq_int( status, STATUS_DEADLOCK );
} else {
status = TQEnqueue( ctx->tq_ctx, TQ_WAIT_FOREVER );
T_eq_int( status, TQConvertStatus( ctx->tq_ctx, STATUS_DEADLOCK ) );
}
TQMutexRelease( ctx->tq_ctx, TQ_MUTEX_C );
if ( ctx->more ) {
TQSend( ctx->tq_ctx, TQ_BLOCKER_B, TQ_EVENT_MUTEX_C_RELEASE );
TQSend( ctx->tq_ctx, TQ_BLOCKER_B, TQ_EVENT_MUTEX_A_RELEASE );
TQSend( ctx->tq_ctx, TQ_BLOCKER_C, TQ_EVENT_MUTEX_A_RELEASE );
TQSend( ctx->tq_ctx, TQ_BLOCKER_C, TQ_EVENT_MUTEX_B_RELEASE );
TQSend( ctx->tq_ctx, TQ_BLOCKER_A, TQ_EVENT_MUTEX_B_RELEASE );
} else {
TQSend( ctx->tq_ctx, TQ_BLOCKER_A, TQ_EVENT_MUTEX_C_RELEASE );
}
if ( ctx->tq_ctx->enqueue_variant == TQ_ENQUEUE_STICKY ) {
TQSend(
ctx->tq_ctx,
TQ_BLOCKER_A,
TQ_EVENT_SURRENDER | TQ_EVENT_RUNNER_SYNC
);
TQSynchronizeRunner();
TQSetScheduler( ctx->tq_ctx, TQ_BLOCKER_A, SCHEDULER_A_ID, PRIO_HIGH );
} else {
TQSend( ctx->tq_ctx, TQ_BLOCKER_A, TQ_EVENT_SURRENDER );
}
}
static const ScoreTqReqEnqueueDeadlock_Entry
ScoreTqReqEnqueueDeadlock_Entries[] = {
{ 0, 0, 0, ScoreTqReqEnqueueDeadlock_Post_Result_Status },
{ 0, 0, 0, ScoreTqReqEnqueueDeadlock_Post_Result_Fatal }
};
static const uint8_t
ScoreTqReqEnqueueDeadlock_Map[] = {
0, 0, 1, 1
};
static size_t ScoreTqReqEnqueueDeadlock_Scope( void *arg, char *buf, size_t n )
{
ScoreTqReqEnqueueDeadlock_Context *ctx;
ctx = arg;
if ( ctx->Map.in_action_loop ) {
return T_get_scope(
ScoreTqReqEnqueueDeadlock_PreDesc,
buf,
n,
ctx->Map.pcs
);
}
return 0;
}
static T_fixture ScoreTqReqEnqueueDeadlock_Fixture = {
.setup = NULL,
.stop = NULL,
.teardown = NULL,
.scope = ScoreTqReqEnqueueDeadlock_Scope,
.initial_context = &ScoreTqReqEnqueueDeadlock_Instance
};
static const uint8_t ScoreTqReqEnqueueDeadlock_Weights[] = {
2, 1
};
static void ScoreTqReqEnqueueDeadlock_Skip(
ScoreTqReqEnqueueDeadlock_Context *ctx,
size_t index
)
{
switch ( index + 1 ) {
case 1:
ctx->Map.pcs[ 1 ] = ScoreTqReqEnqueueDeadlock_Pre_Deadlock_NA - 1;
break;
}
}
static inline ScoreTqReqEnqueueDeadlock_Entry
ScoreTqReqEnqueueDeadlock_PopEntry( ScoreTqReqEnqueueDeadlock_Context *ctx )
{
size_t index;
if ( ctx->Map.skip ) {
size_t i;
ctx->Map.skip = false;
index = 0;
for ( i = 0; i < 2; ++i ) {
index += ScoreTqReqEnqueueDeadlock_Weights[ i ] * ctx->Map.pcs[ i ];
}
} else {
index = ctx->Map.index;
}
ctx->Map.index = index + 1;
return ScoreTqReqEnqueueDeadlock_Entries[
ScoreTqReqEnqueueDeadlock_Map[ index ]
];
}
static void ScoreTqReqEnqueueDeadlock_TestVariant(
ScoreTqReqEnqueueDeadlock_Context *ctx
)
{
ScoreTqReqEnqueueDeadlock_Pre_Notification_Prepare( ctx, ctx->Map.pcs[ 0 ] );
if ( ctx->Map.skip ) {
ScoreTqReqEnqueueDeadlock_Skip( ctx, 0 );
return;
}
ScoreTqReqEnqueueDeadlock_Pre_Deadlock_Prepare( ctx, ctx->Map.pcs[ 1 ] );
ScoreTqReqEnqueueDeadlock_Action( ctx );
ScoreTqReqEnqueueDeadlock_Post_Result_Check(
ctx,
ctx->Map.entry.Post_Result
);
}
static T_fixture_node ScoreTqReqEnqueueDeadlock_Node;
static T_remark ScoreTqReqEnqueueDeadlock_Remark = {
.next = NULL,
.remark = "ScoreTqReqEnqueueDeadlock"
};
void ScoreTqReqEnqueueDeadlock_Run( TQContext *tq_ctx )
{
ScoreTqReqEnqueueDeadlock_Context *ctx;
ctx = &ScoreTqReqEnqueueDeadlock_Instance;
ctx->tq_ctx = tq_ctx;
ctx = T_push_fixture(
&ScoreTqReqEnqueueDeadlock_Node,
&ScoreTqReqEnqueueDeadlock_Fixture
);
ctx->Map.in_action_loop = true;
ctx->Map.index = 0;
ctx->Map.skip = false;
for (
ctx->Map.pcs[ 0 ] = ScoreTqReqEnqueueDeadlock_Pre_Notification_Status;
ctx->Map.pcs[ 0 ] < ScoreTqReqEnqueueDeadlock_Pre_Notification_NA;
++ctx->Map.pcs[ 0 ]
) {
for (
ctx->Map.pcs[ 1 ] = ScoreTqReqEnqueueDeadlock_Pre_Deadlock_One;
ctx->Map.pcs[ 1 ] < ScoreTqReqEnqueueDeadlock_Pre_Deadlock_NA;
++ctx->Map.pcs[ 1 ]
) {
ctx->Map.entry = ScoreTqReqEnqueueDeadlock_PopEntry( ctx );
ScoreTqReqEnqueueDeadlock_TestVariant( ctx );
}
}
T_add_remark( &ScoreTqReqEnqueueDeadlock_Remark );
T_pop_fixture();
}
/** @} */