/* SPDX-License-Identifier: BSD-2-Clause */
/**
* @file
*
* @ingroup ScoreThreadValThread
*/
/*
* Copyright (C) 2021, 2023 embedded brains GmbH & Co. KG
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
* This file is part of the RTEMS quality process and was automatically
* generated. If you find something that needs to be fixed or
* worded better please post a report or patch to an RTEMS mailing list
* or raise a bug report:
*
* https://www.rtems.org/bugs.html
*
* For information on updating and regenerating please refer to the How-To
* section in the Software Requirements Engineering chapter of the
* RTEMS Software Engineering manual. The manual is provided as a part of
* a release. For development sources please refer to the online
* documentation at:
*
* https://docs.rtems.org
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <rtems.h>
#include <rtems/score/statesimpl.h>
#include <rtems/score/threadimpl.h>
#include "ts-config.h"
#include "tx-support.h"
#include <rtems/test.h>
/**
* @defgroup ScoreThreadValThread spec:/score/thread/val/thread
*
* @ingroup TestsuitesValidationNoClock0
*
* @brief Tests general thread behaviour.
*
* This test case performs the following actions:
*
* - Create an extension set with a thread terminate extension which deletes
* the killer task if it is invoked for the worker task. Create and start
* the worker task. Create and start the killer task. The killer task
* deletes the worker task.
*
* - Check that the killer task was deleted.
*
* - Check that the worker task still exists.
*
* - Check that the life of the worker task is protected and terminating.
*
* - Check that the worker task is waiting for a joining thread.
*
* - Delete the worker task using brute force.
*
* - Clean up all used resources.
*
* - Delete a thread which least recently used the floating point coprocessor.
*
* - Start the worker thread. Let it use the floating point coprocessor.
*
* - Delete the worker thread and free the thread resources.
*
* - Clean up all used resources.
*
* - Validate the global construction. Mark that the test case executed.
*
* - Check that the global constructor was called exactly once.
*
* - Check that the global construction was done by the Classic API user
* initialization task.
*
* - Check that the global constructor was called before the task entry.
*
* - Validate that thread dispatching does not recurse. Issue a couple of
* thread context switches during a thread dispatch. Record the stack
* pointers of the heir threads.
*
* - Check that the thread dispatching did not recurse through the recorded
* stack pointers.
*
* @{
*/
/**
* @brief Test context for spec:/score/thread/val/thread test case.
*/
typedef struct {
/**
* @brief This member contains the worker task identifier.
*/
rtems_id worker_id;
/**
* @brief This member contains the killer task identifier.
*/
rtems_id killer_id;
/**
* @brief This member contains a floating-point object.
*/
volatile double fp_obj;
/**
* @brief This member indicates the thread switch state.
*/
int thread_switch_state;
/**
* @brief This member contain the runner stack pointer at the context switch.
*/
uintptr_t runner_stack[ 2 ];
/**
* @brief This member contain the worker stack pointer at the context switch.
*/
uintptr_t worker_stack[ 2 ];
} ScoreThreadValThread_Context;
static ScoreThreadValThread_Context
ScoreThreadValThread_Instance;
typedef ScoreThreadValThread_Context Context;
static bool test_case_executed;
static bool constructor_test_case_executed;
static uint32_t constructor_calls;
static rtems_id constructor_id;
static __attribute__(( __constructor__ )) void Constructor( void )
{
constructor_test_case_executed = test_case_executed;
++constructor_calls;
constructor_id = rtems_task_self();
}
static void TaskTerminate( rtems_tcb *executing )
{
Context *ctx;
ctx = T_fixture_context();
if ( ctx->worker_id == executing->Object.id ) {
DeleteTask( ctx->killer_id );
}
}
static void WorkerTask( rtems_task_argument arg )
{
(void) arg;
SuspendSelf();
}
static void GoBackToRunner( void *arg )
{
Context *ctx;
ctx = arg;
SetPriority( ctx->worker_id, PRIO_LOW );
}
static void FloatingPointTask( rtems_task_argument arg )
{
Context *ctx;
ctx = (Context *) arg;
ctx->fp_obj *= 1.23;
/*
* We use an interrupt to go back to the runner since on some
* architectures, the floating-point context is only saved during interrupt
* processing and not for synchronous thread switches.
*/
CallWithinISR( GoBackToRunner, ctx );
}
static void KillerTask( rtems_task_argument arg )
{
Context *ctx;
ctx = (Context *) arg;
DeleteTask( ctx->worker_id );
}
static void TaskSwitch( rtems_tcb *executing, rtems_tcb *heir )
{
Context *ctx;
rtems_id worker_id;
int state;
uintptr_t heir_stack;
ctx = T_fixture_context();
worker_id = ctx->worker_id;
state = ctx->thread_switch_state;
ctx->thread_switch_state = state + 1;
heir_stack = _CPU_Context_Get_SP( &heir->Registers );
switch ( state ) {
case 0:
T_eq_u32( heir->Object.id, worker_id );
SuspendTask( worker_id );
ctx->worker_stack[ 0 ] = heir_stack;
break;
case 1:
T_eq_u32( executing->Object.id, worker_id );
ResumeTask( worker_id );
ctx->runner_stack[ 0 ] = heir_stack;
break;
case 2:
T_eq_u32( heir->Object.id, worker_id );
SuspendTask( worker_id );
ctx->worker_stack[ 1 ] = heir_stack;
break;
case 3:
T_eq_u32( executing->Object.id, worker_id );
ctx->runner_stack[ 1 ] = heir_stack;
break;
default:
T_unreachable();
}
}
static T_fixture ScoreThreadValThread_Fixture = {
.setup = NULL,
.stop = NULL,
.teardown = NULL,
.scope = NULL,
.initial_context = &ScoreThreadValThread_Instance
};
/**
* @brief Create an extension set with a thread terminate extension which
* deletes the killer task if it is invoked for the worker task. Create and
* start the worker task. Create and start the killer task. The killer task
* deletes the worker task.
*/
static void ScoreThreadValThread_Action_0( ScoreThreadValThread_Context *ctx )
{
rtems_extensions_table table = {
.thread_terminate = TaskTerminate
};
rtems_status_code sc;
rtems_id id;
rtems_tcb *worker_tcb;
sc = rtems_extension_create(
rtems_build_name( 'T', 'E', 'S', 'T' ),
&table,
&id
);
T_rsc_success( sc );
SetSelfPriority( PRIO_NORMAL );
ctx->worker_id = CreateTask( "WORK", PRIO_HIGH );
worker_tcb = GetThread( ctx->worker_id );
StartTask( ctx->worker_id, WorkerTask, NULL );
ctx->killer_id = CreateTask( "KILL", PRIO_HIGH );
StartTask( ctx->killer_id, KillerTask, ctx );
/*
* Check that the killer task was deleted.
*/
sc = rtems_event_send( ctx->killer_id, RTEMS_EVENT_0 );
T_rsc( sc, RTEMS_INVALID_ID );
/*
* Check that the worker task still exists.
*/
sc = rtems_event_send( ctx->worker_id, RTEMS_EVENT_0 );
T_rsc_success( sc );
/*
* Check that the life of the worker task is protected and terminating.
*/
T_eq_int(
worker_tcb->Life.state,
THREAD_LIFE_PROTECTED | THREAD_LIFE_TERMINATING
);
/*
* Check that the worker task is waiting for a joining thread.
*/
T_eq_u32(
worker_tcb->current_state,
STATES_WAITING_FOR_JOIN_AT_EXIT
);
/*
* Delete the worker task using brute force.
*/
worker_tcb->Life.state = THREAD_LIFE_DETACHED |
THREAD_LIFE_PROTECTED | THREAD_LIFE_TERMINATING;
_Thread_Clear_state( worker_tcb, STATES_WAITING_FOR_JOIN_AT_EXIT );
/*
* Clean up all used resources.
*/
KillZombies();
RestoreRunnerPriority();
sc = rtems_extension_delete( id );
T_rsc_success( sc );
}
/**
* @brief Delete a thread which least recently used the floating point
* coprocessor.
*/
static void ScoreThreadValThread_Action_1( ScoreThreadValThread_Context *ctx )
{
rtems_status_code sc;
SetSelfPriority( PRIO_NORMAL );
sc = rtems_task_create(
rtems_build_name( 'W', 'O', 'R', 'K'),
PRIO_HIGH,
TEST_MINIMUM_STACK_SIZE,
RTEMS_DEFAULT_MODES,
RTEMS_FLOATING_POINT,
&ctx->worker_id
);
T_rsc_success( sc );
/*
* Start the worker thread. Let it use the floating point coprocessor.
*/
StartTask( ctx->worker_id, FloatingPointTask, ctx );
/*
* Delete the worker thread and free the thread resources.
*/
DeleteTask( ctx->worker_id );
KillZombies();
/*
* Clean up all used resources.
*/
RestoreRunnerPriority();
}
/**
* @brief Validate the global construction. Mark that the test case executed.
*/
static void ScoreThreadValThread_Action_2( ScoreThreadValThread_Context *ctx )
{
test_case_executed = true;
/*
* Check that the global constructor was called exactly once.
*/
T_eq_u32( constructor_calls, 1 );
/*
* Check that the global construction was done by the Classic API user
* initialization task.
*/
T_eq_u32( constructor_id, rtems_task_self() );
/*
* Check that the global constructor was called before the task entry.
*/
T_false( constructor_test_case_executed );
}
/**
* @brief Validate that thread dispatching does not recurse. Issue a couple of
* thread context switches during a thread dispatch. Record the stack
* pointers of the heir threads.
*/
static void ScoreThreadValThread_Action_3( ScoreThreadValThread_Context *ctx )
{
SetSelfPriority( PRIO_NORMAL );
ctx->worker_id = CreateTask( "WORK", PRIO_HIGH );
StartTask( ctx->worker_id, WorkerTask, NULL );
ctx->thread_switch_state = 0;
ctx->runner_stack[ 0 ] = 0;
ctx->runner_stack[ 1 ] = 1;
ctx->worker_stack[ 0 ] = 0;
ctx->worker_stack[ 1 ] = 1;
SetTaskSwitchExtension( TaskSwitch );
ResumeTask( ctx->worker_id );
SetTaskSwitchExtension( NULL );
DeleteTask( ctx->worker_id );
RestoreRunnerPriority();
/*
* Check that the thread dispatching did not recurse through the recorded
* stack pointers.
*/
T_eq_uptr( ctx->runner_stack[ 0 ], ctx->runner_stack[ 1 ] );
T_eq_uptr( ctx->worker_stack[ 0 ], ctx->worker_stack[ 1 ] );
}
/**
* @fn void T_case_body_ScoreThreadValThread( void )
*/
T_TEST_CASE_FIXTURE( ScoreThreadValThread, &ScoreThreadValThread_Fixture )
{
ScoreThreadValThread_Context *ctx;
ctx = T_fixture_context();
ScoreThreadValThread_Action_0( ctx );
ScoreThreadValThread_Action_1( ctx );
ScoreThreadValThread_Action_2( ctx );
ScoreThreadValThread_Action_3( ctx );
}
/** @} */