/* SPDX-License-Identifier: BSD-2-Clause */ /** * @file * * @ingroup ScoreThreadValThread */ /* * Copyright (C) 2021, 2023 embedded brains GmbH & Co. KG * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* * This file is part of the RTEMS quality process and was automatically * generated. If you find something that needs to be fixed or * worded better please post a report or patch to an RTEMS mailing list * or raise a bug report: * * https://www.rtems.org/bugs.html * * For information on updating and regenerating please refer to the How-To * section in the Software Requirements Engineering chapter of the * RTEMS Software Engineering manual. The manual is provided as a part of * a release. For development sources please refer to the online * documentation at: * * https://docs.rtems.org */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include "ts-config.h" #include "tx-support.h" #include /** * @defgroup ScoreThreadValThread spec:/score/thread/val/thread * * @ingroup TestsuitesValidationNoClock0 * * @brief Tests general thread behaviour. * * This test case performs the following actions: * * - Create an extension set with a thread terminate extension which deletes * the killer task if it is invoked for the worker task. Create and start * the worker task. Create and start the killer task. The killer task * deletes the worker task. * * - Check that the killer task was deleted. * * - Check that the worker task still exists. * * - Check that the life of the worker task is protected and terminating. * * - Check that the worker task is waiting for a joining thread. * * - Delete the worker task using brute force. * * - Clean up all used resources. * * - Delete a thread which least recently used the floating point coprocessor. * * - Start the worker thread. Let it use the floating point coprocessor. * * - Delete the worker thread and free the thread resources. * * - Clean up all used resources. * * - Validate the global construction. Mark that the test case executed. * * - Check that the global constructor was called exactly once. * * - Check that the global construction was done by the Classic API user * initialization task. * * - Check that the global constructor was called before the task entry. * * - Validate that thread dispatching does not recurse. Issue a couple of * thread context switches during a thread dispatch. Record the stack * pointers of the heir threads. * * - Check that the thread dispatching did not recurse through the recorded * stack pointers. * * @{ */ /** * @brief Test context for spec:/score/thread/val/thread test case. */ typedef struct { /** * @brief This member contains the worker task identifier. */ rtems_id worker_id; /** * @brief This member contains the killer task identifier. */ rtems_id killer_id; /** * @brief This member contains a floating-point object. */ volatile double fp_obj; /** * @brief This member indicates the thread switch state. */ int thread_switch_state; /** * @brief This member contain the runner stack pointer at the context switch. */ uintptr_t runner_stack[ 2 ]; /** * @brief This member contain the worker stack pointer at the context switch. */ uintptr_t worker_stack[ 2 ]; } ScoreThreadValThread_Context; static ScoreThreadValThread_Context ScoreThreadValThread_Instance; typedef ScoreThreadValThread_Context Context; static bool test_case_executed; static bool constructor_test_case_executed; static uint32_t constructor_calls; static rtems_id constructor_id; static __attribute__(( __constructor__ )) void Constructor( void ) { constructor_test_case_executed = test_case_executed; ++constructor_calls; constructor_id = rtems_task_self(); } static void TaskTerminate( rtems_tcb *executing ) { Context *ctx; ctx = T_fixture_context(); if ( ctx->worker_id == executing->Object.id ) { DeleteTask( ctx->killer_id ); } } static void WorkerTask( rtems_task_argument arg ) { (void) arg; SuspendSelf(); } static void GoBackToRunner( void *arg ) { Context *ctx; ctx = arg; SetPriority( ctx->worker_id, PRIO_LOW ); } static void FloatingPointTask( rtems_task_argument arg ) { Context *ctx; ctx = (Context *) arg; ctx->fp_obj *= 1.23; /* * We use an interrupt to go back to the runner since on some * architectures, the floating-point context is only saved during interrupt * processing and not for synchronous thread switches. */ CallWithinISR( GoBackToRunner, ctx ); } static void KillerTask( rtems_task_argument arg ) { Context *ctx; ctx = (Context *) arg; DeleteTask( ctx->worker_id ); } static void TaskSwitch( rtems_tcb *executing, rtems_tcb *heir ) { Context *ctx; rtems_id worker_id; int state; uintptr_t heir_stack; ctx = T_fixture_context(); worker_id = ctx->worker_id; state = ctx->thread_switch_state; ctx->thread_switch_state = state + 1; heir_stack = _CPU_Context_Get_SP( &heir->Registers ); switch ( state ) { case 0: T_eq_u32( heir->Object.id, worker_id ); SuspendTask( worker_id ); ctx->worker_stack[ 0 ] = heir_stack; break; case 1: T_eq_u32( executing->Object.id, worker_id ); ResumeTask( worker_id ); ctx->runner_stack[ 0 ] = heir_stack; break; case 2: T_eq_u32( heir->Object.id, worker_id ); SuspendTask( worker_id ); ctx->worker_stack[ 1 ] = heir_stack; break; case 3: T_eq_u32( executing->Object.id, worker_id ); ctx->runner_stack[ 1 ] = heir_stack; break; default: T_unreachable(); } } static T_fixture ScoreThreadValThread_Fixture = { .setup = NULL, .stop = NULL, .teardown = NULL, .scope = NULL, .initial_context = &ScoreThreadValThread_Instance }; /** * @brief Create an extension set with a thread terminate extension which * deletes the killer task if it is invoked for the worker task. Create and * start the worker task. Create and start the killer task. The killer task * deletes the worker task. */ static void ScoreThreadValThread_Action_0( ScoreThreadValThread_Context *ctx ) { rtems_extensions_table table = { .thread_terminate = TaskTerminate }; rtems_status_code sc; rtems_id id; rtems_tcb *worker_tcb; sc = rtems_extension_create( rtems_build_name( 'T', 'E', 'S', 'T' ), &table, &id ); T_rsc_success( sc ); SetSelfPriority( PRIO_NORMAL ); ctx->worker_id = CreateTask( "WORK", PRIO_HIGH ); worker_tcb = GetThread( ctx->worker_id ); StartTask( ctx->worker_id, WorkerTask, NULL ); ctx->killer_id = CreateTask( "KILL", PRIO_HIGH ); StartTask( ctx->killer_id, KillerTask, ctx ); /* * Check that the killer task was deleted. */ sc = rtems_event_send( ctx->killer_id, RTEMS_EVENT_0 ); T_rsc( sc, RTEMS_INVALID_ID ); /* * Check that the worker task still exists. */ sc = rtems_event_send( ctx->worker_id, RTEMS_EVENT_0 ); T_rsc_success( sc ); /* * Check that the life of the worker task is protected and terminating. */ T_eq_int( worker_tcb->Life.state, THREAD_LIFE_PROTECTED | THREAD_LIFE_TERMINATING ); /* * Check that the worker task is waiting for a joining thread. */ T_eq_u32( worker_tcb->current_state, STATES_WAITING_FOR_JOIN_AT_EXIT ); /* * Delete the worker task using brute force. */ worker_tcb->Life.state = THREAD_LIFE_DETACHED | THREAD_LIFE_PROTECTED | THREAD_LIFE_TERMINATING; _Thread_Clear_state( worker_tcb, STATES_WAITING_FOR_JOIN_AT_EXIT ); /* * Clean up all used resources. */ KillZombies(); RestoreRunnerPriority(); sc = rtems_extension_delete( id ); T_rsc_success( sc ); } /** * @brief Delete a thread which least recently used the floating point * coprocessor. */ static void ScoreThreadValThread_Action_1( ScoreThreadValThread_Context *ctx ) { rtems_status_code sc; SetSelfPriority( PRIO_NORMAL ); sc = rtems_task_create( rtems_build_name( 'W', 'O', 'R', 'K'), PRIO_HIGH, TEST_MINIMUM_STACK_SIZE, RTEMS_DEFAULT_MODES, RTEMS_FLOATING_POINT, &ctx->worker_id ); T_rsc_success( sc ); /* * Start the worker thread. Let it use the floating point coprocessor. */ StartTask( ctx->worker_id, FloatingPointTask, ctx ); /* * Delete the worker thread and free the thread resources. */ DeleteTask( ctx->worker_id ); KillZombies(); /* * Clean up all used resources. */ RestoreRunnerPriority(); } /** * @brief Validate the global construction. Mark that the test case executed. */ static void ScoreThreadValThread_Action_2( ScoreThreadValThread_Context *ctx ) { test_case_executed = true; /* * Check that the global constructor was called exactly once. */ T_eq_u32( constructor_calls, 1 ); /* * Check that the global construction was done by the Classic API user * initialization task. */ T_eq_u32( constructor_id, rtems_task_self() ); /* * Check that the global constructor was called before the task entry. */ T_false( constructor_test_case_executed ); } /** * @brief Validate that thread dispatching does not recurse. Issue a couple of * thread context switches during a thread dispatch. Record the stack * pointers of the heir threads. */ static void ScoreThreadValThread_Action_3( ScoreThreadValThread_Context *ctx ) { SetSelfPriority( PRIO_NORMAL ); ctx->worker_id = CreateTask( "WORK", PRIO_HIGH ); StartTask( ctx->worker_id, WorkerTask, NULL ); ctx->thread_switch_state = 0; ctx->runner_stack[ 0 ] = 0; ctx->runner_stack[ 1 ] = 1; ctx->worker_stack[ 0 ] = 0; ctx->worker_stack[ 1 ] = 1; SetTaskSwitchExtension( TaskSwitch ); ResumeTask( ctx->worker_id ); SetTaskSwitchExtension( NULL ); DeleteTask( ctx->worker_id ); RestoreRunnerPriority(); /* * Check that the thread dispatching did not recurse through the recorded * stack pointers. */ T_eq_uptr( ctx->runner_stack[ 0 ], ctx->runner_stack[ 1 ] ); T_eq_uptr( ctx->worker_stack[ 0 ], ctx->worker_stack[ 1 ] ); } /** * @fn void T_case_body_ScoreThreadValThread( void ) */ T_TEST_CASE_FIXTURE( ScoreThreadValThread, &ScoreThreadValThread_Fixture ) { ScoreThreadValThread_Context *ctx; ctx = T_fixture_context(); ScoreThreadValThread_Action_0( ctx ); ScoreThreadValThread_Action_1( ctx ); ScoreThreadValThread_Action_2( ctx ); ScoreThreadValThread_Action_3( ctx ); } /** @} */