/**
* @file
*
* @ingroup RTEMSScoreSchedulerSMPSimple
*
* @brief This source file contains the implementation of
* _Scheduler_simple_SMP_Add_processor(),
* _Scheduler_simple_SMP_Ask_for_help(), _Scheduler_simple_SMP_Block(),
* _Scheduler_simple_SMP_Initialize(),
* _Scheduler_simple_SMP_Node_initialize(),
* _Scheduler_simple_SMP_Reconsider_help_request(),
* _Scheduler_simple_SMP_Remove_processor(), _Scheduler_simple_SMP_Unblock(),
* _Scheduler_simple_SMP_Update_priority(),
* _Scheduler_simple_SMP_Withdraw_node(),
* _Scheduler_simple_SMP_Make_sticky(), _Scheduler_simple_SMP_Clean_sticky(),
* and _Scheduler_simple_SMP_Yield().
*/
/*
* Copyright (c) 2013, 2016 embedded brains GmbH.
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.org/license/LICENSE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <rtems/score/schedulersimplesmp.h>
#include <rtems/score/schedulersmpimpl.h>
static Scheduler_simple_SMP_Context *
_Scheduler_simple_SMP_Get_context( const Scheduler_Control *scheduler )
{
return (Scheduler_simple_SMP_Context *) _Scheduler_Get_context( scheduler );
}
static Scheduler_simple_SMP_Context *
_Scheduler_simple_SMP_Get_self( Scheduler_Context *context )
{
return (Scheduler_simple_SMP_Context *) context;
}
void _Scheduler_simple_SMP_Initialize( const Scheduler_Control *scheduler )
{
Scheduler_simple_SMP_Context *self =
_Scheduler_simple_SMP_Get_context( scheduler );
_Scheduler_SMP_Initialize( &self->Base );
_Chain_Initialize_empty( &self->Ready );
}
void _Scheduler_simple_SMP_Node_initialize(
const Scheduler_Control *scheduler,
Scheduler_Node *node,
Thread_Control *the_thread,
Priority_Control priority
)
{
Scheduler_SMP_Node *smp_node;
smp_node = _Scheduler_SMP_Node_downcast( node );
_Scheduler_SMP_Node_initialize( scheduler, smp_node, the_thread, priority );
}
static void _Scheduler_simple_SMP_Do_update(
Scheduler_Context *context,
Scheduler_Node *node,
Priority_Control new_priority
)
{
Scheduler_SMP_Node *smp_node;
(void) context;
smp_node = _Scheduler_SMP_Node_downcast( node );
_Scheduler_SMP_Node_update_priority( smp_node, new_priority );
}
static bool _Scheduler_simple_SMP_Has_ready( Scheduler_Context *context )
{
Scheduler_simple_SMP_Context *self =
_Scheduler_simple_SMP_Get_self( context );
return !_Chain_Is_empty( &self->Ready );
}
static Scheduler_Node *_Scheduler_simple_SMP_Get_highest_ready(
Scheduler_Context *context,
Scheduler_Node *node
)
{
Scheduler_simple_SMP_Context *self =
_Scheduler_simple_SMP_Get_self( context );
Scheduler_Node *first = (Scheduler_Node *) _Chain_First( &self->Ready );
(void) node;
_Assert( &first->Node.Chain != _Chain_Tail( &self->Ready ) );
return first;
}
static void _Scheduler_simple_SMP_Move_from_scheduled_to_ready(
Scheduler_Context *context,
Scheduler_Node *scheduled_to_ready
)
{
Scheduler_simple_SMP_Context *self;
Priority_Control insert_priority;
self = _Scheduler_simple_SMP_Get_self( context );
_Chain_Extract_unprotected( &scheduled_to_ready->Node.Chain );
insert_priority = _Scheduler_SMP_Node_priority( scheduled_to_ready );
_Chain_Insert_ordered_unprotected(
&self->Ready,
&scheduled_to_ready->Node.Chain,
&insert_priority,
_Scheduler_SMP_Priority_less_equal
);
}
static void _Scheduler_simple_SMP_Move_from_ready_to_scheduled(
Scheduler_Context *context,
Scheduler_Node *ready_to_scheduled
)
{
Scheduler_simple_SMP_Context *self;
Priority_Control insert_priority;
self = _Scheduler_simple_SMP_Get_self( context );
_Chain_Extract_unprotected( &ready_to_scheduled->Node.Chain );
insert_priority = _Scheduler_SMP_Node_priority( ready_to_scheduled );
insert_priority = SCHEDULER_PRIORITY_APPEND( insert_priority );
_Chain_Insert_ordered_unprotected(
&self->Base.Scheduled,
&ready_to_scheduled->Node.Chain,
&insert_priority,
_Scheduler_SMP_Priority_less_equal
);
}
static void _Scheduler_simple_SMP_Insert_ready(
Scheduler_Context *context,
Scheduler_Node *node_to_insert,
Priority_Control insert_priority
)
{
Scheduler_simple_SMP_Context *self;
self = _Scheduler_simple_SMP_Get_self( context );
_Chain_Insert_ordered_unprotected(
&self->Ready,
&node_to_insert->Node.Chain,
&insert_priority,
_Scheduler_SMP_Priority_less_equal
);
}
static void _Scheduler_simple_SMP_Extract_from_ready(
Scheduler_Context *context,
Scheduler_Node *node_to_extract
)
{
(void) context;
_Chain_Extract_unprotected( &node_to_extract->Node.Chain );
}
static inline Scheduler_Node *_Scheduler_simple_SMP_Get_idle( void *arg )
{
Scheduler_simple_SMP_Context *self =
_Scheduler_simple_SMP_Get_self( arg );
Scheduler_Node *lowest_ready = (Scheduler_Node *) _Chain_Last( &self->Ready );
_Assert( &lowest_ready->Node.Chain != _Chain_Head( &self->Ready ) );
_Chain_Extract_unprotected( &lowest_ready->Node.Chain );
return lowest_ready;
}
static inline void _Scheduler_simple_SMP_Release_idle(
Scheduler_Node *node,
void *arg
)
{
Scheduler_simple_SMP_Context *self;
self = _Scheduler_simple_SMP_Get_self( arg );
_Chain_Append_unprotected( &self->Ready, &node->Node.Chain );
}
void _Scheduler_simple_SMP_Block(
const Scheduler_Control *scheduler,
Thread_Control *thread,
Scheduler_Node *node
)
{
Scheduler_Context *context = _Scheduler_Get_context( scheduler );
_Scheduler_SMP_Block(
context,
thread,
node,
_Scheduler_SMP_Extract_from_scheduled,
_Scheduler_simple_SMP_Extract_from_ready,
_Scheduler_simple_SMP_Get_highest_ready,
_Scheduler_simple_SMP_Move_from_ready_to_scheduled,
_Scheduler_SMP_Allocate_processor_lazy,
_Scheduler_simple_SMP_Get_idle
);
}
static bool _Scheduler_simple_SMP_Enqueue(
Scheduler_Context *context,
Scheduler_Node *node,
Priority_Control insert_priority
)
{
return _Scheduler_SMP_Enqueue(
context,
node,
insert_priority,
_Scheduler_SMP_Priority_less_equal,
_Scheduler_simple_SMP_Insert_ready,
_Scheduler_SMP_Insert_scheduled,
_Scheduler_simple_SMP_Move_from_scheduled_to_ready,
_Scheduler_simple_SMP_Move_from_ready_to_scheduled,
_Scheduler_SMP_Get_lowest_scheduled,
_Scheduler_SMP_Allocate_processor_lazy,
_Scheduler_simple_SMP_Get_idle,
_Scheduler_simple_SMP_Release_idle
);
}
static void _Scheduler_simple_SMP_Enqueue_scheduled(
Scheduler_Context *context,
Scheduler_Node *node,
Priority_Control insert_priority
)
{
_Scheduler_SMP_Enqueue_scheduled(
context,
node,
insert_priority,
_Scheduler_SMP_Priority_less_equal,
_Scheduler_simple_SMP_Extract_from_ready,
_Scheduler_simple_SMP_Get_highest_ready,
_Scheduler_simple_SMP_Insert_ready,
_Scheduler_SMP_Insert_scheduled,
_Scheduler_simple_SMP_Move_from_ready_to_scheduled,
_Scheduler_SMP_Allocate_processor_lazy,
_Scheduler_simple_SMP_Get_idle,
_Scheduler_simple_SMP_Release_idle
);
}
void _Scheduler_simple_SMP_Unblock(
const Scheduler_Control *scheduler,
Thread_Control *thread,
Scheduler_Node *node
)
{
Scheduler_Context *context = _Scheduler_Get_context( scheduler );
_Scheduler_SMP_Unblock(
context,
thread,
node,
_Scheduler_simple_SMP_Do_update,
_Scheduler_simple_SMP_Enqueue,
_Scheduler_simple_SMP_Release_idle
);
}
static bool _Scheduler_simple_SMP_Do_ask_for_help(
Scheduler_Context *context,
Thread_Control *the_thread,
Scheduler_Node *node
)
{
return _Scheduler_SMP_Ask_for_help(
context,
the_thread,
node,
_Scheduler_SMP_Priority_less_equal,
_Scheduler_simple_SMP_Insert_ready,
_Scheduler_SMP_Insert_scheduled,
_Scheduler_simple_SMP_Move_from_scheduled_to_ready,
_Scheduler_SMP_Get_lowest_scheduled,
_Scheduler_SMP_Allocate_processor_lazy,
_Scheduler_simple_SMP_Release_idle
);
}
void _Scheduler_simple_SMP_Update_priority(
const Scheduler_Control *scheduler,
Thread_Control *thread,
Scheduler_Node *node
)
{
Scheduler_Context *context = _Scheduler_Get_context( scheduler );
_Scheduler_SMP_Update_priority(
context,
thread,
node,
_Scheduler_SMP_Extract_from_scheduled,
_Scheduler_simple_SMP_Extract_from_ready,
_Scheduler_simple_SMP_Do_update,
_Scheduler_simple_SMP_Enqueue,
_Scheduler_simple_SMP_Enqueue_scheduled,
_Scheduler_simple_SMP_Do_ask_for_help
);
}
bool _Scheduler_simple_SMP_Ask_for_help(
const Scheduler_Control *scheduler,
Thread_Control *the_thread,
Scheduler_Node *node
)
{
Scheduler_Context *context = _Scheduler_Get_context( scheduler );
return _Scheduler_simple_SMP_Do_ask_for_help( context, the_thread, node );
}
void _Scheduler_simple_SMP_Reconsider_help_request(
const Scheduler_Control *scheduler,
Thread_Control *the_thread,
Scheduler_Node *node
)
{
Scheduler_Context *context = _Scheduler_Get_context( scheduler );
_Scheduler_SMP_Reconsider_help_request(
context,
the_thread,
node,
_Scheduler_simple_SMP_Extract_from_ready
);
}
void _Scheduler_simple_SMP_Withdraw_node(
const Scheduler_Control *scheduler,
Thread_Control *the_thread,
Scheduler_Node *node,
Thread_Scheduler_state next_state
)
{
Scheduler_Context *context = _Scheduler_Get_context( scheduler );
_Scheduler_SMP_Withdraw_node(
context,
the_thread,
node,
next_state,
_Scheduler_SMP_Extract_from_scheduled,
_Scheduler_simple_SMP_Extract_from_ready,
_Scheduler_simple_SMP_Get_highest_ready,
_Scheduler_simple_SMP_Move_from_ready_to_scheduled,
_Scheduler_SMP_Allocate_processor_lazy,
_Scheduler_simple_SMP_Get_idle
);
}
void _Scheduler_simple_SMP_Make_sticky(
const Scheduler_Control *scheduler,
Thread_Control *the_thread,
Scheduler_Node *node
)
{
_Scheduler_SMP_Make_sticky(
scheduler,
the_thread,
node,
_Scheduler_simple_SMP_Do_update,
_Scheduler_simple_SMP_Enqueue
);
}
void _Scheduler_simple_SMP_Clean_sticky(
const Scheduler_Control *scheduler,
Thread_Control *the_thread,
Scheduler_Node *node
)
{
_Scheduler_SMP_Clean_sticky(
scheduler,
the_thread,
node,
_Scheduler_SMP_Extract_from_scheduled,
_Scheduler_simple_SMP_Extract_from_ready,
_Scheduler_simple_SMP_Get_highest_ready,
_Scheduler_simple_SMP_Move_from_ready_to_scheduled,
_Scheduler_SMP_Allocate_processor_lazy,
_Scheduler_simple_SMP_Get_idle,
_Scheduler_simple_SMP_Release_idle
);
}
void _Scheduler_simple_SMP_Add_processor(
const Scheduler_Control *scheduler,
Thread_Control *idle
)
{
Scheduler_Context *context = _Scheduler_Get_context( scheduler );
_Scheduler_SMP_Add_processor(
context,
idle,
_Scheduler_simple_SMP_Has_ready,
_Scheduler_simple_SMP_Enqueue_scheduled,
_Scheduler_SMP_Do_nothing_register_idle
);
}
Thread_Control *_Scheduler_simple_SMP_Remove_processor(
const Scheduler_Control *scheduler,
Per_CPU_Control *cpu
)
{
Scheduler_Context *context = _Scheduler_Get_context( scheduler );
return _Scheduler_SMP_Remove_processor(
context,
cpu,
_Scheduler_SMP_Extract_from_scheduled,
_Scheduler_simple_SMP_Extract_from_ready,
_Scheduler_simple_SMP_Enqueue,
_Scheduler_simple_SMP_Get_idle,
_Scheduler_simple_SMP_Release_idle
);
}
void _Scheduler_simple_SMP_Yield(
const Scheduler_Control *scheduler,
Thread_Control *thread,
Scheduler_Node *node
)
{
Scheduler_Context *context = _Scheduler_Get_context( scheduler );
_Scheduler_SMP_Yield(
context,
thread,
node,
_Scheduler_SMP_Extract_from_scheduled,
_Scheduler_simple_SMP_Extract_from_ready,
_Scheduler_simple_SMP_Enqueue,
_Scheduler_simple_SMP_Enqueue_scheduled
);
}