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/**
* @file
*
* @brief Removes Thread from Thread Queue
*
* @ingroup ScoreScheduler
*/
/*
* COPYRIGHT (c) 2011.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.org/license/LICENSE.
*/
#if HAVE_CONFIG_H
#include "config.h"
#endif
#include <rtems/score/schedulerpriorityimpl.h>
void _Scheduler_priority_Update_priority(
const Scheduler_Control *scheduler,
Thread_Control *the_thread,
Scheduler_Node *node
)
{
Scheduler_priority_Context *context;
Scheduler_priority_Node *the_node;
unsigned int priority;
bool prepend_it;
if ( !_Thread_Is_ready( the_thread ) ) {
/* Nothing to do */
return;
}
the_node = _Scheduler_priority_Node_downcast( node );
priority = (unsigned int )
_Scheduler_Node_get_priority( &the_node->Base, &prepend_it );
if ( priority == the_node->Ready_queue.current_priority ) {
/* Nothing to do */
return;
}
context = _Scheduler_priority_Get_context( scheduler );
_Scheduler_priority_Ready_queue_extract(
&the_thread->Object.Node,
&the_node->Ready_queue,
&context->Bit_map
);
_Scheduler_priority_Ready_queue_update(
&the_node->Ready_queue,
priority,
&context->Bit_map,
&context->Ready[ 0 ]
);
if ( prepend_it ) {
_Scheduler_priority_Ready_queue_enqueue_first(
&the_thread->Object.Node,
&the_node->Ready_queue,
&context->Bit_map
);
} else {
_Scheduler_priority_Ready_queue_enqueue(
&the_thread->Object.Node,
&the_node->Ready_queue,
&context->Bit_map
);
}
_Scheduler_priority_Schedule_body( scheduler, the_thread, false );
}
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