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author | Sebastian Huber <sebastian.huber@embedded-brains.de> | 2016-06-08 22:22:46 +0200 |
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committer | Sebastian Huber <sebastian.huber@embedded-brains.de> | 2016-06-22 14:44:56 +0200 |
commit | 9bfad8cd519f17cbb26a672868169fcd304d5bd5 (patch) | |
tree | 3a07add3fb0cdf47fe4d5c9432ad931429c05d65 /cpukit/score/src/schedulerprioritychangepriority.c | |
parent | score: Move _RBTree_Find() (diff) | |
download | rtems-9bfad8cd519f17cbb26a672868169fcd304d5bd5.tar.bz2 |
score: Add thread priority to scheduler nodes
The thread priority is manifest in two independent areas. One area is
the user visible thread priority along with a potential thread queue.
The other is the scheduler. Currently, a thread priority update via
_Thread_Change_priority() first updates the user visble thread priority
and the thread queue, then the scheduler is notified if necessary. The
priority is passed to the scheduler via a local variable. A generation
counter ensures that the scheduler discards out-of-date priorities.
This use of a local variable ties the update in these two areas close
together. For later enhancements and the OMIP locking protocol
implementation we need more flexibility. Add a thread priority
information block to Scheduler_Node and synchronize priority value
updates via a sequence lock on SMP configurations.
Update #2556.
Diffstat (limited to 'cpukit/score/src/schedulerprioritychangepriority.c')
-rw-r--r-- | cpukit/score/src/schedulerprioritychangepriority.c | 30 |
1 files changed, 22 insertions, 8 deletions
diff --git a/cpukit/score/src/schedulerprioritychangepriority.c b/cpukit/score/src/schedulerprioritychangepriority.c index f883e02d43..04599f5c74 100644 --- a/cpukit/score/src/schedulerprioritychangepriority.c +++ b/cpukit/score/src/schedulerprioritychangepriority.c @@ -21,16 +21,30 @@ #include <rtems/score/schedulerpriorityimpl.h> -Scheduler_Void_or_thread _Scheduler_priority_Change_priority( +Scheduler_Void_or_thread _Scheduler_priority_Update_priority( const Scheduler_Control *scheduler, - Thread_Control *the_thread, - Priority_Control new_priority, - bool prepend_it + Thread_Control *the_thread ) { - Scheduler_priority_Context *context = - _Scheduler_priority_Get_context( scheduler ); - Scheduler_priority_Node *node = _Scheduler_priority_Thread_get_node( the_thread ); + Scheduler_priority_Context *context; + Scheduler_priority_Node *node; + unsigned int priority; + bool prepend_it; + + if ( !_Thread_Is_ready( the_thread ) ) { + /* Nothing to do */ + SCHEDULER_RETURN_VOID_OR_NULL; + } + + node = _Scheduler_priority_Thread_get_node( the_thread ); + priority = _Scheduler_Node_get_priority( &node->Base, &prepend_it ); + + if ( priority == node->Ready_queue.current_priority ) { + /* Nothing to do */ + SCHEDULER_RETURN_VOID_OR_NULL; + } + + context = _Scheduler_priority_Get_context( scheduler ); _Scheduler_priority_Ready_queue_extract( &the_thread->Object.Node, @@ -40,7 +54,7 @@ Scheduler_Void_or_thread _Scheduler_priority_Change_priority( _Scheduler_priority_Ready_queue_update( &node->Ready_queue, - new_priority, + priority, &context->Bit_map, &context->Ready[ 0 ] ); |