/**
* @file conio.c
*
* This file contains the GBA conio I/O package.
*/
/*
* RTEMS GBA BSP
*
* Copyright (c) 2004 Markku Puro <markku.puro@kopteri.net>
* based on MyLib by Rafael Vuijk (aka Dark Fader)
*
* The license and distribution terms for this file may be
* found in found in the file LICENSE in this distribution or at
* http://www.rtems.com/license/LICENSE.
*
* $Id$
*/
/*****************************************************************************
* This source file is based on work by Rafael Vuijk (aka Dark Fader)
*****************************************************************************
*****************************************************************************
* MyLib by Rafael Vuijk (aka Dark Fader)
* :
* This file is released into the public domain for commercial
* or non-commercial usage with no restrictions placed upon it.
*****************************************************************************/
/*---------------------------------------------------------------------------*
* Includes *
*---------------------------------------------------------------------------*/
#include <stdint.h>
#include <rtems/score/types.h>
#include <gba.h>
#include <conio.h>
#include <stdio.h>
#include <stdarg.h>
/*---------------------------------------------------------------------------*
* Defines *
*---------------------------------------------------------------------------*/
#define W 60 /**< Screen width */
#define H 26 /**< Screen height */
#define CLRSCR_SIZE (W*4 * H*6) /**< Screen size */
#define DEFAULT_FONT_WIDTH 4 /**< Font width */
#define DEFAULT_FONT_HEIGHT 6 /**< Font height */
typedef unsigned short Palette[256]; /**< 256 colors */
typedef unsigned short Palettes[16][16]; /**< 16 palettes with each 16 colors */
typedef unsigned short Bitmap3[GBA_LCD_HEIGHT][GBA_LCD_WIDTH]; /**< 16 bits, single buffered */
typedef unsigned char Bitmap4[GBA_LCD_HEIGHT][GBA_LCD_WIDTH]; /**< 8 bits, double buffered */
typedef unsigned short Bitmap5[GBA_MODE5_HEIGHT][GBA_MODE5_WIDTH];/**< double buffered */
#define VRAM GBA_VRAM_ADDR /**< VRAM address */
#define VRAM_END (VRAM + 0x18000) /**< VRAM end */
#define BG_BITMAP0_VRAM (VRAM + 0x0) /**< BG Bitmap 0 RAM */
#define BG_BITMAP1_VRAM (VRAM + 0xa000) /**< BG Bitmap 1 RAM */
#define bg_bitmap0 (*(Bitmap4 *)BG_BITMAP0_VRAM)
#define bg_bitmap1 (*(Bitmap4 *)BG_BITMAP1_VRAM)
#define bg_bitmap3 (*(Bitmap3 *)BG_BITMAP0_VRAM)
#define bg_bitmap4a (*(Bitmap4 *)BG_BITMAP0_VRAM)
#define bg_bitmap4b (*(Bitmap4 *)BG_BITMAP1_VRAM)
#define bg_bitmap5a (*(Bitmap5 *)BG_BITMAP0_VRAM)
#define bg_bitmap5b (*(Bitmap5 *)BG_BITMAP1_VRAM)
/** Color conversion macro */
#define RGB(r,g,b) ( (r)<<0 | (g)<<5 | (b)<<10 )
/** BG Affine Transformation Destination Data Structure */
typedef struct {
int16_t H_DiffX; /**< Line Direction X Coordinate Difference */
int16_t V_DiffX; /**< Vertical Direction X Coordinate Difference */
int16_t H_DiffY; /**< Line Direction Y Coordinate Difference */
int16_t V_DiffY; /**< Vertical Direction Y Coordinate Difference */
int32_t StartX; /**< Start X Coordinate */
int32_t StartY; /**< Start Y Coordinate */
} BgAffineDestData;
typedef volatile BgAffineDestData vBgAffineDestData;
#define rBg2Affine (*(vBgAffineDestData *)0x4000020)
/** 256 colors for background(s) */
#define bg_palette (*(Palette *)(GBA_PAL_RAM_ADDR))
int _wherex; /**< Screen X coordinate */
int _wherey; /**< Screen Y coordinate */
int _textattr; /**< Text attribute */
/*---------------------------------------------------------------------------*
* Defaultfont *
*---------------------------------------------------------------------------*/
#include "defaultfont.c"
/**
* @brief gba_gotoxy function set screeen xy-coordinates
*
* @param _x screen x coordinate
* @param _y screen y coordinate
* @return None
*/
void gba_gotoxy(int _x, int _y)
{
_wherex = _x;
_wherey = _y;
}
/**
* @brief gba_putchar function writes char-data to screen memory.
*
* Char code is index to font table.
*
* Input parameters: char, attribute and cordinates
* @param c character code
* @param textattr text attribute
* @param x screen x coordinate
* @param y screen y coordinate
* @return None
*/
void gba_putchar(char c, int textattr, int x, int y)
{
int f = textattr & 0x0F;
int b = textattr >> 4;
uint32_t fmask = f | f<<8 | f<<16 | f<<24;
uint32_t bmask = b | b<<8 | b<<16 | b<<24;
uint32_t *dest = (uint32_t *)&bg_bitmap4a[((y<<1) + y) << 1][x<<2];
const uint32_t *src = (uint32_t *)&(font3x5[(int)c]);
uint32_t s;
s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
}
/**
* @brief gba_textattr function set textattribute
*
* @param _attr text attribute
* @return None
*/
void gba_textattr(int _attr)
{
_textattr = _attr;
}
/**
* @brief gba_textbackground function set text background color
*
* @param _color backround color
* @return None
*/
void gba_textbackground(int _color)
{
_textattr = (_textattr & 0x0F) | (_color << 4);
}
/**
* @brief gba_textcolor function set text color
*
* @param _colour text color
* @return None
*/
void gba_textcolor(int _color)
{
_textattr = (_textattr & 0xF0) | (_color);
}
/**
* @brief gba_clearline function clear line nro y
*
* Line is filled with spaces
*
* @param y line number
* @return None
*/
void gba_clearline(int y)
{
int x;
for (x=0 ; x<=W ; x++) {
gba_putchar(0, _textattr, x, y);
}
}
/**
* @brief gba_nextline function moves cursor to next line and clears it
*
* @param None
* @return None
*/
void gba_nextline(void)
{
_wherex = 0;
if (++_wherey >= H) {
_wherey = 0;
}
gba_clearline(_wherey);
}
/**
* @brief gba_clrscr function clear screen
*
* @param None
* @return None
*/
void gba_clrscr(void)
{
int y;
for (y=0 ; y<=H ; y++) {
gba_clearline(y);
}
gba_gotoxy(0,0);
}
/**
* @brief gba_put function convert ascii char to font index and
* write char to screen memory
*
* @param _c character code
* @return None
*/
void gba_put(char _c)
{
/* We have save some memory with reduced fonts */
_c = _c & 0x7F; /* no extened chars */
_c = _c - 0x20; /* no cntr chars */
gba_putchar(_c, _textattr, _wherex, _wherey);
}
/**
* @brief gba_putch function write ascii chars to screen
*
* @param _c character code
* @return None
*/
void gba_putch(char _c)
{
switch (_c) {
case ASCII_LF:
gba_nextline();
break;
case ASCII_CR:
gba_gotoxy(0, _wherey);
break;
default:
gba_put(_c);
if (++_wherex >= W)
{
gba_nextline();
}
break;
}
return;
}
/**
* @brief gba_puts function write ascii string to screen
*
* @param _str ASCII string
* @return None
*/
void gba_puts(const char *_str)
{
while (*_str) {
gba_putch(*_str++);
}
return;
}
/**
* @brief gba_printf function do formated printf
*
* @param _format printf format string
* @param ... parameters specified in format string
* @return None
*/
int gba_printf(const char *_format, ...)
{
char s[256];
va_list marker;
va_start(marker, _format);
int r = vsprintf(s, _format, marker);
va_end(marker);
gba_puts(s);
return r;
}
/**
* @brief gba_initconio function initialize console
*
* @param None
* @return None
*/
void gba_initconio(void)
{
GBA_REG_DISPCNT = GBA_DISP_MODE_4 | GBA_DISP_BG2_ON;/* 256 color bitmapped mode */
const BgAffineDestData bgAffineReset = {256,0,0,256,0,-256*2};
rBg2Affine = bgAffineReset;
bg_palette[BLACK ] = RGB( 0, 0, 0); /* BLACK */
bg_palette[BLUE ] = RGB( 0, 0,16); /* BLUE */
bg_palette[GREEN ] = RGB( 0,16, 0); /* GREEN */
bg_palette[CYAN ] = RGB( 0,16,16); /* CYAN */
bg_palette[RED ] = RGB(16, 0, 0); /* RED */
bg_palette[MAGENTA ] = RGB(16, 0,16); /* MAGENTA */
bg_palette[BROWN ] = RGB(16,16, 0); /* BROWN */
bg_palette[LIGHTGRAY ] = RGB(24,24,24); /* LIGHTGRAY */
bg_palette[DARKGRAY ] = RGB(16,16,16); /* DARKGRAY */
bg_palette[LIGHTBLUE ] = RGB( 0, 0,31); /* LIGHTBLUE */
bg_palette[LIGHTGREEN ] = RGB( 0,31, 0); /* LIGHTGREEN */
bg_palette[LIGHTCYAN ] = RGB( 0,31,31); /* LIGHTCYAN */
bg_palette[LIGHTRED ] = RGB(31, 0, 0); /* LIGHTRED */
bg_palette[LIGHTMAGENTA] = RGB(31, 0,31); /* LIGHTMAGENTA */
bg_palette[YELLOW ] = RGB(31,31, 0); /* YELLOW */
bg_palette[WHITE ] = RGB(31,31,31); /* WHITE */
gba_textattr(0);
gba_textcolor(DEF_TEXTCOLOR);
gba_textbackground(DEF_TEXTBACKGROUND);
gba_clrscr();
}
/**
* @brief gba_textmode function set console mode
*
* @param _mode console mode code
* @return None
*/
void gba_textmode(int _mode)
{
switch (_mode) {
case CO60:
{
gba_initconio();
break;
}
}
}
/**
* @brief delay_loop function is simple delay loop
*
* @param count loop counter
* @return None
*/
void delay_loop(unsigned int count)
{
int i;
for (i = 0; i<count; i++) i = i;
}
static unsigned char inputch = ASCII_CR; /**< input character value */
/**
* @brief gba_getch function read char from game pad keys
*
* Character input is done with GBA buttons, up-down-left-right/A/B/R/L/Select/Start
* - Select-key accept selected character
* - Start-key read CR (Enter)
* - A-key select 'A' character
* - B-key select 'Z' character
* - R-key select '1' character
* - L-key select '9' character
* - up-key increment character ('A'->'B')
* - down-key decrement character ('B'-'A')
* - left-key change set of character ('!'->'A'->'a')
* - right-key change set of character ('a'->'A'->'!')
*
* @param None
* @return Selected char code
*/
char gba_getch(void)
{
int keyx, key = 0;
while(1) {
key = GBA_KEY();
while ( (keyx=GBA_KEY())==key );
switch (key)
{
case GBA_KEY_SELECT:
gba_put(inputch);
return inputch;
break;
case GBA_KEY_START:
gba_put(' ');
inputch = ASCII_CR;
return inputch;
break;
case GBA_KEY_A:
inputch = 'A';
break;
case GBA_KEY_B:
inputch = 'Z';
break;
case GBA_KEY_UP:
if ((inputch-1) >= 0x20) inputch--;
break;
case GBA_KEY_DOWN:
if ((inputch+1) <= 0x7E) inputch++;
break;
case GBA_KEY_LEFT:
if ((inputch - 0x20) >= 0x20) inputch -= 0x20;
break;
case GBA_KEY_RIGHT:
if ((inputch + 0x20) <= 0x7E) inputch += 0x20;
break;
case GBA_KEY_R:
inputch = '1';
break;
case GBA_KEY_L:
inputch = '9';
break;
default:
break;
}
gba_put(inputch);
delay_loop(1000);
}
}