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authorJoel Sherrill <joel.sherrill@OARcorp.com>2005-07-06 18:46:04 +0000
committerJoel Sherrill <joel.sherrill@OARcorp.com>2005-07-06 18:46:04 +0000
commit3c7ed6b8cd505f696c9c2b6d90723094f334b348 (patch)
tree30da596d32865c2d042ece5735d16baeade7d17d /c/src/lib/libbsp/arm/gba/console/conio.c
parentAdd PR. (diff)
downloadrtems-3c7ed6b8cd505f696c9c2b6d90723094f334b348.tar.bz2
2005-07-06 Markku Puro <markku.puro@kopteri.net>
* .cvsignore, ChangeLog, Makefile.am, README, bsp_specs, configure.ac, clock/clockdrv.c, console/conio.c, console/console.c, console/defaultfont.c, include/arm_mode_bits.h, include/asm_macros.h, include/bsp.h, include/bspopts.h.in, include/conio.h, include/gba.h, include/gba_registers.h, include/tm27.h, irq/bsp_irq_asm.S, irq/bsp_irq_init.c, irq/irq.c, irq/irq.h, irq/irq_asm.S, irq/irq_init.c, start/logo.S, start/start.S, startup/bspstart.c, startup/cpu.c, startup/cpu_asm.S, startup/exit.c, startup/linkcmds, timer/timer.c: New files.
Diffstat (limited to 'c/src/lib/libbsp/arm/gba/console/conio.c')
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diff --git a/c/src/lib/libbsp/arm/gba/console/conio.c b/c/src/lib/libbsp/arm/gba/console/conio.c
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+++ b/c/src/lib/libbsp/arm/gba/console/conio.c
@@ -0,0 +1,428 @@
+/**
+ * @file conio.c
+ *
+ * This file contains the GBA conio I/O package.
+ */
+/*
+ * RTEMS GBA BSP
+ *
+ * Copyright (c) 2004 Markku Puro <markku.puro@kopteri.net>
+ * based on MyLib by Rafael Vuijk (aka Dark Fader)
+ *
+ * The license and distribution terms for this file may be
+ * found in found in the file LICENSE in this distribution or at
+ * http://www.rtems.com/license/LICENSE.
+ *
+ * $Id$
+ */
+
+/*****************************************************************************
+ * This source file is based on work by Rafael Vuijk (aka Dark Fader)
+ *****************************************************************************
+ *****************************************************************************
+ * MyLib by Rafael Vuijk (aka Dark Fader)
+ * :
+ * This file is released into the public domain for commercial
+ * or non-commercial usage with no restrictions placed upon it.
+ *****************************************************************************/
+
+/*---------------------------------------------------------------------------*
+ * Includes *
+ *---------------------------------------------------------------------------*/
+#include <stdint.h>
+#include <rtems/score/types.h>
+#include <gba.h>
+#include <conio.h>
+#include <stdio.h>
+#include <stdarg.h>
+
+/*---------------------------------------------------------------------------*
+ * Defines *
+ *---------------------------------------------------------------------------*/
+#define W 60 /**< Screen width */
+#define H 26 /**< Screen height */
+#define CLRSCR_SIZE (W*4 * H*6) /**< Screen size */
+#define DEFAULT_FONT_WIDTH 4 /**< Font width */
+#define DEFAULT_FONT_HEIGHT 6 /**< Font height */
+
+typedef unsigned short Palette[256]; /**< 256 colors */
+typedef unsigned short Palettes[16][16]; /**< 16 palettes with each 16 colors */
+typedef unsigned short Bitmap3[GBA_LCD_HEIGHT][GBA_LCD_WIDTH]; /**< 16 bits, single buffered */
+typedef unsigned char Bitmap4[GBA_LCD_HEIGHT][GBA_LCD_WIDTH]; /**< 8 bits, double buffered */
+typedef unsigned short Bitmap5[GBA_MODE5_HEIGHT][GBA_MODE5_WIDTH];/**< double buffered */
+
+#define VRAM GBA_VRAM_ADDR /**< VRAM address */
+#define VRAM_END (VRAM + 0x18000) /**< VRAM end */
+#define BG_BITMAP0_VRAM (VRAM + 0x0) /**< BG Bitmap 0 RAM */
+#define BG_BITMAP1_VRAM (VRAM + 0xa000) /**< BG Bitmap 1 RAM */
+
+#define bg_bitmap0 (*(Bitmap4 *)BG_BITMAP0_VRAM)
+#define bg_bitmap1 (*(Bitmap4 *)BG_BITMAP1_VRAM)
+#define bg_bitmap3 (*(Bitmap3 *)BG_BITMAP0_VRAM)
+#define bg_bitmap4a (*(Bitmap4 *)BG_BITMAP0_VRAM)
+#define bg_bitmap4b (*(Bitmap4 *)BG_BITMAP1_VRAM)
+#define bg_bitmap5a (*(Bitmap5 *)BG_BITMAP0_VRAM)
+#define bg_bitmap5b (*(Bitmap5 *)BG_BITMAP1_VRAM)
+
+/** Color conversion macro */
+#define RGB(r,g,b) ( (r)<<0 | (g)<<5 | (b)<<10 )
+
+/** BG Affine Transformation Destination Data Structure */
+typedef struct {
+ int16_t H_DiffX; /**< Line Direction X Coordinate Difference */
+ int16_t V_DiffX; /**< Vertical Direction X Coordinate Difference */
+ int16_t H_DiffY; /**< Line Direction Y Coordinate Difference */
+ int16_t V_DiffY; /**< Vertical Direction Y Coordinate Difference */
+ int32_t StartX; /**< Start X Coordinate */
+ int32_t StartY; /**< Start Y Coordinate */
+} BgAffineDestData;
+
+typedef volatile BgAffineDestData vBgAffineDestData;
+#define rBg2Affine (*(vBgAffineDestData *)0x4000020)
+
+/** 256 colors for background(s) */
+#define bg_palette (*(Palette *)(GBA_PAL_RAM_ADDR))
+
+
+int _wherex; /**< Screen X coordinate */
+int _wherey; /**< Screen Y coordinate */
+int _textattr; /**< Text attribute */
+
+
+/*---------------------------------------------------------------------------*
+ * Defaultfont *
+ *---------------------------------------------------------------------------*/
+#include "defaultfont.c"
+
+/**
+ * @brief gba_gotoxy function set screeen xy-coordinates
+ *
+ * @param _x screen x coordinate
+ * @param _y screen y coordinate
+ * @return None
+ */
+void gba_gotoxy(int _x, int _y)
+{
+ _wherex = _x;
+ _wherey = _y;
+}
+
+
+/**
+ * @brief gba_putchar function writes char-data to screen memory.
+ *
+ * Char code is index to font table.
+ *
+ * Input parameters: char, attribute and cordinates
+ * @param c character code
+ * @param textattr text attribute
+ * @param x screen x coordinate
+ * @param y screen y coordinate
+ * @return None
+ */
+void gba_putchar(char c, int textattr, int x, int y)
+{
+ int f = textattr & 0x0F;
+ int b = textattr >> 4;
+ uint32_t fmask = f | f<<8 | f<<16 | f<<24;
+ uint32_t bmask = b | b<<8 | b<<16 | b<<24;
+ uint32_t *dest = (uint32_t *)&bg_bitmap4a[((y<<1) + y) << 1][x<<2];
+ const uint32_t *src = (uint32_t *)&(font3x5[(int)c]);
+ uint32_t s;
+ s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
+ s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
+ s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
+ s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
+ s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
+ s = *src++; *dest = (fmask&s) | (bmask&~s); dest += GBA_LCD_WIDTH/sizeof(uint32_t);
+}
+
+
+/**
+ * @brief gba_textattr function set textattribute
+ *
+ * @param _attr text attribute
+ * @return None
+ */
+void gba_textattr(int _attr)
+{
+ _textattr = _attr;
+}
+
+/**
+ * @brief gba_textbackground function set text background color
+ *
+ * @param _color backround color
+ * @return None
+
+ */
+void gba_textbackground(int _color)
+{
+ _textattr = (_textattr & 0x0F) | (_color << 4);
+}
+
+/**
+ * @brief gba_textcolor function set text color
+ *
+ * @param _colour text color
+ * @return None
+ */
+void gba_textcolor(int _color)
+{
+ _textattr = (_textattr & 0xF0) | (_color);
+}
+
+
+/**
+ * @brief gba_clearline function clear line nro y
+ *
+ * Line is filled with spaces
+ *
+ * @param y line number
+ * @return None
+ */
+void gba_clearline(int y)
+{
+ int x;
+
+ for (x=0 ; x<=W ; x++) {
+ gba_putchar(0, _textattr, x, y);
+ }
+}
+
+/**
+ * @brief gba_nextline function moves cursor to next line and clears it
+ *
+ * @param None
+ * @return None
+ */
+void gba_nextline(void)
+{
+ _wherex = 0;
+ if (++_wherey >= H) {
+ _wherey = 0;
+ }
+ gba_clearline(_wherey);
+}
+
+/**
+ * @brief gba_clrscr function clear screen
+ *
+ * @param None
+ * @return None
+ */
+void gba_clrscr(void)
+{
+ int y;
+
+ for (y=0 ; y<=H ; y++) {
+ gba_clearline(y);
+ }
+ gba_gotoxy(0,0);
+}
+
+/**
+ * @brief gba_put function convert ascii char to font index and
+ * write char to screen memory
+ *
+ * @param _c character code
+ * @return None
+ */
+void gba_put(char _c)
+{
+ /* We have save some memory with reduced fonts */
+ _c = _c & 0x7F; /* no extened chars */
+ _c = _c - 0x20; /* no cntr chars */
+ gba_putchar(_c, _textattr, _wherex, _wherey);
+}
+
+
+/**
+ * @brief gba_putch function write ascii chars to screen
+ *
+ * @param _c character code
+ * @return None
+ */
+void gba_putch(char _c)
+{
+ switch (_c) {
+ case ASCII_LF:
+ gba_nextline();
+ break;
+ case ASCII_CR:
+ gba_gotoxy(0, _wherey);
+ break;
+ default:
+ gba_put(_c);
+ if (++_wherex >= W)
+ {
+ gba_nextline();
+ }
+ break;
+ }
+ return;
+}
+
+/**
+ * @brief gba_puts function write ascii string to screen
+ *
+ * @param _str ASCII string
+ * @return None
+ */
+void gba_puts(const char *_str)
+{
+ while (*_str) {
+ gba_putch(*_str++);
+ }
+ return;
+}
+
+/**
+ * @brief gba_printf function do formated printf
+ *
+ * @param _format printf format string
+ * @param ... parameters specified in format string
+ * @return None
+ */
+int gba_printf(const char *_format, ...)
+{
+ char s[256];
+ va_list marker;
+ va_start(marker, _format);
+ int r = vsprintf(s, _format, marker);
+ va_end(marker);
+ gba_puts(s);
+ return r;
+}
+
+/**
+ * @brief gba_initconio function initialize console
+ *
+ * @param None
+ * @return None
+ */
+void gba_initconio(void)
+{
+ GBA_REG_DISPCNT = GBA_DISP_MODE_4 | GBA_DISP_BG2_ON;/* 256 color bitmapped mode */
+ const BgAffineDestData bgAffineReset = {256,0,0,256,0,-256*2};
+ rBg2Affine = bgAffineReset;
+ bg_palette[BLACK ] = RGB( 0, 0, 0); /* BLACK */
+ bg_palette[BLUE ] = RGB( 0, 0,16); /* BLUE */
+ bg_palette[GREEN ] = RGB( 0,16, 0); /* GREEN */
+ bg_palette[CYAN ] = RGB( 0,16,16); /* CYAN */
+ bg_palette[RED ] = RGB(16, 0, 0); /* RED */
+ bg_palette[MAGENTA ] = RGB(16, 0,16); /* MAGENTA */
+ bg_palette[BROWN ] = RGB(16,16, 0); /* BROWN */
+ bg_palette[LIGHTGRAY ] = RGB(24,24,24); /* LIGHTGRAY */
+ bg_palette[DARKGRAY ] = RGB(16,16,16); /* DARKGRAY */
+ bg_palette[LIGHTBLUE ] = RGB( 0, 0,31); /* LIGHTBLUE */
+ bg_palette[LIGHTGREEN ] = RGB( 0,31, 0); /* LIGHTGREEN */
+ bg_palette[LIGHTCYAN ] = RGB( 0,31,31); /* LIGHTCYAN */
+ bg_palette[LIGHTRED ] = RGB(31, 0, 0); /* LIGHTRED */
+ bg_palette[LIGHTMAGENTA] = RGB(31, 0,31); /* LIGHTMAGENTA */
+ bg_palette[YELLOW ] = RGB(31,31, 0); /* YELLOW */
+ bg_palette[WHITE ] = RGB(31,31,31); /* WHITE */
+ gba_textattr(0);
+ gba_textcolor(DEF_TEXTCOLOR);
+ gba_textbackground(DEF_TEXTBACKGROUND);
+ gba_clrscr();
+}
+
+/**
+ * @brief gba_textmode function set console mode
+ *
+ * @param _mode console mode code
+ * @return None
+ */
+void gba_textmode(int _mode)
+{
+ switch (_mode) {
+ case CO60:
+ {
+ gba_initconio();
+ break;
+ }
+ }
+}
+
+
+/**
+ * @brief delay_loop function is simple delay loop
+ *
+ * @param count loop counter
+ * @return None
+ */
+void delay_loop(unsigned int count)
+{
+ int i;
+ for (i = 0; i<count; i++) i = i;
+}
+
+static unsigned char inputch = ASCII_CR; /**< input character value */
+/**
+ * @brief gba_getch function read char from game pad keys
+ *
+ * Character input is done with GBA buttons, up-down-left-right/A/B/R/L/Select/Start
+ * - Select-key accept selected character
+ * - Start-key read CR (Enter)
+ * - A-key select 'A' character
+ * - B-key select 'Z' character
+ * - R-key select '1' character
+ * - L-key select '9' character
+ * - up-key increment character ('A'->'B')
+ * - down-key decrement character ('B'-'A')
+ * - left-key change set of character ('!'->'A'->'a')
+ * - right-key change set of character ('a'->'A'->'!')
+ *
+ * @param None
+ * @return Selected char code
+ */
+char gba_getch(void)
+{
+ int keyx, key = 0;
+
+ while(1) {
+ key = GBA_KEY();
+ while ( (keyx=GBA_KEY())==key );
+ switch (key)
+ {
+ case GBA_KEY_SELECT:
+ gba_put(inputch);
+ return inputch;
+ break;
+ case GBA_KEY_START:
+ gba_put(' ');
+ inputch = ASCII_CR;
+ return inputch;
+ break;
+ case GBA_KEY_A:
+ inputch = 'A';
+ break;
+ case GBA_KEY_B:
+ inputch = 'Z';
+ break;
+ case GBA_KEY_UP:
+ if ((inputch-1) >= 0x20) inputch--;
+ break;
+ case GBA_KEY_DOWN:
+ if ((inputch+1) <= 0x7E) inputch++;
+ break;
+ case GBA_KEY_LEFT:
+ if ((inputch - 0x20) >= 0x20) inputch -= 0x20;
+ break;
+ case GBA_KEY_RIGHT:
+ if ((inputch + 0x20) <= 0x7E) inputch += 0x20;
+ break;
+ case GBA_KEY_R:
+ inputch = '1';
+ break;
+ case GBA_KEY_L:
+ inputch = '9';
+ break;
+ default:
+ break;
+ }
+ gba_put(inputch);
+ delay_loop(1000);
+ }
+}