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/* SPDX-License-Identifier: BSD-2-Clause */
/*
* Copyright (c) 2013 Daniel Ramirez <javamonn@gmail.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <sys/types.h>
const char *Mouse_Type_Long = "Microsoft Mouse";
const char *Mouse_Type_Short = "ms";
#define PRESSED 1
#define NOT_PRESSED 0
#define MS_MOUSE_BYTES( _lb, _rb, _x, _y ) \
(0x40 | ((_lb) ? 0x20 : 0x00) | ((_rb) ? 0x10 : 0x00) | \
((_y & 0xC) >> 4) | (_x >> 6)), \
(_x & 0x3F), \
(_y & 0x3F)
const unsigned char Mouse_Actions[] = {
MS_MOUSE_BYTES( PRESSED, NOT_PRESSED, 1, 2),
MS_MOUSE_BYTES( NOT_PRESSED, PRESSED, 1, 2),
MS_MOUSE_BYTES( NOT_PRESSED, NOT_PRESSED, 0xff, 2),
MS_MOUSE_BYTES( NOT_PRESSED, NOT_PRESSED, 1, 0xff)
};
const size_t Mouse_Actions_Size = sizeof(Mouse_Actions);
const size_t Mouse_Actions_Per_Iteration = 3;
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