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##
## Config file for Nintendo DS BSP.
##
## $Id$
##
include $(RTEMS_ROOT)/make/custom/default.cfg
RTEMS_CPU=arm
RTEMS_CPU_MODEL=arm9tdmi
# This is the actual bsp directory used during the build process.
RTEMS_BSP_FAMILY=nds
# This contains the compiler options necessary to select the CPU model
# and (hopefully) optimize for it.
#
CPU_CFLAGS = -mcpu=$(RTEMS_CPU_MODEL) -msoft-float -mstructure-size-boundary=8
# CPU_CFLAGS += -mthumb-interwork ## -D __THUMB_INTERWORK__ -mthumb
# optimize flag: typically -O2
#CFLAGS_OPTIMIZE_V = -O0 -ggdb
CFLAGS_OPTIMIZE_V = -O2
#CFLAGS_OPTIMIZE_V = -Os
NDSTOOL = $(PROJECT_TOOLS)/ndstool
ifeq ($(RTEMS_MAKEFILE_PATH),)
COPROC_ELF_PATH = $(abs_builddir)/../../../lib/libbsp/arm/nds/
else
COPROC_ELF_PATH = $(RTEMS_MAKEFILE_PATH)/lib
endif
define bsp-post-link
$(default-bsp-post-link)
$(OBJCOPY) -O binary $(basename $@).exe $(basename $@).bin
$(NDSTOOL) -c $(basename $@).nds -9 $(basename $@).bin \
-7 $(COPROC_ELF_PATH)/coproc.bin
rm -f $(basename $@).bin
endef
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