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#
# Config file for Gameboy Advance ARM --
#
# $Id$
#
include $(RTEMS_ROOT)/make/custom/default.cfg
RTEMS_CPU=arm
RTEMS_CPU_MODEL=arm7tdmi
# This is the actual bsp directory used during the build process.
RTEMS_BSP_FAMILY=gba
# This contains the compiler options necessary to select the CPU model
# and (hopefully) optimize for it.
#
#CPU_CFLAGS = -mcpu=$(RTEMS_CPU_MODEL) -mthumb -mthumb-interwork -msoft-float -mstructure-size-boundary=8
CPU_CFLAGS = -mcpu=$(RTEMS_CPU_MODEL) -msoft-float -mstructure-size-boundary=8
# optimize flag: typically -O2
CFLAGS_OPTIMIZE_V = -O2 -g
# Some GBA simulators want a .gba extension.
define bsp-post-link
$(OBJCOPY) -O binary --remove-section=.comment \
--remove-section=.note --strip-unneeded \
$(basename $@).exe $(basename $@)$(DOWNEXT)
$(default-bsp-post-link)
endef
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