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/*
* Thread Queue Handler
*
*
* COPYRIGHT (c) 1989-2008.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.com/license/LICENSE.
*
* $Id$
*/
#if HAVE_CONFIG_H
#include "config.h"
#endif
#include <rtems/system.h>
#include <rtems/score/chain.h>
#include <rtems/score/isr.h>
#include <rtems/score/object.h>
#include <rtems/score/states.h>
#include <rtems/score/thread.h>
#include <rtems/score/threadq.h>
#include <rtems/score/tqdata.h>
/*PAGE
*
* _Thread_queue_Extract_priority
*
* This routine removes a specific thread from the specified threadq,
* deletes any timeout, and unblocks the thread.
*
* Input parameters:
* the_thread_queue - pointer to a threadq header
* the_thread - pointer to a thread control block
* requeuing - TRUE if requeuing and should not alter timeout or state
*
* Output parameters: NONE
*
* INTERRUPT LATENCY:
* EXTRACT_PRIORITY
*/
void _Thread_queue_Extract_priority_helper(
Thread_queue_Control *the_thread_queue,
Thread_Control *the_thread,
bool requeuing
)
{
ISR_Level level;
Chain_Node *the_node;
Chain_Node *next_node;
Chain_Node *previous_node;
Thread_Control *new_first_thread;
Chain_Node *new_first_node;
Chain_Node *new_second_node;
Chain_Node *last_node;
the_node = (Chain_Node *) the_thread;
_ISR_Disable( level );
if ( !_States_Is_waiting_on_thread_queue( the_thread->current_state ) ) {
_ISR_Enable( level );
return;
}
/*
* The thread was actually waiting on a thread queue so let's remove it.
*/
next_node = the_node->next;
previous_node = the_node->previous;
if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) {
new_first_node = the_thread->Wait.Block2n.first;
new_first_thread = (Thread_Control *) new_first_node;
last_node = the_thread->Wait.Block2n.last;
new_second_node = new_first_node->next;
previous_node->next = new_first_node;
next_node->previous = new_first_node;
new_first_node->next = next_node;
new_first_node->previous = previous_node;
if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) {
/* > two threads on 2-n */
new_second_node->previous =
_Chain_Head( &new_first_thread->Wait.Block2n );
new_first_thread->Wait.Block2n.first = new_second_node;
new_first_thread->Wait.Block2n.last = last_node;
last_node->next = _Chain_Tail( &new_first_thread->Wait.Block2n );
}
} else {
previous_node->next = next_node;
next_node->previous = previous_node;
}
/*
* If we are not supposed to touch timers or the thread's state, return.
*/
if ( requeuing ) {
_ISR_Enable( level );
return;
}
if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
_ISR_Enable( level );
} else {
_Watchdog_Deactivate( &the_thread->Timer );
_ISR_Enable( level );
(void) _Watchdog_Remove( &the_thread->Timer );
}
_Thread_Unblock( the_thread );
#if defined(RTEMS_MULTIPROCESSING)
if ( !_Objects_Is_local_id( the_thread->Object.id ) )
_Thread_MP_Free_proxy( the_thread );
#endif
}
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