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/*
* Object Handler
*
*
* COPYRIGHT (c) 1989-1999.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.com/license/LICENSE.
*
* $Id$
*/
#include <rtems/system.h>
#include <rtems/score/address.h>
#include <rtems/score/chain.h>
#include <rtems/score/object.h>
#if defined(RTEMS_MULTIPROCESSING)
#include <rtems/score/objectmp.h>
#endif
#include <rtems/score/thread.h>
#include <rtems/score/wkspace.h>
#include <rtems/score/sysstate.h>
#include <rtems/score/isr.h>
/*PAGE
*
* _Objects_Get_isr_disable
*
* This routine sets the object pointer for the given
* object id based on the given object information structure.
*
* Input parameters:
* information - pointer to entry in table for this class
* id - object id to search for
* location - address of where to store the location
* level - pointer to previous interrupt level
*
* Output parameters:
* returns - address of object if local
* location - one of the following:
* OBJECTS_ERROR - invalid object ID
* OBJECTS_REMOTE - remote object
* OBJECTS_LOCAL - local object
* *level - previous interrupt level
*/
Objects_Control *_Objects_Get_isr_disable(
Objects_Information *information,
Objects_Id id,
Objects_Locations *location,
ISR_Level *level_p
)
{
Objects_Control *the_object;
unsigned32 index;
ISR_Level level;
#if defined(RTEMS_MULTIPROCESSING)
index = id - information->minimum_id + 1;
#else
/* index = _Objects_Get_index( id ); */
index = id & 0x0000ffff;
/* This should work but doesn't always :( */
/* index = (unsigned16) id; */
#endif
_ISR_Disable( level );
if ( information->maximum >= index ) {
if ( (the_object = information->local_table[ index ]) != NULL ) {
*location = OBJECTS_LOCAL;
*level_p = level;
return the_object;
}
_ISR_Enable( level );
*location = OBJECTS_ERROR;
return NULL;
}
_ISR_Enable( level );
*location = OBJECTS_ERROR;
#if defined(RTEMS_MULTIPROCESSING)
_Objects_MP_Is_remote( information, id, location, &the_object );
return the_object;
#else
return NULL;
#endif
}
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