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/**
* @file exit.c
*
* Routines to shutdown and reboot the BSP.
*/
/*
* RTEMS GBA BSP
*
* Copyright (c) 2004 Markku Puro <markku.puro@kopteri.net>
*
* The license and distribution terms for this file may be
* found in found in the file LICENSE in this distribution or at
* http://www.rtems.com/license/LICENSE.
*
* $Id$
*/
#include <stdio.h>
#include <bsp.h>
#include <rtems/bspIo.h>
#include <rtems/libio.h>
#include <gba.h>
/**
* @brief rtemsReboot BSP routine reboot rtems
*
* Input parameters: None
*
* Output parameters: None
*/
void rtemsReboot (void)
{
asm volatile ("ldr r0, =_gba_reset");
asm volatile ("bx r0");
}
/**
* @brief bsp_cleanup BSP routine wait input from user for rebooting
*
* Normally at this point, the console driver is disconnected => we must
* use polled output/input. This is exactly what printk does.
*
* @param None
* @return None
*/
void bsp_cleanup(void)
{
static const char line[]="\nEXECUTIVE SHUTDOWN! Press button to reboot...";
printk("\n");
printk("%s",line);
while ( !GBA_ANY_KEY(GBA_KEY_ALL) );
rtemsReboot();
}
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