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-rw-r--r--make/custom/gba.cfg30
1 files changed, 0 insertions, 30 deletions
diff --git a/make/custom/gba.cfg b/make/custom/gba.cfg
deleted file mode 100644
index 88a439d5cf..0000000000
--- a/make/custom/gba.cfg
+++ /dev/null
@@ -1,30 +0,0 @@
-#
-# Config file for Gameboy Advance ARM --
-#
-# $Id$
-#
-
-include $(RTEMS_ROOT)/make/custom/default.cfg
-
-RTEMS_CPU=arm
-RTEMS_CPU_MODEL=arm7tdmi
-
-# This is the actual bsp directory used during the build process.
-RTEMS_BSP_FAMILY=gba
-
-# This contains the compiler options necessary to select the CPU model
-# and (hopefully) optimize for it.
-#
-#CPU_CFLAGS = -mcpu=$(RTEMS_CPU_MODEL) -mthumb -mthumb-interwork -msoft-float -mstructure-size-boundary=8
-CPU_CFLAGS = -mcpu=$(RTEMS_CPU_MODEL) -msoft-float -mstructure-size-boundary=8
-
-# optimize flag: typically -O2
-CFLAGS_OPTIMIZE_V = -O2 -g
-
-# Some GBA simulators want a .gba extension.
-define bsp-post-link
- $(OBJCOPY) -O binary --remove-section=.comment \
- --remove-section=.note --strip-unneeded \
- $(basename $@).exe $(basename $@)$(DOWNEXT)
- $(default-bsp-post-link)
-endef