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diff --git a/cpukit/score/include/rtems/score/object.h b/cpukit/score/include/rtems/score/object.h
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+/* object.h
+ *
+ * This include file contains all the constants and structures associated
+ * with the RTEMS Object Handler. This Handler provides mechanisms which
+ * can be used to initialize and manipulate all RTEMS objects.
+ *
+ * COPYRIGHT (c) 1989, 1990, 1991, 1992, 1993, 1994.
+ * On-Line Applications Research Corporation (OAR).
+ * All rights assigned to U.S. Government, 1994.
+ *
+ * This material may be reproduced by or for the U.S. Government pursuant
+ * to the copyright license under the clause at DFARS 252.227-7013. This
+ * notice must appear in all copies of this file and its derivatives.
+ *
+ * $Id$
+ */
+
+#ifndef __RTEMS_OBJECTS_h
+#define __RTEMS_OBJECTS_h
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <rtems/chain.h>
+
+/*
+ * The following type defines the control block used to manage
+ * object names.
+ */
+
+typedef unsigned32 Objects_Name;
+
+/*
+ * The following type defines the control block used to manage
+ * object IDs.
+ */
+
+typedef unsigned32 Objects_Id;
+
+/*
+ * This enumerated type lists the locations which may be returned
+ * by _Objects_Get. These codes indicate the success of locating
+ * an object with the specified ID.
+ */
+
+typedef enum {
+ OBJECTS_LOCAL = 0, /* object is local */
+ OBJECTS_REMOTE = 1, /* object is remote */
+ OBJECTS_ERROR = 2 /* id was invalid */
+} Objects_Locations;
+
+/*
+ * The following defines the Object Control Block used to manage
+ * each object local to this node.
+ */
+
+typedef struct {
+ Chain_Node Node;
+ Objects_Id id;
+} Objects_Control;
+
+/*
+ * The following defines the structure for the information used to
+ * manage each class of objects.
+ */
+
+typedef struct {
+ Objects_Id minimum_id; /* minimum valid id of this type */
+ Objects_Id maximum_id; /* maximum valid id of this type */
+ unsigned32 maximum; /* maximum number of objects */
+ Objects_Control **local_table; /* table of local object pointers */
+ Objects_Name *name_table; /* table of local object names */
+ Chain_Control *global_table; /* pointer to global table */
+ Chain_Control Inactive; /* chain of inactive ctl blocks */
+} Objects_Information;
+
+/*
+ * The following defines the data storage which contains the
+ * node number of the local node.
+ */
+
+EXTERN unsigned32 _Objects_Local_node;
+
+/*
+ * The following defines the constant which may be used
+ * with _Objects_Get to manipulate the calling task.
+ *
+ */
+
+#define OBJECTS_ID_OF_SELF 0
+
+/*
+ * The following define the constants which may be used in name searches.
+ */
+
+#define RTEMS_SEARCH_ALL_NODES 0
+#define RTEMS_SEARCH_OTHER_NODES 0x7FFFFFFE
+#define RTEMS_SEARCH_LOCAL_NODE 0x7FFFFFFF
+#define RTEMS_WHO_AM_I 0
+
+/*
+ * _Objects_Handler_initialization
+ *
+ * DESCRIPTION:
+ *
+ * This function performs the initialization necessary for this handler.
+ *
+ */
+
+void _Objects_Handler_initialization(
+ unsigned32 node,
+ unsigned32 maximum_global_objects
+);
+
+/*
+ * _Objects_Initialize_information
+ *
+ * DESCRIPTION:
+ *
+ * This function initializes an object class information record.
+ * SUPPORTS_GLOBAL is TRUE if the object class supports global
+ * objects, and FALSE otherwise. Maximum indicates the number
+ * of objects required in this class and size indicates the size
+ * in bytes of each control block for this object class.
+ *
+ */
+
+void _Objects_Initialize_information (
+ Objects_Information *information,
+ boolean supports_global,
+ unsigned32 maximum,
+ unsigned32 size
+);
+
+/*
+ * _Objects_Name_to_id
+ *
+ * DESCRIPTION:
+ *
+ * This function implements the common portion of the object
+ * identification directives. This directive returns the object
+ * id associated with name. If more than one object of this class
+ * is named name, then the object to which the id belongs is
+ * arbitrary. Node indicates the extent of the search for the
+ * id of the object named name. If the object class supports global
+ * objects, then the search can be limited to a particular node
+ * or allowed to encompass all nodes.
+ *
+ */
+
+rtems_status_code _Objects_Name_to_id(
+ Objects_Information *information,
+ Objects_Name name,
+ unsigned32 node,
+ Objects_Id *id
+);
+
+/*
+ * _Objects_Get
+ *
+ * DESCRIPTION:
+ *
+ * This function maps object ids to object control blocks.
+ * If id corresponds to a local object, then it returns
+ * the_object control pointer which maps to id and location
+ * is set to OBJECTS_LOCAL. If the object class supports global
+ * objects and the object id is global and resides on a remote
+ * node, then location is set to OBJECTS_REMOTE, and the_object
+ * is undefined. Otherwise, location is set to OBJECTS_ERROR
+ * and the_object is undefined.
+ *
+ */
+
+Objects_Control *_Objects_Get (
+ Objects_Information *information,
+ Objects_Id id,
+ Objects_Locations *location
+);
+
+/*
+ * _Objects_Is_name_valid
+ *
+ * DESCRIPTION:
+ *
+ * This function returns TRUE if the name is valid, and FALSE otherwise.
+ */
+
+STATIC INLINE boolean _Objects_Is_name_valid (
+ Objects_Name name
+);
+
+/*
+ * rtems_build_name
+ *
+ * DESCRIPTION:
+ *
+ * This function returns an object name composed of the four characters
+ * C1, C2, C3, and C4.
+ *
+ * NOTE:
+ *
+ * This must be implemented as a macro for use in Configuration Tables.
+ *
+ */
+
+#define rtems_build_name( _C1, _C2, _C3, _C4 ) \
+ ( (_C1) << 24 | (_C2) << 16 | (_C3) << 8 | (_C4) )
+
+/*
+ * rtems_name_to_characters
+ *
+ * DESCRIPTION:
+ *
+ * This function breaks the object name into the four component
+ * characters C1, C2, C3, and C4.
+ *
+ */
+
+STATIC INLINE void rtems_name_to_characters(
+ Objects_Name name,
+ char *c1,
+ char *c2,
+ char *c3,
+ char *c4
+);
+
+/*
+ * _Objects_Build_id
+ *
+ * DESCRIPTION:
+ *
+ * This function builds an object's id from the processor node and index
+ * values specified.
+ *
+ */
+
+STATIC INLINE Objects_Id _Objects_Build_id(
+ unsigned32 node,
+ unsigned32 index
+);
+
+/*
+ * rtems_get_node
+ *
+ * DESCRIPTION:
+ *
+ * This function returns the node portion of the ID.
+ *
+ */
+
+STATIC INLINE unsigned32 rtems_get_node(
+ Objects_Id id
+);
+
+/*
+ * rtems_get_index
+ *
+ * DESCRIPTION:
+ *
+ * This function returns the index portion of the ID.
+ *
+ */
+
+STATIC INLINE unsigned32 rtems_get_index(
+ Objects_Id id
+);
+
+/*
+ * _Objects_Is_local_node
+ *
+ * DESCRIPTION:
+ *
+ * This function returns TRUE if the node is of the local object, and
+ * FALSE otherwise.
+ *
+ */
+
+STATIC INLINE boolean _Objects_Is_local_node(
+ unsigned32 node
+);
+
+/*
+ * _Objects_Is_local_id
+ *
+ * DESCRIPTION:
+ *
+ * This function returns TRUE if the id is of a local object, and
+ * FALSE otherwise.
+ *
+ */
+
+STATIC INLINE boolean _Objects_Is_local_id(
+ Objects_Id id
+);
+
+/*
+ * _Objects_Are_ids_equal
+ *
+ * DESCRIPTION:
+ *
+ * This function returns TRUE if left and right are equal,
+ * and FALSE otherwise.
+ *
+ */
+
+STATIC INLINE boolean _Objects_Are_ids_equal(
+ Objects_Id left,
+ Objects_Id right
+);
+
+/*
+ * _Objects_Allocate
+ *
+ * DESCRIPTION:
+ *
+ * This function allocates a object control block from
+ * the inactive chain of free object control blocks.
+ *
+ */
+
+STATIC INLINE Objects_Control *_Objects_Allocate(
+ Objects_Information *information
+);
+
+/*
+ * _Objects_Free
+ *
+ * DESCRIPTION:
+ *
+ * This function frees a object control block to the
+ * inactive chain of free object control blocks.
+ *
+ */
+
+STATIC INLINE void _Objects_Free(
+ Objects_Information *information,
+ Objects_Control *the_object
+);
+
+/*
+ * _Objects_Open
+ *
+ * DESCRIPTION:
+ *
+ * This function places the_object control pointer and object name
+ * in the Local Pointer and Local Name Tables, respectively.
+ *
+ */
+
+STATIC INLINE void _Objects_Open(
+ Objects_Information *information,
+ Objects_Control *the_object,
+ Objects_Name name
+);
+
+/*
+ * _Objects_Close
+ *
+ * DESCRIPTION:
+ *
+ * This function removes the_object control pointer and object name
+ * in the Local Pointer and Local Name Tables.
+ *
+ */
+
+STATIC INLINE void _Objects_Close(
+ Objects_Information *information,
+ Objects_Control *the_object
+);
+
+#include <rtems/object.inl>
+#include <rtems/objectmp.h>
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+/* end of include file */