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diff --git a/cpukit/score/include/rtems/score/object.h b/cpukit/score/include/rtems/score/object.h
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-/**
- * @file rtems/score/object.h
- *
- * @brief Constants and Structures Associated with the Object Handler
- *
- * This include file contains all the constants and structures associated
- * with the Object Handler. This Handler provides mechanisms which
- * can be used to initialize and manipulate all objects which have ids.
- */
-
-/*
- * COPYRIGHT (c) 1989-2011.
- * On-Line Applications Research Corporation (OAR).
- *
- * The license and distribution terms for this file may be
- * found in the file LICENSE in this distribution or at
- * http://www.rtems.org/license/LICENSE.
- */
-
-#ifndef _RTEMS_SCORE_OBJECT_H
-#define _RTEMS_SCORE_OBJECT_H
-
-#include <rtems/score/basedefs.h>
-#include <rtems/score/cpu.h>
-#include <rtems/score/chain.h>
-#include <rtems/score/rbtree.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @defgroup Score SuperCore
- *
- * @brief Provides services for all APIs.
- */
-/**@{*/
-
-#if defined(RTEMS_POSIX_API)
- /**
- * This macro is defined when an API is enabled that requires the
- * use of strings for object names. Since the Classic API uses
- * 32-bit unsigned integers and not strings, this allows us to
- * disable this in the smallest RTEMS configuratinos.
- */
- #define RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES
-#endif
-
-/**
- * @defgroup ScoreCPU CPU Architecture Support
- *
- * @ingroup Score
- *
- * @brief Provides CPU architecture dependent services.
- */
-/**@{*/
-
-/**
- * @defgroup ScoreObject Object Handler
- *
- * @ingroup Score
- */
-/**@{*/
-
-/**
- * The following type defines the control block used to manage
- * object names.
- */
-typedef union {
- #if defined(RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES)
- /** This is a pointer to a string name. */
- const char *name_p;
- #endif
- /** This is the actual 32-bit "raw" integer name. */
- uint32_t name_u32;
-} Objects_Name;
-
-#if defined(RTEMS_USE_16_BIT_OBJECT)
-/**
- * The following type defines the control block used to manage
- * object IDs. The format is as follows (0=LSB):
- *
- * Bits 0 .. 7 = index (up to 254 objects of a type)
- * Bits 8 .. 10 = API (up to 7 API classes)
- * Bits 11 .. 15 = class (up to 31 object types per API)
- */
-typedef uint16_t Objects_Id;
-
-/**
- * This type is used to store the maximum number of allowed objects
- * of each type.
- */
-typedef uint8_t Objects_Maximum;
-
-#define OBJECTS_INDEX_START_BIT 0U
-#define OBJECTS_API_START_BIT 8U
-#define OBJECTS_CLASS_START_BIT 11U
-
-#define OBJECTS_INDEX_MASK (Objects_Id)0x00ffU
-#define OBJECTS_API_MASK (Objects_Id)0x0700U
-#define OBJECTS_CLASS_MASK (Objects_Id)0xF800U
-
-#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x00ffU
-#define OBJECTS_API_VALID_BITS (Objects_Id)0x0007U
-/* OBJECTS_NODE_VALID_BITS should not be used with 16 bit Ids */
-#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x001fU
-
-#define OBJECTS_UNLIMITED_OBJECTS 0x8000U
-
-#define OBJECTS_ID_INITIAL_INDEX (0)
-#define OBJECTS_ID_FINAL_INDEX (0xff)
-
-#else
-/**
- * The following type defines the control block used to manage
- * object IDs. The format is as follows (0=LSB):
- *
- * Bits 0 .. 15 = index (up to 65535 objects of a type)
- * Bits 16 .. 23 = node (up to 255 nodes)
- * Bits 24 .. 26 = API (up to 7 API classes)
- * Bits 27 .. 31 = class (up to 31 object types per API)
- */
-typedef uint32_t Objects_Id;
-
-/**
- * This type is used to store the maximum number of allowed objects
- * of each type.
- */
-typedef uint16_t Objects_Maximum;
-
-/**
- * This is the bit position of the starting bit of the index portion of
- * the object Id.
- */
-#define OBJECTS_INDEX_START_BIT 0U
-/**
- * This is the bit position of the starting bit of the node portion of
- * the object Id.
- */
-#define OBJECTS_NODE_START_BIT 16U
-
-/**
- * This is the bit position of the starting bit of the API portion of
- * the object Id.
- */
-#define OBJECTS_API_START_BIT 24U
-
-/**
- * This is the bit position of the starting bit of the class portion of
- * the object Id.
- */
-#define OBJECTS_CLASS_START_BIT 27U
-
-/**
- * This mask is used to extract the index portion of an object Id.
- */
-#define OBJECTS_INDEX_MASK (Objects_Id)0x0000ffffU
-
-/**
- * This mask is used to extract the node portion of an object Id.
- */
-#define OBJECTS_NODE_MASK (Objects_Id)0x00ff0000U
-
-/**
- * This mask is used to extract the API portion of an object Id.
- */
-#define OBJECTS_API_MASK (Objects_Id)0x07000000U
-
-/**
- * This mask is used to extract the class portion of an object Id.
- */
-#define OBJECTS_CLASS_MASK (Objects_Id)0xf8000000U
-
-/**
- * This mask represents the bits that is used to ensure no extra bits
- * are set after shifting to extract the index portion of an object Id.
- */
-#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x0000ffffU
-
-/**
- * This mask represents the bits that is used to ensure no extra bits
- * are set after shifting to extract the node portion of an object Id.
- */
-#define OBJECTS_NODE_VALID_BITS (Objects_Id)0x000000ffU
-
-/**
- * This mask represents the bits that is used to ensure no extra bits
- * are set after shifting to extract the API portion of an object Id.
- */
-#define OBJECTS_API_VALID_BITS (Objects_Id)0x00000007U
-
-/**
- * This mask represents the bits that is used to ensure no extra bits
- * are set after shifting to extract the class portion of an object Id.
- */
-#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x0000001fU
-
-/**
- * Mask to enable unlimited objects. This is used in the configuration
- * table when specifying the number of configured objects.
- */
-#define OBJECTS_UNLIMITED_OBJECTS 0x80000000U
-
-/**
- * This is the lowest value for the index portion of an object Id.
- */
-#define OBJECTS_ID_INITIAL_INDEX (0)
-
-/**
- * This is the highest value for the index portion of an object Id.
- */
-#define OBJECTS_ID_FINAL_INDEX (0xffffU)
-#endif
-
-/**
- * This enumerated type is used in the class field of the object ID.
- */
-typedef enum {
- OBJECTS_NO_API = 0,
- OBJECTS_INTERNAL_API = 1,
- OBJECTS_CLASSIC_API = 2,
- OBJECTS_POSIX_API = 3,
- OBJECTS_FAKE_OBJECTS_API = 7
-} Objects_APIs;
-
-/** This macro is used to generically specify the last API index. */
-#define OBJECTS_APIS_LAST OBJECTS_POSIX_API
-
-/**
- * The following defines the Object Control Block used to manage
- * each object local to this node.
- */
-typedef struct {
- /** This is the chain node portion of an object. */
- Chain_Node Node;
- /** This is the object's ID. */
- Objects_Id id;
- /** This is the object's name. */
- Objects_Name name;
-} Objects_Control;
-
-#if defined( RTEMS_MULTIPROCESSING )
-/**
- * @brief This defines the Global Object Control Block used to manage objects
- * resident on other nodes.
- */
-typedef struct {
- /**
- * @brief Nodes to manage active and inactive global objects.
- */
- union {
- /**
- * @brief Inactive global objects reside on a chain.
- */
- Chain_Node Inactive;
-
- struct {
- /**
- * @brief Node to lookup an active global object by identifier.
- */
- RBTree_Node Id_lookup;
-
- /**
- * @brief Node to lookup an active global object by name.
- */
- RBTree_Node Name_lookup;
- } Active;
- } Nodes;
-
- /**
- * @brief The global object identifier.
- */
- Objects_Id id;
-
- /**
- * @brief The global object name.
- *
- * Using an unsigned thirty two bit value is broken but works. If any API is
- * MP with variable length names .. BOOM!!!!
- */
- uint32_t name;
-} Objects_MP_Control;
-#endif
-
-/**
- * No object can have this ID.
- */
-#define OBJECTS_ID_NONE 0
-
-/**
- * The following defines the constant which may be used
- * to manipulate the calling task.
- */
-#define OBJECTS_ID_OF_SELF ((Objects_Id) 0)
-
-/**
- * The following constant is used to specify that a name to ID search
- * should search through all nodes.
- */
-#define OBJECTS_SEARCH_ALL_NODES 0
-
-/**
- * The following constant is used to specify that a name to ID search
- * should search through all nodes except the current node.
- */
-#define OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE
-
-/**
- * The following constant is used to specify that a name to ID search
- * should search only on this node.
- */
-#define OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF
-
-/**
- * The following constant is used to specify that a name to ID search
- * is being asked for the ID of the currently executing task.
- */
-#define OBJECTS_WHO_AM_I 0
-
-/**
- * This macros calculates the lowest ID for the specified api, class,
- * and node.
- */
-#define OBJECTS_ID_INITIAL(_api, _class, _node) \
- _Objects_Build_id( (_api), (_class), (_node), OBJECTS_ID_INITIAL_INDEX )
-
-/**
- * This macro specifies the highest object ID value
- */
-#define OBJECTS_ID_FINAL ((Objects_Id)~0)
-
-/**
- * This macro is used to build a thirty-two bit style name from
- * four characters. The most significant byte will be the
- * character @a _C1.
- *
- * @param[in] _C1 is the first character of the name
- * @param[in] _C2 is the second character of the name
- * @param[in] _C3 is the third character of the name
- * @param[in] _C4 is the fourth character of the name
- */
-#define _Objects_Build_name( _C1, _C2, _C3, _C4 ) \
- ( (uint32_t)(_C1) << 24 | \
- (uint32_t)(_C2) << 16 | \
- (uint32_t)(_C3) << 8 | \
- (uint32_t)(_C4) )
-
-/**
- * This function returns the API portion of the ID.
- *
- * @param[in] id is the object Id to be processed.
- *
- * @return This method returns an object Id constructed from the arguments.
- */
-RTEMS_INLINE_ROUTINE Objects_APIs _Objects_Get_API(
- Objects_Id id
-)
-{
- return (Objects_APIs) ((id >> OBJECTS_API_START_BIT) & OBJECTS_API_VALID_BITS);
-}
-
-/**
- * This function returns the class portion of the ID.
- *
- * @param[in] id is the object Id to be processed
- */
-RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_class(
- Objects_Id id
-)
-{
- return (uint32_t)
- ((id >> OBJECTS_CLASS_START_BIT) & OBJECTS_CLASS_VALID_BITS);
-}
-
-/**
- * This function returns the node portion of the ID.
- *
- * @param[in] id is the object Id to be processed
- *
- * @return This method returns the node portion of an object ID.
- */
-RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_node(
- Objects_Id id
-)
-{
- /*
- * If using 16-bit Ids, then there is no node field and it MUST
- * be a single processor system.
- */
- #if defined(RTEMS_USE_16_BIT_OBJECT)
- return 1;
- #else
- return (id >> OBJECTS_NODE_START_BIT) & OBJECTS_NODE_VALID_BITS;
- #endif
-}
-
-/**
- * This function returns the index portion of the ID.
- *
- * @param[in] id is the Id to be processed
- *
- * @return This method returns the class portion of the specified object ID.
- */
-RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_index(
- Objects_Id id
-)
-{
- return
- (Objects_Maximum)((id >> OBJECTS_INDEX_START_BIT) &
- OBJECTS_INDEX_VALID_BITS);
-}
-
-/**
- * This function builds an object's id from the processor node and index
- * values specified.
- *
- * @param[in] the_api indicates the API associated with this Id.
- * @param[in] the_class indicates the class of object.
- * It is specific to @a the_api.
- * @param[in] node is the node where this object resides.
- * @param[in] index is the instance number of this object.
- *
- * @return This method returns an object Id constructed from the arguments.
- */
-RTEMS_INLINE_ROUTINE Objects_Id _Objects_Build_id(
- Objects_APIs the_api,
- uint16_t the_class,
- uint8_t node,
- uint16_t index
-)
-{
- return (( (Objects_Id) the_api ) << OBJECTS_API_START_BIT) |
- (( (Objects_Id) the_class ) << OBJECTS_CLASS_START_BIT) |
- #if !defined(RTEMS_USE_16_BIT_OBJECT)
- (( (Objects_Id) node ) << OBJECTS_NODE_START_BIT) |
- #endif
- (( (Objects_Id) index ) << OBJECTS_INDEX_START_BIT);
-}
-
-/**
- * Returns if the object maximum specifies unlimited objects.
- *
- * @param[in] maximum The object maximum specification.
- *
- * @retval true Unlimited objects are available.
- * @retval false The object count is fixed.
- */
-RTEMS_INLINE_ROUTINE bool _Objects_Is_unlimited( uint32_t maximum )
-{
- return (maximum & OBJECTS_UNLIMITED_OBJECTS) != 0;
-}
-
-/*
- * We cannot use an inline function for this since it may be evaluated at
- * compile time.
- */
-#define _Objects_Maximum_per_allocation( maximum ) \
- ((Objects_Maximum) ((maximum) & ~OBJECTS_UNLIMITED_OBJECTS))
-
-/**@}*/
-/**@}*/
-/**@}*/
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-/* end of include file */