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-rw-r--r--cpukit/httpd/base64.c147
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diff --git a/cpukit/httpd/base64.c b/cpukit/httpd/base64.c
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+/*
+ * base64.c -- Base64 Mime encoding
+ *
+ * Copyright (c) GoAhead Software Inc., 1995-2000. All Rights Reserved.
+ *
+ * See the file "license.txt" for usage and redistribution license requirements
+ */
+
+/******************************** Description *********************************/
+
+/*
+ * The base64 command encodes and decodes a string in mime base64 format
+ */
+
+/********************************* Includes ***********************************/
+
+#include "wsIntrn.h"
+
+/******************************** Local Data **********************************/
+/*
+ * Mapping of ANSI chars to base64 Mime encoding alphabet (see below)
+ */
+
+static char_t map64[] = {
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 62, -1, -1, -1, 63,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -1, -1, -1, -1, -1, -1,
+ -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
+ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -1, -1, -1, -1, -1,
+ -1, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
+ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+};
+
+static char_t alphabet64[] = {
+ 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
+ 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
+ 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
+ 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
+ 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
+ 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
+ 'w', 'x', 'y', 'z', '0', '1', '2', '3',
+ '4', '5', '6', '7', '8', '9', '+', '/',
+};
+
+/*********************************** Code *************************************/
+/*
+ * Decode a buffer from "string" and into "outbuf"
+ */
+
+int websDecode64(char_t *outbuf, char_t *string, int outlen)
+{
+ unsigned long shiftbuf;
+ char_t *cp, *op;
+ int c, i, j, shift;
+
+ op = outbuf;
+ *op = '\0';
+ cp = string;
+ while (*cp && *cp != '=') {
+/*
+ * Map 4 (6bit) input bytes and store in a single long (shiftbuf)
+ */
+ shiftbuf = 0;
+ shift = 18;
+ for (i = 0; i < 4 && *cp && *cp != '='; i++, cp++) {
+ c = map64[*cp & 0xff];
+ if (c == -1) {
+ error(E_L, E_LOG, T("Bad string: %s at %c index %d"), string,
+ c, i);
+ return -1;
+ }
+ shiftbuf = shiftbuf | (c << shift);
+ shift -= 6;
+ }
+/*
+ * Interpret as 3 normal 8 bit bytes (fill in reverse order).
+ * Check for potential buffer overflow before filling.
+ */
+ --i;
+ if ((op + i) >= &outbuf[outlen]) {
+ gstrcpy(outbuf, T("String too big"));
+ return -1;
+ }
+ for (j = 0; j < i; j++) {
+ *op++ = (char_t) ((shiftbuf >> (8 * (2 - j))) & 0xff);
+ }
+ *op = '\0';
+ }
+ return 0;
+}
+
+
+/******************************************************************************/
+/*
+ * Encode a buffer from "string" into "outbuf"
+ */
+
+void websEncode64(char_t *outbuf, char_t *string, int outlen)
+{
+ unsigned long shiftbuf;
+ char_t *cp, *op;
+ int x, i, j, shift;
+
+ op = outbuf;
+ *op = '\0';
+ cp = string;
+ while (*cp) {
+/*
+ * Take three characters and create a 24 bit number in shiftbuf
+ */
+ shiftbuf = 0;
+ for (j = 2; j >= 0 && *cp; j--, cp++) {
+ shiftbuf |= ((*cp & 0xff) << (j * 8));
+ }
+/*
+ * Now convert shiftbuf to 4 base64 letters. The i,j magic calculates
+ * how many letters need to be output.
+ */
+ shift = 18;
+ for (i = ++j; i < 4 && op < &outbuf[outlen] ; i++) {
+ x = (shiftbuf >> shift) & 0x3f;
+ *op++ = alphabet64[(shiftbuf >> shift) & 0x3f];
+ shift -= 6;
+ }
+/*
+ * Pad at the end with '='
+ */
+ while (j-- > 0) {
+ *op++ = '=';
+ }
+ *op = '\0';
+ }
+}
+/******************************************************************************/