summaryrefslogtreecommitdiffstats
path: root/c/src/lib/libbsp/arm/nds/libnds/source/arm9/videoGL.c
diff options
context:
space:
mode:
Diffstat (limited to 'c/src/lib/libbsp/arm/nds/libnds/source/arm9/videoGL.c')
-rw-r--r--c/src/lib/libbsp/arm/nds/libnds/source/arm9/videoGL.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/c/src/lib/libbsp/arm/nds/libnds/source/arm9/videoGL.c b/c/src/lib/libbsp/arm/nds/libnds/source/arm9/videoGL.c
index 217beb0582..c2161b4ec9 100644
--- a/c/src/lib/libbsp/arm/nds/libnds/source/arm9/videoGL.c
+++ b/c/src/lib/libbsp/arm/nds/libnds/source/arm9/videoGL.c
@@ -166,7 +166,7 @@ void glResetTextures(void) {
//---------------------------------------------------------------------------------
// glGenTextures creates integer names for your table
-// takes n as the number of textures to generate and
+// takes n as the number of textures to generate and
// a pointer to the names array that it needs to fill.
// Returns 1 if succesful and 0 if out of texture names
//---------------------------------------------------------------------------------
@@ -185,43 +185,43 @@ int glGenTextures(int n, int *names) {
//---------------------------------------------------------------------------------
// glBindTexure sets the current named
-// texture to the active texture. Target
+// texture to the active texture. Target
// is ignored as all DS textures are 2D
//---------------------------------------------------------------------------------
void glBindTexture(int target, int name) {
//---------------------------------------------------------------------------------
- if (name == 0)
- GFX_TEX_FORMAT = 0;
- else
- GFX_TEX_FORMAT = glGlob->textures[name];
+ if (name == 0)
+ GFX_TEX_FORMAT = 0;
+ else
+ GFX_TEX_FORMAT = glGlob->textures[name];
glGlob->activeTexture = name;
}
//---------------------------------------------------------------------------------
// glColorTable establishes the location of the current palette.
-// Roughly follows glColorTableEXT. Association of palettes with
-// named textures is left to the application.
+// Roughly follows glColorTableEXT. Association of palettes with
+// named textures is left to the application.
//---------------------------------------------------------------------------------
void glColorTable( uint8 format, uint32 addr ) {
//---------------------------------------------------------------------------------
GFX_PAL_FORMAT = addr>>(4-(format==GL_RGB4));
}
-
+
//---------------------------------------------------------------------------------
//---------------------------------------------------------------------------------
-void glTexCoord2f32(int32 u, int32 v) {
+void glTexCoord2f32(int32 u, int32 v) {
//---------------------------------------------------------------------------------
- int x, y;
+ int x, y;
- x = ((glGlob->textures[glGlob->activeTexture]) >> 20) & 7;
- y = ((glGlob->textures[glGlob->activeTexture]) >> 23) & 7;
+ x = ((glGlob->textures[glGlob->activeTexture]) >> 20) & 7;
+ y = ((glGlob->textures[glGlob->activeTexture]) >> 23) & 7;
- glTexCoord2t16(f32tot16 (mulf32(u,inttof32(8<<x))), f32tot16 (mulf32(v,inttof32(8<<y))));
+ glTexCoord2t16(f32tot16 (mulf32(u,inttof32(8<<x))), f32tot16 (mulf32(v,inttof32(8<<y))));
}
//---------------------------------------------------------------------------------
-// glTexParameter although named the same
+// glTexParameter although named the same
// as its gl counterpart it is not compatible
// Effort may be made in the future to make it so.
//---------------------------------------------------------------------------------
@@ -260,7 +260,7 @@ int getNextPaletteSlot(u16 count, uint8 format) {
uint32 result = alignVal(glGlob->nextPBlock, 1<<(4-(format==GL_RGB4)));
// convert count to bytes and align to next (smallest format) palette block
- count = alignVal( count<<1, 1<<3 );
+ count = alignVal( count<<1, 1<<3 );
// ensure that end is within palette video mem
if( result+count > 0x10000 ) // VRAM_F - VRAM_E
@@ -268,7 +268,7 @@ int getNextPaletteSlot(u16 count, uint8 format) {
glGlob->nextPBlock = result+count;
return (int)result;
-}
+}
//---------------------------------------------------------------------------------
uint16* vramGetBank(uint16 *addr) {
@@ -324,7 +324,7 @@ int vramIsTextureBank(uint16 *addr) {
}
else
return 0;
-}
+}
//---------------------------------------------------------------------------------
uint32* getNextTextureSlot(int size) {
//---------------------------------------------------------------------------------
@@ -335,7 +335,7 @@ uint32* getNextTextureSlot(int size) {
while(!vramIsTextureBank((uint16*)glGlob->nextBlock - 1) && glGlob->nextBlock <= (uint32*)VRAM_E)
{
glGlob->nextBlock = (uint32*)vramGetBank((uint16*)result) + (0x20000 >> 2); //next bank
- result = glGlob->nextBlock;
+ result = glGlob->nextBlock;
glGlob->nextBlock += size >> 2;
}
@@ -343,7 +343,7 @@ uint32* getNextTextureSlot(int size) {
result = 0;
}
return result;
-}
+}
//---------------------------------------------------------------------------------
// Similer to glTextImage2D from gl it takes a pointer to data