diff options
Diffstat (limited to 'c/src/lib/libbsp/arm/nds/libnds/source/arm9/boxtest.c')
-rw-r--r-- | c/src/lib/libbsp/arm/nds/libnds/source/arm9/boxtest.c | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/c/src/lib/libbsp/arm/nds/libnds/source/arm9/boxtest.c b/c/src/lib/libbsp/arm/nds/libnds/source/arm9/boxtest.c deleted file mode 100644 index 8335635c33..0000000000 --- a/c/src/lib/libbsp/arm/nds/libnds/source/arm9/boxtest.c +++ /dev/null @@ -1,97 +0,0 @@ -/*--------------------------------------------------------------------------------- - BoxTest.c -- Code for performing hardware box test against viewing frustrum - - Copyright (C) 2005 - Michael Noland (joat) - Jason Rogers (dovoto) - Dave Murphy (WinterMute) - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any - damages arising from the use of this software. - - Permission is granted to anyone to use this software for any - purpose, including commercial applications, and to alter it and - redistribute it freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you - must not claim that you wrote the original software. If you use - this software in a product, an acknowledgment in the product - documentation would be appreciated but is not required. - - 2. Altered source versions must be plainly marked as such, and - must not be misrepresented as being the original software. - - 3. This notice may not be removed or altered from any source - distribution. - ----------------------------------------------------------------------------------*/ - -#include <nds/arm9/video.h> -#include <nds/arm9/videoGL.h> - -/* - * Prototypes - * - * NOTE: This code appears to be externally available test code. - */ -void BoxTest_Asynch(v16 x, v16 y, v16 z, v16 width, v16 height, v16 depth); -int BoxTestf(float x, float y, float z, float width, float height, float depth); -void BoxTestf_Asynch(float x, float y, float z, float width, float height, float depth); -int BoxTestResult(void); -int BoxTest(v16 x, v16 y, v16 z, v16 width, v16 height, v16 depth); - -//--------------------------------------------------------------------------------- -void BoxTest_Asynch(v16 x, v16 y, v16 z, v16 width, v16 height, v16 depth) -//--------------------------------------------------------------------------------- -{ - glPolyFmt(BIT(12) | BIT(13)); - glBegin(GL_TRIANGLES); - glEnd(); - - GFX_BOX_TEST = VERTEX_PACK(x, y); - GFX_BOX_TEST = VERTEX_PACK(z, width); - GFX_BOX_TEST = VERTEX_PACK(height, depth); -} - -//--------------------------------------------------------------------------------- -void BoxTestf_Asynch(float x, float y, float z, float width, float height, float depth) -//--------------------------------------------------------------------------------- -{ - BoxTest_Asynch(floattov16(x), floattov16(y), floattov16(z), - floattov16(width), floattov16(height), floattov16(depth)); -} - -//--------------------------------------------------------------------------------- -int BoxTestResult(void) -//--------------------------------------------------------------------------------- -{ - while(GFX_STATUS & BIT(0)); - - return (GFX_STATUS & BIT(1)); -} - -//--------------------------------------------------------------------------------- -int BoxTest(v16 x, v16 y, v16 z, v16 width, v16 height, v16 depth) -//--------------------------------------------------------------------------------- -{ - glPolyFmt(BIT(12) | BIT(13)); - glBegin(GL_TRIANGLES); - glEnd(); - - GFX_BOX_TEST = VERTEX_PACK(x, y); - GFX_BOX_TEST = VERTEX_PACK(z, width); - GFX_BOX_TEST = VERTEX_PACK(height, depth); - - while(GFX_STATUS & BIT(0)); - - return (GFX_STATUS & BIT(1)); -} - -//--------------------------------------------------------------------------------- -int BoxTestf(float x, float y, float z, float width, float height, float depth) -//--------------------------------------------------------------------------------- -{ - return BoxTest(floattov16(x), floattov16(y), floattov16(z), - floattov16(width), floattov16(height), floattov16(depth)); -} |