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diff --git a/c/src/lib/libbsp/arm/nds/libnds/include/nds/arm9/postest.h b/c/src/lib/libbsp/arm/nds/libnds/include/nds/arm9/postest.h
deleted file mode 100644
index e08b3f4702..0000000000
--- a/c/src/lib/libbsp/arm/nds/libnds/include/nds/arm9/postest.h
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@@ -1,88 +0,0 @@
-/*---------------------------------------------------------------------------------
-
-PosTest.c -- Code for performing hardware position testing
-
-Copyright (C) 2007
-Gabe Ghearing (gabebear)
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any
-damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any
-purpose, including commercial applications, and to alter it and
-redistribute it freely, subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you
-must not claim that you wrote the original software. If you use
-this software in a product, an acknowledgment in the product
-documentation would be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such, and
-must not be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source
-distribution.
-
----------------------------------------------------------------------------------*/
-#ifndef POS_TEST_INCLUDE
-#define POS_TEST_INCLUDE
-
-#include <nds/arm9/video.h>
-#include <nds/arm9/videoGL.h>
-
-/*! \brief true if the hardware is currently performing a position/vertex/box test.
-\return whether a test is being performed */
-GL_STATIC_INL bool PosTestBusy() {
- return (GFX_STATUS & BIT(0))!=0;
-}
-
-/*! \file postest.h
-\brief Position Test Functions.<BR>
-The position test multiplies a given vector by the position matrix and returns the coords(x,y,z,w). The position test is really quick, about 10x faster than a box test.
-*/
-
-/*! \brief Starts a position test asynchronously
-\param x specifies x offset from the current modelview matrix
-\param y specifies y offset from the current modelview matrix
-\param z specifies z offset from the current modelview matrix */
-GL_STATIC_INL void PosTest_Asynch(v16 x, v16 y, v16 z){
- GFX_POS_TEST = VERTEX_PACK(x, y);
- GFX_POS_TEST = z;
-}
-
-/*! \brief Performs a position test
-\param x specifies x offset from the current modelview matrix
-\param y specifies y offset from the current modelview matrix
-\param z specifies z offset from the current modelview matrix */
-GL_STATIC_INL void PosTest(v16 x, v16 y, v16 z) {
- PosTest_Asynch(x,y,z);
- while(PosTestBusy());
-}
-
-/*! \brief Returns the distance from the camera of the last position test, pretty darn useful
-\return W magnitude */
-GL_STATIC_INL int32 PosTestWresult() {
- return GFX_POS_RESULT[3];
-}
-
-/*! \brief Returns absolute X position of the last position test (location if the modelview matrix was identity)
-\return Absolute X position */
-GL_STATIC_INL int32 PosTestXresult() {
- return GFX_POS_RESULT[0];
-}
-
-/*! \brief Returns absolute Y position of the last position test (location if the modelview matrix was identity)
-\return Absolute Y position */
-GL_STATIC_INL int32 PosTestYresult() {
- return GFX_POS_RESULT[1];
-}
-
-/*! \brief Returns absolute Z position of the last position test (location if the modelview matrix was identity)
-\return Absolute Z position */
-GL_STATIC_INL int32 PosTestZresult() {
- return GFX_POS_RESULT[2];
-}
-
-#endif // ifndef POS_TEST_INCLUDE
-