summaryrefslogtreecommitdiffstats
path: root/c/src/exec/score/src/threadqenqueuepriority.c
diff options
context:
space:
mode:
Diffstat (limited to 'c/src/exec/score/src/threadqenqueuepriority.c')
-rw-r--r--c/src/exec/score/src/threadqenqueuepriority.c222
1 files changed, 222 insertions, 0 deletions
diff --git a/c/src/exec/score/src/threadqenqueuepriority.c b/c/src/exec/score/src/threadqenqueuepriority.c
new file mode 100644
index 0000000000..724b06487d
--- /dev/null
+++ b/c/src/exec/score/src/threadqenqueuepriority.c
@@ -0,0 +1,222 @@
+/*
+ * Thread Queue Handler
+ *
+ *
+ * COPYRIGHT (c) 1989-1998.
+ * On-Line Applications Research Corporation (OAR).
+ * Copyright assigned to U.S. Government, 1994.
+ *
+ * The license and distribution terms for this file may be
+ * found in the file LICENSE in this distribution or at
+ * http://www.OARcorp.com/rtems/license.html.
+ *
+ * $Id$
+ */
+
+#include <rtems/system.h>
+#include <rtems/score/chain.h>
+#include <rtems/score/isr.h>
+#include <rtems/score/object.h>
+#include <rtems/score/states.h>
+#include <rtems/score/thread.h>
+#include <rtems/score/threadq.h>
+#include <rtems/score/tqdata.h>
+
+/*PAGE
+ *
+ * _Thread_queue_Enqueue_priority
+ *
+ * This routine blocks a thread, places it on a thread, and optionally
+ * starts a timeout timer.
+ *
+ * Input parameters:
+ * the_thread_queue - pointer to threadq
+ * thread - thread to insert
+ * timeout - timeout interval in ticks
+ *
+ * Output parameters: NONE
+ *
+ * INTERRUPT LATENCY:
+ * forward less than
+ * forward equal
+ */
+
+void _Thread_queue_Enqueue_priority(
+ Thread_queue_Control *the_thread_queue,
+ Thread_Control *the_thread,
+ Watchdog_Interval timeout
+)
+{
+ Priority_Control search_priority;
+ Thread_Control *search_thread;
+ ISR_Level level;
+ Chain_Control *header;
+ unsigned32 header_index;
+ Chain_Node *the_node;
+ Chain_Node *next_node;
+ Chain_Node *previous_node;
+ Chain_Node *search_node;
+ Priority_Control priority;
+ States_Control block_state;
+ Thread_queue_States sync_state;
+
+ _Chain_Initialize_empty( &the_thread->Wait.Block2n );
+
+ priority = the_thread->current_priority;
+ header_index = _Thread_queue_Header_number( priority );
+ header = &the_thread_queue->Queues.Priority[ header_index ];
+ block_state = the_thread_queue->state;
+
+ if ( _Thread_queue_Is_reverse_search( priority ) )
+ goto restart_reverse_search;
+
+restart_forward_search:
+ search_priority = PRIORITY_MINIMUM - 1;
+ _ISR_Disable( level );
+ search_thread = (Thread_Control *) header->first;
+ while ( !_Chain_Is_tail( header, (Chain_Node *)search_thread ) ) {
+ search_priority = search_thread->current_priority;
+ if ( priority <= search_priority )
+ break;
+
+#if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE )
+ search_thread = (Thread_Control *) search_thread->Object.Node.next;
+ if ( _Chain_Is_tail( header, (Chain_Node *)search_thread ) )
+ break;
+ search_priority = search_thread->current_priority;
+ if ( priority <= search_priority )
+ break;
+#endif
+ _ISR_Flash( level );
+ if ( !_States_Are_set( search_thread->current_state, block_state) ) {
+ _ISR_Enable( level );
+ goto restart_forward_search;
+ }
+ search_thread =
+ (Thread_Control *)search_thread->Object.Node.next;
+ }
+
+ if ( the_thread_queue->sync_state != THREAD_QUEUE_NOTHING_HAPPENED )
+ goto synchronize;
+
+ the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
+
+ if ( priority == search_priority )
+ goto equal_priority;
+
+ search_node = (Chain_Node *) search_thread;
+ previous_node = search_node->previous;
+ the_node = (Chain_Node *) the_thread;
+
+ the_node->next = search_node;
+ the_node->previous = previous_node;
+ previous_node->next = the_node;
+ search_node->previous = the_node;
+ _ISR_Enable( level );
+ return;
+
+restart_reverse_search:
+ search_priority = PRIORITY_MAXIMUM + 1;
+
+ _ISR_Disable( level );
+ search_thread = (Thread_Control *) header->last;
+ while ( !_Chain_Is_head( header, (Chain_Node *)search_thread ) ) {
+ search_priority = search_thread->current_priority;
+ if ( priority >= search_priority )
+ break;
+#if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE )
+ search_thread = (Thread_Control *) search_thread->Object.Node.previous;
+ if ( _Chain_Is_head( header, (Chain_Node *)search_thread ) )
+ break;
+ search_priority = search_thread->current_priority;
+ if ( priority >= search_priority )
+ break;
+#endif
+ _ISR_Flash( level );
+ if ( !_States_Are_set( search_thread->current_state, block_state) ) {
+ _ISR_Enable( level );
+ goto restart_reverse_search;
+ }
+ search_thread = (Thread_Control *)
+ search_thread->Object.Node.previous;
+ }
+
+ if ( the_thread_queue->sync_state != THREAD_QUEUE_NOTHING_HAPPENED )
+ goto synchronize;
+
+ the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
+
+ if ( priority == search_priority )
+ goto equal_priority;
+
+ search_node = (Chain_Node *) search_thread;
+ next_node = search_node->next;
+ the_node = (Chain_Node *) the_thread;
+
+ the_node->next = next_node;
+ the_node->previous = search_node;
+ search_node->next = the_node;
+ next_node->previous = the_node;
+ _ISR_Enable( level );
+ return;
+
+equal_priority: /* add at end of priority group */
+ search_node = _Chain_Tail( &search_thread->Wait.Block2n );
+ previous_node = search_node->previous;
+ the_node = (Chain_Node *) the_thread;
+
+ the_node->next = search_node;
+ the_node->previous = previous_node;
+ previous_node->next = the_node;
+ search_node->previous = the_node;
+ _ISR_Enable( level );
+ return;
+
+synchronize:
+
+ sync_state = the_thread_queue->sync_state;
+ the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
+
+ switch ( sync_state ) {
+ case THREAD_QUEUE_SYNCHRONIZED:
+ /*
+ * This should never happen. It indicates that someone did not
+ * enter a thread queue critical section.
+ */
+ break;
+
+ case THREAD_QUEUE_NOTHING_HAPPENED:
+ /*
+ * This should never happen. All of this was dealt with above.
+ */
+ break;
+
+ case THREAD_QUEUE_TIMEOUT:
+ the_thread->Wait.return_code = the_thread->Wait.queue->timeout_status;
+ _ISR_Enable( level );
+ break;
+
+ case THREAD_QUEUE_SATISFIED:
+ if ( _Watchdog_Is_active( &the_thread->Timer ) ) {
+ _Watchdog_Deactivate( &the_thread->Timer );
+ _ISR_Enable( level );
+ (void) _Watchdog_Remove( &the_thread->Timer );
+ } else
+ _ISR_Enable( level );
+ break;
+ }
+
+ /*
+ * Global objects with thread queue's should not be operated on from an
+ * ISR. But the sync code still must allow short timeouts to be processed
+ * correctly.
+ */
+
+ _Thread_Unblock( the_thread );
+
+#if defined(RTEMS_MULTIPROCESSING)
+ if ( !_Objects_Is_local_id( the_thread->Object.id ) )
+ _Thread_MP_Free_proxy( the_thread );
+#endif
+}
+