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authorSebastian Huber <sebastian.huber@embedded-brains.de>2016-06-22 17:09:23 +0200
committerSebastian Huber <sebastian.huber@embedded-brains.de>2016-09-21 08:59:26 +0200
commit300f6a481aaf9e6d29811faca71bf7104a01492c (patch)
treeba8f18cedb93e3781a2f17aa989c5c805dd18d6a /cpukit/score/src/threadtimeout.c
parentclassic networking: do not reference BSP_irq_enabled_at_i8259s which is no mo... (diff)
downloadrtems-300f6a481aaf9e6d29811faca71bf7104a01492c.tar.bz2
score: Rework thread priority management
Add priority nodes which contribute to the overall thread priority. The actual priority of a thread is now an aggregation of priority nodes. The thread priority aggregation for the home scheduler instance of a thread consists of at least one priority node, which is normally the real priority of the thread. The locking protocols (e.g. priority ceiling and priority inheritance), rate-monotonic period objects and the POSIX sporadic server add, change and remove priority nodes. A thread changes its priority now immediately, e.g. priority changes are not deferred until the thread releases its last resource. Replace the _Thread_Change_priority() function with * _Thread_Priority_perform_actions(), * _Thread_Priority_add(), * _Thread_Priority_remove(), * _Thread_Priority_change(), and * _Thread_Priority_update(). Update #2412. Update #2556.
Diffstat (limited to 'cpukit/score/src/threadtimeout.c')
-rw-r--r--cpukit/score/src/threadtimeout.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/cpukit/score/src/threadtimeout.c b/cpukit/score/src/threadtimeout.c
index b6b6cc4ac2..8297c55c4b 100644
--- a/cpukit/score/src/threadtimeout.c
+++ b/cpukit/score/src/threadtimeout.c
@@ -30,6 +30,8 @@ void _Thread_Timeout( Watchdog_Control *watchdog )
bool unblock;
the_thread = RTEMS_CONTAINER_OF( watchdog, Thread_Control, Timer.Watchdog );
+
+ _Thread_queue_Context_clear_priority_updates( &queue_context );
_Thread_Wait_acquire( the_thread, &queue_context );
wait_flags = _Thread_Wait_flags_get( the_thread );
@@ -66,6 +68,7 @@ void _Thread_Timeout( Watchdog_Control *watchdog )
}
_Thread_Wait_release( the_thread, &queue_context );
+ _Thread_Priority_update( &queue_context );
if ( unblock ) {
_Thread_Wait_tranquilize( the_thread );