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authorSebastian Huber <sebastian.huber@embedded-brains.de>2016-05-13 07:04:13 +0200
committerSebastian Huber <sebastian.huber@embedded-brains.de>2016-05-20 07:49:37 +0200
commit232147ddc12d45ff7872f72a790077c26fe5ca0a (patch)
tree8f109308063147a5340b49141890837b10c645ff /cpukit/score/src/threadrestart.c
parentscore: Rework _Thread_Exit() (diff)
downloadrtems-232147ddc12d45ff7872f72a790077c26fe5ca0a.tar.bz2
score: Add _Thread_Join() and _Thread_Cancel()
Split _Thread_Close() into _Thread_Join() and _Thread_Cancel() to prepare for a re-use in pthread_join() and pthread_cancel(). Update #2555. Update #2626.
Diffstat (limited to 'cpukit/score/src/threadrestart.c')
-rw-r--r--cpukit/score/src/threadrestart.c81
1 files changed, 61 insertions, 20 deletions
diff --git a/cpukit/score/src/threadrestart.c b/cpukit/score/src/threadrestart.c
index e2f82a34ff..9ab053cdcd 100644
--- a/cpukit/score/src/threadrestart.c
+++ b/cpukit/score/src/threadrestart.c
@@ -32,6 +32,8 @@
#include <rtems/score/watchdogimpl.h>
#include <rtems/score/wkspace.h>
+#define THREAD_JOIN_TQ_OPERATIONS &_Thread_queue_Operations_priority
+
static void _Thread_Life_action_handler(
Thread_Control *executing,
Thread_Action *action,
@@ -84,10 +86,29 @@ static void _Thread_Raise_real_priority(
);
}
+typedef struct {
+ ISR_lock_Context Base;
+} Thread_Join_lock_context;
+
+static void _Thread_Wake_up_joining_threads( Thread_Control *the_thread )
+{
+ Thread_Join_lock_context join_lock_context;
+
+ _Thread_State_acquire( the_thread, &join_lock_context.Base );
+ _Thread_queue_Flush_critical(
+ &the_thread->Join_queue.Queue,
+ THREAD_JOIN_TQ_OPERATIONS,
+ _Thread_queue_Flush_default_filter,
+ NULL,
+ 0,
+ &join_lock_context.Base
+ );
+}
+
static void _Thread_Make_zombie( Thread_Control *the_thread )
{
- ISR_lock_Context lock_context;
- Thread_Zombie_control *zombies = &_Thread_Zombies;
+ ISR_lock_Context lock_context;
+ Thread_Zombie_control *zombies;
if ( _Thread_Owns_resources( the_thread ) ) {
_Terminate(
@@ -102,10 +123,12 @@ static void _Thread_Make_zombie( Thread_Control *the_thread )
&the_thread->Object
);
+ _Thread_Wake_up_joining_threads( the_thread );
_Thread_Set_state( the_thread, STATES_ZOMBIE );
_Thread_queue_Extract_with_proxy( the_thread );
_Thread_Timer_remove( the_thread );
+ zombies = &_Thread_Zombies;
_ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context );
_Chain_Append_unprotected( &zombies->Chain, &the_thread->Object.Node );
_ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context );
@@ -291,13 +314,6 @@ void _Thread_Life_action_handler(
if ( _Thread_Is_life_terminating( previous_life_state ) ) {
_Thread_Make_zombie( executing );
- if ( executing->Life.terminator != NULL ) {
- _Thread_Clear_state(
- executing->Life.terminator,
- STATES_WAITING_FOR_TERMINATION
- );
- }
-
_Thread_Enable_dispatch();
RTEMS_UNREACHABLE();
} else {
@@ -373,23 +389,34 @@ static void _Thread_Request_life_change(
}
}
-void _Thread_Close( Thread_Control *the_thread, Thread_Control *executing )
+void _Thread_Join(
+ Thread_Control *the_thread,
+ States_Control waiting_for_join,
+ Thread_Control *executing,
+ ISR_lock_Context *lock_context
+)
+{
+ _Assert( the_thread != executing );
+ _Assert( _Thread_State_is_owner( the_thread ) );
+
+ _Thread_queue_Enqueue_critical(
+ &the_thread->Join_queue.Queue,
+ THREAD_JOIN_TQ_OPERATIONS,
+ executing,
+ waiting_for_join,
+ WATCHDOG_NO_TIMEOUT,
+ 0,
+ lock_context
+ );
+}
+
+void _Thread_Cancel( Thread_Control *the_thread, Thread_Control *executing )
{
_Assert( the_thread != executing );
if ( _States_Is_dormant( the_thread->current_state ) ) {
_Thread_Make_zombie( the_thread );
} else {
- if ( !_Thread_Is_life_terminating( executing->Life.state ) ) {
- /*
- * Wait for termination of victim thread. If the executing thread is
- * also terminated, then do not wait. This avoids potential cyclic
- * dependencies and thus dead lock.
- */
- the_thread->Life.terminator = executing;
- _Thread_Set_state( executing, STATES_WAITING_FOR_TERMINATION );
- }
-
_Thread_Request_life_change(
the_thread,
executing,
@@ -399,6 +426,20 @@ void _Thread_Close( Thread_Control *the_thread, Thread_Control *executing )
}
}
+void _Thread_Close( Thread_Control *the_thread, Thread_Control *executing )
+{
+ ISR_lock_Context lock_context;
+
+ _Thread_State_acquire( the_thread, &lock_context );
+ _Thread_Join(
+ the_thread,
+ STATES_WAITING_FOR_JOIN,
+ executing,
+ &lock_context
+ );
+ _Thread_Cancel( the_thread, executing );
+}
+
void _Thread_Exit( Thread_Control *executing )
{
ISR_lock_Context lock_context;