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author | Sebastian Huber <sebastian.huber@embedded-brains.de> | 2015-04-23 10:01:22 +0200 |
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committer | Sebastian Huber <sebastian.huber@embedded-brains.de> | 2015-05-19 12:00:45 +0200 |
commit | 02c4c441a51b43b55608893efa4a80a62bb9d4d5 (patch) | |
tree | 709655b1c53afc3ff981890989a5290d1c400ad2 /cpukit/score/src/threadqfirst.c | |
parent | score: Generalize _Event_Timeout() (diff) | |
download | rtems-02c4c441a51b43b55608893efa4a80a62bb9d4d5.tar.bz2 |
score: Add Thread_queue_Control::Lock
Move the complete thread queue enqueue procedure into
_Thread_queue_Enqueue_critical(). It is possible to use the thread
queue lock to protect state of the object embedding the thread queue.
This enables per object fine grained locking in the future.
Delete _Thread_queue_Enter_critical_section().
Update #2273.
Diffstat (limited to 'cpukit/score/src/threadqfirst.c')
-rw-r--r-- | cpukit/score/src/threadqfirst.c | 22 |
1 files changed, 15 insertions, 7 deletions
diff --git a/cpukit/score/src/threadqfirst.c b/cpukit/score/src/threadqfirst.c index 5d97ae156d..f43b9abbd0 100644 --- a/cpukit/score/src/threadqfirst.c +++ b/cpukit/score/src/threadqfirst.c @@ -20,20 +20,16 @@ #include <rtems/score/threadqimpl.h> #include <rtems/score/chainimpl.h> -#include <rtems/score/isrlevel.h> #include <rtems/score/threadimpl.h> -Thread_Control *_Thread_queue_First( +Thread_Control *_Thread_queue_First_locked( Thread_queue_Control *the_thread_queue ) { - ISR_Level level; Thread_Control *thread; thread = NULL; - _ISR_Disable( level ); - if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_FIFO ) { if ( !_Chain_Is_empty( &the_thread_queue->Queues.Fifo ) ) thread = (Thread_Control *) _Chain_First(&the_thread_queue->Queues.Fifo); @@ -45,7 +41,19 @@ Thread_Control *_Thread_queue_First( thread = THREAD_RBTREE_NODE_TO_THREAD( first ); } - _ISR_Enable( level ); - return thread; } + +Thread_Control *_Thread_queue_First( + Thread_queue_Control *the_thread_queue +) +{ + Thread_Control *the_thread; + ISR_lock_Context lock_context; + + _Thread_queue_Acquire( the_thread_queue, &lock_context ); + the_thread = _Thread_queue_First_locked( the_thread_queue ); + _Thread_queue_Release( the_thread_queue, &lock_context ); + + return the_thread; +} |