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authorSebastian Huber <sebastian.huber@embedded-brains.de>2016-07-26 10:34:21 +0200
committerSebastian Huber <sebastian.huber@embedded-brains.de>2016-07-27 10:55:30 +0200
commitd79df38c2bea50112214ade95776cb90d693e390 (patch)
tree77bcc6ae76dde57c449d808ef2cce318cd198b06 /cpukit/score/src/threadqenqueue.c
parentscore: Turn thread lock into thread wait lock (diff)
downloadrtems-d79df38c2bea50112214ade95776cb90d693e390.tar.bz2
score: Add deadlock detection
The mutex objects use the owner field of the thread queues for the mutex owner. Use this and add a deadlock detection to _Thread_queue_Enqueue_critical() for thread queues with an owner. Update #2412. Update #2556. Close #2765.
Diffstat (limited to 'cpukit/score/src/threadqenqueue.c')
-rw-r--r--cpukit/score/src/threadqenqueue.c265
1 files changed, 250 insertions, 15 deletions
diff --git a/cpukit/score/src/threadqenqueue.c b/cpukit/score/src/threadqenqueue.c
index 19c345b6c5..a9b2c35af5 100644
--- a/cpukit/score/src/threadqenqueue.c
+++ b/cpukit/score/src/threadqenqueue.c
@@ -9,6 +9,8 @@
* COPYRIGHT (c) 1989-2014.
* On-Line Applications Research Corporation (OAR).
*
+ * Copyright (c) 2015, 2016 embedded brains GmbH.
+ *
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.org/license/LICENSE.
@@ -34,49 +36,275 @@
#define THREAD_QUEUE_READY_AGAIN \
(THREAD_WAIT_CLASS_OBJECT | THREAD_WAIT_STATE_READY_AGAIN)
+#if defined(RTEMS_SMP)
+/*
+ * A global registry of active thread queue links is used to provide deadlock
+ * detection on SMP configurations. This is simple to implement and no
+ * additional storage is required for the thread queues. The disadvantage is
+ * the global registry is not scalable and may lead to lock contention.
+ * However, the registry is only used in case of nested resource conflicts. In
+ * this case, the application is already in trouble.
+ */
+
+typedef struct {
+ ISR_lock_Control Lock;
+
+ RBTree_Control Links;
+} Thread_queue_Links;
+
+static Thread_queue_Links _Thread_queue_Links = {
+ ISR_LOCK_INITIALIZER( "Thread Queue Links" ),
+ RBTREE_INITIALIZER_EMPTY( _Thread_queue_Links.Links )
+};
+
+static bool _Thread_queue_Link_equal(
+ const void *left,
+ const RBTree_Node *right
+)
+{
+ const Thread_queue_Queue *the_left;
+ const Thread_queue_Link *the_right;
+
+ the_left = left;
+ the_right = (Thread_queue_Link *) right;
+
+ return the_left == the_right->source;
+}
+
+static bool _Thread_queue_Link_less(
+ const void *left,
+ const RBTree_Node *right
+)
+{
+ const Thread_queue_Queue *the_left;
+ const Thread_queue_Link *the_right;
+
+ the_left = left;
+ the_right = (Thread_queue_Link *) right;
+
+ return (uintptr_t) the_left < (uintptr_t) the_right->source;
+}
+
+static void *_Thread_queue_Link_map( RBTree_Node *node )
+{
+ return node;
+}
+
+static Thread_queue_Link *_Thread_queue_Link_find(
+ Thread_queue_Links *links,
+ Thread_queue_Queue *source
+)
+{
+ return _RBTree_Find_inline(
+ &links->Links,
+ source,
+ _Thread_queue_Link_equal,
+ _Thread_queue_Link_less,
+ _Thread_queue_Link_map
+ );
+}
+
+static bool _Thread_queue_Link_add(
+ Thread_queue_Link *link,
+ Thread_queue_Queue *source,
+ Thread_queue_Queue *target
+)
+{
+ Thread_queue_Links *links;
+ Thread_queue_Queue *recursive_target;
+ ISR_lock_Context lock_context;
+
+ links = &_Thread_queue_Links;
+ recursive_target = target;
+
+ _ISR_lock_Acquire( &links->Lock, &lock_context );
+
+ while ( true ) {
+ Thread_queue_Link *recursive_link;
+
+ recursive_link = _Thread_queue_Link_find( links, recursive_target );
+
+ if ( recursive_link == NULL ) {
+ break;
+ }
+
+ recursive_target = recursive_link->target;
+
+ if ( recursive_target == source ) {
+ _ISR_lock_Release( &links->Lock, &lock_context );
+ return false;
+ }
+ }
+
+ link->source = source;
+ link->target = target;
+ _RBTree_Insert_inline(
+ &links->Links,
+ &link->Registry_node,
+ source,
+ _Thread_queue_Link_less
+ );
+
+ _ISR_lock_Release( &links->Lock, &lock_context );
+ return true;
+}
+
+static void _Thread_queue_Link_remove( Thread_queue_Link *link )
+{
+ Thread_queue_Links *links;
+ ISR_lock_Context lock_context;
+
+ links = &_Thread_queue_Links;
+
+ _ISR_lock_Acquire( &links->Lock, &lock_context );
+ _RBTree_Extract( &links->Links, &link->Registry_node );
+ _ISR_lock_Release( &links->Lock, &lock_context );
+}
+#endif
+
static void _Thread_queue_Path_release( Thread_queue_Path *path )
{
#if defined(RTEMS_SMP)
- Thread_queue_Link *link;
+ Chain_Node *head;
+ Chain_Node *node;
- link = &path->Start;
+ head = _Chain_Head( &path->Links );
+ node = _Chain_Last( &path->Links );
+
+ while ( head != node ) {
+ Thread_queue_Link *link;
+
+ link = RTEMS_CONTAINER_OF( node, Thread_queue_Link, Path_node );
+
+ if ( link->Queue_context.Wait.queue_lock != NULL ) {
+ _Thread_queue_Link_remove( link );
+ }
- if ( link->owner != NULL ) {
_Thread_Wait_release_critical( link->owner, &link->Queue_context );
+
+ node = _Chain_Previous( node );
+#if defined(RTEMS_DEBUG)
+ _Chain_Set_off_chain( &link->Path_node );
+#endif
}
#else
(void) path;
#endif
}
-static void _Thread_queue_Path_acquire(
+static bool _Thread_queue_Path_acquire(
Thread_Control *the_thread,
Thread_queue_Queue *queue,
Thread_queue_Path *path
)
{
-#if defined(RTEMS_SMP)
Thread_Control *owner;
+
+#if defined(RTEMS_SMP)
Thread_queue_Link *link;
+ Thread_queue_Queue *target;
+
+ /*
+ * For an overview please look at the non-SMP part below. We basically do
+ * the same on SMP configurations. The fact that we may have more than one
+ * executing thread and each thread queue has its own SMP lock makes the task
+ * a bit more difficult. We have to avoid deadlocks at SMP lock level, since
+ * this would result in an unrecoverable deadlock of the overall system.
+ */
+
+ _Chain_Initialize_empty( &path->Links );
+ _Chain_Initialize_node( &path->Start.Path_node );
+ _Thread_queue_Context_initialize( &path->Start.Queue_context );
owner = queue->owner;
if ( owner == NULL ) {
- return;
+ return true;
+ }
+
+ if ( owner == the_thread ) {
+ return false;
}
link = &path->Start;
- link->owner = owner;
- _Thread_Wait_acquire_default_critical(
- owner,
- &link->Queue_context.Lock_context
- );
+ do {
+ _Chain_Append_unprotected( &path->Links, &link->Path_node );
+ link->owner = owner;
+
+ _Thread_Wait_acquire_default_critical(
+ owner,
+ &link->Queue_context.Lock_context
+ );
+
+ target = owner->Wait.queue;
+ link->Queue_context.Wait.queue = target;
+ link->Queue_context.Wait.operations = owner->Wait.operations;
+
+ if ( target != NULL ) {
+ if ( _Thread_queue_Link_add( link, queue, target ) ) {
+ link->Queue_context.Wait.queue_lock = &target->Lock;
+ _Chain_Append_unprotected(
+ &owner->Wait.Lock.Pending_requests,
+ &link->Queue_context.Wait.Gate.Node
+ );
+ _Thread_Wait_release_default_critical(
+ owner,
+ &link->Queue_context.Lock_context
+ );
+ _Thread_Wait_acquire_queue_critical(
+ &target->Lock,
+ &link->Queue_context
+ );
+
+ if ( link->Queue_context.Wait.queue == NULL ) {
+ return true;
+ }
+ } else {
+ link->Queue_context.Wait.queue_lock = NULL;
+ _Thread_queue_Path_release( path );
+ return false;
+ }
+ } else {
+ link->Queue_context.Wait.queue_lock = NULL;
+ return true;
+ }
+
+ link = &owner->Wait.Link;
+ queue = target;
+ owner = queue->owner;
+ } while ( owner != NULL );
#else
- (void) the_thread;
- (void) queue;
- (void) path;
+ do {
+ owner = queue->owner;
+
+ if ( owner == NULL ) {
+ return true;
+ }
+
+ if ( owner == the_thread ) {
+ return false;
+ }
+
+ queue = owner->Wait.queue;
+ } while ( queue != NULL );
#endif
+
+ return true;
+}
+
+void _Thread_queue_Deadlock_status( Thread_Control *the_thread )
+{
+ the_thread->Wait.return_code = STATUS_DEADLOCK;
+}
+
+void _Thread_queue_Deadlock_fatal( Thread_Control *the_thread )
+{
+ _Terminate(
+ INTERNAL_ERROR_CORE,
+ false,
+ INTERNAL_ERROR_THREAD_QUEUE_DEADLOCK
+ );
}
void _Thread_queue_Enqueue_critical(
@@ -99,8 +327,15 @@ void _Thread_queue_Enqueue_critical(
_Thread_Wait_claim( the_thread, queue, operations );
- _Thread_queue_Path_acquire( the_thread, queue, &path );
+ if ( !_Thread_queue_Path_acquire( the_thread, queue, &path ) ) {
+ _Thread_Wait_restore_default( the_thread );
+ _Thread_queue_Queue_release( queue, &queue_context->Lock_context );
+ ( *queue_context->deadlock_callout )( the_thread );
+ return;
+ }
+
( *operations->enqueue )( queue, the_thread, &path );
+
_Thread_queue_Path_release( &path );
the_thread->Wait.return_code = STATUS_SUCCESSFUL;