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authorSebastian Huber <sebastian.huber@embedded-brains.de>2014-05-15 09:41:20 +0200
committerSebastian Huber <sebastian.huber@embedded-brains.de>2014-05-15 12:18:49 +0200
commitb4bdbcfe2738c8ca007801f5a281bdda3a947aca (patch)
tree2d790830ae62b513d0d1cdeb92524aeb40ab9664 /cpukit/score/src/threadchangepriority.c
parentscore: Add and use _Scheduler_SMP_Start_idle() (diff)
downloadrtems-b4bdbcfe2738c8ca007801f5a281bdda3a947aca.tar.bz2
score: Make _Thread_queue_Requeue() static
This function is only used by _Thread_Change_priority(). Make it static to avoid the function call overhead in the performance critical function _Thread_Change_priority().
Diffstat (limited to 'cpukit/score/src/threadchangepriority.c')
-rw-r--r--cpukit/score/src/threadchangepriority.c47
1 files changed, 47 insertions, 0 deletions
diff --git a/cpukit/score/src/threadchangepriority.c b/cpukit/score/src/threadchangepriority.c
index 4480b536d0..8059ab1678 100644
--- a/cpukit/score/src/threadchangepriority.c
+++ b/cpukit/score/src/threadchangepriority.c
@@ -23,6 +23,53 @@
#include <rtems/score/schedulerimpl.h>
#include <rtems/score/threadqimpl.h>
+/**
+ * @brief Invoked when a thread changes priority and is blocked.
+ *
+ * This routine is invoked when a thread changes priority and is
+ * blocked on a thread queue. If the queue is priority ordered,
+ * the_thread is removed from the_thread_queue and reinserted using
+ * its new priority. This method has no impact on the state of the_thread
+ * or of any timeouts associated with this blocking.
+ *
+ * @param[in] the_thread_queue pointer to a threadq header
+ * @param[in] the_thread pointer to a thread control block
+ */
+static void _Thread_queue_Requeue(
+ Thread_queue_Control *the_thread_queue,
+ Thread_Control *the_thread
+)
+{
+ /*
+ * Just in case the thread really wasn't blocked on a thread queue
+ * when we get here.
+ */
+ if ( !the_thread_queue )
+ return;
+
+ /*
+ * If queueing by FIFO, there is nothing to do. This only applies to
+ * priority blocking discipline.
+ */
+ if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_PRIORITY ) {
+ Thread_queue_Control *tq = the_thread_queue;
+ ISR_Level level;
+ ISR_Level level_ignored;
+
+ _ISR_Disable( level );
+ if ( _States_Is_waiting_on_thread_queue( the_thread->current_state ) ) {
+ _Thread_queue_Enter_critical_section( tq );
+ _Thread_queue_Extract_priority_helper(
+ the_thread,
+ the_thread->Wait.return_code,
+ true
+ );
+ (void) _Thread_queue_Enqueue_priority( tq, the_thread, &level_ignored );
+ }
+ _ISR_Enable( level );
+ }
+}
+
void _Thread_Change_priority(
Thread_Control *the_thread,
Priority_Control new_priority,