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author | Sebastian Huber <sebastian.huber@embedded-brains.de> | 2014-05-14 13:50:48 +0200 |
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committer | Sebastian Huber <sebastian.huber@embedded-brains.de> | 2014-05-15 12:18:44 +0200 |
commit | f39f667a69cf5c4bc0dd4555537615022767f0f9 (patch) | |
tree | f8a48b3c7bf443001b036ddcab6ed104210e6134 /cpukit/score/src/schedulerpriorityupdate.c | |
parent | score: Add and use _Scheduler_Get_context() (diff) | |
download | rtems-f39f667a69cf5c4bc0dd4555537615022767f0f9.tar.bz2 |
score: Simplify _Thread_Change_priority()
The function to change a thread priority was too complex. Simplify it
with a new scheduler operation. This increases the average case
performance due to the simplified logic. The interrupt disabled
critical section is a bit prolonged since now the extract, update and
enqueue steps are executed atomically. This should however not impact
the worst-case interrupt latency since at least for the Deterministic
Priority Scheduler this sequence can be carried out with a wee bit of
instructions and no loops.
Add _Scheduler_Change_priority() to replace the sequence of
- _Thread_Set_transient(),
- _Scheduler_Extract(),
- _Scheduler_Enqueue(), and
- _Scheduler_Enqueue_first().
Delete STATES_TRANSIENT, _States_Is_transient() and
_Thread_Set_transient() since this state is now superfluous.
With this change it is possible to get rid of the
SCHEDULER_SMP_NODE_IN_THE_AIR state. This considerably simplifies the
implementation of the new SMP locking protocols.
Diffstat (limited to 'cpukit/score/src/schedulerpriorityupdate.c')
-rw-r--r-- | cpukit/score/src/schedulerpriorityupdate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/cpukit/score/src/schedulerpriorityupdate.c b/cpukit/score/src/schedulerpriorityupdate.c index 8a22ee662d..e58a6091a3 100644 --- a/cpukit/score/src/schedulerpriorityupdate.c +++ b/cpukit/score/src/schedulerpriorityupdate.c @@ -30,8 +30,8 @@ void _Scheduler_priority_Update( Scheduler_priority_Node *node = _Scheduler_priority_Node_get( the_thread ); _Scheduler_priority_Ready_queue_update( - the_thread, &node->Ready_queue, + the_thread->current_priority, &context->Bit_map, &context->Ready[ 0 ] ); |