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author | Sebastian Huber <sebastian.huber@embedded-brains.de> | 2014-04-09 15:07:54 +0200 |
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committer | Sebastian Huber <sebastian.huber@embedded-brains.de> | 2014-04-15 10:41:44 +0200 |
commit | c5831a3f9af11228dbdaabaf01f69d37e55684ef (patch) | |
tree | e9ddedd942f3f31d239820dfc4dbcef4cde0b09a /cpukit/score/src/percpu.c | |
parent | rtems: Add task get/set scheduler (diff) | |
download | rtems-c5831a3f9af11228dbdaabaf01f69d37e55684ef.tar.bz2 |
score: Add clustered/partitioned scheduling
Clustered/partitioned scheduling helps to control the worst-case
latencies in the system. The goal is to reduce the amount of shared
state in the system and thus prevention of lock contention. Modern
multi-processor systems tend to have several layers of data and
instruction caches. With clustered/partitioned scheduling it is
possible to honour the cache topology of a system and thus avoid
expensive cache synchronization traffic.
We have clustered scheduling in case the set of processors of a system
is partitioned into non-empty pairwise-disjoint subsets. These subsets
are called clusters. Clusters with a cardinality of one are partitions.
Each cluster is owned by exactly one scheduler instance.
Diffstat (limited to 'cpukit/score/src/percpu.c')
-rw-r--r-- | cpukit/score/src/percpu.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/cpukit/score/src/percpu.c b/cpukit/score/src/percpu.c index cb9a470990..c396ace6c9 100644 --- a/cpukit/score/src/percpu.c +++ b/cpukit/score/src/percpu.c @@ -22,7 +22,6 @@ #include <rtems/score/assert.h> #include <rtems/score/smpimpl.h> #include <rtems/config.h> -#include <rtems/fatal.h> #if defined(RTEMS_SMP) @@ -154,7 +153,7 @@ void _Per_CPU_State_change( next_state == PER_CPU_STATE_SHUTDOWN && new_state != PER_CPU_STATE_SHUTDOWN ) { - rtems_fatal( RTEMS_FATAL_SOURCE_SMP, SMP_FATAL_SHUTDOWN ); + _SMP_Fatal( SMP_FATAL_SHUTDOWN ); } } |