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authorChris Johns <chrisj@rtems.org>2017-12-23 18:18:56 +1100
committerSebastian Huber <sebastian.huber@embedded-brains.de>2018-01-25 08:45:26 +0100
commit2afb22b7e1ebcbe40373ff7e0efae7d207c655a9 (patch)
tree44759efe9374f13200a97e96d91bd9a2b7e5ce2a /cpukit/include/rtems/score/threadqimpl.h
parentMAINTAINERS: Add myself to Write After Approval. (diff)
downloadrtems-2afb22b7e1ebcbe40373ff7e0efae7d207c655a9.tar.bz2
Remove make preinstall
A speciality of the RTEMS build system was the make preinstall step. It copied header files from arbitrary locations into the build tree. The header files were included via the -Bsome/build/tree/path GCC command line option. This has at least seven problems: * The make preinstall step itself needs time and disk space. * Errors in header files show up in the build tree copy. This makes it hard for editors to open the right file to fix the error. * There is no clear relationship between source and build tree header files. This makes an audit of the build process difficult. * The visibility of all header files in the build tree makes it difficult to enforce API barriers. For example it is discouraged to use BSP-specifics in the cpukit. * An introduction of a new build system is difficult. * Include paths specified by the -B option are system headers. This may suppress warnings. * The parallel build had sporadic failures on some hosts. This patch removes the make preinstall step. All installed header files are moved to dedicated include directories in the source tree. Let @RTEMS_CPU@ be the target architecture, e.g. arm, powerpc, sparc, etc. Let @RTEMS_BSP_FAMILIY@ be a BSP family base directory, e.g. erc32, imx, qoriq, etc. The new cpukit include directories are: * cpukit/include * cpukit/score/cpu/@RTEMS_CPU@/include * cpukit/libnetworking The new BSP include directories are: * bsps/include * bsps/@RTEMS_CPU@/include * bsps/@RTEMS_CPU@/@RTEMS_BSP_FAMILIY@/include There are build tree include directories for generated files. The include directory order favours the most general header file, e.g. it is not possible to override general header files via the include path order. The "bootstrap -p" option was removed. The new "bootstrap -H" option should be used to regenerate the "headers.am" files. Update #3254.
Diffstat (limited to 'cpukit/include/rtems/score/threadqimpl.h')
-rw-r--r--cpukit/include/rtems/score/threadqimpl.h1265
1 files changed, 1265 insertions, 0 deletions
diff --git a/cpukit/include/rtems/score/threadqimpl.h b/cpukit/include/rtems/score/threadqimpl.h
new file mode 100644
index 0000000000..ecbd8fd42f
--- /dev/null
+++ b/cpukit/include/rtems/score/threadqimpl.h
@@ -0,0 +1,1265 @@
+/**
+ * @file rtems/score/threadq.h
+ *
+ * Constants and Structures Associated with the Manipulation of Objects
+ *
+ * This include file contains all the constants and structures associated
+ * with the manipulation of objects.
+ */
+
+/*
+ * COPYRIGHT (c) 1989-2014.
+ * On-Line Applications Research Corporation (OAR).
+ *
+ * The license and distribution terms for this file may be
+ * found in the file LICENSE in this distribution or at
+ * http://www.rtems.org/license/LICENSE.
+ */
+
+#ifndef _RTEMS_SCORE_THREADQIMPL_H
+#define _RTEMS_SCORE_THREADQIMPL_H
+
+#include <rtems/score/threadq.h>
+#include <rtems/score/chainimpl.h>
+#include <rtems/score/priorityimpl.h>
+#include <rtems/score/scheduler.h>
+#include <rtems/score/smp.h>
+#include <rtems/score/status.h>
+#include <rtems/score/thread.h>
+#include <rtems/score/threaddispatch.h>
+
+#if defined(RTEMS_DEBUG)
+#include <string.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * @addtogroup ScoreThreadQueue
+ */
+/**@{*/
+
+#define THREAD_QUEUE_LINK_OF_PATH_NODE( node ) \
+ RTEMS_CONTAINER_OF( node, Thread_queue_Link, Path_node );
+
+/**
+ * @brief Thread queue with a layout compatible to struct _Thread_queue_Queue
+ * defined in Newlib <sys/lock.h>.
+ */
+typedef struct {
+#if !defined(RTEMS_SMP)
+ /*
+ * The struct _Thread_queue_Queue definition is independent of the RTEMS
+ * build configuration. Thus, the storage space for the SMP lock is always
+ * present. In SMP configurations, the SMP lock is contained in the
+ * Thread_queue_Queue.
+ */
+ unsigned int reserved[2];
+#endif
+
+ Thread_queue_Queue Queue;
+} Thread_queue_Syslock_queue;
+
+void _Thread_queue_Enqueue_do_nothing_extra(
+ Thread_queue_Queue *queue,
+ Thread_Control *the_thread,
+ Per_CPU_Control *cpu_self,
+ Thread_queue_Context *queue_context
+);
+
+void _Thread_queue_Add_timeout_ticks(
+ Thread_queue_Queue *queue,
+ Thread_Control *the_thread,
+ Per_CPU_Control *cpu_self,
+ Thread_queue_Context *queue_context
+);
+
+void _Thread_queue_Add_timeout_monotonic_timespec(
+ Thread_queue_Queue *queue,
+ Thread_Control *the_thread,
+ Per_CPU_Control *cpu_self,
+ Thread_queue_Context *queue_context
+);
+
+void _Thread_queue_Add_timeout_realtime_timespec(
+ Thread_queue_Queue *queue,
+ Thread_Control *the_thread,
+ Per_CPU_Control *cpu_self,
+ Thread_queue_Context *queue_context
+);
+
+/**
+ * @brief Sets the thread wait return code to STATUS_DEADLOCK.
+ */
+void _Thread_queue_Deadlock_status( Thread_Control *the_thread );
+
+/**
+ * @brief Results in an INTERNAL_ERROR_THREAD_QUEUE_DEADLOCK fatal error.
+ */
+void _Thread_queue_Deadlock_fatal( Thread_Control *the_thread );
+
+/**
+ * @brief Initializes a thread queue context.
+ *
+ * @param queue_context The thread queue context to initialize.
+ */
+RTEMS_INLINE_ROUTINE void _Thread_queue_Context_initialize(
+ Thread_queue_Context *queue_context
+)
+{
+#if defined(RTEMS_DEBUG)
+ memset( queue_context, 0x7f, sizeof( *queue_context ) );
+#if defined(RTEMS_SMP)
+ _Chain_Initialize_node( &queue_context->Lock_context.Wait.Gate.Node );
+#endif
+ queue_context->enqueue_callout = NULL;
+ queue_context->deadlock_callout = NULL;
+#else
+ (void) queue_context;
+#endif
+}
+
+/**
+ * @brief Sets the thread state for the thread to enqueue in the thread queue
+ * context.
+ *
+ * @param queue_context The thread queue context.
+ * @param state The thread state.
+ *
+ * @see _Thread_queue_Enqueue().
+ */
+RTEMS_INLINE_ROUTINE void
+_Thread_queue_Context_set_thread_state(
+ Thread_queue_Context *queue_context,
+ States_Control thread_state
+)
+{
+ queue_context->thread_state = thread_state;
+}
+
+/**
+ * @brief Sets the timeout ticks in the thread queue context.
+ *
+ * @param queue_context The thread queue context.
+ * @param ticks The timeout in ticks.
+ *
+ * @see _Thread_queue_Enqueue().
+ */
+RTEMS_INLINE_ROUTINE void
+_Thread_queue_Context_set_timeout_ticks(
+ Thread_queue_Context *queue_context,
+ Watchdog_Interval ticks
+)
+{
+ queue_context->Timeout.ticks = ticks;
+}
+
+/**
+ * @brief Sets the timeout argument in the thread queue context.
+ *
+ * @param queue_context The thread queue context.
+ * @param arg The timeout argument.
+ *
+ * @see _Thread_queue_Enqueue().
+ */
+RTEMS_INLINE_ROUTINE void
+_Thread_queue_Context_set_timeout_argument(
+ Thread_queue_Context *queue_context,
+ const void *arg
+)
+{
+ queue_context->Timeout.arg = arg;
+}
+
+/**
+ * @brief Sets the enqueue callout in the thread queue context.
+ *
+ * @param queue_context The thread queue context.
+ * @param enqueue_callout The enqueue callout.
+ *
+ * @see _Thread_queue_Enqueue().
+ */
+RTEMS_INLINE_ROUTINE void
+_Thread_queue_Context_set_enqueue_callout(
+ Thread_queue_Context *queue_context,
+ Thread_queue_Enqueue_callout enqueue_callout
+)
+{
+ queue_context->enqueue_callout = enqueue_callout;
+}
+
+/**
+ * @brief Sets the do nothing enqueue callout in the thread queue context.
+ *
+ * @param queue_context The thread queue context.
+ *
+ * @see _Thread_queue_Enqueue().
+ */
+RTEMS_INLINE_ROUTINE void
+_Thread_queue_Context_set_enqueue_do_nothing_extra(
+ Thread_queue_Context *queue_context
+)
+{
+ queue_context->enqueue_callout = _Thread_queue_Enqueue_do_nothing_extra;
+}
+
+/**
+ * @brief Sets the enqueue callout to add a relative monotonic timeout in
+ * ticks.
+ *
+ * @param queue_context The thread queue context.
+ * @param ticks The timeout in ticks.
+ *
+ * @see _Thread_queue_Enqueue().
+ */
+RTEMS_INLINE_ROUTINE void
+_Thread_queue_Context_set_enqueue_timeout_ticks(
+ Thread_queue_Context *queue_context,
+ Watchdog_Interval ticks
+)
+{
+ queue_context->Timeout.ticks = ticks;
+ queue_context->enqueue_callout = _Thread_queue_Add_timeout_ticks;
+}
+
+/**
+ * @brief Sets the enqueue callout to add an absolute monotonic timeout in
+ * timespec format.
+ *
+ * @param queue_context The thread queue context.
+ * @param abstime The absolute monotonic timeout.
+ *
+ * @see _Thread_queue_Enqueue().
+ */
+RTEMS_INLINE_ROUTINE void
+_Thread_queue_Context_set_enqueue_timeout_monotonic_timespec(
+ Thread_queue_Context *queue_context,
+ const struct timespec *abstime
+)
+{
+ queue_context->Timeout.arg = abstime;
+ queue_context->enqueue_callout =
+ _Thread_queue_Add_timeout_monotonic_timespec;
+}
+
+/**
+ * @brief Sets the enqueue callout to add an absolute realtime timeout in
+ * timespec format.
+ *
+ * @param queue_context The thread queue context.
+ * @param abstime The absolute realtime timeout.
+ *
+ * @see _Thread_queue_Enqueue().
+ */
+RTEMS_INLINE_ROUTINE void
+_Thread_queue_Context_set_enqueue_timeout_realtime_timespec(
+ Thread_queue_Context *queue_context,
+ const struct timespec *abstime
+)
+{
+ queue_context->Timeout.arg = abstime;
+ queue_context->enqueue_callout = _Thread_queue_Add_timeout_realtime_timespec;
+}
+
+/**
+ * @brief Sets the deadlock callout in the thread queue
+ * context.
+ *
+ * A deadlock callout must be provided for _Thread_queue_Enqueue()
+ * operations that operate on thread queues which may have an owner, e.g. mutex
+ * objects. Available deadlock callouts are _Thread_queue_Deadlock_status()
+ * and _Thread_queue_Deadlock_fatal().
+ *
+ * @param queue_context The thread queue context.
+ * @param deadlock_callout The deadlock callout.
+ *
+ * @see _Thread_queue_Enqueue().
+ */
+RTEMS_INLINE_ROUTINE void _Thread_queue_Context_set_deadlock_callout(
+ Thread_queue_Context *queue_context,
+ Thread_queue_Deadlock_callout deadlock_callout
+)
+{
+ queue_context->deadlock_callout = deadlock_callout;
+}
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Context_clear_priority_updates(
+ Thread_queue_Context *queue_context
+)
+{
+ queue_context->Priority.update_count = 0;
+}
+
+RTEMS_INLINE_ROUTINE size_t _Thread_queue_Context_save_priority_updates(
+ Thread_queue_Context *queue_context
+)
+{
+ return queue_context->Priority.update_count;
+}
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Context_restore_priority_updates(
+ Thread_queue_Context *queue_context,
+ size_t update_count
+)
+{
+ queue_context->Priority.update_count = update_count;
+}
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Context_add_priority_update(
+ Thread_queue_Context *queue_context,
+ Thread_Control *the_thread
+)
+{
+ size_t n;
+
+ n = queue_context->Priority.update_count;
+ _Assert( n < RTEMS_ARRAY_SIZE( queue_context->Priority.update ) );
+
+ queue_context->Priority.update_count = n + 1;
+ queue_context->Priority.update[ n ] = the_thread;
+}
+
+#define _Thread_queue_Context_ISR_disable( queue_context, level ) \
+ do { \
+ _ISR_Local_disable( level ); \
+ _ISR_lock_ISR_disable_profile( \
+ &( queue_context )->Lock_context.Lock_context \
+ ) \
+ } while ( 0 )
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Context_set_ISR_level(
+ Thread_queue_Context *queue_context,
+ ISR_Level level
+)
+{
+ _ISR_lock_Context_set_level(
+ &queue_context->Lock_context.Lock_context,
+ level
+ );
+}
+
+RTEMS_INLINE_ROUTINE Per_CPU_Control *_Thread_queue_Dispatch_disable(
+ Thread_queue_Context *queue_context
+)
+{
+ return _Thread_Dispatch_disable_critical(
+ &queue_context->Lock_context.Lock_context
+ );
+}
+
+/**
+ * @brief Sets the MP callout in the thread queue context.
+ *
+ * @param queue_context The thread queue context.
+ * @param mp_callout Callout to unblock the thread in case it is actually a
+ * thread proxy. This parameter is only used on multiprocessing
+ * configurations. Used by thread queue extract and unblock methods for
+ * objects with multiprocessing (MP) support.
+ */
+#if defined(RTEMS_MULTIPROCESSING)
+RTEMS_INLINE_ROUTINE void _Thread_queue_Context_set_MP_callout(
+ Thread_queue_Context *queue_context,
+ Thread_queue_MP_callout mp_callout
+)
+{
+ queue_context->mp_callout = mp_callout;
+}
+#else
+#define _Thread_queue_Context_set_MP_callout( queue_context, mp_callout ) \
+ do { \
+ (void) queue_context; \
+ } while ( 0 )
+#endif
+
+#if defined(RTEMS_SMP)
+RTEMS_INLINE_ROUTINE void _Thread_queue_Gate_close(
+ Thread_queue_Gate *gate
+)
+{
+ _Atomic_Store_uint( &gate->go_ahead, 0, ATOMIC_ORDER_RELAXED );
+}
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Gate_add(
+ Chain_Control *chain,
+ Thread_queue_Gate *gate
+)
+{
+ _Chain_Append_unprotected( chain, &gate->Node );
+}
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Gate_open(
+ Thread_queue_Gate *gate
+)
+{
+ _Atomic_Store_uint( &gate->go_ahead, 1, ATOMIC_ORDER_RELAXED );
+}
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Gate_wait(
+ Thread_queue_Gate *gate
+)
+{
+ while ( _Atomic_Load_uint( &gate->go_ahead, ATOMIC_ORDER_RELAXED ) == 0 ) {
+ /* Wait */
+ }
+}
+#endif
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Heads_initialize(
+ Thread_queue_Heads *heads
+)
+{
+#if defined(RTEMS_SMP)
+ size_t i;
+
+ for ( i = 0; i < _Scheduler_Count; ++i ) {
+ _Chain_Initialize_node( &heads->Priority[ i ].Node );
+ _Priority_Initialize_empty( &heads->Priority[ i ].Queue );
+ heads->Priority[ i ].Queue.scheduler = &_Scheduler_Table[ i ];
+ }
+#endif
+
+ _Chain_Initialize_empty( &heads->Free_chain );
+ _Chain_Initialize_node( &heads->Free_node );
+}
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Queue_initialize(
+ Thread_queue_Queue *queue,
+ const char *name
+)
+{
+#if defined(RTEMS_SMP)
+ _SMP_ticket_lock_Initialize( &queue->Lock );
+#endif
+ queue->heads = NULL;
+ queue->owner = NULL;
+ queue->name = name;
+}
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Queue_do_acquire_critical(
+ Thread_queue_Queue *queue,
+#if defined(RTEMS_SMP) && defined(RTEMS_PROFILING)
+ SMP_lock_Stats *lock_stats,
+#endif
+ ISR_lock_Context *lock_context
+)
+{
+#if defined(RTEMS_SMP)
+ _SMP_ticket_lock_Acquire(
+ &queue->Lock,
+ lock_stats,
+ &lock_context->Lock_context.Stats_context
+ );
+#else
+ (void) queue;
+ (void) lock_context;
+#endif
+}
+
+#if defined(RTEMS_SMP) && defined( RTEMS_PROFILING )
+ #define \
+ _Thread_queue_Queue_acquire_critical( queue, lock_stats, lock_context ) \
+ _Thread_queue_Queue_do_acquire_critical( queue, lock_stats, lock_context )
+#else
+ #define \
+ _Thread_queue_Queue_acquire_critical( queue, lock_stats, lock_context ) \
+ _Thread_queue_Queue_do_acquire_critical( queue, lock_context )
+#endif
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Queue_release_critical(
+ Thread_queue_Queue *queue,
+ ISR_lock_Context *lock_context
+)
+{
+#if defined(RTEMS_SMP)
+ _SMP_ticket_lock_Release(
+ &queue->Lock,
+ &lock_context->Lock_context.Stats_context
+ );
+#else
+ (void) queue;
+ (void) lock_context;
+#endif
+}
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Queue_release(
+ Thread_queue_Queue *queue,
+ ISR_lock_Context *lock_context
+)
+{
+ _Thread_queue_Queue_release_critical( queue, lock_context );
+ _ISR_lock_ISR_enable( lock_context );
+}
+
+/**
+ * @brief Copies the thread queue name to the specified buffer.
+ *
+ * @param[in] queue The actual thread queue.
+ * @param[in] buffer The buffer for the thread queue name copy.
+ * @param[in] buffer_size The buffer size in characters.
+ * @param[in] id The object identifier in case the thread queue is embedded in
+ * an object with identifier, otherwise it is set to 0.
+ *
+ * @retval The length of the thread queue name. May be greater than or equal
+ * to the buffer size if truncation occurred.
+ */
+size_t _Thread_queue_Queue_get_name_and_id(
+ const Thread_queue_Queue *queue,
+ char *buffer,
+ size_t buffer_size,
+ Objects_Id *id
+);
+
+#if defined(RTEMS_SMP)
+void _Thread_queue_Do_acquire_critical(
+ Thread_queue_Control *the_thread_queue,
+ ISR_lock_Context *lock_context
+);
+#else
+RTEMS_INLINE_ROUTINE void _Thread_queue_Do_acquire_critical(
+ Thread_queue_Control *the_thread_queue,
+ ISR_lock_Context *lock_context
+)
+{
+ (void) the_thread_queue;
+ (void) lock_context;
+}
+#endif
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Acquire_critical(
+ Thread_queue_Control *the_thread_queue,
+ Thread_queue_Context *queue_context
+)
+{
+ _Thread_queue_Do_acquire_critical(
+ the_thread_queue,
+ &queue_context->Lock_context.Lock_context
+ );
+}
+
+#if defined(RTEMS_SMP)
+void _Thread_queue_Acquire(
+ Thread_queue_Control *the_thread_queue,
+ Thread_queue_Context *queue_context
+);
+#else
+RTEMS_INLINE_ROUTINE void _Thread_queue_Acquire(
+ Thread_queue_Control *the_thread_queue,
+ Thread_queue_Context *queue_context
+)
+{
+ (void) the_thread_queue;
+ _ISR_lock_ISR_disable( &queue_context->Lock_context.Lock_context );
+}
+#endif
+
+#if defined(RTEMS_DEBUG)
+RTEMS_INLINE_ROUTINE bool _Thread_queue_Is_lock_owner(
+ const Thread_queue_Control *the_thread_queue
+)
+{
+#if defined(RTEMS_SMP)
+ return the_thread_queue->owner == _SMP_lock_Who_am_I();
+#else
+ return _ISR_Get_level() != 0;
+#endif
+}
+#endif
+
+#if defined(RTEMS_SMP)
+void _Thread_queue_Do_release_critical(
+ Thread_queue_Control *the_thread_queue,
+ ISR_lock_Context *lock_context
+);
+#else
+RTEMS_INLINE_ROUTINE void _Thread_queue_Do_release_critical(
+ Thread_queue_Control *the_thread_queue,
+ ISR_lock_Context *lock_context
+)
+{
+ (void) the_thread_queue;
+ (void) lock_context;
+ _Assert( _Thread_queue_Is_lock_owner( the_thread_queue ) );
+}
+#endif
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Release_critical(
+ Thread_queue_Control *the_thread_queue,
+ Thread_queue_Context *queue_context
+)
+{
+ _Thread_queue_Do_release_critical(
+ the_thread_queue,
+ &queue_context->Lock_context.Lock_context
+ );
+}
+
+#if defined(RTEMS_SMP)
+void _Thread_queue_Release(
+ Thread_queue_Control *the_thread_queue,
+ Thread_queue_Context *queue_context
+);
+#else
+RTEMS_INLINE_ROUTINE void _Thread_queue_Release(
+ Thread_queue_Control *the_thread_queue,
+ Thread_queue_Context *queue_context
+)
+{
+ (void) the_thread_queue;
+ _Assert( _Thread_queue_Is_lock_owner( the_thread_queue ) );
+ _ISR_lock_ISR_enable( &queue_context->Lock_context.Lock_context );
+}
+#endif
+
+Thread_Control *_Thread_queue_Do_dequeue(
+ Thread_queue_Control *the_thread_queue,
+ const Thread_queue_Operations *operations
+#if defined(RTEMS_MULTIPROCESSING)
+ ,
+ Thread_queue_MP_callout mp_callout
+#endif
+);
+
+/**
+ * @brief Gets a pointer to a thread waiting on the_thread_queue.
+ *
+ * This function returns a pointer to a thread waiting on
+ * the_thread_queue. The selection of this thread is based on
+ * the discipline of the_thread_queue. If no threads are waiting
+ * on the_thread_queue, then NULL is returned.
+ *
+ * - INTERRUPT LATENCY:
+ * + single case
+ */
+#if defined(RTEMS_MULTIPROCESSING)
+ #define _Thread_queue_Dequeue( \
+ the_thread_queue, \
+ operations, \
+ mp_callout \
+ ) \
+ _Thread_queue_Do_dequeue( \
+ the_thread_queue, \
+ operations, \
+ mp_callout \
+ )
+#else
+ #define _Thread_queue_Dequeue( \
+ the_thread_queue, \
+ operations, \
+ mp_callout \
+ ) \
+ _Thread_queue_Do_dequeue( \
+ the_thread_queue, \
+ operations \
+ )
+#endif
+
+/**
+ * @brief Blocks the thread and places it on the thread queue.
+ *
+ * This enqueues the thread on the thread queue, blocks the thread, and
+ * optionally starts the thread timer in case the timeout discipline is not
+ * WATCHDOG_NO_TIMEOUT. Timeout discipline and value are in the queue_context.
+ *
+ * The caller must be the owner of the thread queue lock. This function will
+ * release the thread queue lock and register it as the new thread lock.
+ * Thread dispatching is disabled before the thread queue lock is released.
+ * Thread dispatching is enabled once the sequence to block the thread is
+ * complete. The operation to enqueue the thread on the queue is protected by
+ * the thread queue lock. This makes it possible to use the thread queue lock
+ * to protect the state of objects embedding the thread queue and directly
+ * enter _Thread_queue_Enqueue() in case the thread must block.
+ *
+ * The thread queue context must be set up with the following functions,
+ * otherwise the behaviour is unpredictable
+ *
+ * - _Thread_queue_Context_set_thread_state(),
+ *
+ * - _Thread_queue_Context_set_enqueue_callout() or
+ * _Thread_queue_Context_set_enqueue_do_nothing_extra() or
+ * _Thread_queue_Context_set_enqueue_timeout_ticks() or
+ * _Thread_queue_Context_set_enqueue_timeout_monotonic_timespec() or
+ * _Thread_queue_Context_set_enqueue_timeout_realtime_timespec(),
+ *
+ * - _Thread_queue_Context_set_deadlock_callout().
+ *
+ * @code
+ * #include <rtems/score/threadqimpl.h>
+ * #include <rtems/score/statesimpl.h>
+ *
+ * #define MUTEX_TQ_OPERATIONS &_Thread_queue_Operations_priority
+ *
+ * typedef struct {
+ * Thread_queue_Control Queue;
+ * } Mutex;
+ *
+ * void _Mutex_Obtain( Mutex *mutex )
+ * {
+ * Thread_queue_Context queue_context;
+ * Thread_Control *executing;
+ *
+ * _Thread_queue_Context_initialize( &queue_context );
+ * _Thread_queue_Acquire( &mutex->Queue, queue_context );
+ *
+ * executing = _Thread_Executing;
+ *
+ * if ( mutex->Queue.owner == NULL ) {
+ * mutex->Queue.owner = executing;
+ * _Thread_queue_Release( &mutex->Queue, queue_context );
+ * } else {
+ * _Thread_queue_Context_set_thread_state(
+ * &queue_context,
+ * STATES_WAITING_FOR_MUTEX
+ * );
+ * _Thread_queue_Context_set_enqueue_do_nothing_extra( &queue_context );
+ * _Thread_queue_Context_set_deadlock_callout(
+ * queue_context,
+ * _Thread_queue_Deadlock_fatal
+ * );
+ * _Thread_queue_Enqueue(
+ * &mutex->Queue.Queue,
+ * MUTEX_TQ_OPERATIONS,
+ * executing,
+ * &queue_context
+ * );
+ * }
+ * }
+ * @endcode
+ *
+ * @param[in] queue The actual thread queue.
+ * @param[in] operations The thread queue operations.
+ * @param[in] the_thread The thread to enqueue.
+ * @param[in] queue_context The thread queue context of the lock acquire.
+ */
+void _Thread_queue_Enqueue(
+ Thread_queue_Queue *queue,
+ const Thread_queue_Operations *operations,
+ Thread_Control *the_thread,
+ Thread_queue_Context *queue_context
+);
+
+#if defined(RTEMS_SMP)
+/**
+ * @brief Enqueues the thread on the thread queue and busy waits for dequeue.
+ *
+ * Optionally starts the thread timer in case the timeout discipline is not
+ * WATCHDOG_NO_TIMEOUT. Timeout discipline and value are in the queue_context.
+ *
+ * The caller must be the owner of the thread queue lock. This function will
+ * release the thread queue lock and register it as the new thread lock.
+ *
+ * The thread priorities of the owner and the are updated with respect to the
+ * scheduler. The sticky level of the thread is incremented. A thread
+ * dispatch is performed if necessary.
+ *
+ * Afterwards, the thread busy waits on the thread wait flags until a timeout
+ * occurs or the thread queue is surrendered to this thread. So, it sticks to
+ * the processor instead of blocking with respect to the scheduler.
+ *
+ * @param[in] queue The actual thread queue.
+ * @param[in] operations The thread queue operations.
+ * @param[in] the_thread The thread to enqueue.
+ * @param[in] queue_context The thread queue context of the lock acquire.
+ */
+Status_Control _Thread_queue_Enqueue_sticky(
+ Thread_queue_Queue *queue,
+ const Thread_queue_Operations *operations,
+ Thread_Control *the_thread,
+ Thread_queue_Context *queue_context
+);
+#endif
+
+/**
+ * @brief Extracts the thread from the thread queue, restores the default wait
+ * operations and restores the default thread lock.
+ *
+ * The caller must be the owner of the thread queue lock. The thread queue
+ * lock is not released.
+ *
+ * @param[in] queue The actual thread queue.
+ * @param[in] operations The thread queue operations.
+ * @param[in] the_thread The thread to extract.
+ * @param[in] queue_context The thread queue context.
+ *
+ * @return Returns the unblock indicator for _Thread_queue_Unblock_critical().
+ * True indicates, that this thread must be unblocked by the scheduler later in
+ * _Thread_queue_Unblock_critical(), and false otherwise. In case false is
+ * returned, then the thread queue enqueue procedure was interrupted. Thus it
+ * will unblock itself and the thread wait information is no longer accessible,
+ * since this thread may already block on another resource in an SMP
+ * configuration.
+ */
+bool _Thread_queue_Extract_locked(
+ Thread_queue_Queue *queue,
+ const Thread_queue_Operations *operations,
+ Thread_Control *the_thread,
+ Thread_queue_Context *queue_context
+);
+
+/**
+ * @brief Unblocks the thread which was on the thread queue before.
+ *
+ * The caller must be the owner of the thread queue lock. This function will
+ * release the thread queue lock. Thread dispatching is disabled before the
+ * thread queue lock is released and an unblock is necessary. Thread
+ * dispatching is enabled once the sequence to unblock the thread is complete.
+ *
+ * @param[in] unblock The unblock indicator returned by
+ * _Thread_queue_Extract_locked().
+ * @param[in] queue The actual thread queue.
+ * @param[in] the_thread The thread to extract.
+ * @param[in] lock_context The lock context of the lock acquire.
+ */
+void _Thread_queue_Unblock_critical(
+ bool unblock,
+ Thread_queue_Queue *queue,
+ Thread_Control *the_thread,
+ ISR_lock_Context *lock_context
+);
+
+/**
+ * @brief Extracts the thread from the thread queue and unblocks it.
+ *
+ * The caller must be the owner of the thread queue lock. This function will
+ * release the thread queue lock and restore the default thread lock. Thread
+ * dispatching is disabled before the thread queue lock is released and an
+ * unblock is necessary. Thread dispatching is enabled once the sequence to
+ * unblock the thread is complete. This makes it possible to use the thread
+ * queue lock to protect the state of objects embedding the thread queue and
+ * directly enter _Thread_queue_Extract_critical() to finalize an operation in
+ * case a waiting thread exists.
+ *
+ * @code
+ * #include <rtems/score/threadqimpl.h>
+ *
+ * typedef struct {
+ * Thread_queue_Control Queue;
+ * Thread_Control *owner;
+ * } Mutex;
+ *
+ * void _Mutex_Release( Mutex *mutex )
+ * {
+ * Thread_queue_Context queue_context;
+ * Thread_Control *first;
+ *
+ * _Thread_queue_Context_initialize( &queue_context, NULL );
+ * _Thread_queue_Acquire( &mutex->Queue, queue_context );
+ *
+ * first = _Thread_queue_First_locked( &mutex->Queue );
+ * mutex->owner = first;
+ *
+ * if ( first != NULL ) {
+ * _Thread_queue_Extract_critical(
+ * &mutex->Queue.Queue,
+ * mutex->Queue.operations,
+ * first,
+ * &queue_context
+ * );
+ * }
+ * @endcode
+ *
+ * @param[in] queue The actual thread queue.
+ * @param[in] operations The thread queue operations.
+ * @param[in] the_thread The thread to extract.
+ * @param[in] queue_context The thread queue context of the lock acquire.
+ */
+void _Thread_queue_Extract_critical(
+ Thread_queue_Queue *queue,
+ const Thread_queue_Operations *operations,
+ Thread_Control *the_thread,
+ Thread_queue_Context *queue_context
+);
+
+/**
+ * @brief Extracts thread from thread queue.
+ *
+ * This routine removes @a the_thread its thread queue
+ * and cancels any timeouts associated with this blocking.
+ *
+ * @param[in] the_thread is the pointer to a thread control block that
+ * is to be removed
+ */
+void _Thread_queue_Extract( Thread_Control *the_thread );
+
+/**
+ * @brief Extracts the_thread from the_thread_queue.
+ *
+ * This routine extracts the_thread from the_thread_queue
+ * and ensures that if there is a proxy for this task on
+ * another node, it is also dealt with.
+ */
+void _Thread_queue_Extract_with_proxy(
+ Thread_Control *the_thread
+);
+
+/**
+ * @brief Surrenders the thread queue previously owned by the thread to the
+ * first enqueued thread.
+ *
+ * The owner of the thread queue must be set to NULL by the caller.
+ *
+ * This function releases the thread queue lock. In addition it performs a
+ * thread dispatch if necessary.
+ *
+ * @param[in] queue The actual thread queue.
+ * @param[in] heads The thread queue heads. It must not be NULL.
+ * @param[in] previous_owner The previous owner thread surrendering the thread
+ * queue.
+ * @param[in] queue_context The thread queue context of the lock acquire.
+ * @param[in] operations The thread queue operations.
+ */
+void _Thread_queue_Surrender(
+ Thread_queue_Queue *queue,
+ Thread_queue_Heads *heads,
+ Thread_Control *previous_owner,
+ Thread_queue_Context *queue_context,
+ const Thread_queue_Operations *operations
+);
+
+#if defined(RTEMS_SMP)
+/**
+ * @brief Surrenders the thread queue previously owned by the thread to the
+ * first enqueued thread.
+ *
+ * The owner of the thread queue must be set to NULL by the caller.
+ *
+ * The caller must be the owner of the thread queue lock. This function will
+ * release the thread queue.
+ *
+ * The thread priorities of the previous owner and the new owner are updated. The
+ * sticky level of the previous owner is decremented. A thread dispatch is
+ * performed if necessary.
+ *
+ * @param[in] queue The actual thread queue.
+ * @param[in] heads The thread queue heads. It must not be NULL.
+ * @param[in] previous_owner The previous owner thread surrendering the thread
+ * queue.
+ * @param[in] queue_context The thread queue context of the lock acquire.
+ * @param[in] operations The thread queue operations.
+ */
+void _Thread_queue_Surrender_sticky(
+ Thread_queue_Queue *queue,
+ Thread_queue_Heads *heads,
+ Thread_Control *previous_owner,
+ Thread_queue_Context *queue_context,
+ const Thread_queue_Operations *operations
+);
+#endif
+
+RTEMS_INLINE_ROUTINE bool _Thread_queue_Is_empty(
+ const Thread_queue_Queue *queue
+)
+{
+ return queue->heads == NULL;
+}
+
+/**
+ * @brief Returns the first thread on the thread queue if it exists, otherwise
+ * @c NULL.
+ *
+ * The caller must be the owner of the thread queue lock. The thread queue
+ * lock is not released.
+ *
+ * @param[in] the_thread_queue The thread queue.
+ * @param[in] operations The thread queue operations.
+ *
+ * @retval NULL No thread is present on the thread queue.
+ * @retval first The first thread on the thread queue according to the enqueue
+ * order.
+ */
+RTEMS_INLINE_ROUTINE Thread_Control *_Thread_queue_First_locked(
+ Thread_queue_Control *the_thread_queue,
+ const Thread_queue_Operations *operations
+)
+{
+ Thread_queue_Heads *heads = the_thread_queue->Queue.heads;
+
+ if ( heads != NULL ) {
+ return ( *operations->first )( heads );
+ } else {
+ return NULL;
+ }
+}
+
+/**
+ * @brief Returns the first thread on the thread queue if it exists, otherwise
+ * @c NULL.
+ *
+ * @param[in] the_thread_queue The thread queue.
+ *
+ * @retval NULL No thread is present on the thread queue.
+ * @retval first The first thread on the thread queue according to the enqueue
+ * order.
+ */
+Thread_Control *_Thread_queue_First(
+ Thread_queue_Control *the_thread_queue,
+ const Thread_queue_Operations *operations
+);
+
+/**
+ * @brief Thread queue flush filter function.
+ *
+ * Called under protection of the thread queue lock by
+ * _Thread_queue_Flush_critical() to optionally alter the thread wait
+ * information and control the iteration.
+ *
+ * @param the_thread The thread to extract. This is the first parameter to
+ * optimize for architectures that use the same register for the first
+ * parameter and the return value.
+ * @param queue The actual thread queue.
+ * @param queue_context The thread queue context of the lock acquire. May be
+ * used to pass additional data to the filter function via an overlay
+ * structure. The filter function should not release or acquire the thread
+ * queue lock.
+ *
+ * @retval the_thread Extract this thread.
+ * @retval NULL Do not extract this thread and stop the thread queue flush
+ * operation. Threads that are already extracted will complete the flush
+ * operation.
+ */
+typedef Thread_Control *( *Thread_queue_Flush_filter )(
+ Thread_Control *the_thread,
+ Thread_queue_Queue *queue,
+ Thread_queue_Context *queue_context
+);
+
+/**
+ * @brief Default thread queue flush filter function.
+ *
+ * @param the_thread The thread to extract.
+ * @param queue Unused.
+ * @param queue_context Unused.
+ *
+ * @retval the_thread Extract this thread.
+ */
+Thread_Control *_Thread_queue_Flush_default_filter(
+ Thread_Control *the_thread,
+ Thread_queue_Queue *queue,
+ Thread_queue_Context *queue_context
+);
+
+/**
+ * @brief Status unavailable thread queue flush filter function.
+ *
+ * Sets the thread wait return code of the thread to STATUS_UNAVAILABLE.
+ *
+ * @param the_thread The thread to extract.
+ * @param queue Unused.
+ * @param queue_context Unused.
+ *
+ * @retval the_thread Extract this thread.
+ */
+Thread_Control *_Thread_queue_Flush_status_unavailable(
+ Thread_Control *the_thread,
+ Thread_queue_Queue *queue,
+ Thread_queue_Context *queue_context
+);
+
+/**
+ * @brief Status object was deleted thread queue flush filter function.
+ *
+ * Sets the thread wait return code of the thread to STATUS_OBJECT_WAS_DELETED
+ *
+ * @param the_thread The thread to extract.
+ * @param queue Unused.
+ * @param queue_context Unused.
+ *
+ * @retval the_thread Extract this thread.
+ */
+Thread_Control *_Thread_queue_Flush_status_object_was_deleted(
+ Thread_Control *the_thread,
+ Thread_queue_Queue *queue,
+ Thread_queue_Context *queue_context
+);
+
+/**
+ * @brief Unblocks all threads enqueued on the thread queue.
+ *
+ * This function iteratively extracts the first enqueued thread of the thread
+ * queue until the thread queue is empty or the filter function indicates a
+ * stop. The thread timers of the extracted threads are cancelled. The
+ * extracted threads are unblocked.
+ *
+ * @param queue The actual thread queue.
+ * @param operations The thread queue operations.
+ * @param filter The filter functions is called for each thread to extract from
+ * the thread queue. It may be used to alter the thread under protection of
+ * the thread queue lock, for example to set the thread wait return code.
+ * The return value of the filter function controls if the thread queue flush
+ * operation should stop or continue.
+ * @param queue_context The thread queue context of the lock acquire. May be
+ * used to pass additional data to the filter function via an overlay
+ * structure. The filter function should not release or acquire the thread
+ * queue lock.
+ *
+ * @return The count of extracted threads.
+ */
+size_t _Thread_queue_Flush_critical(
+ Thread_queue_Queue *queue,
+ const Thread_queue_Operations *operations,
+ Thread_queue_Flush_filter filter,
+ Thread_queue_Context *queue_context
+);
+
+void _Thread_queue_Initialize(
+ Thread_queue_Control *the_thread_queue,
+ const char *name
+);
+
+#if defined(RTEMS_SMP) && defined(RTEMS_DEBUG) && defined(RTEMS_PROFILING)
+ #define THREAD_QUEUE_INITIALIZER( _name ) \
+ { \
+ .Lock_stats = SMP_LOCK_STATS_INITIALIZER( _name ), \
+ .owner = SMP_LOCK_NO_OWNER, \
+ .Queue = { \
+ .Lock = SMP_TICKET_LOCK_INITIALIZER, \
+ .heads = NULL, \
+ .owner = NULL, \
+ .name = _name \
+ } \
+ }
+#elif defined(RTEMS_SMP) && defined(RTEMS_DEBUG)
+ #define THREAD_QUEUE_INITIALIZER( _name ) \
+ { \
+ .owner = SMP_LOCK_NO_OWNER, \
+ .Queue = { \
+ .Lock = SMP_TICKET_LOCK_INITIALIZER, \
+ .heads = NULL, \
+ .owner = NULL, \
+ .name = _name \
+ } \
+ }
+#elif defined(RTEMS_SMP) && defined(RTEMS_PROFILING)
+ #define THREAD_QUEUE_INITIALIZER( _name ) \
+ { \
+ .Lock_stats = SMP_LOCK_STATS_INITIALIZER( _name ), \
+ .Queue = { \
+ .Lock = SMP_TICKET_LOCK_INITIALIZER, \
+ .heads = NULL, \
+ .owner = NULL, \
+ .name = _name \
+ } \
+ }
+#elif defined(RTEMS_SMP)
+ #define THREAD_QUEUE_INITIALIZER( _name ) \
+ { \
+ .Queue = { \
+ .Lock = SMP_TICKET_LOCK_INITIALIZER, \
+ .heads = NULL, \
+ .owner = NULL, \
+ .name = _name \
+ } \
+ }
+#else
+ #define THREAD_QUEUE_INITIALIZER( _name ) \
+ { \
+ .Queue = { \
+ .heads = NULL, \
+ .owner = NULL, \
+ .name = _name \
+ } \
+ }
+#endif
+
+RTEMS_INLINE_ROUTINE void _Thread_queue_Destroy(
+ Thread_queue_Control *the_thread_queue
+)
+{
+#if defined(RTEMS_SMP)
+ _SMP_ticket_lock_Destroy( &the_thread_queue->Queue.Lock );
+ _SMP_lock_Stats_destroy( &the_thread_queue->Lock_stats );
+#endif
+}
+
+#if defined(RTEMS_MULTIPROCESSING)
+void _Thread_queue_MP_callout_do_nothing(
+ Thread_Control *the_proxy,
+ Objects_Id mp_id
+);
+
+void _Thread_queue_Unblock_proxy(
+ Thread_queue_Queue *queue,
+ Thread_Control *the_thread
+);
+#endif
+
+#if defined(RTEMS_SMP)
+bool _Thread_queue_Path_acquire_critical(
+ Thread_queue_Queue *queue,
+ Thread_Control *the_thread,
+ Thread_queue_Context *queue_context
+);
+
+void _Thread_queue_Path_release_critical(
+ Thread_queue_Context *queue_context
+);
+#endif
+
+/**
+ * @brief Helper structure to ensure that all objects containing a thread queue
+ * have the right layout.
+ *
+ * @see _Thread_Wait_get_id() and THREAD_QUEUE_OBJECT_ASSERT().
+ */
+typedef struct {
+ Objects_Control Object;
+ Thread_queue_Control Wait_queue;
+} Thread_queue_Object;
+
+#define THREAD_QUEUE_OBJECT_ASSERT( object_type, wait_queue_member ) \
+ RTEMS_STATIC_ASSERT( \
+ offsetof( object_type, wait_queue_member ) \
+ == offsetof( Thread_queue_Object, Wait_queue ) \
+ && RTEMS_HAVE_MEMBER_SAME_TYPE( \
+ object_type, \
+ wait_queue_member, \
+ Thread_queue_Object, \
+ Wait_queue \
+ ), \
+ object_type \
+ )
+
+#define THREAD_QUEUE_QUEUE_TO_OBJECT( queue ) \
+ RTEMS_CONTAINER_OF( \
+ queue, \
+ Thread_queue_Object, \
+ Wait_queue.Queue \
+ )
+
+extern const Thread_queue_Operations _Thread_queue_Operations_default;
+
+extern const Thread_queue_Operations _Thread_queue_Operations_FIFO;
+
+extern const Thread_queue_Operations _Thread_queue_Operations_priority;
+
+extern const Thread_queue_Operations _Thread_queue_Operations_priority_inherit;
+
+/**
+ * @brief The special thread queue name to indicated that the thread queue is
+ * embedded in an object with identifier.
+ *
+ * @see _Thread_queue_Object_initialize().
+ */
+extern const char _Thread_queue_Object_name[];
+
+/**
+ * @brief Initializes a thread queue embedded in an object with identifier.
+ *
+ * The object must have the layout specified by Thread_queue_Object. It should
+ * be ensured with the THREAD_QUEUE_OBJECT_ASSERT() static assertion.
+ *
+ * @param[in] the_thread_queue The thread queue.
+ */
+void _Thread_queue_Object_initialize(
+ Thread_queue_Control *the_thread_queue
+);
+
+/**@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+/* end of include file */