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author | Aun-Ali Zaidi <admin@kodeit.net> | 2015-12-11 17:21:26 -0600 |
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committer | Gedare Bloom <gedare@rtems.org> | 2015-12-12 20:21:33 -0500 |
commit | c8a8a6013fc3c02ae58eb343afec00a5954952e5 (patch) | |
tree | 156c7449192e55930f6cfe3017292ed4319c2e3d /c/src/lib/libbsp/arm/gba/console/conio.c | |
parent | arm/nds: Remove (diff) | |
download | rtems-c8a8a6013fc3c02ae58eb343afec00a5954952e5.tar.bz2 |
arm/gba: Remove
updates #2449.
Diffstat (limited to 'c/src/lib/libbsp/arm/gba/console/conio.c')
-rw-r--r-- | c/src/lib/libbsp/arm/gba/console/conio.c | 450 |
1 files changed, 0 insertions, 450 deletions
diff --git a/c/src/lib/libbsp/arm/gba/console/conio.c b/c/src/lib/libbsp/arm/gba/console/conio.c deleted file mode 100644 index c53793ab44..0000000000 --- a/c/src/lib/libbsp/arm/gba/console/conio.c +++ /dev/null @@ -1,450 +0,0 @@ -/** - * @file conio.c - * - * This file contains the GBA conio I/O package. - */ - -/* - * RTEMS GBA BSP - * - * Copyright (c) 2004 Markku Puro <markku.puro@kopteri.net> - * based on MyLib by Rafael Vuijk (aka Dark Fader) - * - * The license and distribution terms for this file may be - * found in the file LICENSE in this distribution or at - * http://www.rtems.org/license/LICENSE. - */ - -/***************************************************************************** - * This source file is based on work by Rafael Vuijk (aka Dark Fader) - ***************************************************************************** - ***************************************************************************** - * MyLib by Rafael Vuijk (aka Dark Fader) - * : - * This file is released into the public domain for commercial - * or non-commercial usage with no restrictions placed upon it. - *****************************************************************************/ - -/*---------------------------------------------------------------------------* - * Includes * - *---------------------------------------------------------------------------*/ -#include <stdint.h> -#include <rtems/score/types.h> -#include <gba.h> -#include <conio.h> -#include <stdio.h> -#include <stdarg.h> - -/*---------------------------------------------------------------------------* - * Defines * - *---------------------------------------------------------------------------*/ -#define W 60 /**< Screen width */ -#define H 26 /**< Screen height */ -#define CLRSCR_SIZE (W*4 * H*6) /**< Screen size */ -#define DEFAULT_FONT_WIDTH 4 /**< Font width */ -#define DEFAULT_FONT_HEIGHT 6 /**< Font height */ - -typedef unsigned short Palette[256]; /**< 256 colors */ -typedef unsigned short Palettes[16][16]; /**< 16 palettes with each 16 colors */ -typedef unsigned short Bitmap3[GBA_LCD_HEIGHT][GBA_LCD_WIDTH]; /**< 16 bits, single buffered */ -typedef unsigned char Bitmap4[GBA_LCD_HEIGHT][GBA_LCD_WIDTH]; /**< 8 bits, double buffered */ -typedef unsigned short Bitmap5[GBA_MODE5_HEIGHT][GBA_MODE5_WIDTH];/**< double buffered */ - -#define VRAM GBA_VRAM_ADDR /**< VRAM address */ -#define VRAM_END (VRAM + 0x18000) /**< VRAM end */ -#define BG_BITMAP0_VRAM (VRAM + 0x0) /**< BG Bitmap 0 RAM */ -#define BG_BITMAP1_VRAM (VRAM + 0xa000) /**< BG Bitmap 1 RAM */ - -#define bg_bitmap0 (*(Bitmap4 *)BG_BITMAP0_VRAM) -#define bg_bitmap1 (*(Bitmap4 *)BG_BITMAP1_VRAM) -#define bg_bitmap3 (*(Bitmap3 *)BG_BITMAP0_VRAM) -#define bg_bitmap4a (*(Bitmap4 *)BG_BITMAP0_VRAM) -#define bg_bitmap4b (*(Bitmap4 *)BG_BITMAP1_VRAM) -#define bg_bitmap5a (*(Bitmap5 *)BG_BITMAP0_VRAM) -#define bg_bitmap5b (*(Bitmap5 *)BG_BITMAP1_VRAM) - -/** Color conversion macro */ -#define RGB(r,g,b) ( (r)<<0 | (g)<<5 | (b)<<10 ) - -/** BG Affine Transformation Destination Data Structure */ -typedef struct { - int16_t H_DiffX; /**< Line Direction X Coordinate Difference */ - int16_t V_DiffX; /**< Vertical Direction X Coordinate Difference */ - int16_t H_DiffY; /**< Line Direction Y Coordinate Difference */ - int16_t V_DiffY; /**< Vertical Direction Y Coordinate Difference */ - int32_t StartX; /**< Start X Coordinate */ - int32_t StartY; /**< Start Y Coordinate */ -} BgAffineDestData; - -typedef volatile BgAffineDestData vBgAffineDestData; -#define rBg2Affine (*(vBgAffineDestData *)0x4000020) - -/** 256 colors for background(s) */ -#define bg_palette (*(Palette *)(GBA_PAL_RAM_ADDR)) - - -int _wherex; /**< Screen X coordinate */ -int _wherey; /**< Screen Y coordinate */ -int _textattr; /**< Text attribute */ - -/* - * Forward reference - */ -static void gba_initconio(void); - -/*---------------------------------------------------------------------------* - * Defaultfont * - *---------------------------------------------------------------------------*/ -#include "defaultfont.h" - -/** - * @brief gba_gotoxy function set screeen xy-coordinates - * - * @param _x screen x coordinate - * @param _y screen y coordinate - * @return None - */ -void gba_gotoxy(int _x, int _y) -{ - _wherex = _x; - _wherey = _y; -} - - -/** - * @brief gba_putchar function writes char-data to screen memory. - * - * Char code is index to font table. - * - * Input parameters: char, attribute and cordinates - * @param c character code - * @param textattr text attribute - * @param x screen x coordinate - * @param y screen y coordinate - * @return None - */ -static void gba_putchar(char c, int textattr, int x, int y) -{ - int f = textattr & 0x0F; - int b = textattr >> 4; - uint32_t fmask = f | f<<8 | f<<16 | f<<24; - uint32_t bmask = b | b<<8 | b<<16 | b<<24; - uint32_t *dest = (uint32_t *)&bg_bitmap4a[((y<<1) + y) << 1][x<<2]; - const uint32_t *src = (uint32_t *)&(font3x5[(int)c]); - uint32_t s; - - s = *src++; - *dest = (fmask&s) | (bmask&~s); - dest += GBA_LCD_WIDTH/sizeof(uint32_t); - - s = *src++; - *dest = (fmask&s) | (bmask&~s); - dest += GBA_LCD_WIDTH/sizeof(uint32_t); - - s = *src++; - *dest = (fmask&s) | (bmask&~s); - dest += GBA_LCD_WIDTH/sizeof(uint32_t); - - s = *src++; - *dest = (fmask&s) | (bmask&~s); - dest += GBA_LCD_WIDTH/sizeof(uint32_t); - - s = *src++; - *dest = (fmask&s) | (bmask&~s); - dest += GBA_LCD_WIDTH/sizeof(uint32_t); - - s = *src++; - *dest = (fmask&s) | (bmask&~s); - dest += GBA_LCD_WIDTH/sizeof(uint32_t); -} - - -/** - * @brief gba_textattr function set textattribute - * - * @param _attr text attribute - * @return None - */ -void gba_textattr(int _attr) -{ - _textattr = _attr; -} - -/** - * @brief gba_textbackground function set text background color - * - * @param _color backround color - * @return None - * - */ -void gba_textbackground(int _color) -{ - _textattr = (_textattr & 0x0F) | (_color << 4); -} - -/** - * @brief gba_textcolor function set text color - * - * @param _colour text color - * @return None - */ -void gba_textcolor(int _color) -{ - _textattr = (_textattr & 0xF0) | (_color); -} - - -/** - * @brief gba_clearline function clear line number y - * - * Line is filled with spaces - * - * @param y line number - * @return None - */ -static void gba_clearline(int y) -{ - int x; - - for (x=0 ; x<=W ; x++) { - gba_putchar(0, _textattr, x, y); - } -} - -/** - * @brief gba_nextline function moves cursor to next line and clears it - * - * @param None - * @return None - */ -static void gba_nextline(void) -{ - _wherex = 0; - if (++_wherey >= H) { - _wherey = 0; - } - gba_clearline(_wherey); -} - -/** - * @brief gba_clrscr function clear screen - * - * @param None - * @return None - */ -void gba_clrscr(void) -{ - int y; - - for (y=0 ; y<=H ; y++) { - gba_clearline(y); - } - gba_gotoxy(0,0); -} - -/** - * @brief gba_put function convert ascii char to font index and - * write char to screen memory - * - * @param _c character code - * @return None - */ -static void gba_put(char _c) -{ - /* We have save some memory with reduced fonts */ - _c = _c & 0x7F; /* no extened chars */ - _c = _c - 0x20; /* no cntr chars */ - gba_putchar(_c, _textattr, _wherex, _wherey); -} - - -/** - * @brief gba_putch function write ascii chars to screen - * - * @param _c character code - * @return None - */ -void gba_putch(char _c) -{ - switch (_c) { - case ASCII_LF: - gba_nextline(); - break; - case ASCII_CR: - gba_gotoxy(0, _wherey); - break; - default: - gba_put(_c); - if (++_wherex >= W) - { - gba_nextline(); - } - break; - } - return; -} - -/** - * @brief gba_puts function write ascii string to screen - * - * @param _str ASCII string - * @return None - */ -void gba_puts(const char *_str) -{ - while (*_str) { - gba_putch(*_str++); - } - return; -} - -/** - * @brief gba_printf function do formated printf - * - * @param _format printf format string - * @param ... parameters specified in format string - * @return None - */ -int gba_printf(const char *_format, ...) -{ - char s[256]; - va_list marker; - va_start(marker, _format); - int r = vsprintf(s, _format, marker); - va_end(marker); - gba_puts(s); - return r; -} - -/** - * @brief gba_initconio function initialize console - * - * @param None - * @return None - */ -static void gba_initconio(void) -{ - GBA_REG_DISPCNT = GBA_DISP_MODE_4 | GBA_DISP_BG2_ON;/* 256 color bitmapped mode */ - const BgAffineDestData bgAffineReset = {256,0,0,256,0,-256*2}; - rBg2Affine = bgAffineReset; - bg_palette[BLACK ] = RGB( 0, 0, 0); /* BLACK */ - bg_palette[BLUE ] = RGB( 0, 0,16); /* BLUE */ - bg_palette[GREEN ] = RGB( 0,16, 0); /* GREEN */ - bg_palette[CYAN ] = RGB( 0,16,16); /* CYAN */ - bg_palette[RED ] = RGB(16, 0, 0); /* RED */ - bg_palette[MAGENTA ] = RGB(16, 0,16); /* MAGENTA */ - bg_palette[BROWN ] = RGB(16,16, 0); /* BROWN */ - bg_palette[LIGHTGRAY ] = RGB(24,24,24); /* LIGHTGRAY */ - bg_palette[DARKGRAY ] = RGB(16,16,16); /* DARKGRAY */ - bg_palette[LIGHTBLUE ] = RGB( 0, 0,31); /* LIGHTBLUE */ - bg_palette[LIGHTGREEN ] = RGB( 0,31, 0); /* LIGHTGREEN */ - bg_palette[LIGHTCYAN ] = RGB( 0,31,31); /* LIGHTCYAN */ - bg_palette[LIGHTRED ] = RGB(31, 0, 0); /* LIGHTRED */ - bg_palette[LIGHTMAGENTA] = RGB(31, 0,31); /* LIGHTMAGENTA */ - bg_palette[YELLOW ] = RGB(31,31, 0); /* YELLOW */ - bg_palette[WHITE ] = RGB(31,31,31); /* WHITE */ - gba_textattr(0); - gba_textcolor(DEF_TEXTCOLOR); - gba_textbackground(DEF_TEXTBACKGROUND); - gba_clrscr(); -} - -/** - * @brief gba_textmode function set console mode - * - * @param _mode console mode code - * @return None - */ -void gba_textmode(int _mode) -{ - switch (_mode) { - case CO60: { - gba_initconio(); - break; - } - } -} - - -/** - * @brief delay_loop function is simple delay loop - * - * @param count loop counter - * @return None - */ -static void delay_loop(unsigned int count) -{ - int i; - - for (i = 0; i<count; i++) i = i; -} - -static unsigned char inputch = ASCII_CR; /**< input character value */ -/** - * @brief gba_getch function read char from game pad keys - * - * Character input is done with GBA buttons, - * up-down-left-right/A/B/R/L/Select/Start - * - Select-key accept selected character - * - Start-key read CR (Enter) - * - A-key select 'A' character - * - B-key select 'Z' character - * - R-key select '1' character - * - L-key select '9' character - * - up-key increment character ('A'->'B') - * - down-key decrement character ('B'-'A') - * - left-key change set of character ('!'->'A'->'a') - * - right-key change set of character ('a'->'A'->'!') - * - * @param None - * @return Selected char code - */ -int gba_getch(void) -{ - int keyx, key = 0; - - while(1) { - key = GBA_KEY(); - while ( (keyx=GBA_KEY())==key ); - switch (key) { - case GBA_KEY_SELECT: - gba_put(inputch); - return inputch; - break; - case GBA_KEY_START: - gba_put(' '); - inputch = ASCII_CR; - return inputch; - break; - case GBA_KEY_A: - inputch = 'A'; - break; - case GBA_KEY_B: - inputch = 'Z'; - break; - case GBA_KEY_UP: - if ((inputch-1) >= 0x20) inputch--; - break; - case GBA_KEY_DOWN: - if ((inputch+1) <= 0x7E) inputch++; - break; - case GBA_KEY_LEFT: - if ((inputch - 0x20) >= 0x20) inputch -= 0x20; - break; - case GBA_KEY_RIGHT: - if ((inputch + 0x20) <= 0x7E) inputch += 0x20; - break; - case GBA_KEY_R: - inputch = '1'; - break; - case GBA_KEY_L: - inputch = '9'; - break; - default: - break; - } - - gba_put(inputch); - delay_loop(1000); - } -} |