/**
* @file
*
* @brief Extend Set of Objects
* @ingroup ScoreObject
*/
/*
* COPYRIGHT (c) 1989-1999.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.org/license/LICENSE.
*/
#if HAVE_CONFIG_H
#include "config.h"
#endif
#include <rtems/score/objectimpl.h>
#include <rtems/score/address.h>
#include <rtems/score/assert.h>
#include <rtems/score/chainimpl.h>
#include <rtems/score/isrlevel.h>
#include <rtems/score/sysstate.h>
#include <rtems/score/wkspace.h>
#include <string.h> /* for memcpy() */
/*
* _Objects_Extend_information
*
* This routine extends all object information related data structures.
*
* Input parameters:
* information - object information table
*
* Output parameters: NONE
*/
void _Objects_Extend_information(
Objects_Information *information
)
{
Objects_Control *the_object;
uint32_t block_count;
uint32_t block;
uint32_t index_base;
uint32_t index_end;
uint32_t minimum_index;
uint32_t index;
uint32_t maximum;
size_t block_size;
void *new_object_block;
bool do_extend;
_Assert(
_Debug_Is_owner_of_allocator()
|| !_System_state_Is_up( _System_state_Get() )
);
/*
* Search for a free block of indexes. If we do NOT need to allocate or
* extend the block table, then we will change do_extend.
*/
do_extend = true;
minimum_index = _Objects_Get_index( information->minimum_id );
index_base = minimum_index;
block = 0;
/* if ( information->maximum < minimum_index ) */
if ( information->object_blocks == NULL )
block_count = 0;
else {
block_count = information->maximum / information->allocation_size;
for ( ; block < block_count; block++ ) {
if ( information->object_blocks[ block ] == NULL ) {
do_extend = false;
break;
} else
index_base += information->allocation_size;
}
}
index_end = index_base + information->allocation_size;
maximum = (uint32_t) information->maximum + information->allocation_size;
/*
* We need to limit the number of objects to the maximum number
* representable in the index portion of the object Id. In the
* case of 16-bit Ids, this is only 256 object instances.
*/
if ( maximum > OBJECTS_ID_FINAL_INDEX ) {
return;
}
/*
* Allocate the name table, and the objects and if it fails either return or
* generate a fatal error depending on auto-extending being active.
*/
block_size = information->allocation_size * information->size;
if ( information->auto_extend ) {
new_object_block = _Workspace_Allocate( block_size );
if ( !new_object_block )
return;
} else {
new_object_block = _Workspace_Allocate_or_fatal_error( block_size );
}
/*
* Do we need to grow the tables?
*/
if ( do_extend ) {
ISR_lock_Context lock_context;
void **object_blocks;
uint32_t *inactive_per_block;
Objects_Control **local_table;
void *old_tables;
size_t block_size;
uintptr_t object_blocks_size;
uintptr_t inactive_per_block_size;
/*
* Growing the tables means allocating a new area, doing a copy and
* updating the information table.
*
* If the maximum is minimum we do not have a table to copy. First
* time through.
*
* The allocation has :
*
* void *objects[block_count];
* uint32_t inactive_count[block_count];
* Objects_Control *local_table[maximum];
*
* This is the order in memory. Watch changing the order. See the memcpy
* below.
*/
/*
* Up the block count and maximum
*/
block_count++;
/*
* Allocate the tables and break it up. The tables are:
* 1. object_blocks : void*
* 2. inactive_per_blocks : uint32_t
* 3. local_table : Objects_Name*
*/
object_blocks_size = (uintptr_t)_Addresses_Align_up(
(void*)(block_count * sizeof(void*)),
CPU_ALIGNMENT
);
inactive_per_block_size =
(uintptr_t)_Addresses_Align_up(
(void*)(block_count * sizeof(uint32_t)),
CPU_ALIGNMENT
);
block_size = object_blocks_size + inactive_per_block_size +
((maximum + minimum_index) * sizeof(Objects_Control *));
if ( information->auto_extend ) {
object_blocks = _Workspace_Allocate( block_size );
if ( !object_blocks ) {
_Workspace_Free( new_object_block );
return;
}
} else {
object_blocks = _Workspace_Allocate_or_fatal_error( block_size );
}
/*
* Break the block into the various sections.
*/
inactive_per_block = (uint32_t *) _Addresses_Add_offset(
object_blocks,
object_blocks_size
);
local_table = (Objects_Control **) _Addresses_Add_offset(
inactive_per_block,
inactive_per_block_size
);
/*
* Take the block count down. Saves all the (block_count - 1)
* in the copies.
*/
block_count--;
if ( information->maximum > minimum_index ) {
/*
* Copy each section of the table over. This has to be performed as
* separate parts as size of each block has changed.
*/
memcpy( object_blocks,
information->object_blocks,
block_count * sizeof(void*) );
memcpy( inactive_per_block,
information->inactive_per_block,
block_count * sizeof(uint32_t) );
memcpy( local_table,
information->local_table,
(information->maximum + minimum_index) * sizeof(Objects_Control *) );
} else {
/*
* Deal with the special case of the 0 to minimum_index
*/
for ( index = 0; index < minimum_index; index++ ) {
local_table[ index ] = NULL;
}
}
/*
* Initialise the new entries in the table.
*/
object_blocks[block_count] = NULL;
inactive_per_block[block_count] = 0;
for ( index = index_base ; index < index_end ; ++index ) {
local_table[ index ] = NULL;
}
/* FIXME: https://devel.rtems.org/ticket/2280 */
_ISR_lock_ISR_disable( &lock_context );
old_tables = information->object_blocks;
information->object_blocks = object_blocks;
information->inactive_per_block = inactive_per_block;
information->local_table = local_table;
information->maximum = (Objects_Maximum) maximum;
information->maximum_id = _Objects_Build_id(
information->the_api,
information->the_class,
_Objects_Local_node,
information->maximum
);
_ISR_lock_ISR_enable( &lock_context );
_Workspace_Free( old_tables );
block_count++;
}
/*
* Assign the new object block to the object block table.
*/
information->object_blocks[ block ] = new_object_block;
/*
* Append to inactive chain.
*/
the_object = information->object_blocks[ block ];
for ( index = index_base ; index < index_end ; ++index ) {
the_object->id = _Objects_Build_id(
information->the_api,
information->the_class,
_Objects_Local_node,
index
);
_Chain_Initialize_node( &the_object->Node );
_Chain_Append_unprotected( &information->Inactive, &the_object->Node );
the_object = (Objects_Control *)
( (char *) the_object + information->size );
}
information->inactive_per_block[ block ] = information->allocation_size;
information->inactive =
(Objects_Maximum)(information->inactive + information->allocation_size);
}