/* thread.h
*
* This include file contains all constants and structures associated
* with the thread control block.
*
* COPYRIGHT (c) 1989-1999.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.OARcorp.com/rtems/license.html.
*
* $Id$
*/
#ifndef __THREAD_h
#define __THREAD_h
#ifdef __cplusplus
extern "C" {
#endif
#include <rtems/score/context.h>
#include <rtems/score/cpu.h>
#if defined(RTEMS_MULTIPROCESSING)
#include <rtems/score/mppkt.h>
#endif
#include <rtems/score/object.h>
#include <rtems/score/priority.h>
#include <rtems/score/stack.h>
#include <rtems/score/states.h>
#include <rtems/score/tod.h>
#include <rtems/score/tqdata.h>
#include <rtems/score/watchdog.h>
/*
* The following defines the "return type" of a thread.
*
* NOTE: This cannot always be right. Some APIs have void
* tasks/threads, others return pointers, others may
* return a numeric value. Hopefully a pointer is
* always at least as big as an unsigned32. :)
*/
typedef void *Thread;
/*
* The following defines the ways in which the entry point for a
* thread can be invoked. Basically, it can be passed any
* combination/permutation of a pointer and an unsigned32 value.
*
* NOTE: For now, we are ignoring the return type.
*/
typedef enum {
THREAD_START_NUMERIC,
THREAD_START_POINTER,
THREAD_START_BOTH_POINTER_FIRST,
THREAD_START_BOTH_NUMERIC_FIRST
} Thread_Start_types;
typedef Thread ( *Thread_Entry )(); /* basic type */
typedef Thread ( *Thread_Entry_numeric )( unsigned32 );
typedef Thread ( *Thread_Entry_pointer )( void * );
typedef Thread ( *Thread_Entry_both_pointer_first )( void *, unsigned32 );
typedef Thread ( *Thread_Entry_both_numeric_first )( unsigned32, void * );
/*
* The following lists the algorithms used to manage the thread cpu budget.
*
* Reset Timeslice: At each context switch, reset the time quantum.
* Exhaust Timeslice: Only reset the quantum once it is consumed.
* Callout: Execute routine when budget is consumed.
*/
typedef enum {
THREAD_CPU_BUDGET_ALGORITHM_NONE,
THREAD_CPU_BUDGET_ALGORITHM_RESET_TIMESLICE,
THREAD_CPU_BUDGET_ALGORITHM_EXHAUST_TIMESLICE,
THREAD_CPU_BUDGET_ALGORITHM_CALLOUT
} Thread_CPU_budget_algorithms;
typedef struct Thread_Control_struct Thread_Control;
typedef void (*Thread_CPU_budget_algorithm_callout )( Thread_Control * );
/*
* Per task variable structure
*/
struct rtems_task_variable_tt;
struct rtems_task_variable_tt {
struct rtems_task_variable_tt *next;
void **ptr;
void *gval;
void *tval;
void (*dtor)(void *);
};
typedef struct rtems_task_variable_tt rtems_task_variable_t;
/*
* The following structure contains the information which defines
* the starting state of a thread.
*/
typedef struct {
Thread_Entry entry_point; /* starting thread address */
Thread_Start_types prototype; /* how task is invoked */
void *pointer_argument; /* pointer argument */
unsigned32 numeric_argument; /* numeric argument */
/* initial execution modes */
boolean is_preemptible;
Thread_CPU_budget_algorithms budget_algorithm;
Thread_CPU_budget_algorithm_callout budget_callout;
unsigned32 isr_level;
Priority_Control initial_priority; /* initial priority */
boolean core_allocated_stack;
Stack_Control Initial_stack; /* stack information */
#if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE )
void *fp_context; /* initial FP context area address */
#endif
void *stack; /* initial stack area address */
} Thread_Start_information;
/*
* The following structure contains the information necessary to manage
* a thread which it is waiting for a resource.
*/
#define THREAD_STATUS_PROXY_BLOCKING 0x1111111
typedef struct {
Objects_Id id; /* waiting on this object */
unsigned32 count; /* "generic" fields to be used */
void *return_argument; /* when blocking */
void *return_argument_1;
unsigned32 option;
/*
* NOTE: The following assumes that all API return codes can be
* treated as an unsigned32.
*/
unsigned32 return_code; /* status for thread awakened */
Chain_Control Block2n; /* 2 - n priority blocked chain */
Thread_queue_Control *queue; /* pointer to thread queue */
} Thread_Wait_information;
/*
* The following defines the control block used to manage
* each thread proxy.
*
* NOTE: It is critical that proxies and threads have identical
* memory images for the shared part.
*/
typedef struct {
Objects_Control Object;
States_Control current_state;
Priority_Control current_priority;
Priority_Control real_priority;
unsigned32 resource_count;
Thread_Wait_information Wait;
Watchdog_Control Timer;
#if defined(RTEMS_MULTIPROCESSING)
MP_packet_Prefix *receive_packet;
#endif
/****************** end of common block ********************/
Chain_Node Active;
} Thread_Proxy_control;
/*
* The following record defines the control block used
* to manage each thread.
*
* NOTE: It is critical that proxies and threads have identical
* memory images for the shared part.
*/
typedef enum {
THREAD_API_RTEMS,
THREAD_API_POSIX,
THREAD_API_ITRON
} Thread_APIs;
#define THREAD_API_FIRST THREAD_API_RTEMS
#define THREAD_API_LAST THREAD_API_ITRON
struct Thread_Control_struct {
Objects_Control Object;
States_Control current_state;
Priority_Control current_priority;
Priority_Control real_priority;
unsigned32 resource_count;
Thread_Wait_information Wait;
Watchdog_Control Timer;
#if defined(RTEMS_MULTIPROCESSING)
MP_packet_Prefix *receive_packet;
#endif
/****************** end of common block ********************/
unsigned32 suspend_count;
boolean is_global;
boolean do_post_task_switch_extension;
boolean is_preemptible;
void *rtems_ada_self;
unsigned32 cpu_time_budget;
Thread_CPU_budget_algorithms budget_algorithm;
Thread_CPU_budget_algorithm_callout budget_callout;
unsigned32 ticks_executed;
Chain_Control *ready;
Priority_Information Priority_map;
Thread_Start_information Start;
Context_Control Registers;
#if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE )
void *fp_context;
#endif
void *libc_reent;
void *API_Extensions[ THREAD_API_LAST + 1 ];
void **extensions;
rtems_task_variable_t *task_variables;
};
/*
* Self for the GNU Ada Run-Time
*/
SCORE_EXTERN void *rtems_ada_self;
/*
* The following defines the information control block used to
* manage this class of objects.
*/
SCORE_EXTERN Objects_Information _Thread_Internal_information;
/*
* The following define the thread control pointers used to access
* and manipulate the idle thread.
*/
SCORE_EXTERN Thread_Control *_Thread_Idle;
/*
* The following context area contains the context of the "thread"
* which invoked the start multitasking routine. This context is
* restored as the last action of the stop multitasking routine. Thus
* control of the processor can be returned to the environment
* which initiated the system.
*/
SCORE_EXTERN Context_Control _Thread_BSP_context;
/*
* The following declares the dispatch critical section nesting
* counter which is used to prevent context switches at inopportune
* moments.
*/
SCORE_EXTERN volatile unsigned32 _Thread_Dispatch_disable_level;
/*
* If this is non-zero, then the post-task switch extension
* is run regardless of the state of the per thread flag.
*/
SCORE_EXTERN unsigned32 _Thread_Do_post_task_switch_extension;
/*
* The following holds how many user extensions are in the system. This
* is used to determine how many user extension data areas to allocate
* per thread.
*/
SCORE_EXTERN unsigned32 _Thread_Maximum_extensions;
/*
* The following is used to manage the length of a timeslice quantum.
*/
SCORE_EXTERN unsigned32 _Thread_Ticks_per_timeslice;
/*
* The following points to the array of FIFOs used to manage the
* set of ready threads.
*/
SCORE_EXTERN Chain_Control *_Thread_Ready_chain;
/*
* The following points to the thread which is currently executing.
* This thread is implicitly manipulated by numerous directives.
*/
SCORE_EXTERN Thread_Control *_Thread_Executing;
/*
* The following points to the highest priority ready thread
* in the system. Unless the current thread is not preemptibl,
* then this thread will be context switched to when the next
* dispatch occurs.
*/
SCORE_EXTERN Thread_Control *_Thread_Heir;
/*
* The following points to the thread whose floating point
* context is currently loaded.
*/
#if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE )
SCORE_EXTERN Thread_Control *_Thread_Allocated_fp;
#endif
/*
* The C library re-enter-rant global pointer. Some C library implementations
* such as newlib have a single global pointer that changed during a context
* switch. The pointer points to that global pointer. The Thread control block
* holds a pointer to the task specific data.
*/
SCORE_EXTERN void **_Thread_libc_reent;
/*
* _Thread_Handler_initialization
*
* DESCRIPTION:
*
* This routine performs the initialization necessary for this handler.
*/
void _Thread_Handler_initialization (
unsigned32 ticks_per_timeslice,
unsigned32 maximum_extensions,
unsigned32 maximum_proxies
);
/*
* _Thread_Create_idle
*
* DESCRIPTION:
*
* This routine creates the idle thread.
*
* WARNING!! No thread should be created before this one.
*/
void _Thread_Create_idle( void );
/*
* _Thread_Start_multitasking
*
* DESCRIPTION:
*
* This routine initiates multitasking. It is invoked only as
* part of initialization and its invocation is the last act of
* the non-multitasking part of the system initialization.
*/
void _Thread_Start_multitasking( void );
/*
* _Thread_Dispatch
*
* DESCRIPTION:
*
* This routine is responsible for transferring control of the
* processor from the executing thread to the heir thread. As part
* of this process, it is responsible for the following actions:
*
* + saving the context of the executing thread
* + restoring the context of the heir thread
* + dispatching any signals for the resulting executing thread
*/
void _Thread_Dispatch( void );
/*
* _Thread_Stack_Allocate
*
* DESCRIPTION:
*
* Allocate the requested stack space for the thread.
* return the actual size allocated after any adjustment
* or return zero if the allocation failed.
* Set the Start.stack field to the address of the stack
*
* NOTES: NONE
*
*/
unsigned32 _Thread_Stack_Allocate(
Thread_Control *the_thread,
unsigned32 stack_size
);
/*
* _Thread_Stack_Free
*
* DESCRIPTION:
*
* Deallocate the Thread's stack.
* NOTES: NONE
*
*/
void _Thread_Stack_Free(
Thread_Control *the_thread
);
/*
* _Thread_Initialize
*
* DESCRIPTION:
*
* This routine initializes the specified the thread. It allocates
* all memory associated with this thread. It completes by adding
* the thread to the local object table so operations on this
* thread id are allowed.
*
* NOTES:
*
* If stack_area is NULL, it is allocated from the workspace.
*
* If the stack is allocated from the workspace, then it is guaranteed to be
* of at least minimum size.
*/
boolean _Thread_Initialize(
Objects_Information *information,
Thread_Control *the_thread,
void *stack_area,
unsigned32 stack_size,
boolean is_fp,
Priority_Control priority,
boolean is_preemptible,
Thread_CPU_budget_algorithms budget_algorithm,
Thread_CPU_budget_algorithm_callout budget_callout,
unsigned32 isr_level,
Objects_Name name
);
/*
* _Thread_Start
*
* DESCRIPTION:
*
* This routine initializes the executable information for a thread
* and makes it ready to execute. After this routine executes, the
* thread competes with all other threads for CPU time.
*/
boolean _Thread_Start(
Thread_Control *the_thread,
Thread_Start_types the_prototype,
void *entry_point,
void *pointer_argument,
unsigned32 numeric_argument
);
/*
* _Thread_Restart
*
* DESCRIPTION:
*
* This support routine restarts the specified task in a way that the
* next time this thread executes, it will begin execution at its
* original starting point.
*/
/* XXX multiple task arg profiles */
boolean _Thread_Restart(
Thread_Control *the_thread,
void *pointer_argument,
unsigned32 numeric_argument
);
/*
* _Thread_Reset
*
* DESCRIPTION:
*
* This routine resets a thread to its initial state but does
* not restart it.
*/
void _Thread_Reset(
Thread_Control *the_thread,
void *pointer_argument,
unsigned32 numeric_argument
);
/*
* _Thread_Close
*
* DESCRIPTION:
*
* This routine frees all memory associated with the specified
* thread and removes it from the local object table so no further
* operations on this thread are allowed.
*/
void _Thread_Close(
Objects_Information *information,
Thread_Control *the_thread
);
/*
* _Thread_Ready
*
* DESCRIPTION:
*
* This routine removes any set states for the_thread. It performs
* any necessary scheduling operations including the selection of
* a new heir thread.
*/
void _Thread_Ready(
Thread_Control *the_thread
);
/*
* _Thread_Clear_state
*
* DESCRIPTION:
*
* This routine clears the indicated STATES for the_thread. It performs
* any necessary scheduling operations including the selection of
* a new heir thread.
*/
void _Thread_Clear_state(
Thread_Control *the_thread,
States_Control state
);
/*
* _Thread_Set_state
*
* DESCRIPTION:
*
* This routine sets the indicated states for the_thread. It performs
* any necessary scheduling operations including the selection of
* a new heir thread.
*
*/
void _Thread_Set_state(
Thread_Control *the_thread,
States_Control state
);
/*
* _Thread_Set_transient
*
* DESCRIPTION:
*
* This routine sets the TRANSIENT state for the_thread. It performs
* any necessary scheduling operations including the selection of
* a new heir thread.
*/
void _Thread_Set_transient(
Thread_Control *the_thread
);
/*
* _Thread_Reset_timeslice
*
* DESCRIPTION:
*
* This routine is invoked upon expiration of the currently
* executing thread's timeslice. If no other thread's are ready
* at the priority of the currently executing thread, then the
* executing thread's timeslice is reset. Otherwise, the
* currently executing thread is placed at the rear of the
* FIFO for this priority and a new heir is selected.
*/
void _Thread_Reset_timeslice( void );
/*
* _Thread_Tickle_timeslice
*
* DESCRIPTION:
*
* This routine is invoked as part of processing each clock tick.
* It is responsible for determining if the current thread allows
* timeslicing and, if so, when its timeslice expires.
*/
void _Thread_Tickle_timeslice( void );
/*
* _Thread_Yield_processor
*
* DESCRIPTION:
*
* This routine is invoked when a thread wishes to voluntarily
* transfer control of the processor to another thread of equal
* or greater priority.
*/
void _Thread_Yield_processor( void );
/*
* _Thread_Rotate_Ready_Queue
*
* DESCRIPTION:
*
* This routine is invoked to rotate the ready queue for the
* given priority. It can be used to yeild the processor
* by rotating the executing threads ready queue.
*/
void _Thread_Rotate_Ready_Queue(
Priority_Control priority
);
/*
* _Thread_Load_environment
*
* DESCRIPTION:
*
* This routine initializes the context of the_thread to its
* appropriate starting state.
*/
void _Thread_Load_environment(
Thread_Control *the_thread
);
/*
* _Thread_Handler
*
* DESCRIPTION:
*
* This routine is the wrapper function for all threads. It is
* the starting point for all threads. The user provided thread
* entry point is invoked by this routine. Operations
* which must be performed immediately before and after the user's
* thread executes are found here.
*/
void _Thread_Handler( void );
/*
* _Thread_Delay_ended
*
* DESCRIPTION:
*
* This routine is invoked when a thread must be unblocked at the
* end of a time based delay (i.e. wake after or wake when).
*/
void _Thread_Delay_ended(
Objects_Id id,
void *ignored
);
/*
* _Thread_Change_priority
*
* DESCRIPTION:
*
* This routine changes the current priority of the_thread to
* new_priority. It performs any necessary scheduling operations
* including the selection of a new heir thread.
*/
void _Thread_Change_priority (
Thread_Control *the_thread,
Priority_Control new_priority,
boolean prepend_it
);
/*
* _Thread_Set_priority
*
* DESCRIPTION:
*
* This routine updates the priority related fields in the_thread
* control block to indicate the current priority is now new_priority.
*/
void _Thread_Set_priority(
Thread_Control *the_thread,
Priority_Control new_priority
);
/*
* _Thread_Suspend
*
* DESCRIPTION:
*
* This routine updates the related suspend fields in the_thread
* control block to indicate the current nested level.
*/
void _Thread_Suspend(
Thread_Control *the_thread
);
/*
* _Thread_Resume
*
* DESCRIPTION:
*
* This routine updates the related suspend fields in the_thread
* control block to indicate the current nested level. A force
* parameter of TRUE will force a resume and clear the suspend count.
*/
void _Thread_Resume(
Thread_Control *the_thread,
boolean force
);
/*
* _Thread_Evaluate_mode
*
* DESCRIPTION:
*
* This routine evaluates the current scheduling information for the
* system and determines if a context switch is required. This
* is usually called after changing an execution mode such as preemptability
* for a thread.
*/
boolean _Thread_Evaluate_mode( void );
/*
* _Thread_Get
*
* NOTE: If we are not using static inlines, this must be a real
* subroutine call.
*/
#ifndef USE_INLINES
Thread_Control *_Thread_Get (
Objects_Id id,
Objects_Locations *location
);
#endif
/*
* _Thread_Idle_body
*
* DESCRIPTION:
*
* This routine is the body of the system idle thread.
*/
#if (CPU_PROVIDES_IDLE_THREAD_BODY == FALSE)
Thread _Thread_Idle_body(
unsigned32 ignored
);
#endif
#ifndef __RTEMS_APPLICATION__
#include <rtems/score/thread.inl>
#endif
#if defined(RTEMS_MULTIPROCESSING)
#include <rtems/score/threadmp.h>
#endif
#ifdef __cplusplus
}
#endif
#endif
/* end of include file */