/**
* @file rtems/score/object.h
*
* @brief Constants and Structures Associated with the Object Handler
*
* This include file contains all the constants and structures associated
* with the Object Handler. This Handler provides mechanisms which
* can be used to initialize and manipulate all objects which have ids.
*/
/*
* COPYRIGHT (c) 1989-2011.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.org/license/LICENSE.
*/
#ifndef _RTEMS_SCORE_OBJECT_H
#define _RTEMS_SCORE_OBJECT_H
#include <rtems/score/basedefs.h>
#include <rtems/score/cpu.h>
#include <rtems/score/chain.h>
#include <rtems/score/rbtree.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @defgroup Score SuperCore
*
* @brief Provides services for all APIs.
*/
/**@{*/
#if defined(RTEMS_POSIX_API)
/**
* This macro is defined when an API is enabled that requires the
* use of strings for object names. Since the Classic API uses
* 32-bit unsigned integers and not strings, this allows us to
* disable this in the smallest RTEMS configuratinos.
*/
#define RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES
#endif
/**
* @defgroup ScoreCPU CPU Architecture Support
*
* @ingroup Score
*
* @brief Provides CPU architecture dependent services.
*/
/**@{*/
/**
* @defgroup ScoreObject Object Handler
*
* @ingroup Score
*/
/**@{*/
/**
* The following type defines the control block used to manage
* object names.
*/
typedef union {
#if defined(RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES)
/** This is a pointer to a string name. */
const char *name_p;
#endif
/** This is the actual 32-bit "raw" integer name. */
uint32_t name_u32;
} Objects_Name;
#if defined(RTEMS_USE_16_BIT_OBJECT)
/**
* The following type defines the control block used to manage
* object IDs. The format is as follows (0=LSB):
*
* Bits 0 .. 7 = index (up to 254 objects of a type)
* Bits 8 .. 10 = API (up to 7 API classes)
* Bits 11 .. 15 = class (up to 31 object types per API)
*/
typedef uint16_t Objects_Id;
/**
* This type is used to store the maximum number of allowed objects
* of each type.
*/
typedef uint8_t Objects_Maximum;
#define OBJECTS_INDEX_START_BIT 0U
#define OBJECTS_API_START_BIT 8U
#define OBJECTS_CLASS_START_BIT 11U
#define OBJECTS_INDEX_MASK (Objects_Id)0x00ffU
#define OBJECTS_API_MASK (Objects_Id)0x0700U
#define OBJECTS_CLASS_MASK (Objects_Id)0xF800U
#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x00ffU
#define OBJECTS_API_VALID_BITS (Objects_Id)0x0007U
/* OBJECTS_NODE_VALID_BITS should not be used with 16 bit Ids */
#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x001fU
#define OBJECTS_UNLIMITED_OBJECTS 0x8000U
#define OBJECTS_ID_INITIAL_INDEX (0)
#define OBJECTS_ID_FINAL_INDEX (0xff)
#else
/**
* The following type defines the control block used to manage
* object IDs. The format is as follows (0=LSB):
*
* Bits 0 .. 15 = index (up to 65535 objects of a type)
* Bits 16 .. 23 = node (up to 255 nodes)
* Bits 24 .. 26 = API (up to 7 API classes)
* Bits 27 .. 31 = class (up to 31 object types per API)
*/
typedef uint32_t Objects_Id;
/**
* This type is used to store the maximum number of allowed objects
* of each type.
*/
typedef uint16_t Objects_Maximum;
/**
* This is the bit position of the starting bit of the index portion of
* the object Id.
*/
#define OBJECTS_INDEX_START_BIT 0U
/**
* This is the bit position of the starting bit of the node portion of
* the object Id.
*/
#define OBJECTS_NODE_START_BIT 16U
/**
* This is the bit position of the starting bit of the API portion of
* the object Id.
*/
#define OBJECTS_API_START_BIT 24U
/**
* This is the bit position of the starting bit of the class portion of
* the object Id.
*/
#define OBJECTS_CLASS_START_BIT 27U
/**
* This mask is used to extract the index portion of an object Id.
*/
#define OBJECTS_INDEX_MASK (Objects_Id)0x0000ffffU
/**
* This mask is used to extract the node portion of an object Id.
*/
#define OBJECTS_NODE_MASK (Objects_Id)0x00ff0000U
/**
* This mask is used to extract the API portion of an object Id.
*/
#define OBJECTS_API_MASK (Objects_Id)0x07000000U
/**
* This mask is used to extract the class portion of an object Id.
*/
#define OBJECTS_CLASS_MASK (Objects_Id)0xf8000000U
/**
* This mask represents the bits that is used to ensure no extra bits
* are set after shifting to extract the index portion of an object Id.
*/
#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x0000ffffU
/**
* This mask represents the bits that is used to ensure no extra bits
* are set after shifting to extract the node portion of an object Id.
*/
#define OBJECTS_NODE_VALID_BITS (Objects_Id)0x000000ffU
/**
* This mask represents the bits that is used to ensure no extra bits
* are set after shifting to extract the API portion of an object Id.
*/
#define OBJECTS_API_VALID_BITS (Objects_Id)0x00000007U
/**
* This mask represents the bits that is used to ensure no extra bits
* are set after shifting to extract the class portion of an object Id.
*/
#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x0000001fU
/**
* Mask to enable unlimited objects. This is used in the configuration
* table when specifying the number of configured objects.
*/
#define OBJECTS_UNLIMITED_OBJECTS 0x80000000U
/**
* This is the lowest value for the index portion of an object Id.
*/
#define OBJECTS_ID_INITIAL_INDEX (0)
/**
* This is the highest value for the index portion of an object Id.
*/
#define OBJECTS_ID_FINAL_INDEX (0xffffU)
#endif
/**
* This enumerated type is used in the class field of the object ID.
*/
typedef enum {
OBJECTS_NO_API = 0,
OBJECTS_INTERNAL_API = 1,
OBJECTS_CLASSIC_API = 2,
OBJECTS_POSIX_API = 3,
OBJECTS_FAKE_OBJECTS_API = 7
} Objects_APIs;
/** This macro is used to generically specify the last API index. */
#define OBJECTS_APIS_LAST OBJECTS_POSIX_API
/**
* The following defines the Object Control Block used to manage
* each object local to this node.
*/
typedef struct {
/** This is the chain node portion of an object. */
Chain_Node Node;
/** This is the object's ID. */
Objects_Id id;
/** This is the object's name. */
Objects_Name name;
} Objects_Control;
#if defined( RTEMS_MULTIPROCESSING )
/**
* @brief This defines the Global Object Control Block used to manage objects
* resident on other nodes.
*/
typedef struct {
/**
* @brief Nodes to manage active and inactive global objects.
*/
union {
/**
* @brief Inactive global objects reside on a chain.
*/
Chain_Node Inactive;
struct {
/**
* @brief Node to lookup an active global object by identifier.
*/
RBTree_Node Id_lookup;
/**
* @brief Node to lookup an active global object by name.
*/
RBTree_Node Name_lookup;
} Active;
} Nodes;
/**
* @brief The global object identifier.
*/
Objects_Id id;
/**
* @brief The global object name.
*
* Using an unsigned thirty two bit value is broken but works. If any API is
* MP with variable length names .. BOOM!!!!
*/
uint32_t name;
} Objects_MP_Control;
#endif
/**
* No object can have this ID.
*/
#define OBJECTS_ID_NONE 0
/**
* The following defines the constant which may be used
* to manipulate the calling task.
*/
#define OBJECTS_ID_OF_SELF ((Objects_Id) 0)
/**
* The following constant is used to specify that a name to ID search
* should search through all nodes.
*/
#define OBJECTS_SEARCH_ALL_NODES 0
/**
* The following constant is used to specify that a name to ID search
* should search through all nodes except the current node.
*/
#define OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE
/**
* The following constant is used to specify that a name to ID search
* should search only on this node.
*/
#define OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF
/**
* The following constant is used to specify that a name to ID search
* is being asked for the ID of the currently executing task.
*/
#define OBJECTS_WHO_AM_I 0
/**
* This macros calculates the lowest ID for the specified api, class,
* and node.
*/
#define OBJECTS_ID_INITIAL(_api, _class, _node) \
_Objects_Build_id( (_api), (_class), (_node), OBJECTS_ID_INITIAL_INDEX )
/**
* This macro specifies the highest object ID value
*/
#define OBJECTS_ID_FINAL ((Objects_Id)~0)
/**
* This macro is used to build a thirty-two bit style name from
* four characters. The most significant byte will be the
* character @a _C1.
*
* @param[in] _C1 is the first character of the name
* @param[in] _C2 is the second character of the name
* @param[in] _C3 is the third character of the name
* @param[in] _C4 is the fourth character of the name
*/
#define _Objects_Build_name( _C1, _C2, _C3, _C4 ) \
( (uint32_t)(_C1) << 24 | \
(uint32_t)(_C2) << 16 | \
(uint32_t)(_C3) << 8 | \
(uint32_t)(_C4) )
/**
* This function returns the API portion of the ID.
*
* @param[in] id is the object Id to be processed.
*
* @return This method returns an object Id constructed from the arguments.
*/
RTEMS_INLINE_ROUTINE Objects_APIs _Objects_Get_API(
Objects_Id id
)
{
return (Objects_APIs) ((id >> OBJECTS_API_START_BIT) & OBJECTS_API_VALID_BITS);
}
/**
* This function returns the class portion of the ID.
*
* @param[in] id is the object Id to be processed
*/
RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_class(
Objects_Id id
)
{
return (uint32_t)
((id >> OBJECTS_CLASS_START_BIT) & OBJECTS_CLASS_VALID_BITS);
}
/**
* This function returns the node portion of the ID.
*
* @param[in] id is the object Id to be processed
*
* @return This method returns the node portion of an object ID.
*/
RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_node(
Objects_Id id
)
{
/*
* If using 16-bit Ids, then there is no node field and it MUST
* be a single processor system.
*/
#if defined(RTEMS_USE_16_BIT_OBJECT)
return 1;
#else
return (id >> OBJECTS_NODE_START_BIT) & OBJECTS_NODE_VALID_BITS;
#endif
}
/**
* This function returns the index portion of the ID.
*
* @param[in] id is the Id to be processed
*
* @return This method returns the class portion of the specified object ID.
*/
RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_index(
Objects_Id id
)
{
return
(Objects_Maximum)((id >> OBJECTS_INDEX_START_BIT) &
OBJECTS_INDEX_VALID_BITS);
}
/**
* This function builds an object's id from the processor node and index
* values specified.
*
* @param[in] the_api indicates the API associated with this Id.
* @param[in] the_class indicates the class of object.
* It is specific to @a the_api.
* @param[in] node is the node where this object resides.
* @param[in] index is the instance number of this object.
*
* @return This method returns an object Id constructed from the arguments.
*/
RTEMS_INLINE_ROUTINE Objects_Id _Objects_Build_id(
Objects_APIs the_api,
uint16_t the_class,
uint8_t node,
uint16_t index
)
{
return (( (Objects_Id) the_api ) << OBJECTS_API_START_BIT) |
(( (Objects_Id) the_class ) << OBJECTS_CLASS_START_BIT) |
#if !defined(RTEMS_USE_16_BIT_OBJECT)
(( (Objects_Id) node ) << OBJECTS_NODE_START_BIT) |
#endif
(( (Objects_Id) index ) << OBJECTS_INDEX_START_BIT);
}
/**
* Returns if the object maximum specifies unlimited objects.
*
* @param[in] maximum The object maximum specification.
*
* @retval true Unlimited objects are available.
* @retval false The object count is fixed.
*/
RTEMS_INLINE_ROUTINE bool _Objects_Is_unlimited( uint32_t maximum )
{
return (maximum & OBJECTS_UNLIMITED_OBJECTS) != 0;
}
/*
* We cannot use an inline function for this since it may be evaluated at
* compile time.
*/
#define _Objects_Maximum_per_allocation( maximum ) \
((Objects_Maximum) ((maximum) & ~OBJECTS_UNLIMITED_OBJECTS))
/**@}*/
/**@}*/
/**@}*/
#ifdef __cplusplus
}
#endif
#endif
/* end of include file */