/* object.h
*
* This include file contains all the constants and structures associated
* with the Object Handler. This Handler provides mechanisms which
* can be used to initialize and manipulate all objects which have
* ids.
*
* COPYRIGHT (c) 1989-2004.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.com/license/LICENSE.
*
* $Id$
*/
#ifndef __OBJECTS_h
#define __OBJECTS_h
#ifdef __cplusplus
extern "C" {
#endif
#include <rtems/score/chain.h>
#include <rtems/score/isr.h>
/*
* Mask to enable unlimited objects. This is used in the configuration
* table when specifying the number of configured objects.
*/
#define OBJECTS_UNLIMITED_OBJECTS 0x80000000
/*
* The following type defines the control block used to manage
* object names.
*/
typedef void * Objects_Name;
/*
* Space for object names is allocated in multiples of this.
*
* NOTE: Must be a power of 2. Matches the name manipulation routines.
*/
#define OBJECTS_NAME_ALIGNMENT sizeof( uint32_t )
/*
* Functions which compare names are prototyped like this.
*/
typedef boolean (*Objects_Name_comparators)(
void * /* name_1 */,
void * /* name_2 */,
uint32_t /* length */
);
#if defined(RTEMS_USE_16_BIT_OBJECT)
/*
* The following type defines the control block used to manage
* object IDs. The format is as follows (0=LSB):
*
* Bits 0 .. 7 = index (up to 254 objects of a type)
* Bits 8 .. 10 = API (up to 7 API classes)
* Bits 11 .. 15 = class (up to 31 object types per API)
*/
typedef uint16_t Objects_Id;
typedef uint8_t Objects_Maximum;
#define OBJECTS_INDEX_START_BIT 0
#define OBJECTS_API_START_BIT 8
#define OBJECTS_CLASS_START_BIT 11
#define OBJECTS_INDEX_MASK (Objects_Id)0x000000ff
#define OBJECTS_API_MASK (Objects_Id)0x00000700
#define OBJECTS_CLASS_MASK (Objects_Id)0x0000F800
#else
/*
* The following type defines the control block used to manage
* object IDs. The format is as follows (0=LSB):
*
* Bits 0 .. 15 = index (up to 65535 objects of a type)
* Bits 16 .. 23 = node (up to 255 nodes)
* Bits 24 .. 26 = API (up to 7 API classes)
* Bits 27 .. 31 = class (up to 31 object types per API)
*/
typedef uint32_t Objects_Id;
typedef uint16_t Objects_Maximum;
#define OBJECTS_INDEX_START_BIT 0
#define OBJECTS_NODE_START_BIT 16
#define OBJECTS_API_START_BIT 24
#define OBJECTS_CLASS_START_BIT 27
#define OBJECTS_INDEX_MASK (Objects_Id)0x0000ffff
#define OBJECTS_NODE_MASK (Objects_Id)0x00ff0000
#define OBJECTS_API_MASK (Objects_Id)0x07000000
#define OBJECTS_CLASS_MASK (Objects_Id)0xf8000000
#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x0000ffff
#define OBJECTS_NODE_VALID_BITS (Objects_Id)0x000000ff
#define OBJECTS_API_VALID_BITS (Objects_Id)0x00000007
#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x0000001f
#endif
/*
* This enumerated type is used in the class field of the object ID.
*/
#define OBJECTS_NO_CLASS 0
typedef enum {
OBJECTS_NO_API = 0,
OBJECTS_INTERNAL_API = 1,
OBJECTS_CLASSIC_API = 2,
OBJECTS_POSIX_API = 3,
OBJECTS_ITRON_API = 4
} Objects_APIs;
#define OBJECTS_APIS_LAST OBJECTS_ITRON_API
typedef enum {
OBJECTS_INTERNAL_NO_CLASS = 0,
OBJECTS_INTERNAL_THREADS = 1,
OBJECTS_INTERNAL_MUTEXES = 2
} Objects_Internal_API;
#define OBJECTS_INTERNAL_CLASSES_LAST OBJECTS_INTERNAL_MUTEXES
typedef enum {
OBJECTS_CLASSIC_NO_CLASS = 0,
OBJECTS_RTEMS_TASKS = 1,
OBJECTS_RTEMS_TIMERS = 2,
OBJECTS_RTEMS_SEMAPHORES = 3,
OBJECTS_RTEMS_MESSAGE_QUEUES = 4,
OBJECTS_RTEMS_PARTITIONS = 5,
OBJECTS_RTEMS_REGIONS = 6,
OBJECTS_RTEMS_PORTS = 7,
OBJECTS_RTEMS_PERIODS = 8,
OBJECTS_RTEMS_EXTENSIONS = 9
} Objects_Classic_API;
#define OBJECTS_RTEMS_CLASSES_LAST OBJECTS_RTEMS_EXTENSIONS
typedef enum {
OBJECTS_POSIX_NO_CLASS = 0,
OBJECTS_POSIX_THREADS = 1,
OBJECTS_POSIX_KEYS = 2,
OBJECTS_POSIX_INTERRUPTS = 3,
OBJECTS_POSIX_MESSAGE_QUEUE_FDS = 4,
OBJECTS_POSIX_MESSAGE_QUEUES = 5,
OBJECTS_POSIX_MUTEXES = 6,
OBJECTS_POSIX_SEMAPHORES = 7,
OBJECTS_POSIX_CONDITION_VARIABLES = 8
} Objects_POSIX_API;
#define OBJECTS_POSIX_CLASSES_LAST OBJECTS_POSIX_CONDITION_VARIABLES
typedef enum {
OBJECTS_ITRON_NO_CLASS = 0,
OBJECTS_ITRON_TASKS = 1,
OBJECTS_ITRON_EVENTFLAGS = 2,
OBJECTS_ITRON_MAILBOXES = 3,
OBJECTS_ITRON_MESSAGE_BUFFERS = 4,
OBJECTS_ITRON_PORTS = 5,
OBJECTS_ITRON_SEMAPHORES = 6,
OBJECTS_ITRON_VARIABLE_MEMORY_POOLS = 7,
OBJECTS_ITRON_FIXED_MEMORY_POOLS = 8
} Objects_ITRON_API;
#define OBJECTS_ITRON_CLASSES_LAST OBJECTS_ITRON_FIXED_MEMORY_POOLS
/*
* This enumerated type lists the locations which may be returned
* by _Objects_Get. These codes indicate the success of locating
* an object with the specified ID.
*/
typedef enum {
OBJECTS_LOCAL = 0, /* object is local */
OBJECTS_REMOTE = 1, /* object is remote */
OBJECTS_ERROR = 2 /* id was invalid */
} Objects_Locations;
/*
* The following type defines the callout used when a local task
* is extracted from a remote thread queue (i.e. it's proxy must
* extracted from the remote queue).
*/
typedef void ( *Objects_Thread_queue_Extract_callout )( void * );
/*
* The following defines the Object Control Block used to manage
* each object local to this node.
*/
typedef struct {
Chain_Node Node;
Objects_Id id;
Objects_Name name;
} Objects_Control;
/*
* The following defines the structure for the information used to
* manage each class of objects.
*/
typedef struct {
Objects_APIs the_api; /* API of this object */
uint16_t the_class; /* class of this object */
Objects_Id minimum_id; /* minimum valid id of this type */
Objects_Id maximum_id; /* maximum valid id of this type */
Objects_Maximum maximum; /* maximum number of objects */
boolean auto_extend; /* TRUE if unlimited objects */
uint32_t allocation_size; /* number of objects in a block */
uint32_t size; /* size of the objects */
Objects_Control **local_table;
Objects_Name *name_table;
Chain_Control Inactive; /* chain of inactive ctl blocks */
Objects_Maximum inactive; /* number of objects on the InActive list */
uint32_t *inactive_per_block; /* used to release a block */
void **object_blocks; /* the object memory to remove */
boolean is_string; /* TRUE if names are strings */
uint16_t name_length; /* maximum length of names */
Objects_Thread_queue_Extract_callout *extract;
#if defined(RTEMS_MULTIPROCESSING)
Chain_Control *global_table; /* pointer to global table */
#endif
} Objects_Information;
/*
* The following defines the data storage which contains the
* node number of the local node.
*/
#if defined(RTEMS_MULTIPROCESSING)
SCORE_EXTERN uint32_t _Objects_Local_node;
SCORE_EXTERN uint32_t _Objects_Maximum_nodes;
#else
#define _Objects_Local_node 1
#define _Objects_Maximum_nodes 1
#endif
/*
* The following is the list of information blocks per API for each object
* class. From the ID, we can go to one of these information blocks,
* and obtain a pointer to the appropriate object control block.
*/
SCORE_EXTERN Objects_Information
**_Objects_Information_table[OBJECTS_APIS_LAST + 1];
/*
* The following defines the constant which may be used
* with _Objects_Get to manipulate the calling task.
*
*/
#define OBJECTS_ID_OF_SELF ((Objects_Id) 0)
/*
* The following define the constants which may be used in name searches.
*/
#define OBJECTS_SEARCH_ALL_NODES 0
#define OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE
#define OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF
#define OBJECTS_WHO_AM_I 0
/*
* Parameters and return id's for _Objects_Get_next
*/
#define OBJECTS_ID_INITIAL_INDEX (0)
#define OBJECTS_ID_FINAL_INDEX (0xffff)
#define OBJECTS_ID_INITIAL(_api, _class, _node) \
_Objects_Build_id( (_api), (_class), (_node), OBJECTS_ID_INITIAL_INDEX )
#define OBJECTS_ID_FINAL ((Objects_Id)~0)
/*
* _Objects_Handler_initialization
*
* DESCRIPTION:
*
* This function performs the initialization necessary for this handler.
*
*/
void _Objects_Handler_initialization(
uint32_t node,
uint32_t maximum_nodes,
uint32_t maximum_global_objects
);
/*
* _Objects_Extend_information
*
* DESCRIPTION:
*
* This function extends an object class information record.
*/
void _Objects_Extend_information(
Objects_Information *information
);
/*
* _Objects_Shrink_information
*
* DESCRIPTION:
*
* This function shrink an object class information record.
*/
void _Objects_Shrink_information(
Objects_Information *information
);
/*
* _Objects_Initialize_information
*
* DESCRIPTION:
*
* This function initializes an object class information record.
* SUPPORTS_GLOBAL is TRUE if the object class supports global
* objects, and FALSE otherwise. Maximum indicates the number
* of objects required in this class and size indicates the size
* in bytes of each control block for this object class. The
* name length and string designator are also set. In addition,
* the class may be a task, therefore this information is also included.
*/
void _Objects_Initialize_information (
Objects_Information *information,
Objects_APIs the_api,
uint32_t the_class,
Objects_Maximum maximum,
uint16_t size,
boolean is_string,
uint32_t maximum_name_length
#if defined(RTEMS_MULTIPROCESSING)
,
boolean supports_global,
Objects_Thread_queue_Extract_callout *extract
#endif
);
/*PAGE
*
* _Objects_Allocate
*
* DESCRIPTION:
*
* This function allocates a object control block from
* the inactive chain of free object control blocks.
*/
Objects_Control *_Objects_Allocate(
Objects_Information *information
);
/*
* _Objects_Allocate_by_index
*
* DESCRIPTION:
*
* This function allocates the object control block
* specified by the index from the inactive chain of
* free object control blocks.
*/
Objects_Control *_Objects_Allocate_by_index(
Objects_Information *information,
uint16_t index,
uint16_t sizeof_control
);
/*PAGE
*
* _Objects_Free
*
* DESCRIPTION:
*
* This function frees a object control block to the
* inactive chain of free object control blocks.
*/
void _Objects_Free(
Objects_Information *information,
Objects_Control *the_object
);
/*
* _Objects_Clear_name
*
* DESCRIPTION:
*
* This method zeroes out the name.
*/
void _Objects_Clear_name(
void *name,
uint32_t length
);
/*
* _Objects_Copy_name_string
*
* DESCRIPTION:
*
* This method copies a string style object name from source to destination.
*/
void _Objects_Copy_name_string(
void *source,
void *destination
);
/*
* _Objects_Copy_name_raw
*
* DESCRIPTION:
*
* This method copies a raw style object name from source to destination.
*/
void _Objects_Copy_name_raw(
void *source,
void *destination,
uint16_t length
);
/*
* _Objects_Compare_name_string
*
* DESCRIPTION:
*
* This method compares two string style object names.
*/
boolean _Objects_Compare_name_string(
void *name_1,
void *name_2,
uint16_t length
);
/*
* _Objects_Compare_name_raw
*
* DESCRIPTION:
*
* This method compares two raw style object names.
*/
boolean _Objects_Compare_name_raw(
void *name_1,
void *name_2,
uint16_t length
);
/*
* _Objects_Name_to_id
*
* DESCRIPTION:
*
* This function implements the common portion of the object
* identification directives. This directive returns the object
* id associated with name. If more than one object of this class
* is named name, then the object to which the id belongs is
* arbitrary. Node indicates the extent of the search for the
* id of the object named name. If the object class supports global
* objects, then the search can be limited to a particular node
* or allowed to encompass all nodes.
*
*/
typedef enum {
OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL,
OBJECTS_INVALID_NAME,
OBJECTS_INVALID_ADDRESS,
OBJECTS_INVALID_ID,
OBJECTS_INVALID_NODE
} Objects_Name_or_id_lookup_errors;
#define OBJECTS_NAME_ERRORS_FIRST OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL
#define OBJECTS_NAME_ERRORS_LAST OBJECTS_INVALID_NODE
Objects_Name_or_id_lookup_errors _Objects_Name_to_id(
Objects_Information *information,
Objects_Name name,
uint32_t node,
Objects_Id *id
);
/*
* _Objects_Id_to_Name
*
* DESCRIPTION:
*
* This function implements the common portion of the object Id
* to name directives. This function returns the name
* associated with object id.
*
* NOTE:
*
* This function currently does not support string names.
*/
Objects_Name_or_id_lookup_errors _Objects_Id_to_name (
Objects_Id id,
Objects_Name *name
);
/*
* _Objects_Get
*
* DESCRIPTION:
*
* This function maps object ids to object control blocks.
* If id corresponds to a local object, then it returns
* the_object control pointer which maps to id and location
* is set to OBJECTS_LOCAL. If the object class supports global
* objects and the object id is global and resides on a remote
* node, then location is set to OBJECTS_REMOTE, and the_object
* is undefined. Otherwise, location is set to OBJECTS_ERROR
* and the_object is undefined.
*
* NOTE: _Objects_Get returns with dispatching disabled for
* local and remote objects.
* _Objects_Get_isr_disable returns with dispatching
* disabled for remote objects and interrupts for local
* objects.
*/
Objects_Control *_Objects_Get (
Objects_Information *information,
Objects_Id id,
Objects_Locations *location
);
Objects_Control *_Objects_Get_isr_disable(
Objects_Information *information,
Objects_Id id,
Objects_Locations *location,
ISR_Level *level
);
Objects_Control *_Objects_Get_by_index (
Objects_Information *information,
Objects_Id id,
Objects_Locations *location
);
Objects_Control *_Objects_Get_no_protection(
Objects_Information *information,
Objects_Id id,
Objects_Locations *location
);
/*
* _Objects_Get_next
*
* DESCRIPTION:
*
* Like _Objects_Get, but is used to find "next" open object.
*
*/
Objects_Control *_Objects_Get_next(
Objects_Information *information,
Objects_Id id,
Objects_Locations *location_p,
Objects_Id *next_id_p
);
/*
* Pieces of object.inl are promoted out to the user
*/
#include <rtems/score/object.inl>
#if defined(RTEMS_MULTIPROCESSING)
#include <rtems/score/objectmp.h>
#endif
#ifdef __cplusplus
}
#endif
#endif
/* end of include file */