blob: 292cae874a3c78404a13067fbe7d4abbed684dea (
plain) (
tree)
|
|
/**
* @file
*
* @brief Inlined Routines Associated with Thread State Information
*
* This file contains the static inline implementation of the inlined
* routines associated with thread state information.
*/
/*
* COPYRIGHT (c) 1989-2012.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.org/license/LICENSE.
*/
#ifndef _RTEMS_SCORE_STATESIMPL_H
#define _RTEMS_SCORE_STATESIMPL_H
#include <rtems/score/states.h>
#include <rtems/score/basedefs.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @addtogroup RTEMSScoreStates
*/
/**@{**/
/*
* The following constants define the individual states which may be
* be used to compose and manipulate a thread's state. More frequently used
* states should use lower value bits to ease the use of immediate values on
* RISC architectures.
*/
/** This macro corresponds to a task being ready. */
#define STATES_READY 0x00000000
/** This macro corresponds to a task waiting for a mutex. */
#define STATES_WAITING_FOR_MUTEX 0x00000001
/** This macro corresponds to a task waiting for a semaphore. */
#define STATES_WAITING_FOR_SEMAPHORE 0x00000002
/** This macro corresponds to a task waiting for an event. */
#define STATES_WAITING_FOR_EVENT 0x00000004
/** This macro corresponds to a task waiting for a system event. */
#define STATES_WAITING_FOR_SYSTEM_EVENT 0x00000008
/** This macro corresponds to a task waiting for a message. */
#define STATES_WAITING_FOR_MESSAGE 0x00000010
/** This macro corresponds to a task waiting for a condition variable. */
#define STATES_WAITING_FOR_CONDITION_VARIABLE 0x00000020
/** This macro corresponds to a task waiting for a futex. */
#define STATES_WAITING_FOR_FUTEX 0x00000040
/** This macro corresponds to a task waiting for BSD wakeup. */
#define STATES_WAITING_FOR_BSD_WAKEUP 0x00000080
/**
* @brief This macro corresponds to a task which is waiting for a relative or
* absolute timeout.
*/
#define STATES_WAITING_FOR_TIME 0x00000100
/** This macro corresponds to a task waiting for a period. */
#define STATES_WAITING_FOR_PERIOD 0x00000200
/** This macro corresponds to a task waiting for a signal. */
#define STATES_WAITING_FOR_SIGNAL 0x00000400
/** This macro corresponds to a task waiting for a barrier. */
#define STATES_WAITING_FOR_BARRIER 0x00000800
/** This macro corresponds to a task waiting for a RWLock. */
#define STATES_WAITING_FOR_RWLOCK 0x00001000
/** This macro corresponds to a task waiting for a join while exiting. */
#define STATES_WAITING_FOR_JOIN_AT_EXIT 0x00002000
/** This macro corresponds to a task waiting for a join. */
#define STATES_WAITING_FOR_JOIN 0x00004000
/** This macro corresponds to a task being suspended. */
#define STATES_SUSPENDED 0x00008000
/** This macro corresponds to a task waiting for a fixed size segment. */
#define STATES_WAITING_FOR_SEGMENT 0x00010000
/** This macro corresponds to a task those life is changing. */
#define STATES_LIFE_IS_CHANGING 0x00020000
/** This macro corresponds to a task being held by the debugger. */
#define STATES_DEBUGGER 0x08000000
/** This macro corresponds to a task which is in an interruptible
* blocking state.
*/
#define STATES_INTERRUPTIBLE_BY_SIGNAL 0x10000000
/** This macro corresponds to a task waiting for a reply to an MPCI request. */
#define STATES_WAITING_FOR_RPC_REPLY 0x20000000
/** This macro corresponds to a task being a zombie. */
#define STATES_ZOMBIE 0x40000000
/** This macro corresponds to a task being created but not yet started. */
#define STATES_DORMANT 0x80000000
/** This macro corresponds to a task waiting for a local object operation. */
#define STATES_LOCALLY_BLOCKED ( STATES_WAITING_FOR_SEGMENT | \
STATES_WAITING_FOR_MESSAGE | \
STATES_WAITING_FOR_SEMAPHORE | \
STATES_WAITING_FOR_MUTEX | \
STATES_WAITING_FOR_CONDITION_VARIABLE | \
STATES_WAITING_FOR_JOIN | \
STATES_WAITING_FOR_SIGNAL | \
STATES_WAITING_FOR_BARRIER | \
STATES_WAITING_FOR_BSD_WAKEUP | \
STATES_WAITING_FOR_FUTEX | \
STATES_WAITING_FOR_RWLOCK )
/** This macro corresponds to a task waiting which is blocked. */
#define STATES_BLOCKED ( STATES_LOCALLY_BLOCKED | \
STATES_WAITING_FOR_TIME | \
STATES_WAITING_FOR_PERIOD | \
STATES_WAITING_FOR_EVENT | \
STATES_WAITING_FOR_RPC_REPLY | \
STATES_WAITING_FOR_SYSTEM_EVENT | \
STATES_INTERRUPTIBLE_BY_SIGNAL )
/** All state bits set to one (provided for _Thread_Start()) */
#define STATES_ALL_SET 0xffffffff
/**
* This function sets the given states_to_set into the current_state
* passed in. The result is returned to the user in current_state.
*
* @param[in] states_to_set is the state bits to set
* @param[in] current_state is the state set to add them to
*
* @return This method returns the updated states value.
*/
RTEMS_INLINE_ROUTINE States_Control _States_Set (
States_Control states_to_set,
States_Control current_state
)
{
return (current_state | states_to_set);
}
/**
* This function clears the given states_to_clear into the current_state
* passed in. The result is returned to the user in current_state.
*
* @param[in] states_to_clear is the state bits to clean
* @param[in] current_state is the state set to remove them from
*
* @return This method returns the updated states value.
*/
RTEMS_INLINE_ROUTINE States_Control _States_Clear (
States_Control states_to_clear,
States_Control current_state
)
{
return (current_state & ~states_to_clear);
}
/**
* This function returns true if the_states indicates that the
* state is READY, and false otherwise.
*
* @param[in] the_states is the task state set to test
*
* @return This method returns true if the desired state condition is set.
*/
RTEMS_INLINE_ROUTINE bool _States_Is_ready (
States_Control the_states
)
{
return (the_states == STATES_READY);
}
/**
* This function returns true if the DORMANT state is set in
* the_states, and false otherwise.
*
* @param[in] the_states is the task state set to test
*
* @return This method returns true if the desired state condition is set.
*/
RTEMS_INLINE_ROUTINE bool _States_Is_dormant (
States_Control the_states
)
{
return (the_states & STATES_DORMANT);
}
/**
* This function returns true if the SUSPENDED state is set in
* the_states, and false otherwise.
*
* @param[in] the_states is the task state set to test
*
* @return This method returns true if the desired state condition is set.
*/
RTEMS_INLINE_ROUTINE bool _States_Is_suspended (
States_Control the_states
)
{
return (the_states & STATES_SUSPENDED);
}
/**
* This function returns true if the WAITING_FOR_TIME state is set in
* the_states, and false otherwise.
*
* @param[in] the_states is the task state set to test
*
* @return This method returns true if the desired state condition is set.
*/
RTEMS_INLINE_ROUTINE bool _States_Is_waiting_for_rpc_reply (
States_Control the_states
)
{
return (the_states & STATES_WAITING_FOR_RPC_REPLY);
}
RTEMS_INLINE_ROUTINE bool _States_Is_waiting_for_join_at_exit(
States_Control the_states
)
{
return ( the_states & STATES_WAITING_FOR_JOIN_AT_EXIT ) != 0;
}
/**
* This function returns true if the task's state is set in
* way that allows it to be interrupted by a signal.
*
* @param[in] the_states is the task state set to test
*
* @return This method returns true if the desired state condition is set.
*/
RTEMS_INLINE_ROUTINE bool _States_Is_interruptible_by_signal (
States_Control the_states
)
{
return (the_states & STATES_INTERRUPTIBLE_BY_SIGNAL);
}
/**
* This function returns true if one of the states which indicates
* that a task is blocked waiting for a local resource is set in
* the_states, and false otherwise.
*
* @param[in] the_states is the task state set to test
*
* @return This method returns true if the desired state condition is set.
*/
RTEMS_INLINE_ROUTINE bool _States_Is_locally_blocked (
States_Control the_states
)
{
return (the_states & STATES_LOCALLY_BLOCKED);
}
/** @} */
#ifdef __cplusplus
}
#endif
#endif
/* end of include file */
|