/**
* @file
*
* @brief Inlined Routines in the Object Handler
*
* This include file contains the static inline implementation of all
* of the inlined routines in the Object Handler.
*/
/*
* COPYRIGHT (c) 1989-2011.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.org/license/LICENSE.
*/
#ifndef _RTEMS_SCORE_OBJECTIMPL_H
#define _RTEMS_SCORE_OBJECTIMPL_H
#include <rtems/score/objectdata.h>
#include <rtems/score/apimutex.h>
#include <rtems/score/isrlock.h>
#include <rtems/score/threaddispatch.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @addtogroup ScoreObject
*
* @{
*/
/**
* Functions which compare names are prototyped like this.
*/
typedef bool (*Objects_Name_comparators)(
void * /* name_1 */,
void * /* name_2 */,
uint16_t /* length */
);
/**
* This enumerated type is used in the class field of the object ID
* for RTEMS internal object classes.
*/
typedef enum {
OBJECTS_INTERNAL_NO_CLASS = 0,
OBJECTS_INTERNAL_THREADS = 1
} Objects_Internal_API;
/** This macro is used to generically specify the last API index. */
#define OBJECTS_INTERNAL_CLASSES_LAST OBJECTS_INTERNAL_THREADS
/**
* This enumerated type is used in the class field of the object ID
* for the RTEMS Classic API.
*/
typedef enum {
OBJECTS_CLASSIC_NO_CLASS = 0,
OBJECTS_RTEMS_TASKS = 1,
OBJECTS_RTEMS_TIMERS = 2,
OBJECTS_RTEMS_SEMAPHORES = 3,
OBJECTS_RTEMS_MESSAGE_QUEUES = 4,
OBJECTS_RTEMS_PARTITIONS = 5,
OBJECTS_RTEMS_REGIONS = 6,
OBJECTS_RTEMS_PORTS = 7,
OBJECTS_RTEMS_PERIODS = 8,
OBJECTS_RTEMS_EXTENSIONS = 9,
OBJECTS_RTEMS_BARRIERS = 10
} Objects_Classic_API;
/** This macro is used to generically specify the last API index. */
#define OBJECTS_RTEMS_CLASSES_LAST OBJECTS_RTEMS_BARRIERS
/**
* This enumerated type is used in the class field of the object ID
* for the POSIX API.
*/
typedef enum {
OBJECTS_POSIX_NO_CLASS = 0,
OBJECTS_POSIX_THREADS = 1,
OBJECTS_POSIX_KEYS = 2,
OBJECTS_POSIX_INTERRUPTS = 3,
OBJECTS_POSIX_MESSAGE_QUEUES = 5,
OBJECTS_POSIX_SEMAPHORES = 7,
OBJECTS_POSIX_TIMERS = 9,
OBJECTS_POSIX_SHMS = 12
} Objects_POSIX_API;
/** This macro is used to generically specify the last API index. */
#define OBJECTS_POSIX_CLASSES_LAST OBJECTS_POSIX_SHMS
/*
* For fake objects, which have an object identifier, but no objects
* information block.
*/
typedef enum {
OBJECTS_FAKE_OBJECTS_NO_CLASS = 0,
OBJECTS_FAKE_OBJECTS_SCHEDULERS = 1
} Objects_Fake_objects_API;
#if defined(RTEMS_MULTIPROCESSING)
/**
* The following type defines the callout used when a local task
* is extracted from a remote thread queue (i.e. it's proxy must
* extracted from the remote queue).
*/
typedef void ( *Objects_Thread_queue_Extract_callout )(
Thread_Control *,
Objects_Id
);
#endif
/**
* The following defines the structure for the information used to
* manage each class of objects.
*/
typedef struct {
/** This is the maximum valid id of this object class. */
Objects_Id maximum_id;
/** This points to the table of local objects. */
Objects_Control **local_table;
/** This is the maximum number of objects in this class. */
Objects_Maximum maximum;
/** This is the number of objects on the Inactive list. */
Objects_Maximum inactive;
/** This is the number of objects in a block. */
Objects_Maximum objects_per_block;
/** This is the size in bytes of each object instance. */
uint16_t object_size;
/**
* @brief This is the maximum length of names.
*
* A length of zero indicates that this object has a no string name
* (OBJECTS_NO_STRING_NAME).
*/
uint16_t name_length;
/** This field indicates the API of this object class. */
uint8_t the_api;
/** This is the class of this object set. */
uint8_t the_class;
/** This is the true if unlimited objects in this class. */
bool auto_extend;
/** This is the chain of inactive control blocks. */
Chain_Control Inactive;
/** This is the number of inactive objects per block. */
Objects_Maximum *inactive_per_block;
/** This is a table to the chain of inactive object memory blocks. */
Objects_Control **object_blocks;
#if defined(RTEMS_MULTIPROCESSING)
/** This is this object class' method called when extracting a thread. */
Objects_Thread_queue_Extract_callout extract;
/**
* @brief The global objects of this object information sorted by object
* identifier.
*/
RBTree_Control Global_by_id;
/**
* @brief The global objects of this object information sorted by object
* name.
*
* Objects with the same name are sorted according to their identifier.
*/
RBTree_Control Global_by_name;
#endif
} Objects_Information;
/**
* The following is referenced to the node number of the local node.
*/
#if defined(RTEMS_MULTIPROCESSING)
extern uint16_t _Objects_Local_node;
#else
#define _Objects_Local_node ((uint16_t)1)
#endif
/**
* The following is referenced to the number of nodes in the system.
*/
#if defined(RTEMS_MULTIPROCESSING)
extern uint16_t _Objects_Maximum_nodes;
#else
#define _Objects_Maximum_nodes 1
#endif
/**
* This is the minimum object ID index associated with an object.
*/
#define OBJECTS_INDEX_MINIMUM 1U
/**
* The following is the list of information blocks per API for each object
* class. From the ID, we can go to one of these information blocks,
* and obtain a pointer to the appropriate object control block.
*/
extern Objects_Information ** const
_Objects_Information_table[ OBJECTS_APIS_LAST + 1 ];
/**
* This function extends an object class information record.
*
* @param[in] information points to an object class information block.
*/
void _Objects_Extend_information(
Objects_Information *information
);
/**
* @brief Shrink an object class information record
*
* This function shrink an object class information record.
* The object's name and object space are released. The local_table
* etc block does not shrink. The InActive list needs to be scanned
* to find the objects are remove them.
*
* @param[in] information points to an object class information block.
*/
void _Objects_Shrink_information(
Objects_Information *information
);
void _Objects_Do_initialize_information(
Objects_Information *information,
Objects_APIs the_api,
uint16_t the_class,
uint32_t maximum,
uint16_t object_size,
uint16_t maximum_name_length
#if defined(RTEMS_MULTIPROCESSING)
,
Objects_Thread_queue_Extract_callout extract
#endif
);
/**
* @brief Constant for the object information string name length to indicate
* that this object class has no string names.
*/
#define OBJECTS_NO_STRING_NAME 0
/**
* @brief Initialize object Information
*
* This function initializes an object class information record.
* SUPPORTS_GLOBAL is true if the object class supports global
* objects, and false otherwise. Maximum indicates the number
* of objects required in this class and size indicates the size
* in bytes of each control block for this object class. The
* name length and string designator are also set. In addition,
* the class may be a task, therefore this information is also included.
*
* @param[in] information points to an object class information block.
* @param[in] the_api indicates the API associated with this information block.
* @param[in] the_class indicates the class of object being managed
* by this information block. It is specific to @a the_api.
* @param[in] maximum is the maximum number of instances of this object
* class which may be concurrently active.
* @param[in] object_size is the size of the data structure for this class.
* @param[in] is_string is true if this object uses string style names.
* @param[in] maximum_name_length is the maximum length of object names.
*/
#if defined(RTEMS_MULTIPROCESSING)
#define _Objects_Initialize_information( \
information, \
the_api, \
the_class, \
maximum, \
object_size, \
maximum_name_length, \
extract \
) \
_Objects_Do_initialize_information( \
information, \
the_api, \
the_class, \
maximum, \
object_size, \
maximum_name_length, \
extract \
)
#else
#define _Objects_Initialize_information( \
information, \
the_api, \
the_class, \
maximum, \
object_size, \
maximum_name_length, \
extract \
) \
_Objects_Do_initialize_information( \
information, \
the_api, \
the_class, \
maximum, \
object_size, \
maximum_name_length \
)
#endif
/**
* @brief Object API Maximum Class
*
* This function returns the highest numeric value of a valid
* API for the specified @a api.
*
* @param[in] api is the API of interest
*
* @retval A positive integer on success and 0 otherwise.
*/
unsigned int _Objects_API_maximum_class(
uint32_t api
);
/**
* @brief Allocates an object without locking the allocator mutex.
*
* This function can be called in two contexts
* - the executing thread is the owner of the object allocator mutex, or
* - in case the system state is not up, e.g. during sequential system
* initialization.
*
* @param[in] information The object information block.
*
* @retval NULL No object available.
* @retval object The allocated object.
*
* @see _Objects_Allocate() and _Objects_Free().
*/
Objects_Control *_Objects_Allocate_unprotected(
Objects_Information *information
);
/**
* @brief Allocates an object.
*
* This function locks the object allocator mutex via
* _Objects_Allocator_lock(). The caller must later unlock the object
* allocator mutex via _Objects_Allocator_unlock(). The caller must unlock the
* mutex in any case, even if the allocation failed due to resource shortage.
*
* A typical object allocation code looks like this:
* @code
* rtems_status_code some_create( rtems_id *id )
* {
* rtems_status_code sc;
* Some_Control *some;
*
* // The object allocator mutex protects the executing thread from
* // asynchronous thread restart and deletion.
* some = (Some_Control *) _Objects_Allocate( &_Some_Information );
*
* if ( some != NULL ) {
* _Some_Initialize( some );
* sc = RTEMS_SUCCESSFUL;
* } else {
* sc = RTEMS_TOO_MANY;
* }
*
* _Objects_Allocator_unlock();
*
* return sc;
* }
* @endcode
*
* @param[in] information The object information block.
*
* @retval NULL No object available.
* @retval object The allocated object.
*
* @see _Objects_Free().
*/
Objects_Control *_Objects_Allocate( Objects_Information *information );
/**
* @brief Frees an object.
*
* Appends the object to the chain of inactive objects.
*
* @param[in] information The object information block.
* @param[in] the_object The object to free.
*
* @see _Objects_Allocate().
*
* A typical object deletion code looks like this:
* @code
* rtems_status_code some_delete( rtems_id id )
* {
* Some_Control *some;
*
* // The object allocator mutex protects the executing thread from
* // asynchronous thread restart and deletion.
* _Objects_Allocator_lock();
*
* // Get the object under protection of the object allocator mutex.
* some = (Semaphore_Control *)
* _Objects_Get_no_protection( id, &_Some_Information );
*
* if ( some == NULL ) {
* _Objects_Allocator_unlock();
* return RTEMS_INVALID_ID;
* }
*
* // After the object close an object get with this identifier will
* // fail.
* _Objects_Close( &_Some_Information, &some->Object );
*
* _Some_Delete( some );
*
* // Thread dispatching is enabled. The object free is only protected
* // by the object allocator mutex.
* _Objects_Free( &_Some_Information, &some->Object );
*
* _Objects_Allocator_unlock();
* return RTEMS_SUCCESSFUL;
* }
* @endcode
*/
void _Objects_Free(
Objects_Information *information,
Objects_Control *the_object
);
/**
* This function implements the common portion of the object
* identification directives. This directive returns the object
* id associated with name. If more than one object of this class
* is named name, then the object to which the id belongs is
* arbitrary. Node indicates the extent of the search for the
* id of the object named name. If the object class supports global
* objects, then the search can be limited to a particular node
* or allowed to encompass all nodes.
*/
typedef enum {
OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL,
OBJECTS_INVALID_NAME,
OBJECTS_INVALID_ADDRESS,
OBJECTS_INVALID_ID,
OBJECTS_INVALID_NODE
} Objects_Name_or_id_lookup_errors;
/**
* This macro defines the first entry in the
* @ref Objects_Name_or_id_lookup_errors enumerated list.
*/
#define OBJECTS_NAME_ERRORS_FIRST OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL
/**
* This macro defines the last entry in the
* @ref Objects_Name_or_id_lookup_errors enumerated list.
*/
#define OBJECTS_NAME_ERRORS_LAST OBJECTS_INVALID_NODE
/**
* @brief Converts an object name to an Id.
*
* This method converts an object name to an Id. It performs a look up
* using the object information block for this object class.
*
* @param[in] information points to an object class information block.
* @param[in] name is the name of the object to find.
* @param[in] node is the set of nodes to search.
* @param[in] id will contain the Id if the search is successful.
*
* @retval This method returns one of the values from the
* @ref Objects_Name_or_id_lookup_errors enumeration to indicate
* successful or failure. On success @a id will contain the Id of
* the requested object.
*/
Objects_Name_or_id_lookup_errors _Objects_Name_to_id_u32(
Objects_Information *information,
uint32_t name,
uint32_t node,
Objects_Id *id
);
typedef enum {
OBJECTS_GET_BY_NAME_INVALID_NAME,
OBJECTS_GET_BY_NAME_NAME_TOO_LONG,
OBJECTS_GET_BY_NAME_NO_OBJECT
} Objects_Get_by_name_error;
/**
* @brief Gets an object control block identified by its name.
*
* The object information must use string names.
*
* @param information The object information. Must not be NULL.
* @param name The object name.
* @param name_length_p Optional parameter to return the name length.
* @param error The error indication in case of failure. Must not be NULL.
*
* @retval NULL No object exists for this name or invalid parameters.
* @retval other The first object according to object index associated with
* this name.
*/
Objects_Control *_Objects_Get_by_name(
const Objects_Information *information,
const char *name,
size_t *name_length_p,
Objects_Get_by_name_error *error
);
/**
* @brief Implements the common portion of the object Id to name directives.
*
* This function implements the common portion of the object Id
* to name directives. This function returns the name
* associated with object id.
*
* @param[in] id is the Id of the object whose name we are locating.
* @param[in] name will contain the name of the object, if found.
*
* @retval This method returns one of the values from the
* @ref Objects_Name_or_id_lookup_errors enumeration to indicate
* successful or failure. On success @a name will contain the name of
* the requested object.
*
* @note This function currently does not support string names.
*/
Objects_Name_or_id_lookup_errors _Objects_Id_to_name (
Objects_Id id,
Objects_Name *name
);
/**
* @brief Maps the specified object identifier to the associated local object
* control block.
*
* In this function interrupts are disabled during the object lookup. In case
* an associated object exists, then interrupts remain disabled, otherwise the
* previous interrupt state is restored.
*
* @param id The object identifier. This is the first parameter since usual
* callers get the object identifier as the first parameter themself.
* @param lock_context The interrupt lock context. This is the second
* parameter since usual callers get the interrupt lock context as the second
* parameter themself.
* @param information The object class information block.
*
* @retval NULL No associated object exists.
* @retval other The pointer to the associated object control block.
* Interrupts are now disabled and must be restored using the specified lock
* context via _ISR_lock_ISR_enable() or _ISR_lock_Release_and_ISR_enable().
*/
Objects_Control *_Objects_Get(
Objects_Id id,
ISR_lock_Context *lock_context,
const Objects_Information *information
);
/**
* @brief Maps object ids to object control blocks.
*
* This function maps object ids to object control blocks.
* If id corresponds to a local object, then it returns
* the_object control pointer which maps to id and location
* is set to OBJECTS_LOCAL. If the object class supports global
* objects and the object id is global and resides on a remote
* node, then location is set to OBJECTS_REMOTE, and the_object
* is undefined. Otherwise, location is set to OBJECTS_ERROR
* and the_object is undefined.
*
* @param[in] id is the Id of the object whose name we are locating.
* This is the first parameter since usual callers get the object identifier
* as the first parameter themself.
* @param[in] information points to an object class information block.
*
* @retval This method returns one of the values from the
* @ref Objects_Name_or_id_lookup_errors enumeration to indicate
* successful or failure. On success @a id will contain the Id of
* the requested object.
*/
Objects_Control *_Objects_Get_no_protection(
Objects_Id id,
const Objects_Information *information
);
/**
* Gets the next open object after the specified object identifier.
*
* Locks the object allocator mutex in case a next object exists.
*
* @param[in] id is the Id of the object whose name we are locating.
* This is the first parameter since usual callers get the object identifier
* as the first parameter themself.
* @param[in] information points to an object class information block.
* @param[in] next_id_p is the Id of the next object we will look at.
*
* @retval This method returns the pointer to the object located or
* NULL on error.
*/
Objects_Control *_Objects_Get_next(
Objects_Id id,
const Objects_Information *information,
Objects_Id *next_id_p
);
/**
* @brief Get object information.
*
* This function return the information structure given
* an the API and Class. This can be done independent of
* the existence of any objects created by the API.
*
* @param[in] the_api indicates the API for the information we want
* @param[in] the_class indicates the Class for the information we want
*
* @retval This method returns a pointer to the Object Information Table
* for the class of objects which corresponds to this object ID.
*/
Objects_Information *_Objects_Get_information(
Objects_APIs the_api,
uint16_t the_class
);
/**
* @brief Get information of an object from an ID.
*
* This function return the information structure given
* an @a id of an object.
*
* @param[in] id is the object ID to get the information from
*
* @retval This method returns a pointer to the Object Information Table
* for the class of objects which corresponds to this object ID.
*/
Objects_Information *_Objects_Get_information_id(
Objects_Id id
);
/**
* @brief Gets object name in the form of a C string.
*
* This method objects the name of an object and returns its name
* in the form of a C string. It attempts to be careful about
* overflowing the user's string and about returning unprintable characters.
*
* @param[in] id is the object to obtain the name of
* @param[in] length indicates the length of the caller's buffer
* @param[in] name points a string which will be filled in.
*
* @retval This method returns @a name or NULL on error. @a *name will
* contain the name if successful.
*/
char *_Objects_Get_name_as_string(
Objects_Id id,
size_t length,
char *name
);
/**
* @brief Converts the specified object name to a text representation.
*
* Non-printable characters according to isprint() are converted to '*'.
*
* @param[in] name The object name.
* @param[in] is_string Indicates if the object name is a string or a four
* character array (32-bit unsigned integer).
* @param[in] buffer The string buffer for the text representation.
* @param[in] buffer_size The buffer size in characters.
*
* @retval The length of the text representation. May be greater than or equal
* to the buffer size if truncation occurred.
*/
size_t _Objects_Name_to_string(
Objects_Name name,
bool is_string,
char *buffer,
size_t buffer_size
);
/**
* @brief Set objects name.
*
* This method sets the object name to either a copy of a string
* or up to the first four characters of the string based upon
* whether this object class uses strings for names.
*
* @param[in] information points to the object information structure
* @param[in] the_object is the object to operate upon
* @param[in] name is a pointer to the name to use
*
* @retval If successful, true is returned. Otherwise false is returned.
*/
bool _Objects_Set_name(
const Objects_Information *information,
Objects_Control *the_object,
const char *name
);
/**
* @brief Removes object with a 32-bit integer name from its namespace.
*
* @param[in] information The corresponding object information table.
* @param[in] the_object The object.
*/
void _Objects_Namespace_remove_u32(
const Objects_Information *information,
Objects_Control *the_object
);
/**
* @brief Removes object with a string name from its namespace.
*
* @param[in] information The corresponding object information table.
* @param[in] the_object The object.
*/
void _Objects_Namespace_remove_string(
const Objects_Information *information,
Objects_Control *the_object
);
/**
* @brief Close object.
*
* This function removes the_object control pointer and object name
* in the Local Pointer and Local Name Tables.
*
* @param[in] information points to an Object Information Table
* @param[in] the_object is a pointer to an object
*/
void _Objects_Close(
const Objects_Information *information,
Objects_Control *the_object
);
/**
* @brief Returns the count of active objects.
*
* @param[in] information The object information table.
*
* @retval The count of active objects.
*/
Objects_Maximum _Objects_Active_count(
const Objects_Information *information
);
RTEMS_INLINE_ROUTINE bool _Objects_Has_string_name(
const Objects_Information *information
)
{
return information->name_length > 0;
}
RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Extend_size(
const Objects_Information *information
)
{
return information->auto_extend ? information->objects_per_block : 0;
}
/**
* This function returns true if the api is valid.
*
* @param[in] the_api is the api portion of an object ID.
*
* @return This method returns true if the specified api value is valid
* and false otherwise.
*/
RTEMS_INLINE_ROUTINE bool _Objects_Is_api_valid(
uint32_t the_api
)
{
if ( !the_api || the_api > OBJECTS_APIS_LAST )
return false;
return true;
}
/**
* This function returns true if the node is of the local object, and
* false otherwise.
*
* @param[in] node is the node number and corresponds to the node number
* portion of an object ID.
*
* @return This method returns true if the specified node is the local node
* and false otherwise.
*/
RTEMS_INLINE_ROUTINE bool _Objects_Is_local_node(
uint32_t node
)
{
return ( node == _Objects_Local_node );
}
/**
* This function returns true if the id is of a local object, and
* false otherwise.
*
* @param[in] id is an object ID
*
* @return This method returns true if the specified object Id is local
* and false otherwise.
*
* @note On a single processor configuration, this always returns true.
*/
RTEMS_INLINE_ROUTINE bool _Objects_Is_local_id(
#if defined(RTEMS_MULTIPROCESSING)
Objects_Id id
#else
Objects_Id id RTEMS_UNUSED
#endif
)
{
#if defined(RTEMS_MULTIPROCESSING)
return _Objects_Is_local_node( _Objects_Get_node(id) );
#else
return true;
#endif
}
/**
* This function returns true if left and right are equal,
* and false otherwise.
*
* @param[in] left is the Id on the left hand side of the comparison
* @param[in] right is the Id on the right hand side of the comparison
*
* @return This method returns true if the specified object IDs are equal
* and false otherwise.
*/
RTEMS_INLINE_ROUTINE bool _Objects_Are_ids_equal(
Objects_Id left,
Objects_Id right
)
{
return ( left == right );
}
/**
* Returns the identifier with the minimum index for the specified identifier.
*
* The specified identifier must have valid API, class and node fields.
*
* @param[in] id The identifier to be processed.
*
* @return The corresponding ID with the minimum index.
*/
RTEMS_INLINE_ROUTINE Objects_Id _Objects_Get_minimum_id( Objects_Id id )
{
id &= ~OBJECTS_INDEX_MASK;
id += (Objects_Id) OBJECTS_INDEX_MINIMUM << OBJECTS_INDEX_START_BIT;
return id;
}
/**
* This function sets the pointer to the local_table object
* referenced by the index.
*
* @param[in] information points to an Object Information Table
* @param[in] index is the index of the object the caller wants to access
* @param[in] the_object is the local object pointer
*
* @note This routine is ONLY to be called in places where the
* index portion of the Id is known to be good. This is
* OK since it is normally called from object create/init
* or delete/destroy operations.
*/
RTEMS_INLINE_ROUTINE void _Objects_Set_local_object(
const Objects_Information *information,
uint32_t index,
Objects_Control *the_object
)
{
/*
* This routine is ONLY to be called from places in the code
* where the Id is known to be good. Therefore, this should NOT
* occur in normal situations.
*/
_Assert( index >= OBJECTS_INDEX_MINIMUM );
_Assert( index <= information->maximum );
information->local_table[ index - OBJECTS_INDEX_MINIMUM ] = the_object;
}
/**
* This function sets the pointer to the local_table object
* referenced by the index to a NULL so the object Id is invalid
* after this call.
*
* @param[in] information points to an Object Information Table
* @param[in] the_object is the local object pointer
*
* @note This routine is ONLY to be called in places where the
* index portion of the Id is known to be good. This is
* OK since it is normally called from object create/init
* or delete/destroy operations.
*/
RTEMS_INLINE_ROUTINE void _Objects_Invalidate_Id(
const Objects_Information *information,
Objects_Control *the_object
)
{
_Assert( information != NULL );
_Assert( the_object != NULL );
_Objects_Set_local_object(
information,
_Objects_Get_index( the_object->id ),
NULL
);
}
/**
* This function places the_object control pointer and object name
* in the Local Pointer and Local Name Tables, respectively.
*
* @param[in] information points to an Object Information Table
* @param[in] the_object is a pointer to an object
* @param[in] name is the name of the object to make accessible
*/
RTEMS_INLINE_ROUTINE void _Objects_Open(
Objects_Information *information,
Objects_Control *the_object,
Objects_Name name
)
{
_Assert( information != NULL );
_Assert( the_object != NULL );
the_object->name = name;
_Objects_Set_local_object(
information,
_Objects_Get_index( the_object->id ),
the_object
);
}
/**
* This function places the_object control pointer and object name
* in the Local Pointer and Local Name Tables, respectively.
*
* @param[in] information points to an Object Information Table
* @param[in] the_object is a pointer to an object
* @param[in] name is the name of the object to make accessible
*/
RTEMS_INLINE_ROUTINE void _Objects_Open_u32(
const Objects_Information *information,
Objects_Control *the_object,
uint32_t name
)
{
_Assert( !_Objects_Has_string_name( information ) );
the_object->name.name_u32 = name;
_Objects_Set_local_object(
information,
_Objects_Get_index( the_object->id ),
the_object
);
}
/**
* This function places the_object control pointer and object name
* in the Local Pointer and Local Name Tables, respectively.
*
* @param[in] information points to an Object Information Table
* @param[in] the_object is a pointer to an object
* @param[in] name is the name of the object to make accessible
*/
RTEMS_INLINE_ROUTINE void _Objects_Open_string(
const Objects_Information *information,
Objects_Control *the_object,
const char *name
)
{
_Assert( _Objects_Has_string_name( information ) );
the_object->name.name_p = name;
_Objects_Set_local_object(
information,
_Objects_Get_index( the_object->id ),
the_object
);
}
/**
* @brief Locks the object allocator mutex.
*
* While holding the allocator mutex the executing thread is protected from
* asynchronous thread restart and deletion.
*
* The usage of the object allocator mutex with the thread life protection
* makes it possible to allocate and free objects without thread dispatching
* disabled. The usage of a unified workspace and unlimited objects may lead
* to heap fragmentation. Thus the execution time of the _Objects_Allocate()
* function may increase during system run-time.
*
* @see _Objects_Allocator_unlock() and _Objects_Allocate().
*/
RTEMS_INLINE_ROUTINE void _Objects_Allocator_lock( void )
{
_RTEMS_Lock_allocator();
}
/**
* @brief Unlocks the object allocator mutex.
*
* In case the mutex is fully unlocked, then this function restores the
* previous thread life protection state and thus may not return if the
* executing thread was restarted or deleted in the mean-time.
*/
RTEMS_INLINE_ROUTINE void _Objects_Allocator_unlock( void )
{
_RTEMS_Unlock_allocator();
}
RTEMS_INLINE_ROUTINE bool _Objects_Allocator_is_owner( void )
{
return _RTEMS_Allocator_is_owner();
}
/** @} */
#ifdef __cplusplus
}
#endif
#if defined(RTEMS_MULTIPROCESSING)
#include <rtems/score/objectmp.h>
#endif
#endif
/* end of include file */