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#
# $Id$
#

@SET_MAKE@
srcdir = @srcdir@
VPATH = @srcdir@
RTEMS_ROOT = @top_srcdir@
PROJECT_ROOT = @PROJECT_ROOT@
exec_prefix = @exec_prefix@
bindir = @bindir@
libdir = @libdir@
includedir = @includedir@
manext = 1
mandir = @mandir@/man$(manext)


VPATH=@srcdir@


# we use host compiler in this directory
USE_HOST_COMPILER=yes

# C source names, if any, go here -- minus the .c
C_PIECES=bin2boot
C_FILES=$(C_PIECES:%=%.c)
C_O_FILES=$(C_PIECES:%=$(ARCH)/%.o)

H_FILES=

SRCS=$(C_FILES) $(CC_FILES) $(H_FILES)
OBJS=$(C_O_FILES) $(CC_O_FILES) $(S_O_FILES)

PGMS=$(ARCH)/bin2boot

include $(RTEMS_ROOT)/make/custom/$(RTEMS_BSP).cfg
include $(RTEMS_ROOT)/make/leaf.cfg

#
# (OPTIONAL) Add local stuff here using +=
#

DEFINES  +=
CPPFLAGS +=
CFLAGS   +=

LD_PATHS  +=
LD_LIBS   +=
LDFLAGS   +=

#
# Add your list of files to delete here.  The config files
#  already know how to delete some stuff, so you may want
#  to just run 'make clean' first to see what gets missed.
#  'make clobber' already includes 'make clean'
#

CLEAN_ADDITIONS += $(HOST_ARCH)
CLOBBER_ADDITIONS +=

all:	$(ARCH) $(SRCS) $(PGMS)
	$(INSTALL_VARIANT) -m 555 $(PGMS) ${PROJECT_RELEASE}/build-tools
	uudecode < $(srcdir)/diskboot.uue \
	    > $(PROJECT_RELEASE)/build-tools/diskboot.exe