/*
* Object Handler
*
*
* COPYRIGHT (c) 1989, 1990, 1991, 1992, 1993, 1994.
* On-Line Applications Research Corporation (OAR).
* All rights assigned to U.S. Government, 1994.
*
* This material may be reproduced by or for the U.S. Government pursuant
* to the copyright license under the clause at DFARS 252.227-7013. This
* notice must appear in all copies of this file and its derivatives.
*
* $Id$
*/
#include <rtems/system.h>
#include <rtems/score/chain.h>
#include <rtems/score/object.h>
#include <rtems/score/objectmp.h>
#include <rtems/score/thread.h>
#include <rtems/score/wkspace.h>
#include <rtems/score/sysstate.h>
/*PAGE
*
* _Objects_Handler_initialization
*
* This routine initializes the object handler.
*
* Input parameters:
* node - local node
* maximum_nodes - number of nodes in the system
* maximum_global_objects - number of configured global objects
*
* Output parameters: NONE
*/
void _Objects_Handler_initialization(
unsigned32 node,
unsigned32 maximum_nodes,
unsigned32 maximum_global_objects
)
{
if ( node < 1 || node > maximum_nodes )
_Internal_error_Occurred(
INTERNAL_ERROR_CORE,
TRUE,
INTERNAL_ERROR_INVALID_NODE
);
_Objects_Local_node = node;
_Objects_Maximum_nodes = maximum_nodes;
_Objects_MP_Handler_initialization(
node,
maximum_nodes,
maximum_global_objects
);
}
/*PAGE
*
* _Objects_Initialize_information
*
* This routine initializes all object information related data structures.
*
* Input parameters:
* information - object information table
* the_class - object class
* supports_global - TRUE if this is a global object class
* maximum - maximum objects of this class
* is_string - TRUE if names for this object are strings
* size - size of this object's control block
*
* Output parameters: NONE
*/
void _Objects_Initialize_information(
Objects_Information *information,
Objects_Classes the_class,
boolean supports_global,
unsigned32 maximum,
unsigned32 size,
boolean is_string,
unsigned32 maximum_name_length,
boolean is_thread
)
{
unsigned32 minimum_index;
unsigned32 index;
Objects_Control *the_object;
unsigned32 name_length;
void *name_area;
information->maximum = maximum;
information->the_class = the_class;
information->is_string = is_string;
information->is_thread = is_thread;
/*
* Set the entry in the object information table.
*/
_Objects_Information_table[ the_class ] = information;
/*
* Calculate minimum and maximum Id's
*/
if ( maximum == 0 ) minimum_index = 0;
else minimum_index = 1;
information->minimum_id =
_Objects_Build_id( the_class, _Objects_Local_node, minimum_index );
information->maximum_id =
_Objects_Build_id( the_class, _Objects_Local_node, maximum );
/*
* Allocate local pointer table
*/
information->local_table = _Workspace_Allocate_or_fatal_error(
(maximum + 1) * sizeof(Objects_Control *)
);
/*
* Allocate name table
*/
name_length = maximum_name_length;
if (name_length & (OBJECTS_NAME_ALIGNMENT-1))
name_length = (name_length + OBJECTS_NAME_ALIGNMENT) &
~(OBJECTS_NAME_ALIGNMENT-1);
information->name_length = name_length;
name_area = _Workspace_Allocate_or_fatal_error( (maximum + 1) * name_length );
information->name_table = name_area;
/*
* Initialize local pointer table
*/
for ( index=0 ; index <= maximum ; index++ ) {
information->local_table[ index ] = NULL;
}
/*
* Initialize objects .. if there are any
*/
if ( maximum == 0 ) {
_Chain_Initialize_empty( &information->Inactive );
} else {
_Chain_Initialize(
&information->Inactive,
_Workspace_Allocate_or_fatal_error( maximum * size ),
maximum,
size
);
the_object = (Objects_Control *) information->Inactive.first;
for ( index=1; index <= maximum ; index++ ) {
the_object->id =
_Objects_Build_id( the_class, _Objects_Local_node, index );
the_object->name = (void *) name_area;
name_area = _Addresses_Add_offset( name_area, name_length );
the_object = (Objects_Control *) the_object->Node.next;
}
}
/*
* Take care of multiprocessing
*/
if ( supports_global == TRUE && _System_state_Is_multiprocessing ) {
information->global_table = _Workspace_Allocate_or_fatal_error(
(_Objects_Maximum_nodes + 1) * sizeof(Chain_Control)
);
for ( index=1; index <= _Objects_Maximum_nodes ; index++ )
_Chain_Initialize_empty( &information->global_table[ index ] );
}
else
information->global_table = NULL;
}
/*PAGE
*
* _Objects_Clear_name
*
* XXX
*/
void _Objects_Clear_name(
void *name,
unsigned32 length
)
{
unsigned32 index;
unsigned32 maximum = length / OBJECTS_NAME_ALIGNMENT;
unsigned32 *name_ptr = name;
for ( index=0 ; index < maximum ; index++ )
*name_ptr++ = 0;
}
/*PAGE
*
* _Objects_Copy_name_string
*
* XXX
*/
void _Objects_Copy_name_string(
void *source,
void *destination
)
{
unsigned8 *source_p = source;
unsigned8 *destination_p = destination;
do {
*destination_p++ = *source_p;
} while ( *source_p++ );
}
/*PAGE
*
* _Objects_Copy_name_raw
*
* XXX
*/
void _Objects_Copy_name_raw(
void *source,
void *destination,
unsigned32 length
)
{
unsigned32 *source_p = source;
unsigned32 *destination_p = destination;
unsigned32 tmp_length = length / OBJECTS_NAME_ALIGNMENT;
while ( tmp_length-- )
*destination_p++ = *source_p++;
}
/*PAGE
*
* _Objects_Compare_name_string
*
* XXX
*/
boolean _Objects_Compare_name_string(
void *name_1,
void *name_2,
unsigned32 length
)
{
unsigned8 *name_1_p = name_1;
unsigned8 *name_2_p = name_2;
unsigned32 tmp_length = length;
do {
if ( *name_1_p++ != *name_2_p++ )
return FALSE;
if ( !tmp_length-- )
return FALSE;
} while ( *name_1_p );
return TRUE;
}
/*PAGE
*
* _Objects_Compare_name_raw
*
* XXX
*/
boolean _Objects_Compare_name_raw(
void *name_1,
void *name_2,
unsigned32 length
)
{
unsigned32 *name_1_p = name_1;
unsigned32 *name_2_p = name_2;
unsigned32 tmp_length = length / OBJECTS_NAME_ALIGNMENT;
while ( tmp_length-- )
if ( *name_1_p++ != *name_2_p++ )
return FALSE;
return TRUE;
}
/*PAGE
*
* _Objects_Name_to_id
*
* These kernel routines search the object table(s) for the given
* object name and returns the associated object id.
*
* Input parameters:
* information - object information
* name - user defined object name
* node - node indentifier (0 indicates any node)
* id - address of return ID
*
* Output parameters:
* id - object id
* OBJECTS_SUCCESSFUL - if successful
* error code - if unsuccessful
*/
Objects_Name_to_id_errors _Objects_Name_to_id(
Objects_Information *information,
Objects_Name name,
unsigned32 node,
Objects_Id *id
)
{
boolean search_local_node;
Objects_Control **objects;
Objects_Control *the_object;
unsigned32 index;
unsigned32 name_length;
Objects_Name_comparators compare_them;
if ( name == 0 )
return OBJECTS_INVALID_NAME;
search_local_node = FALSE;
if ( information->maximum != 0 &&
(node == OBJECTS_SEARCH_ALL_NODES || node == OBJECTS_SEARCH_LOCAL_NODE ||
_Objects_Is_local_node( node ) ) )
search_local_node = TRUE;
if ( search_local_node ) {
objects = information->local_table;
name_length = information->name_length;
if ( information->is_string ) compare_them = _Objects_Compare_name_string;
else compare_them = _Objects_Compare_name_raw;
for ( index = 1; index <= information->maximum; index++ ) {
the_object = objects[ index ];
if ( !the_object || !the_object->name )
continue;
if ( (*compare_them)( name, the_object->name, name_length ) ) {
*id = the_object->id;
return OBJECTS_SUCCESSFUL;
}
}
}
if ( _Objects_Is_local_node( node ) || node == OBJECTS_SEARCH_LOCAL_NODE )
return OBJECTS_INVALID_NAME;
return ( _Objects_MP_Global_name_search( information, name, node, id ) );
}
/*PAGE
*
* _Objects_Get
*
* This routine sets the object pointer for the given
* object id based on the given object information structure.
*
* Input parameters:
* information - pointer to entry in table for this class
* id - object id to search for
* location - address of where to store the location
*
* Output parameters:
* returns - address of object if local
* location - one of the following:
* OBJECTS_ERROR - invalid object ID
* OBJECTS_REMOTE - remote object
* OBJECTS_LOCAL - local object
*/
Objects_Control *_Objects_Get(
Objects_Information *information,
Objects_Id id,
Objects_Locations *location
)
{
Objects_Control *the_object;
unsigned32 index;
index = id - information->minimum_id;
if ( information->maximum >= index ) {
_Thread_Disable_dispatch();
if ( (the_object = information->local_table[index+1]) != NULL ) {
*location = OBJECTS_LOCAL;
return( the_object );
}
_Thread_Enable_dispatch();
*location = OBJECTS_ERROR;
return( NULL );
}
*location = OBJECTS_ERROR;
_Objects_MP_Is_remote( information, id, location, &the_object );
return the_object;
}
/*PAGE
*
* _Objects_Get_next
*
* Like _Objects_Get, but considers the 'id' as a "hint" and
* finds next valid one after that point.
* Mostly used for monitor and debug traversal of an object.
*
* Input parameters:
* information - pointer to entry in table for this class
* id - object id to search for
* location - address of where to store the location
* next_id - address to store next id to try
*
* Output parameters:
* returns - address of object if local
* location - one of the following:
* OBJECTS_ERROR - invalid object ID
* OBJECTS_REMOTE - remote object
* OBJECTS_LOCAL - local object
* next_id - will contain a reasonable "next" id to continue traversal
*
* NOTE:
* assumes can add '1' to an id to get to next index.
*/
Objects_Control *
_Objects_Get_next(
Objects_Information *information,
Objects_Id id,
unsigned32 *location_p,
Objects_Id *next_id_p
)
{
Objects_Control *object;
Objects_Id next_id;
if (_Objects_Get_index(id) == OBJECTS_ID_INITIAL_INDEX)
next_id = information->minimum_id;
else
next_id = id;
do {
/* walked off end of list? */
if (_Objects_Get_index(next_id) > information->maximum)
{
*location_p = OBJECTS_ERROR;
goto final;
}
/* try to grab one */
object = _Objects_Get(information, next_id, location_p);
next_id++;
} while (*location_p != OBJECTS_LOCAL);
*next_id_p = next_id;
return object;
final:
*next_id_p = OBJECTS_ID_FINAL;
return 0;
}
/*PAGE
*
* _Objects_Get_information
*
* XXX
*/
Objects_Information *_Objects_Get_information(
Objects_Id id
)
{
Objects_Classes the_class;
the_class = _Objects_Get_class( id );
if ( !_Objects_Is_class_valid( the_class ) )
return NULL;
return _Objects_Information_table[ the_class ];
}