/* object.h
*
* This include file contains all the constants and structures associated
* with the Object Handler. This Handler provides mechanisms which
* can be used to initialize and manipulate all objects which have
* ids.
*
* COPYRIGHT (c) 1989-1997.
* On-Line Applications Research Corporation (OAR).
* Copyright assigned to U.S. Government, 1994.
*
* The license and distribution terms for this file may in
* the file LICENSE in this distribution or at
* http://www.OARcorp.com/rtems/license.html.
*
* $Id$
*/
#ifndef __OBJECTS_h
#define __OBJECTS_h
#ifdef __cplusplus
extern "C" {
#endif
#include <rtems/score/chain.h>
/*
* The following type defines the control block used to manage
* object names.
*/
typedef void * Objects_Name;
/*
* Space for object names is allocated in multiples of this.
*
* NOTE: Must be a power of 2. Matches the name manipulation routines.
*/
#define OBJECTS_NAME_ALIGNMENT sizeof( unsigned32 )
/*
* Functions which compare names are prototyped like this.
*/
typedef boolean (*Objects_Name_comparators)(
void * /* name_1 */,
void * /* name_2 */,
unsigned32 /* length */
);
/*
* The following type defines the control block used to manage
* object IDs. The format is as follows (0=LSB):
*
* Bits 0 .. 15 = index
* Bits 16 .. 25 = node
* Bits 26 .. 31 = class
*/
typedef unsigned32 Objects_Id;
#define OBJECTS_INDEX_START_BIT 0
#define OBJECTS_NODE_START_BIT 16
#define OBJECTS_CLASS_START_BIT 26
#define OBJECTS_INDEX_MASK 0x0000ffff
#define OBJECTS_NODE_MASK 0x03ff0000
#define OBJECTS_CLASS_MASK 0xfc000000
#define OBJECTS_INDEX_VALID_BITS 0x0000ffff
#define OBJECTS_NODE_VALID_BITS 0x000003ff
#define OBJECTS_CLASS_VALID_BITS 0x000000cf
/*
* This enumerated type is used in the class field of the object ID.
*/
typedef enum {
OBJECTS_NO_CLASS = 0,
OBJECTS_INTERNAL_THREADS = 1,
OBJECTS_RTEMS_TASKS = 2,
OBJECTS_POSIX_THREADS = 3,
OBJECTS_RTEMS_TIMERS = 4,
OBJECTS_RTEMS_SEMAPHORES = 5,
OBJECTS_RTEMS_MESSAGE_QUEUES = 6,
OBJECTS_RTEMS_PARTITIONS = 7,
OBJECTS_RTEMS_REGIONS = 8,
OBJECTS_RTEMS_PORTS = 9,
OBJECTS_RTEMS_PERIODS = 10,
OBJECTS_RTEMS_EXTENSIONS = 11,
OBJECTS_POSIX_KEYS = 12,
OBJECTS_POSIX_INTERRUPTS = 13,
OBJECTS_POSIX_MESSAGE_QUEUES = 14,
OBJECTS_POSIX_MUTEXES = 15,
OBJECTS_POSIX_SEMAPHORES = 16,
OBJECTS_POSIX_CONDITION_VARIABLES = 17
} Objects_Classes;
#define OBJECTS_CLASSES_FIRST OBJECTS_NO_CLASS
#define OBJECTS_CLASSES_LAST OBJECTS_POSIX_CONDITION_VARIABLES
#define OBJECTS_CLASSES_FIRST_THREAD_CLASS OBJECTS_INTERNAL_THREADS
#define OBJECTS_CLASSES_LAST_THREAD_CLASS OBJECTS_POSIX_THREADS
/*
* This enumerated type lists the locations which may be returned
* by _Objects_Get. These codes indicate the success of locating
* an object with the specified ID.
*/
typedef enum {
OBJECTS_LOCAL = 0, /* object is local */
OBJECTS_REMOTE = 1, /* object is remote */
OBJECTS_ERROR = 2 /* id was invalid */
} Objects_Locations;
/*
* The following defines the Object Control Block used to manage
* each object local to this node.
*/
typedef struct {
Chain_Node Node;
Objects_Id id;
Objects_Name name;
} Objects_Control;
/*
* The following defines the structure for the information used to
* manage each class of objects.
*/
typedef struct {
Objects_Classes the_class; /* Class of this object */
Objects_Id minimum_id; /* minimum valid id of this type */
Objects_Id maximum_id; /* maximum valid id of this type */
unsigned32 maximum; /* maximum number of objects */
Objects_Control **local_table; /* table of local object pointers */
Objects_Name *name_table; /* table of local object names */
Chain_Control *global_table; /* pointer to global table */
Chain_Control Inactive; /* chain of inactive ctl blocks */
boolean is_string; /* TRUE if names are strings */
unsigned32 name_length; /* maximum length of names */
boolean is_thread; /* TRUE if these are threads */
/* irregardless of API */
} Objects_Information;
/*
* The following defines the data storage which contains the
* node number of the local node.
*/
SCORE_EXTERN unsigned32 _Objects_Local_node;
SCORE_EXTERN unsigned32 _Objects_Maximum_nodes;
/*
* The following is the list of information blocks for each object
* class. From the ID, we can go to one of these information blocks,
* and obtain a pointer to the appropriate object control block.
*/
SCORE_EXTERN Objects_Information
*_Objects_Information_table[OBJECTS_CLASSES_LAST + 1];
/*
* The following defines the constant which may be used
* with _Objects_Get to manipulate the calling task.
*
*/
#define OBJECTS_ID_OF_SELF ((Objects_Id) 0)
/*
* The following define the constants which may be used in name searches.
*/
#define OBJECTS_SEARCH_ALL_NODES 0
#define OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE
#define OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF
#define OBJECTS_WHO_AM_I 0
/*
* Parameters and return id's for _Objects_Get_next
*/
#define OBJECTS_ID_INITIAL_INDEX (0)
#define OBJECTS_ID_FINAL_INDEX (0xffff)
#define OBJECTS_ID_INITIAL(_class, _node) \
_Objects_Build_id( (_class), (_node), OBJECTS_ID_INITIAL_INDEX )
#define OBJECTS_ID_FINAL ((Objects_Id)~0)
/*
* _Objects_Handler_initialization
*
* DESCRIPTION:
*
* This function performs the initialization necessary for this handler.
*
*/
void _Objects_Handler_initialization(
unsigned32 node,
unsigned32 maximum_nodes,
unsigned32 maximum_global_objects
);
/*
* _Objects_Initialize_information
*
* DESCRIPTION:
*
* This function initializes an object class information record.
* SUPPORTS_GLOBAL is TRUE if the object class supports global
* objects, and FALSE otherwise. Maximum indicates the number
* of objects required in this class and size indicates the size
* in bytes of each control block for this object class. The
* name length and string designator are also set. In addition,
* the class may be a task, therefore this information is also included.
*/
void _Objects_Initialize_information (
Objects_Information *information,
Objects_Classes the_class,
boolean supports_global,
unsigned32 maximum,
unsigned32 size,
boolean is_string,
unsigned32 maximum_name_length,
boolean is_task
);
/*
* _Objects_Clear_name
*
* DESCRIPTION:
*
* XXX
*/
void _Objects_Clear_name(
void *name,
unsigned32 length
);
/*
* _Objects_Copy_name_string
*
* DESCRIPTION:
*
* XXX
*/
void _Objects_Copy_name_string(
void *source,
void *destination
);
/*
* _Objects_Copy_name_raw
*
* DESCRIPTION:
*
* XXX
*/
void _Objects_Copy_name_raw(
void *source,
void *destination,
unsigned32 length
);
/*
* _Objects_Compare_name_string
*
* DESCRIPTION:
*
* XXX
*/
boolean _Objects_Compare_name_string(
void *name_1,
void *name_2,
unsigned32 length
);
/*
* _Objects_Compare_name_raw
*
* DESCRIPTION:
*
* XXX
*/
boolean _Objects_Compare_name_raw(
void *name_1,
void *name_2,
unsigned32 length
);
/*
* _Objects_Name_to_id
*
* DESCRIPTION:
*
* This function implements the common portion of the object
* identification directives. This directive returns the object
* id associated with name. If more than one object of this class
* is named name, then the object to which the id belongs is
* arbitrary. Node indicates the extent of the search for the
* id of the object named name. If the object class supports global
* objects, then the search can be limited to a particular node
* or allowed to encompass all nodes.
*
*/
typedef enum {
OBJECTS_SUCCESSFUL,
OBJECTS_INVALID_NAME,
OBJECTS_INVALID_NODE
} Objects_Name_to_id_errors;
#define OBJECTS_NAME_ERRORS_FIRST OBJECTS_SUCCESSFUL
#define OBJECTS_NAME_ERRORS_LAST OBJECTS_INVALID_NODE
Objects_Name_to_id_errors _Objects_Name_to_id(
Objects_Information *information,
Objects_Name name,
unsigned32 node,
Objects_Id *id
);
/*
* _Objects_Get
*
* DESCRIPTION:
*
* This function maps object ids to object control blocks.
* If id corresponds to a local object, then it returns
* the_object control pointer which maps to id and location
* is set to OBJECTS_LOCAL. If the object class supports global
* objects and the object id is global and resides on a remote
* node, then location is set to OBJECTS_REMOTE, and the_object
* is undefined. Otherwise, location is set to OBJECTS_ERROR
* and the_object is undefined.
*
*/
Objects_Control *_Objects_Get (
Objects_Information *information,
Objects_Id id,
Objects_Locations *location
);
/*
* _Objects_Get_next
*
* DESCRIPTION:
*
* Like _Objects_Get, but is used to find "next" open object.
*
*/
Objects_Control *_Objects_Get_next(
Objects_Information *information,
Objects_Id id,
Objects_Locations *location_p,
Objects_Id *next_id_p
);
/*
* _Objects_Get_information
*
* DESCRIPTION:
*
* Returns the information control block for the class of objects
* corresponding to this id.
*/
Objects_Information *_Objects_Get_information(
Objects_Id id
);
/*
* Pieces of object.inl are promoted out to the user
*/
#include <rtems/score/object.inl>
#include <rtems/score/objectmp.h>
#ifdef __cplusplus
}
#endif
#endif
/* end of include file */