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<PRE>
<!-- Manpage converted by man2html 3.0.1 -->
</PRE>
<H2>NAME</H2><PRE>
<B>addch</B>, <B>waddch</B>, <B>mvaddch</B>, <B>mvwaddch</B>, <B>echochar</B>, <B>wechochar</B> -
add a character (with attributes) to a <B>curses</B> window, then
advance the cursor
</PRE>
<H2>SYNOPSIS</H2><PRE>
<B>#include</B> <B><curses.h></B>
<B>int</B> <B>addch(chtype</B> <B>ch);</B>
<B>int</B> <B>waddch(WINDOW</B> <B>*win,</B> <B>chtype</B> <B>ch);</B>
<B>int</B> <B>mvaddch(int</B> <B>y,</B> <B>int</B> <B>x,</B> <B>chtype</B> <B>ch);</B>
<B>int</B> <B>mvwaddch(WINDOW</B> <B>*win,</B> <B>int</B> <B>y,</B> <B>int</B> <B>x,</B> <B>chtype</B> <B>ch);</B>
<B>int</B> <B>echochar(chtype</B> <B>ch);</B>
<B>int</B> <B>wechochar(WINDOW</B> <B>*win,</B> <B>chtype</B> <B>ch);</B>
</PRE>
<H2>DESCRIPTION</H2><PRE>
The <B>addch</B>, <B>waddch</B>, <B>mvaddch</B> and <B>mvwaddch</B> routines put the
character <I>ch</I> into the given window at its current window
position, which is then advanced. They are analogous to
<B>putchar</B> in <B><A HREF="stdio.3.html">stdio(3)</A></B>. If the advance is at the right mar-
gin, the cursor automatically wraps to the beginning of
the next line. At the bottom of the current scrolling
region, if <B>scrollok</B> is enabled, the scrolling region is
scrolled up one line.
If <I>ch</I> is a tab, newline, or backspace, the cursor is moved
appropriately within the window. Backspace moves the cur-
sor one character left; at the left edge of a window it
does nothing. Newline does a <B>clrtoeol</B>, then moves the
cursor to the window left margin on the next line,
scrolling the window if on the last line). Tabs are con-
sidered to be at every eighth column.
If <I>ch</I> is any control character other than tab, newline, or
backspace, it is drawn in <B>^</B><I>X</I> notation. Calling <B>winch</B>
after adding a control character does not return the char-
acter itself, but instead returns the ^-representation of
the control character.
Video attributes can be combined with a character argument
passed to <B>addch</B> or related functions by logical-ORing them
into the character. (Thus, text, including attributes,
can be copied from one place to another using <B>inch</B> and
<B>addch</B>.). See the <B><A HREF="curs_attr.3x.html">curs_attr(3x)</A></B> page for values of prede-
fined video attribute constants that can be usefully OR'ed
into characters.
The <B>echochar</B> and <B>wechochar</B> routines are equivalent to a
call to <B>addch</B> followed by a call to <B>refresh</B>, or a call to
<B>waddch</B> followed by a call to <B>wrefresh</B>. The knowledge that
only a single character is being output is used and, for
non-control characters, a considerable performance gain
may be seen by using these routines instead of their
equivalents.
<B>Line</B> <B>Graphics</B>
The following variables may be used to add line drawing
characters to the screen with routines of the <B>addch</B> fam-
ily. The default character listed below is used if the
<B>acsc</B> capability doesn't define a terminal-specific
replacement for it (but see the EXTENSIONS section below).
The names are taken from VT100 nomenclature.
<I>Name</I> <I>Default</I> <I>Description</I>
--------------------------------------------------
ACS_BLOCK # solid square block
ACS_BOARD # board of squares
ACS_BTEE + bottom tee
ACS_BULLET o bullet
ACS_CKBOARD : checker board (stipple)
ACS_DARROW v arrow pointing down
ACS_DEGREE ' degree symbol
ACS_DIAMOND + diamond
ACS_GEQUAL > greater-than-or-equal-to
ACS_HLINE - horizontal line
ACS_LANTERN # lantern symbol
ACS_LARROW < arrow pointing left
ACS_LEQUAL < less-than-or-equal-to
ACS_LLCORNER + lower left-hand corner
ACS_LRCORNER + lower right-hand corner
ACS_LTEE + left tee
ACS_NEQUAL ! not-equal
ACS_PI * greek pi
ACS_PLMINUS # plus/minus
ACS_PLUS + plus
ACS_RARROW > arrow pointing right
ACS_RTEE + right tee
ACS_S1 - scan line 1
ACS_S3 - scan line 3
ACS_S7 - scan line 7
ACS_S9 _ scan line 9
ACS_STERLING f pound-sterling symbol
ACS_TTEE + top tee
ACS_UARROW ^ arrow pointing up
ACS_ULCORNER + upper left-hand corner
ACS_URCORNER + upper right-hand corner
ACS_VLINE | vertical line
</PRE>
<H2>RETURN VALUE</H2><PRE>
All routines return the integer <B>ERR</B> upon failure and <B>OK</B> on
success (the SVr4 manuals specify only "an integer value
other than <B>ERR</B>") upon successful completion, unless other-
wise noted in the preceding routine descriptions.
</PRE>
<H2>NOTES</H2><PRE>
Note that <B>addch</B>, <B>mvaddch</B>, <B>mvwaddch</B>, and <B>echochar</B> may be
macros.
</PRE>
<H2>PORTABILITY</H2><PRE>
All these functions are described in the XSI Curses stan-
dard, Issue 4. The defaults specified for forms-drawing
characters apply in the POSIX locale.
Some ACS symbols (ACS_S3, ACS_S7, ACS_LEQUAL, ACS_GEQUAL,
ACS_PI, ACS_NEQUAL, ACS_STERLING) were not documented in
any publicly released System V. However, many publicly
available terminfos include <B>acsc</B> strings in which their
key characters (pryz{|}) are embedded, and a second-hand
list of their character descriptions has come to light.
The ACS-prefixed names for them were invented for
<B><A HREF="ncurses.3x.html">ncurses(3x)</A></B>.
</PRE>
<H2>SEE ALSO</H2><PRE>
<B><A HREF="ncurses.3x.html">curses(3x)</A></B>, <B><A HREF="curs_attr.3x.html">curs_attr(3x)</A></B>, <B><A HREF="curs_clear.3x.html">curs_clear(3x)</A></B>, <B><A HREF="curs_inch.3x.html">curs_inch(3x)</A></B>,
<B><A HREF="curs_outopts.3x.html">curs_outopts(3x)</A></B>, <B><A HREF="curs_refresh.3x.html">curs_refresh(3x)</A></B>, <B><A HREF="putc.3S.html">putc(3S)</A></B>.
</PRE>
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