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-.TH BATTLESHIPS 6 "Aug 23, 1989"
-.SH NAME
-bs \- battleships game
-.SH SYNOPSIS
-battle [ -b | -s ] [ -c ]
-.SH DESCRIPTION
-This program allows you to play the familiar Battleships game against the
-computer on a 10x10 board. The interface is visual and largely
-self-explanatory; you place your ships and pick your shots by moving the
-cursor around the `sea' with the rogue/hack motion keys hjklyubn.
-.PP
-Note that when selecting a ship to place, you must type the capital letter
-(these are, after all, capital ships). During ship placement, the `r' command
-may be used to ignore the current position and randomly place your currently
-selected ship. The `R' command will place all remaining ships randomly. The ^L
-command (form feed, ASCII 12) will force a screen redraw).
-.PP
-The command-line arguments control game modes.
-
-.nf
- -b selects a `blitz' variant
- -s selects a `salvo' variant
- -c permits ships to be placed adjacently
-.fi
-
-The `blitz' variant allows a side to shoot for as long as it continues to
-score hits.
-.PP
-The `salvo' game allows a player one shot per turn for each of his/her ships
-still afloat. This puts a premium scoring hits early and knocking out some
-ships and also makes much harder the situation where you face a superior force
-with only your PT-boat.
-.PP
-Normally, ships must be separated by at least one square of open water. The
--c option disables this check and allows them to close-pack.
-.PP
-The algorithm the computer uses once it has found a ship to sink is provably
-optimal. The dispersion criterion for the random-fire algorithm may not be.
-.SH AUTHORS
-Originally written by one Bruce Holloway in 1986. Salvo mode added by Chuck A.
-DeGaul (cbosgd!cad). Visual user interface, `closepack' option, code rewrite
-and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989.