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-rw-r--r--ncurses-5.3/test/blue.c432
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diff --git a/ncurses-5.3/test/blue.c b/ncurses-5.3/test/blue.c
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--- a/ncurses-5.3/test/blue.c
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-/*****************************************************************************
- * *
- * B l u e M o o n *
- * ================= *
- * V2.2 *
- * A patience game by T.A.Lister *
- * Integral screen support by Eric S. Raymond *
- * *
- *****************************************************************************/
-
-/*
- * Compile this with the command `cc -O blue.c -lcurses -o blue'. For best
- * results, use the ncurses(3) library. On non-Intel machines, SVr4 curses is
- * just as good.
- *
- * $Id$
- */
-
-#include <time.h>
-
-#include <test.priv.h>
-
-#define NOCARD (-1)
-
-#define ACE 0
-#define KING 12
-#define SUIT_LENGTH 13
-
-#define HEARTS 0
-#define SPADES 1
-#define DIAMONDS 2
-#define CLUBS 3
-#define NSUITS 4
-
-#define GRID_WIDTH 14 /* 13+1 */
-#define GRID_LENGTH 56 /* 4*(13+1) */
-#define PACK_SIZE 52
-
-#define BASEROW 1
-#define PROMPTROW 11
-
-#define RED_ON_WHITE 1
-#define BLACK_ON_WHITE 2
-#define BLUE_ON_WHITE 3
-
-static RETSIGTYPE die(int onsig) GCC_NORETURN;
-
-static int deck_size = PACK_SIZE; /* initial deck */
-static int deck[PACK_SIZE];
-
-static int grid[GRID_LENGTH]; /* card layout grid */
-static int freeptr[4]; /* free card space pointers */
-
-static int deal_number = 0;
-
-static chtype ranks[SUIT_LENGTH][2] =
-{
- {' ', 'A'},
- {' ', '2'},
- {' ', '3'},
- {' ', '4'},
- {' ', '5'},
- {' ', '6'},
- {' ', '7'},
- {' ', '8'},
- {' ', '9'},
- {'1', '0'},
- {' ', 'J'},
- {' ', 'Q'},
- {' ', 'K'}
-};
-
-/* Please note, that this is a bad example.
- Color values should not be or'ed in. This
- only works, because the characters used here
- are plain and have no color attribute themselves. */
-#ifdef COLOR_PAIR
-#define OR_COLORS(value,pair) ((value) | COLOR_PAIR(pair))
-#else
-#define OR_COLORS(value,pair) (value)
-#endif
-
-#define PC_COLORS(value,pair) (OR_COLORS(value,pair) | A_ALTCHARSET)
-
-static chtype letters[4] =
-{
- OR_COLORS('h', RED_ON_WHITE), /* hearts */
- OR_COLORS('s', BLACK_ON_WHITE), /* spades */
- OR_COLORS('d', RED_ON_WHITE), /* diamonds */
- OR_COLORS('c', BLACK_ON_WHITE), /* clubs */
-};
-
-#if defined(__i386__)
-static chtype glyphs[] =
-{
- PC_COLORS('\003', RED_ON_WHITE), /* hearts */
- PC_COLORS('\006', BLACK_ON_WHITE), /* spades */
- PC_COLORS('\004', RED_ON_WHITE), /* diamonds */
- PC_COLORS('\005', BLACK_ON_WHITE), /* clubs */
-};
-#endif /* __i386__ */
-
-static chtype *suits = letters; /* this may change to glyphs below */
-
-static RETSIGTYPE
-die(int onsig)
-{
- (void) signal(onsig, SIG_IGN);
- endwin();
- ExitProgram(EXIT_SUCCESS);
-}
-
-static void
-init_vars(void)
-{
- int i;
-
- deck_size = PACK_SIZE;
- for (i = 0; i < PACK_SIZE; i++)
- deck[i] = i;
- for (i = 0; i < 4; i++)
- freeptr[i] = i * GRID_WIDTH;
-}
-
-static void
-shuffle(int size)
-{
- int i, j, numswaps, swapnum, temp;
-
- numswaps = size * 10; /* an arbitrary figure */
-
- for (swapnum = 0; swapnum < numswaps; swapnum++) {
- i = rand() % size;
- j = rand() % size;
- temp = deck[i];
- deck[i] = deck[j];
- deck[j] = temp;
- }
-}
-
-static void
-deal_cards(void)
-{
- int ptr, card = 0, value, csuit, crank, suit, aces[4];
-
- for (suit = HEARTS; suit <= CLUBS; suit++) {
- ptr = freeptr[suit];
- grid[ptr++] = NOCARD; /* 1st card space is blank */
- while ((ptr % GRID_WIDTH) != 0) {
- value = deck[card++];
- crank = value % SUIT_LENGTH;
- csuit = value / SUIT_LENGTH;
- if (crank == ACE)
- aces[csuit] = ptr;
- grid[ptr++] = value;
- }
- }
-
- if (deal_number == 1) /* shift the aces down to the 1st column */
- for (suit = HEARTS; suit <= CLUBS; suit++) {
- grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;
- grid[aces[suit]] = NOCARD;
- freeptr[suit] = aces[suit];
- }
-}
-
-static void
-printcard(int value)
-{
- (void) addch(' ');
- if (value == NOCARD)
- (void) addstr(" ");
- else {
- addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(BLUE_ON_WHITE));
- addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(BLUE_ON_WHITE));
- addch(suits[value / SUIT_LENGTH]);
- }
- (void) addch(' ');
-}
-
-static void
-display_cards(int deal)
-{
- int row, card;
-
- clear();
- (void) printw(
- "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
- deal);
- for (row = HEARTS; row <= CLUBS; row++) {
- move(BASEROW + row + row + 2, 1);
- for (card = 0; card < GRID_WIDTH; card++)
- printcard(grid[row * GRID_WIDTH + card]);
- }
-
- move(PROMPTROW + 2, 0);
- refresh();
-#define P(x) (void)printw("%s\n", x)
- P(" This 52-card solitaire starts with the entire deck shuffled and dealt");
- P("out in four rows. The aces are then moved to the left end of the layout,");
- P("making 4 initial free spaces. You may move to a space only the card that");
- P("matches the left neighbor in suit, and is one greater in rank. Kings are");
- P("high, so no cards may be placed to their right (they create dead spaces).");
- P(" When no moves can be made, cards still out of sequence are reshuffled");
- P("and dealt face up after the ends of the partial sequences, leaving a card");
- P("space after each sequence, so that each row looks like a partial sequence");
- P("followed by a space, followed by enough cards to make a row of 14. ");
- P(" A moment's reflection will show that this game cannot take more than 13");
- P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. ");
-#undef P
- refresh();
-}
-
-static int
-find(int card)
-{
- int i;
-
- if ((card < 0) || (card >= PACK_SIZE))
- return (NOCARD);
- for (i = 0; i < GRID_LENGTH; i++)
- if (grid[i] == card)
- return i;
- return (NOCARD);
-}
-
-static void
-movecard(int src, int dst)
-{
- grid[dst] = grid[src];
- grid[src] = NOCARD;
-
- move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1);
- printcard(grid[dst]);
-
- move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1);
- printcard(grid[src]);
-
- refresh();
-}
-
-static void
-play_game(void)
-{
- int dead = 0, i, j;
- char c;
- int selection[4], card;
-
- while (dead < 4) {
- dead = 0;
- for (i = 0; i < 4; i++) {
- card = grid[freeptr[i] - 1];
-
- if (((card % SUIT_LENGTH) == KING)
- ||
- (card == NOCARD))
- selection[i] = NOCARD;
- else
- selection[i] = find(card + 1);
-
- if (selection[i] == NOCARD)
- dead++;
- };
-
- if (dead < 4) {
- char live[NSUITS + 1], *lp = live;
-
- for (i = 0; i < 4; i++) {
- if (selection[i] != NOCARD) {
- move(BASEROW + (selection[i] / GRID_WIDTH) * 2 + 3,
- (selection[i] % GRID_WIDTH) * 5);
- (void) printw(" %c ", *lp++ = 'a' + i);
- }
- };
- *lp = '\0';
-
- if (strlen(live) == 1) {
- move(PROMPTROW, 0);
- (void) printw(
- "Making forced moves... ");
- refresh();
- (void) sleep(1);
- c = live[0];
- } else {
- char buf[BUFSIZ];
-
- (void) sprintf(buf,
- "Type [%s] to move, r to redraw, q or INTR to quit: ",
- live);
-
- do {
- move(PROMPTROW, 0);
- (void) addstr(buf);
- move(PROMPTROW, (int) strlen(buf));
- clrtoeol();
- (void) addch(' ');
- } while
- (((c = getch()) < 'a' || c > 'd') && (c != 'r') && (c != 'q'));
- }
-
- for (j = 0; j < 4; j++)
- if (selection[j] != NOCARD) {
- move(BASEROW + (selection[j] / GRID_WIDTH) * 2 + 3,
- (selection[j] % GRID_WIDTH) * 5);
- (void) printw(" ");
- }
-
- if (c == 'r')
- display_cards(deal_number);
- else if (c == 'q')
- die(SIGINT);
- else {
- i = c - 'a';
- if (selection[i] == NOCARD)
- beep();
- else {
- movecard(selection[i], freeptr[i]);
- freeptr[i] = selection[i];
- }
- }
- }
- }
-
- move(PROMPTROW, 0);
- standout();
- (void) printw("Finished deal %d - type any character to continue...", deal_number);
- standend();
- (void) getch();
-}
-
-static int
-collect_discards(void)
-{
- int row, col, cardno = 0, finish, gridno;
-
- for (row = HEARTS; row <= CLUBS; row++) {
- finish = 0;
- for (col = 1; col < GRID_WIDTH; col++) {
- gridno = row * GRID_WIDTH + col;
-
- if ((grid[gridno] != (grid[gridno - 1] + 1)) && (finish == 0)) {
- finish = 1;
- freeptr[row] = gridno;
- };
-
- if ((finish != 0) && (grid[gridno] != NOCARD))
- deck[cardno++] = grid[gridno];
- }
- }
- return cardno;
-}
-
-static void
-game_finished(int deal)
-{
- clear();
- (void) printw("You finished the game in %d deals. This is ", deal);
- standout();
- if (deal < 2)
- (void) addstr("excellent");
- else if (deal < 4)
- (void) addstr("good");
- else if (deal < 8)
- (void) addstr("average");
- else
- (void) addstr("poor");
- standend();
- (void) addstr(". ");
- refresh();
-}
-
-int
-main(int argc, char *argv[])
-{
- (void) signal(SIGINT, die);
-
- setlocale(LC_ALL, "");
-
- initscr();
-
- /*
- * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.
- */
- start_color();
- init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
- init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
- init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);
-
-#ifndef COLOR_PAIR
- letters[0] = OR_COLORS('h', RED_ON_WHITE); /* hearts */
- letters[1] = OR_COLORS('s', BLACK_ON_WHITE); /* spades */
- letters[2] = OR_COLORS('d', RED_ON_WHITE); /* diamonds */
- letters[3] = OR_COLORS('c', BLACK_ON_WHITE); /* clubs */
-#if defined(__i386__) && defined(A_ALTCHARSET)
- glyphs[0] = PC_COLORS('\003', RED_ON_WHITE); /* hearts */
- glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE); /* spades */
- glyphs[2] = PC_COLORS('\004', RED_ON_WHITE); /* diamonds */
- glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE); /* clubs */
-#endif
-#endif
-
-#if defined(__i386__) && defined(A_ALTCHARSET)
- if (tigetstr("smpch"))
- suits = glyphs;
-#endif /* __i386__ && A_ALTCHARSET */
-
- cbreak();
-
- if (argc == 2)
- srand((unsigned) atoi(argv[1]));
- else
- srand((unsigned) time((time_t *) 0));
-
- init_vars();
-
- do {
- deal_number++;
- shuffle(deck_size);
- deal_cards();
- display_cards(deal_number);
- play_game();
- }
- while
- ((deck_size = collect_discards()) != 0);
-
- game_finished(deal_number);
-
- die(SIGINT);
- /*NOTREACHED */
-}
-
-/* blue.c ends here */