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-rw-r--r--ncurses-5.2/test/blue.c440
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diff --git a/ncurses-5.2/test/blue.c b/ncurses-5.2/test/blue.c
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--- a/ncurses-5.2/test/blue.c
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-/*****************************************************************************
- * *
- * B l u e M o o n *
- * ================= *
- * V2.2 *
- * A patience game by T.A.Lister *
- * Integral screen support by Eric S. Raymond *
- * *
- *****************************************************************************/
-
-/*
- * Compile this with the command `cc -O blue.c -lcurses -o blue'. For best
- * results, use the ncurses(3) library. On non-Intel machines, SVr4 curses is
- * just as good.
- *
- * $Id$
- */
-
-#include <test.priv.h>
-
-#include <string.h>
-#include <signal.h>
-#include <time.h>
-
-#include <term.h>
-
-#define NOCARD (-1)
-
-#define ACE 0
-#define KING 12
-#define SUIT_LENGTH 13
-
-#define HEARTS 0
-#define SPADES 1
-#define DIAMONDS 2
-#define CLUBS 3
-#define NSUITS 4
-
-#define GRID_WIDTH 14 /* 13+1 */
-#define GRID_LENGTH 56 /* 4*(13+1) */
-#define PACK_SIZE 52
-
-#define BASEROW 1
-#define PROMPTROW 11
-
-#define RED_ON_WHITE 1
-#define BLACK_ON_WHITE 2
-#define BLUE_ON_WHITE 3
-
-static RETSIGTYPE die(int onsig) GCC_NORETURN;
-
-static int deck_size = PACK_SIZE; /* initial deck */
-static int deck[PACK_SIZE];
-
-static int grid[GRID_LENGTH]; /* card layout grid */
-static int freeptr[4]; /* free card space pointers */
-
-static int deal_number=0;
-
-static chtype ranks[SUIT_LENGTH][2] =
-{
- {' ', 'A'},
- {' ', '2'},
- {' ', '3'},
- {' ', '4'},
- {' ', '5'},
- {' ', '6'},
- {' ', '7'},
- {' ', '8'},
- {' ', '9'},
- {'1', '0'},
- {' ', 'J'},
- {' ', 'Q'},
- {' ', 'K'}
-};
-
-/* Please note, that this is a bad example.
- Color values should not be or'ed in. This
- only works, because the characters used here
- are plain and have no color attribute themselves. */
-#ifdef COLOR_PAIR
-#define OR_COLORS(value,pair) ((value) | COLOR_PAIR(pair))
-#else
-#define OR_COLORS(value,pair) (value)
-#endif
-
-#define PC_COLORS(value,pair) (OR_COLORS(value,pair) | A_ALTCHARSET)
-
-static chtype letters[4] =
-{
- OR_COLORS('h', RED_ON_WHITE), /* hearts */
- OR_COLORS('s', BLACK_ON_WHITE), /* spades */
- OR_COLORS('d', RED_ON_WHITE), /* diamonds */
- OR_COLORS('c', BLACK_ON_WHITE), /* clubs */
-};
-
-#if defined(__i386__)
-static chtype glyphs[] =
-{
- PC_COLORS('\003', RED_ON_WHITE), /* hearts */
- PC_COLORS('\006', BLACK_ON_WHITE), /* spades */
- PC_COLORS('\004', RED_ON_WHITE), /* diamonds */
- PC_COLORS('\005', BLACK_ON_WHITE), /* clubs */
-};
-#endif /* __i386__ */
-
-static chtype *suits = letters; /* this may change to glyphs below */
-
-static RETSIGTYPE die(int onsig)
-{
- (void) signal(onsig, SIG_IGN);
- endwin();
- exit(EXIT_SUCCESS);
-}
-
-static void init_vars(void)
-{
- int i;
-
- deck_size = PACK_SIZE;
- for (i=0; i < PACK_SIZE; i++)
- deck[i]=i;
- for (i = 0; i < 4; i++)
- freeptr[i]=i * GRID_WIDTH;
-}
-
-static void shuffle(int size)
-{
- int i,j,numswaps,swapnum,temp;
-
- numswaps=size*10; /* an arbitrary figure */
-
- for (swapnum=0;swapnum<numswaps;swapnum++)
- {
- i=rand() % size;
- j=rand() % size;
- temp=deck[i];
- deck[i]=deck[j];
- deck[j]=temp;
- }
-}
-
-static void deal_cards(void)
-{
- int ptr, card=0, value, csuit, crank, suit, aces[4];
-
- for (suit=HEARTS;suit<=CLUBS;suit++)
- {
- ptr=freeptr[suit];
- grid[ptr++]=NOCARD; /* 1st card space is blank */
- while ((ptr % GRID_WIDTH) != 0)
- {
- value=deck[card++];
- crank=value % SUIT_LENGTH;
- csuit=value / SUIT_LENGTH;
- if (crank==ACE)
- aces[csuit]=ptr;
- grid[ptr++]=value;
- }
- }
-
- if (deal_number==1) /* shift the aces down to the 1st column */
- for (suit=HEARTS;suit<=CLUBS;suit++)
- {
- grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;
- grid[aces[suit]]=NOCARD;
- freeptr[suit]=aces[suit];
- }
-}
-
-static void printcard(int value)
-{
- (void) addch(' ');
- if (value == NOCARD)
- (void) addstr(" ");
- else
- {
- addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(BLUE_ON_WHITE));
- addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(BLUE_ON_WHITE));
- addch(suits[value / SUIT_LENGTH]);
- }
- (void) addch(' ');
-}
-
-static void display_cards(int deal)
-{
- int row, card;
-
- clear();
- (void)printw(
- "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
- deal);
- for(row=HEARTS;row<=CLUBS;row++)
- {
- move(BASEROW + row + row + 2, 1);
- for(card=0;card<GRID_WIDTH;card++)
- printcard(grid[row * GRID_WIDTH + card]);
- }
-
- move(PROMPTROW + 2, 0); refresh();
-#define P(x) (void)printw("%s\n", x)
-P(" This 52-card solitaire starts with the entire deck shuffled and dealt");
-P("out in four rows. The aces are then moved to the left end of the layout,");
-P("making 4 initial free spaces. You may move to a space only the card that");
-P("matches the left neighbor in suit, and is one greater in rank. Kings are");
-P("high, so no cards may be placed to their right (they create dead spaces).");
-P(" When no moves can be made, cards still out of sequence are reshuffled");
-P("and dealt face up after the ends of the partial sequences, leaving a card");
-P("space after each sequence, so that each row looks like a partial sequence");
-P("followed by a space, followed by enough cards to make a row of 14. ");
-P(" A moment's reflection will show that this game cannot take more than 13");
-P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. ");
-#undef P
- refresh();
-}
-
-static int find(int card)
-{
- int i;
-
- if ((card<0) || (card>=PACK_SIZE))
- return(NOCARD);
- for(i = 0; i < GRID_LENGTH; i++)
- if (grid[i] == card)
- return i;
- return(NOCARD);
-}
-
-static void movecard(int src, int dst)
-{
- grid[dst]=grid[src];
- grid[src]=NOCARD;
-
- move( BASEROW + (dst / GRID_WIDTH)*2+2, (dst % GRID_WIDTH)*5 + 1);
- printcard(grid[dst]);
-
- move( BASEROW + (src / GRID_WIDTH)*2+2, (src % GRID_WIDTH)*5 + 1);
- printcard(grid[src]);
-
- refresh();
-}
-
-static void play_game(void)
-{
- int dead=0, i, j;
- char c;
- int selection[4], card;
-
- while (dead<4)
- {
- dead=0;
- for (i=0;i<4;i++)
- {
- card=grid[freeptr[i]-1];
-
- if ( ((card % SUIT_LENGTH)==KING)
- ||
- (card==NOCARD) )
- selection[i]=NOCARD;
- else
- selection[i]=find(card+1);
-
- if (selection[i]==NOCARD)
- dead++;
- };
-
- if (dead < 4)
- {
- char live[NSUITS+1], *lp = live;
-
- for (i=0;i<4;i++)
- {
- if (selection[i] != NOCARD)
- {
- move(BASEROW + (selection[i] / GRID_WIDTH)*2+3,
- (selection[i] % GRID_WIDTH)*5);
- (void)printw(" %c ", *lp++ = 'a' + i);
- }
- };
- *lp = '\0';
-
- if (strlen(live) == 1)
- {
- move(PROMPTROW,0);
- (void)printw(
- "Making forced moves... ");
- refresh();
- (void) sleep(1);
- c = live[0];
- }
- else
- {
- char buf[BUFSIZ];
-
- (void)sprintf(buf,
- "Type [%s] to move, r to redraw, q or INTR to quit: ",
- live);
-
- do {
- move(PROMPTROW,0);
- (void) addstr(buf);
- move(PROMPTROW, (int)strlen(buf));
- clrtoeol();
- (void) addch(' ');
- } while
- (((c = getch())<'a' || c>'d') && (c!='r') && (c!='q'));
- }
-
- for (j = 0; j < 4; j++)
- if (selection[j]!=NOCARD)
- {
- move(BASEROW + (selection[j] / GRID_WIDTH)*2+3,
- (selection[j] % GRID_WIDTH)*5);
- (void)printw(" ");
- }
-
- if (c == 'r')
- display_cards(deal_number);
- else if (c == 'q')
- die(SIGINT);
- else
- {
- i = c-'a';
- if (selection[i] == NOCARD)
- beep();
- else
- {
- movecard(selection[i], freeptr[i]);
- freeptr[i]=selection[i];
- }
- }
- }
- }
-
- move(PROMPTROW, 0);
- standout();
- (void)printw("Finished deal %d - type any character to continue...", deal_number);
- standend();
- (void) getch();
-}
-
-static int collect_discards(void)
-{
- int row, col, cardno=0, finish, gridno;
-
- for (row=HEARTS;row<=CLUBS;row++)
- {
- finish=0;
- for (col=1;col<GRID_WIDTH;col++)
- {
- gridno=row * GRID_WIDTH + col;
-
- if ((grid[gridno]!=(grid[gridno-1]+1))&&(finish==0))
- {
- finish=1;
- freeptr[row]=gridno;
- };
-
- if ((finish!=0)&&(grid[gridno]!=NOCARD))
- deck[cardno++]=grid[gridno];
- }
- }
- return cardno;
-}
-
-static void game_finished(int deal)
-{
- clear();
- (void)printw("You finished the game in %d deals. This is ",deal);
- standout();
- if (deal<2)
- (void)addstr("excellent");
- else if (deal<4)
- (void)addstr("good");
- else if (deal<8)
- (void)addstr("average");
- else
- (void)addstr("poor");
- standend();
- (void) addstr(". ");
- refresh();
-}
-
-int main(int argc, char *argv[])
-{
- (void) signal(SIGINT, die);
- initscr();
-
- /*
- * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.
- */
- start_color();
- init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
- init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
- init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);
-
-#ifndef COLOR_PAIR
- letters[0] = OR_COLORS('h', RED_ON_WHITE); /* hearts */
- letters[1] = OR_COLORS('s', BLACK_ON_WHITE); /* spades */
- letters[2] = OR_COLORS('d', RED_ON_WHITE); /* diamonds */
- letters[3] = OR_COLORS('c', BLACK_ON_WHITE); /* clubs */
-#if defined(__i386__) && defined(A_ALTCHARSET)
- glyphs[0] = PC_COLORS('\003', RED_ON_WHITE); /* hearts */
- glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE); /* spades */
- glyphs[2] = PC_COLORS('\004', RED_ON_WHITE); /* diamonds */
- glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE); /* clubs */
-#endif
-#endif
-
-#if defined(__i386__) && defined(A_ALTCHARSET)
- if (tigetstr("smpch"))
- suits = glyphs;
-#endif /* __i386__ && A_ALTCHARSET */
-
- cbreak();
-
- if (argc == 2)
- srand((unsigned)atoi(argv[1]));
- else
- srand((unsigned)time((time_t *)0));
-
- init_vars();
-
- do{
- deal_number++;
- shuffle(deck_size);
- deal_cards();
- display_cards(deal_number);
- play_game();
- }
- while
- ((deck_size=collect_discards()) != 0);
-
- game_finished(deal_number);
-
- die(SIGINT);
- /*NOTREACHED*/
-}
-
-/* blue.c ends here */