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+/* rng/ran1.c
+ *
+ * Copyright (C) 1996, 1997, 1998, 1999, 2000 James Theiler, Brian Gough
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or (at
+ * your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <config.h>
+#include <stdlib.h>
+#include <gsl/gsl_rng.h>
+
+/* This is an implementation of the algorithm used in Numerical
+ Recipe's ran1 generator. It is MINSTD with a 32-element
+ shuffle-box. */
+
+static inline unsigned long int ran1_get (void *vstate);
+static double ran1_get_double (void *vstate);
+static void ran1_set (void *state, unsigned long int s);
+
+static const long int m = 2147483647, a = 16807, q = 127773, r = 2836;
+
+#define N_SHUFFLE 32
+#define N_DIV (1 + 2147483646/N_SHUFFLE)
+
+typedef struct
+ {
+ unsigned long int x;
+ unsigned long int n;
+ unsigned long int shuffle[N_SHUFFLE];
+ }
+ran1_state_t;
+
+static inline unsigned long int
+ran1_get (void *vstate)
+{
+ ran1_state_t *state = (ran1_state_t *) vstate;
+
+ const unsigned long int x = state->x;
+
+ const long int h = x / q;
+ const long int t = a * (x - h * q) - h * r;
+
+ if (t < 0)
+ {
+ state->x = t + m;
+ }
+ else
+ {
+ state->x = t;
+ }
+
+ {
+ unsigned long int j = state->n / N_DIV;
+ state->n = state->shuffle[j];
+ state->shuffle[j] = state->x;
+ }
+
+ return state->n;
+}
+
+static double
+ran1_get_double (void *vstate)
+{
+ float x_max = 1 - 1.2e-7f ; /* Numerical Recipes version of 1-FLT_EPS */
+
+ float x = ran1_get (vstate) / 2147483647.0f ;
+
+ if (x > x_max)
+ return x_max ;
+
+ return x ;
+}
+
+
+static void
+ran1_set (void *vstate, unsigned long int s)
+{
+ ran1_state_t *state = (ran1_state_t *) vstate;
+ int i;
+
+ if (s == 0)
+ s = 1; /* default seed is 1 */
+
+ for (i = 0; i < 8; i++)
+ {
+ long int h = s / q;
+ long int t = a * (s - h * q) - h * r;
+ if (t < 0)
+ t += m;
+ s = t;
+ }
+
+ for (i = N_SHUFFLE - 1; i >= 0; i--)
+ {
+ long int h = s / q;
+ long int t = a * (s - h * q) - h * r;
+ if (t < 0)
+ t += m;
+ s = t;
+ state->shuffle[i] = s;
+ }
+
+ state->x = s;
+ state->n = s;
+
+ return;
+}
+
+static const gsl_rng_type ran1_type =
+{"ran1", /* name */
+ 2147483646, /* RAND_MAX */
+ 1, /* RAND_MIN */
+ sizeof (ran1_state_t),
+ &ran1_set,
+ &ran1_get,
+ &ran1_get_double};
+
+const gsl_rng_type *gsl_rng_ran1 = &ran1_type;