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+/* randist/gauss.c
+ *
+ * Copyright (C) 1996, 1997, 1998, 1999, 2000, 2006 James Theiler, Brian Gough
+ * Copyright (C) 2006 Charles Karney
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or (at
+ * your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <config.h>
+#include <math.h>
+#include <gsl/gsl_math.h>
+#include <gsl/gsl_rng.h>
+#include <gsl/gsl_randist.h>
+
+/* Of the two methods provided below, I think the Polar method is more
+ * efficient, but only when you are actually producing two random
+ * deviates. We don't produce two, because then we'd have to save one
+ * in a static variable for the next call, and that would screws up
+ * re-entrant or threaded code, so we only produce one. This makes
+ * the Ratio method suddenly more appealing.
+ *
+ * [Added by Charles Karney] We use Leva's implementation of the Ratio
+ * method which avoids calling log() nearly all the time and makes the
+ * Ratio method faster than the Polar method (when it produces just one
+ * result per call). Timing per call (gcc -O2 on 866MHz Pentium,
+ * average over 10^8 calls)
+ *
+ * Polar method: 660 ns
+ * Ratio method: 368 ns
+ *
+ */
+
+/* Polar (Box-Mueller) method; See Knuth v2, 3rd ed, p122 */
+
+double
+gsl_ran_gaussian (const gsl_rng * r, const double sigma)
+{
+ double x, y, r2;
+
+ do
+ {
+ /* choose x,y in uniform square (-1,-1) to (+1,+1) */
+ x = -1 + 2 * gsl_rng_uniform_pos (r);
+ y = -1 + 2 * gsl_rng_uniform_pos (r);
+
+ /* see if it is in the unit circle */
+ r2 = x * x + y * y;
+ }
+ while (r2 > 1.0 || r2 == 0);
+
+ /* Box-Muller transform */
+ return sigma * y * sqrt (-2.0 * log (r2) / r2);
+}
+
+/* Ratio method (Kinderman-Monahan); see Knuth v2, 3rd ed, p130.
+ * K+M, ACM Trans Math Software 3 (1977) 257-260.
+ *
+ * [Added by Charles Karney] This is an implementation of Leva's
+ * modifications to the original K+M method; see:
+ * J. L. Leva, ACM Trans Math Software 18 (1992) 449-453 and 454-455. */
+
+double
+gsl_ran_gaussian_ratio_method (const gsl_rng * r, const double sigma)
+{
+ double u, v, x, y, Q;
+ const double s = 0.449871; /* Constants from Leva */
+ const double t = -0.386595;
+ const double a = 0.19600;
+ const double b = 0.25472;
+ const double r1 = 0.27597;
+ const double r2 = 0.27846;
+
+ do /* This loop is executed 1.369 times on average */
+ {
+ /* Generate a point P = (u, v) uniform in a rectangle enclosing
+ the K+M region v^2 <= - 4 u^2 log(u). */
+
+ /* u in (0, 1] to avoid singularity at u = 0 */
+ u = 1 - gsl_rng_uniform (r);
+
+ /* v is in the asymmetric interval [-0.5, 0.5). However v = -0.5
+ is rejected in the last part of the while clause. The
+ resulting normal deviate is strictly symmetric about 0
+ (provided that v is symmetric once v = -0.5 is excluded). */
+ v = gsl_rng_uniform (r) - 0.5;
+
+ /* Constant 1.7156 > sqrt(8/e) (for accuracy); but not by too
+ much (for efficiency). */
+ v *= 1.7156;
+
+ /* Compute Leva's quadratic form Q */
+ x = u - s;
+ y = fabs (v) - t;
+ Q = x * x + y * (a * y - b * x);
+
+ /* Accept P if Q < r1 (Leva) */
+ /* Reject P if Q > r2 (Leva) */
+ /* Accept if v^2 <= -4 u^2 log(u) (K+M) */
+ /* This final test is executed 0.012 times on average. */
+ }
+ while (Q >= r1 && (Q > r2 || v * v > -4 * u * u * log (u)));
+
+ return sigma * (v / u); /* Return slope */
+}
+
+double
+gsl_ran_gaussian_pdf (const double x, const double sigma)
+{
+ double u = x / fabs (sigma);
+ double p = (1 / (sqrt (2 * M_PI) * fabs (sigma))) * exp (-u * u / 2);
+ return p;
+}
+
+double
+gsl_ran_ugaussian (const gsl_rng * r)
+{
+ return gsl_ran_gaussian (r, 1.0);
+}
+
+double
+gsl_ran_ugaussian_ratio_method (const gsl_rng * r)
+{
+ return gsl_ran_gaussian_ratio_method (r, 1.0);
+}
+
+double
+gsl_ran_ugaussian_pdf (const double x)
+{
+ return gsl_ran_gaussian_pdf (x, 1.0);
+}
+