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+* Add Lattice Method and Quasi-random Method to monte carlo integration
+
+* Fix the "No-points in left/right half space" error in miser. Random
+errors like that are discouraged in a library. The routine should
+iterate over the dimensions choosing a point on each side of the
+bisection to ensure that the error does not occur.
+
+* VEGAS could estimate its roundoff error, caused by dividing up into
+many boxes and then summing (I know this is ridiculous for any
+realistic case, but it shows up on the tests when integrating a
+constant!). In particular, there are some failures reported for the
+VEGAS constant tests on Windows.
+
+* VEGAS gives a negative chisq for some cases where there are wildly
+inconsistent values. Calculation should be improved so that chisq>=0.
+
+Also, when there are inconsistent values it might make sense to scale
+the error by chisq, as is often done experimentally -- at least that
+way the error would be increased.
+
+* The original VEGAS allowed to user to calculate other weighted
+quantities. The appropriate way to implement it in GSL would be to
+provide a separate routine which returns sample points and weights so
+that the user can caculate any quantity.
+