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+@cindex random number generators
+
+The library provides a large collection of random number generators
+which can be accessed through a uniform interface. Environment
+variables allow you to select different generators and seeds at runtime,
+so that you can easily switch between generators without needing to
+recompile your program. Each instance of a generator keeps track of its
+own state, allowing the generators to be used in multi-threaded
+programs. Additional functions are available for transforming uniform
+random numbers into samples from continuous or discrete probability
+distributions such as the Gaussian, log-normal or Poisson distributions.
+
+These functions are declared in the header file @file{gsl_rng.h}.
+
+@comment Need to explain the difference between SERIAL and PARALLEL random
+@comment number generators here
+
+@menu
+* General comments on random numbers::
+* The Random Number Generator Interface::
+* Random number generator initialization::
+* Sampling from a random number generator::
+* Auxiliary random number generator functions::
+* Random number environment variables::
+* Copying random number generator state::
+* Reading and writing random number generator state::
+* Random number generator algorithms::
+* Unix random number generators::
+* Other random number generators::
+* Random Number Generator Performance::
+* Random Number Generator Examples::
+* Random Number References and Further Reading::
+* Random Number Acknowledgements::
+@end menu
+
+@node General comments on random numbers
+@section General comments on random numbers
+
+In 1988, Park and Miller wrote a paper entitled ``Random number
+generators: good ones are hard to find.'' [Commun.@: ACM, 31, 1192--1201].
+Fortunately, some excellent random number generators are available,
+though poor ones are still in common use. You may be happy with the
+system-supplied random number generator on your computer, but you should
+be aware that as computers get faster, requirements on random number
+generators increase. Nowadays, a simulation that calls a random number
+generator millions of times can often finish before you can make it down
+the hall to the coffee machine and back.
+
+A very nice review of random number generators was written by Pierre
+L'Ecuyer, as Chapter 4 of the book: Handbook on Simulation, Jerry Banks,
+ed. (Wiley, 1997). The chapter is available in postscript from
+L'Ecuyer's ftp site (see references). Knuth's volume on Seminumerical
+Algorithms (originally published in 1968) devotes 170 pages to random
+number generators, and has recently been updated in its 3rd edition
+(1997).
+@comment is only now starting to show its age.
+@comment Nonetheless,
+It is brilliant, a classic. If you don't own it, you should stop reading
+right now, run to the nearest bookstore, and buy it.
+
+A good random number generator will satisfy both theoretical and
+statistical properties. Theoretical properties are often hard to obtain
+(they require real math!), but one prefers a random number generator
+with a long period, low serial correlation, and a tendency @emph{not} to
+``fall mainly on the planes.'' Statistical tests are performed with
+numerical simulations. Generally, a random number generator is used to
+estimate some quantity for which the theory of probability provides an
+exact answer. Comparison to this exact answer provides a measure of
+``randomness''.
+
+@node The Random Number Generator Interface
+@section The Random Number Generator Interface
+
+It is important to remember that a random number generator is not a
+``real'' function like sine or cosine. Unlike real functions, successive
+calls to a random number generator yield different return values. Of
+course that is just what you want for a random number generator, but to
+achieve this effect, the generator must keep track of some kind of
+``state'' variable. Sometimes this state is just an integer (sometimes
+just the value of the previously generated random number), but often it
+is more complicated than that and may involve a whole array of numbers,
+possibly with some indices thrown in. To use the random number
+generators, you do not need to know the details of what comprises the
+state, and besides that varies from algorithm to algorithm.
+
+The random number generator library uses two special structs,
+@code{gsl_rng_type} which holds static information about each type of
+generator and @code{gsl_rng} which describes an instance of a generator
+created from a given @code{gsl_rng_type}.
+
+The functions described in this section are declared in the header file
+@file{gsl_rng.h}.
+
+@node Random number generator initialization
+@section Random number generator initialization
+
+@deftypefun {gsl_rng *} gsl_rng_alloc (const gsl_rng_type * @var{T})
+This function returns a pointer to a newly-created
+instance of a random number generator of type @var{T}.
+For example, the following code creates an instance of the Tausworthe
+generator,
+
+@example
+gsl_rng * r = gsl_rng_alloc (gsl_rng_taus);
+@end example
+
+If there is insufficient memory to create the generator then the
+function returns a null pointer and the error handler is invoked with an
+error code of @code{GSL_ENOMEM}.
+
+The generator is automatically initialized with the default seed,
+@code{gsl_rng_default_seed}. This is zero by default but can be changed
+either directly or by using the environment variable @code{GSL_RNG_SEED}
+(@pxref{Random number environment variables}).
+
+The details of the available generator types are
+described later in this chapter.
+@end deftypefun
+
+@deftypefun void gsl_rng_set (const gsl_rng * @var{r}, unsigned long int @var{s})
+This function initializes (or `seeds') the random number generator. If
+the generator is seeded with the same value of @var{s} on two different
+runs, the same stream of random numbers will be generated by successive
+calls to the routines below. If different values of @var{s} are
+supplied, then the generated streams of random numbers should be
+completely different. If the seed @var{s} is zero then the standard seed
+from the original implementation is used instead. For example, the
+original Fortran source code for the @code{ranlux} generator used a seed
+of 314159265, and so choosing @var{s} equal to zero reproduces this when
+using @code{gsl_rng_ranlux}.
+@end deftypefun
+
+@deftypefun void gsl_rng_free (gsl_rng * @var{r})
+This function frees all the memory associated with the generator
+@var{r}.
+@end deftypefun
+
+@node Sampling from a random number generator
+@section Sampling from a random number generator
+
+The following functions return uniformly distributed random numbers,
+either as integers or double precision floating point numbers. To obtain
+non-uniform distributions @pxref{Random Number Distributions}.
+
+@deftypefun {unsigned long int} gsl_rng_get (const gsl_rng * @var{r})
+This function returns a random integer from the generator @var{r}. The
+minimum and maximum values depend on the algorithm used, but all
+integers in the range [@var{min},@var{max}] are equally likely. The
+values of @var{min} and @var{max} can determined using the auxiliary
+functions @code{gsl_rng_max (r)} and @code{gsl_rng_min (r)}.
+@end deftypefun
+
+@deftypefun double gsl_rng_uniform (const gsl_rng * @var{r})
+This function returns a double precision floating point number uniformly
+distributed in the range [0,1). The range includes 0.0 but excludes 1.0.
+The value is typically obtained by dividing the result of
+@code{gsl_rng_get(r)} by @code{gsl_rng_max(r) + 1.0} in double
+precision. Some generators compute this ratio internally so that they
+can provide floating point numbers with more than 32 bits of randomness
+(the maximum number of bits that can be portably represented in a single
+@code{unsigned long int}).
+@end deftypefun
+
+@deftypefun double gsl_rng_uniform_pos (const gsl_rng * @var{r})
+This function returns a positive double precision floating point number
+uniformly distributed in the range (0,1), excluding both 0.0 and 1.0.
+The number is obtained by sampling the generator with the algorithm of
+@code{gsl_rng_uniform} until a non-zero value is obtained. You can use
+this function if you need to avoid a singularity at 0.0.
+@end deftypefun
+
+@deftypefun {unsigned long int} gsl_rng_uniform_int (const gsl_rng * @var{r}, unsigned long int @var{n})
+This function returns a random integer from 0 to @math{n-1} inclusive
+by scaling down and/or discarding samples from the generator @var{r}.
+All integers in the range @math{[0,n-1]} are produced with equal
+probability. For generators with a non-zero minimum value an offset
+is applied so that zero is returned with the correct probability.
+
+Note that this function is designed for sampling from ranges smaller
+than the range of the underlying generator. The parameter @var{n}
+must be less than or equal to the range of the generator @var{r}.
+If @var{n} is larger than the range of the generator then the function
+calls the error handler with an error code of @code{GSL_EINVAL} and
+returns zero.
+
+In particular, this function is not intended for generating the full range of
+unsigned integer values @c{$[0,2^{32}-1]$}
+@math{[0,2^32-1]}. Instead
+choose a generator with the maximal integer range and zero mimimum
+value, such as @code{gsl_rng_ranlxd1}, @code{gsl_rng_mt19937} or
+@code{gsl_rng_taus}, and sample it directly using
+@code{gsl_rng_get}. The range of each generator can be found using
+the auxiliary functions described in the next section.
+@end deftypefun
+
+@node Auxiliary random number generator functions
+@section Auxiliary random number generator functions
+The following functions provide information about an existing
+generator. You should use them in preference to hard-coding the generator
+parameters into your own code.
+
+@deftypefun {const char *} gsl_rng_name (const gsl_rng * @var{r})
+This function returns a pointer to the name of the generator.
+For example,
+
+@example
+printf ("r is a '%s' generator\n",
+ gsl_rng_name (r));
+@end example
+
+@noindent
+would print something like @code{r is a 'taus' generator}.
+@end deftypefun
+
+@deftypefun {unsigned long int} gsl_rng_max (const gsl_rng * @var{r})
+@code{gsl_rng_max} returns the largest value that @code{gsl_rng_get}
+can return.
+@end deftypefun
+
+@deftypefun {unsigned long int} gsl_rng_min (const gsl_rng * @var{r})
+@code{gsl_rng_min} returns the smallest value that @code{gsl_rng_get}
+can return. Usually this value is zero. There are some generators with
+algorithms that cannot return zero, and for these generators the minimum
+value is 1.
+@end deftypefun
+
+@deftypefun {void *} gsl_rng_state (const gsl_rng * @var{r})
+@deftypefunx size_t gsl_rng_size (const gsl_rng * @var{r})
+These functions return a pointer to the state of generator @var{r} and
+its size. You can use this information to access the state directly. For
+example, the following code will write the state of a generator to a
+stream,
+
+@example
+void * state = gsl_rng_state (r);
+size_t n = gsl_rng_size (r);
+fwrite (state, n, 1, stream);
+@end example
+@end deftypefun
+
+@deftypefun {const gsl_rng_type **} gsl_rng_types_setup (void)
+This function returns a pointer to an array of all the available
+generator types, terminated by a null pointer. The function should be
+called once at the start of the program, if needed. The following code
+fragment shows how to iterate over the array of generator types to print
+the names of the available algorithms,
+
+@example
+const gsl_rng_type **t, **t0;
+
+t0 = gsl_rng_types_setup ();
+
+printf ("Available generators:\n");
+
+for (t = t0; *t != 0; t++)
+ @{
+ printf ("%s\n", (*t)->name);
+ @}
+@end example
+@end deftypefun
+
+@node Random number environment variables
+@section Random number environment variables
+
+The library allows you to choose a default generator and seed from the
+environment variables @code{GSL_RNG_TYPE} and @code{GSL_RNG_SEED} and
+the function @code{gsl_rng_env_setup}. This makes it easy try out
+different generators and seeds without having to recompile your program.
+
+@deftypefun {const gsl_rng_type *} gsl_rng_env_setup (void)
+This function reads the environment variables @code{GSL_RNG_TYPE} and
+@code{GSL_RNG_SEED} and uses their values to set the corresponding
+library variables @code{gsl_rng_default} and
+@code{gsl_rng_default_seed}. These global variables are defined as
+follows,
+
+@example
+extern const gsl_rng_type *gsl_rng_default
+extern unsigned long int gsl_rng_default_seed
+@end example
+
+The environment variable @code{GSL_RNG_TYPE} should be the name of a
+generator, such as @code{taus} or @code{mt19937}. The environment
+variable @code{GSL_RNG_SEED} should contain the desired seed value. It
+is converted to an @code{unsigned long int} using the C library function
+@code{strtoul}.
+
+If you don't specify a generator for @code{GSL_RNG_TYPE} then
+@code{gsl_rng_mt19937} is used as the default. The initial value of
+@code{gsl_rng_default_seed} is zero.
+
+@end deftypefun
+
+@noindent
+@need 2000
+Here is a short program which shows how to create a global
+generator using the environment variables @code{GSL_RNG_TYPE} and
+@code{GSL_RNG_SEED},
+
+@example
+@verbatiminclude examples/rng.c
+@end example
+
+@noindent
+Running the program without any environment variables uses the initial
+defaults, an @code{mt19937} generator with a seed of 0,
+
+@example
+$ ./a.out
+@verbatiminclude examples/rng.out
+@end example
+
+@noindent
+By setting the two variables on the command line we can
+change the default generator and the seed,
+
+@example
+$ GSL_RNG_TYPE="taus" GSL_RNG_SEED=123 ./a.out
+GSL_RNG_TYPE=taus
+GSL_RNG_SEED=123
+generator type: taus
+seed = 123
+first value = 2720986350
+@end example
+
+@node Copying random number generator state
+@section Copying random number generator state
+
+The above methods do not expose the random number `state' which changes
+from call to call. It is often useful to be able to save and restore
+the state. To permit these practices, a few somewhat more advanced
+functions are supplied. These include:
+
+@deftypefun int gsl_rng_memcpy (gsl_rng * @var{dest}, const gsl_rng * @var{src})
+This function copies the random number generator @var{src} into the
+pre-existing generator @var{dest}, making @var{dest} into an exact copy
+of @var{src}. The two generators must be of the same type.
+@end deftypefun
+
+@deftypefun {gsl_rng *} gsl_rng_clone (const gsl_rng * @var{r})
+This function returns a pointer to a newly created generator which is an
+exact copy of the generator @var{r}.
+@end deftypefun
+
+@node Reading and writing random number generator state
+@section Reading and writing random number generator state
+
+The library provides functions for reading and writing the random
+number state to a file as binary data or formatted text.
+
+@deftypefun int gsl_rng_fwrite (FILE * @var{stream}, const gsl_rng * @var{r})
+This function writes the random number state of the random number
+generator @var{r} to the stream @var{stream} in binary format. The
+return value is 0 for success and @code{GSL_EFAILED} if there was a
+problem writing to the file. Since the data is written in the native
+binary format it may not be portable between different architectures.
+@end deftypefun
+
+@deftypefun int gsl_rng_fread (FILE * @var{stream}, gsl_rng * @var{r})
+This function reads the random number state into the random number
+generator @var{r} from the open stream @var{stream} in binary format.
+The random number generator @var{r} must be preinitialized with the
+correct random number generator type since type information is not
+saved. The return value is 0 for success and @code{GSL_EFAILED} if
+there was a problem reading from the file. The data is assumed to
+have been written in the native binary format on the same
+architecture.
+@end deftypefun
+
+@node Random number generator algorithms
+@section Random number generator algorithms
+
+The functions described above make no reference to the actual algorithm
+used. This is deliberate so that you can switch algorithms without
+having to change any of your application source code. The library
+provides a large number of generators of different types, including
+simulation quality generators, generators provided for compatibility
+with other libraries and historical generators from the past.
+
+The following generators are recommended for use in simulation. They
+have extremely long periods, low correlation and pass most statistical
+tests. For the most reliable source of uncorrelated numbers, the
+second-generation @sc{ranlux} generators have the strongest proof of
+randomness.
+
+@deffn {Generator} gsl_rng_mt19937
+@cindex MT19937 random number generator
+The MT19937 generator of Makoto Matsumoto and Takuji Nishimura is a
+variant of the twisted generalized feedback shift-register algorithm,
+and is known as the ``Mersenne Twister'' generator. It has a Mersenne
+prime period of
+@comment
+@c{$2^{19937} - 1$}
+@math{2^19937 - 1} (about
+@c{$10^{6000}$}
+@math{10^6000}) and is
+equi-distributed in 623 dimensions. It has passed the @sc{diehard}
+statistical tests. It uses 624 words of state per generator and is
+comparable in speed to the other generators. The original generator used
+a default seed of 4357 and choosing @var{s} equal to zero in
+@code{gsl_rng_set} reproduces this. Later versions switched to 5489
+as the default seed, you can choose this explicitly via @code{gsl_rng_set}
+instead if you require it.
+
+For more information see,
+@itemize @asis
+@item
+Makoto Matsumoto and Takuji Nishimura, ``Mersenne Twister: A
+623-dimensionally equidistributed uniform pseudorandom number
+generator''. @cite{ACM Transactions on Modeling and Computer
+Simulation}, Vol.@: 8, No.@: 1 (Jan. 1998), Pages 3--30
+@end itemize
+
+@noindent
+The generator @code{gsl_rng_mt19937} uses the second revision of the
+seeding procedure published by the two authors above in 2002. The
+original seeding procedures could cause spurious artifacts for some seed
+values. They are still available through the alternative generators
+@code{gsl_rng_mt19937_1999} and @code{gsl_rng_mt19937_1998}.
+@end deffn
+
+@deffn {Generator} gsl_rng_ranlxs0
+@deffnx {Generator} gsl_rng_ranlxs1
+@deffnx {Generator} gsl_rng_ranlxs2
+@cindex RANLXS random number generator
+
+The generator @code{ranlxs0} is a second-generation version of the
+@sc{ranlux} algorithm of L@"uscher, which produces ``luxury random
+numbers''. This generator provides single precision output (24 bits) at
+three luxury levels @code{ranlxs0}, @code{ranlxs1} and @code{ranlxs2},
+in increasing order of strength.
+It uses double-precision floating point arithmetic internally and can be
+significantly faster than the integer version of @code{ranlux},
+particularly on 64-bit architectures. The period of the generator is
+about @c{$10^{171}$}
+@math{10^171}. The algorithm has mathematically proven properties and
+can provide truly decorrelated numbers at a known level of randomness.
+The higher luxury levels provide increased decorrelation between samples
+as an additional safety margin.
+@end deffn
+
+@deffn {Generator} gsl_rng_ranlxd1
+@deffnx {Generator} gsl_rng_ranlxd2
+@cindex RANLXD random number generator
+
+These generators produce double precision output (48 bits) from the
+@sc{ranlxs} generator. The library provides two luxury levels
+@code{ranlxd1} and @code{ranlxd2}, in increasing order of strength.
+@end deffn
+
+
+@deffn {Generator} gsl_rng_ranlux
+@deffnx {Generator} gsl_rng_ranlux389
+
+@cindex RANLUX random number generator
+The @code{ranlux} generator is an implementation of the original
+algorithm developed by L@"uscher. It uses a
+lagged-fibonacci-with-skipping algorithm to produce ``luxury random
+numbers''. It is a 24-bit generator, originally designed for
+single-precision IEEE floating point numbers. This implementation is
+based on integer arithmetic, while the second-generation versions
+@sc{ranlxs} and @sc{ranlxd} described above provide floating-point
+implementations which will be faster on many platforms.
+The period of the generator is about @c{$10^{171}$}
+@math{10^171}. The algorithm has mathematically proven properties and
+it can provide truly decorrelated numbers at a known level of
+randomness. The default level of decorrelation recommended by L@"uscher
+is provided by @code{gsl_rng_ranlux}, while @code{gsl_rng_ranlux389}
+gives the highest level of randomness, with all 24 bits decorrelated.
+Both types of generator use 24 words of state per generator.
+
+For more information see,
+@itemize @asis
+@item
+M. L@"uscher, ``A portable high-quality random number generator for
+lattice field theory calculations'', @cite{Computer Physics
+Communications}, 79 (1994) 100--110.
+@item
+F. James, ``RANLUX: A Fortran implementation of the high-quality
+pseudo-random number generator of L@"uscher'', @cite{Computer Physics
+Communications}, 79 (1994) 111--114
+@end itemize
+@end deffn
+
+
+@deffn {Generator} gsl_rng_cmrg
+@cindex CMRG, combined multiple recursive random number generator
+This is a combined multiple recursive generator by L'Ecuyer.
+Its sequence is,
+@tex
+\beforedisplay
+$$
+z_n = (x_n - y_n) \,\hbox{mod}\, m_1
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+z_n = (x_n - y_n) mod m_1
+@end example
+
+@end ifinfo
+@noindent
+where the two underlying generators @math{x_n} and @math{y_n} are,
+@tex
+\beforedisplay
+$$
+\eqalign{
+x_n & = (a_1 x_{n-1} + a_2 x_{n-2} + a_3 x_{n-3}) \,\hbox{mod}\, m_1 \cr
+y_n & = (b_1 y_{n-1} + b_2 y_{n-2} + b_3 y_{n-3}) \,\hbox{mod}\, m_2
+}
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_n = (a_1 x_@{n-1@} + a_2 x_@{n-2@} + a_3 x_@{n-3@}) mod m_1
+y_n = (b_1 y_@{n-1@} + b_2 y_@{n-2@} + b_3 y_@{n-3@}) mod m_2
+@end example
+
+@end ifinfo
+@noindent
+with coefficients
+@math{a_1 = 0},
+@math{a_2 = 63308},
+@math{a_3 = -183326},
+@math{b_1 = 86098},
+@math{b_2 = 0},
+@math{b_3 = -539608},
+and moduli
+@c{$m_1 = 2^{31} - 1 = 2147483647$}
+@math{m_1 = 2^31 - 1 = 2147483647}
+and
+@c{$m_2 = 2145483479$}
+@math{m_2 = 2145483479}.
+
+The period of this generator is
+@c{$\hbox{lcm}(m_1^3-1, m_2^3-1)$}
+@math{lcm(m_1^3-1, m_2^3-1)},
+which is approximately
+@c{$2^{185}$}
+@math{2^185}
+(about
+@c{$10^{56}$}
+@math{10^56}). It uses
+6 words of state per generator. For more information see,
+
+@itemize @asis
+@item
+P. L'Ecuyer, ``Combined Multiple Recursive Random Number
+Generators'', @cite{Operations Research}, 44, 5 (1996), 816--822.
+@end itemize
+@end deffn
+
+@deffn {Generator} gsl_rng_mrg
+@cindex MRG, multiple recursive random number generator
+This is a fifth-order multiple recursive generator by L'Ecuyer, Blouin
+and Coutre. Its sequence is,
+@tex
+\beforedisplay
+$$
+x_n = (a_1 x_{n-1} + a_5 x_{n-5}) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_n = (a_1 x_@{n-1@} + a_5 x_@{n-5@}) mod m
+@end example
+
+@end ifinfo
+@noindent
+with
+@math{a_1 = 107374182},
+@math{a_2 = a_3 = a_4 = 0},
+@math{a_5 = 104480}
+and
+@c{$m = 2^{31}-1$}
+@math{m = 2^31 - 1}.
+
+The period of this generator is about
+@c{$10^{46}$}
+@math{10^46}. It uses 5 words
+of state per generator. More information can be found in the following
+paper,
+@itemize @asis
+@item
+P. L'Ecuyer, F. Blouin, and R. Coutre, ``A search for good multiple
+recursive random number generators'', @cite{ACM Transactions on Modeling and
+Computer Simulation} 3, 87--98 (1993).
+@end itemize
+@end deffn
+
+@deffn {Generator} gsl_rng_taus
+@deffnx {Generator} gsl_rng_taus2
+@cindex Tausworthe random number generator
+This is a maximally equidistributed combined Tausworthe generator by
+L'Ecuyer. The sequence is,
+@tex
+\beforedisplay
+$$
+x_n = (s^1_n \oplus s^2_n \oplus s^3_n)
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_n = (s1_n ^^ s2_n ^^ s3_n)
+@end example
+
+@end ifinfo
+@noindent
+where,
+@tex
+\beforedisplay
+$$
+\eqalign{
+s^1_{n+1} &= (((s^1_n \& 4294967294)\ll 12) \oplus (((s^1_n\ll 13) \oplus s^1_n)\gg 19)) \cr
+s^2_{n+1} &= (((s^2_n \& 4294967288)\ll 4) \oplus (((s^2_n\ll 2) \oplus s^2_n)\gg 25)) \cr
+s^3_{n+1} &= (((s^3_n \& 4294967280)\ll 17) \oplus (((s^3_n\ll 3) \oplus s^3_n)\gg 11))
+}
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+s1_@{n+1@} = (((s1_n&4294967294)<<12)^^(((s1_n<<13)^^s1_n)>>19))
+s2_@{n+1@} = (((s2_n&4294967288)<< 4)^^(((s2_n<< 2)^^s2_n)>>25))
+s3_@{n+1@} = (((s3_n&4294967280)<<17)^^(((s3_n<< 3)^^s3_n)>>11))
+@end example
+
+@end ifinfo
+@noindent
+computed modulo
+@c{$2^{32}$}
+@math{2^32}. In the formulas above
+@c{$\oplus$}
+@math{^^}
+denotes ``exclusive-or''. Note that the algorithm relies on the properties
+of 32-bit unsigned integers and has been implemented using a bitmask
+of @code{0xFFFFFFFF} to make it work on 64 bit machines.
+
+The period of this generator is @c{$2^{88}$}
+@math{2^88} (about
+@c{$10^{26}$}
+@math{10^26}). It uses 3 words of state per generator. For more
+information see,
+
+@itemize @asis
+@item
+P. L'Ecuyer, ``Maximally Equidistributed Combined Tausworthe
+Generators'', @cite{Mathematics of Computation}, 65, 213 (1996), 203--213.
+@end itemize
+
+@noindent
+The generator @code{gsl_rng_taus2} uses the same algorithm as
+@code{gsl_rng_taus} but with an improved seeding procedure described in
+the paper,
+
+@itemize @asis
+@item
+P. L'Ecuyer, ``Tables of Maximally Equidistributed Combined LFSR
+Generators'', @cite{Mathematics of Computation}, 68, 225 (1999), 261--269
+@end itemize
+
+@noindent
+The generator @code{gsl_rng_taus2} should now be used in preference to
+@code{gsl_rng_taus}.
+@end deffn
+
+@deffn {Generator} gsl_rng_gfsr4
+@cindex Four-tap Generalized Feedback Shift Register
+The @code{gfsr4} generator is like a lagged-fibonacci generator, and
+produces each number as an @code{xor}'d sum of four previous values.
+@tex
+\beforedisplay
+$$
+r_n = r_{n-A} \oplus r_{n-B} \oplus r_{n-C} \oplus r_{n-D}
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+r_n = r_@{n-A@} ^^ r_@{n-B@} ^^ r_@{n-C@} ^^ r_@{n-D@}
+@end example
+@end ifinfo
+
+Ziff (ref below) notes that ``it is now widely known'' that two-tap
+registers (such as R250, which is described below)
+have serious flaws, the most obvious one being the three-point
+correlation that comes from the definition of the generator. Nice
+mathematical properties can be derived for GFSR's, and numerics bears
+out the claim that 4-tap GFSR's with appropriately chosen offsets are as
+random as can be measured, using the author's test.
+
+This implementation uses the values suggested the example on p392 of
+Ziff's article: @math{A=471}, @math{B=1586}, @math{C=6988}, @math{D=9689}.
+
+
+If the offsets are appropriately chosen (such as the one ones in this
+implementation), then the sequence is said to be maximal; that means
+that the period is @math{2^D - 1}, where @math{D} is the longest lag.
+(It is one less than @math{2^D} because it is not permitted to have all
+zeros in the @code{ra[]} array.) For this implementation with
+@math{D=9689} that works out to about @c{$10^{2917}$}
+@math{10^2917}.
+
+Note that the implementation of this generator using a 32-bit
+integer amounts to 32 parallel implementations of one-bit
+generators. One consequence of this is that the period of this
+32-bit generator is the same as for the one-bit generator.
+Moreover, this independence means that all 32-bit patterns are
+equally likely, and in particular that 0 is an allowed random
+value. (We are grateful to Heiko Bauke for clarifying for us these
+properties of GFSR random number generators.)
+
+For more information see,
+@itemize @asis
+@item
+Robert M. Ziff, ``Four-tap shift-register-sequence random-number
+generators'', @cite{Computers in Physics}, 12(4), Jul/Aug
+1998, pp 385--392.
+@end itemize
+@end deffn
+
+@node Unix random number generators
+@section Unix random number generators
+
+The standard Unix random number generators @code{rand}, @code{random}
+and @code{rand48} are provided as part of GSL. Although these
+generators are widely available individually often they aren't all
+available on the same platform. This makes it difficult to write
+portable code using them and so we have included the complete set of
+Unix generators in GSL for convenience. Note that these generators
+don't produce high-quality randomness and aren't suitable for work
+requiring accurate statistics. However, if you won't be measuring
+statistical quantities and just want to introduce some variation into
+your program then these generators are quite acceptable.
+
+@cindex rand, BSD random number generator
+@cindex Unix random number generators, rand
+@cindex Unix random number generators, rand48
+
+@deffn {Generator} gsl_rng_rand
+@cindex BSD random number generator
+This is the BSD @code{rand} generator. Its sequence is
+@tex
+\beforedisplay
+$$
+x_{n+1} = (a x_n + c) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_@{n+1@} = (a x_n + c) mod m
+@end example
+
+@end ifinfo
+@noindent
+with
+@math{a = 1103515245},
+@math{c = 12345} and
+@c{$m = 2^{31}$}
+@math{m = 2^31}.
+The seed specifies the initial value,
+@math{x_1}. The period of this
+generator is
+@c{$2^{31}$}
+@math{2^31}, and it uses 1 word of storage per
+generator.
+@end deffn
+
+@deffn {Generator} gsl_rng_random_bsd
+@deffnx {Generator} gsl_rng_random_libc5
+@deffnx {Generator} gsl_rng_random_glibc2
+These generators implement the @code{random} family of functions, a
+set of linear feedback shift register generators originally used in BSD
+Unix. There are several versions of @code{random} in use today: the
+original BSD version (e.g. on SunOS4), a libc5 version (found on
+older GNU/Linux systems) and a glibc2 version. Each version uses a
+different seeding procedure, and thus produces different sequences.
+
+The original BSD routines accepted a variable length buffer for the
+generator state, with longer buffers providing higher-quality
+randomness. The @code{random} function implemented algorithms for
+buffer lengths of 8, 32, 64, 128 and 256 bytes, and the algorithm with
+the largest length that would fit into the user-supplied buffer was
+used. To support these algorithms additional generators are available
+with the following names,
+
+@example
+gsl_rng_random8_bsd
+gsl_rng_random32_bsd
+gsl_rng_random64_bsd
+gsl_rng_random128_bsd
+gsl_rng_random256_bsd
+@end example
+
+@noindent
+where the numeric suffix indicates the buffer length. The original BSD
+@code{random} function used a 128-byte default buffer and so
+@code{gsl_rng_random_bsd} has been made equivalent to
+@code{gsl_rng_random128_bsd}. Corresponding versions of the @code{libc5}
+and @code{glibc2} generators are also available, with the names
+@code{gsl_rng_random8_libc5}, @code{gsl_rng_random8_glibc2}, etc.
+@end deffn
+
+@deffn {Generator} gsl_rng_rand48
+@cindex rand48 random number generator
+This is the Unix @code{rand48} generator. Its sequence is
+@tex
+\beforedisplay
+$$
+x_{n+1} = (a x_n + c) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_@{n+1@} = (a x_n + c) mod m
+@end example
+
+@end ifinfo
+@noindent
+defined on 48-bit unsigned integers with
+@math{a = 25214903917},
+@math{c = 11} and
+@c{$m = 2^{48}$}
+@math{m = 2^48}.
+The seed specifies the upper 32 bits of the initial value, @math{x_1},
+with the lower 16 bits set to @code{0x330E}. The function
+@code{gsl_rng_get} returns the upper 32 bits from each term of the
+sequence. This does not have a direct parallel in the original
+@code{rand48} functions, but forcing the result to type @code{long int}
+reproduces the output of @code{mrand48}. The function
+@code{gsl_rng_uniform} uses the full 48 bits of internal state to return
+the double precision number @math{x_n/m}, which is equivalent to the
+function @code{drand48}. Note that some versions of the GNU C Library
+contained a bug in @code{mrand48} function which caused it to produce
+different results (only the lower 16-bits of the return value were set).
+@end deffn
+
+@node Other random number generators
+@section Other random number generators
+
+The generators in this section are provided for compatibility with
+existing libraries. If you are converting an existing program to use GSL
+then you can select these generators to check your new implementation
+against the original one, using the same random number generator. After
+verifying that your new program reproduces the original results you can
+then switch to a higher-quality generator.
+
+Note that most of the generators in this section are based on single
+linear congruence relations, which are the least sophisticated type of
+generator. In particular, linear congruences have poor properties when
+used with a non-prime modulus, as several of these routines do (e.g.
+with a power of two modulus,
+@c{$2^{31}$}
+@math{2^31} or
+@c{$2^{32}$}
+@math{2^32}). This
+leads to periodicity in the least significant bits of each number,
+with only the higher bits having any randomness. Thus if you want to
+produce a random bitstream it is best to avoid using the least
+significant bits.
+
+@deffn {Generator} gsl_rng_ranf
+@cindex RANF random number generator
+@cindex CRAY random number generator, RANF
+This is the CRAY random number generator @code{RANF}. Its sequence is
+@tex
+\beforedisplay
+$$
+x_{n+1} = (a x_n) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_@{n+1@} = (a x_n) mod m
+@end example
+
+@end ifinfo
+@noindent
+defined on 48-bit unsigned integers with @math{a = 44485709377909} and
+@c{$m = 2^{48}$}
+@math{m = 2^48}. The seed specifies the lower
+32 bits of the initial value,
+@math{x_1}, with the lowest bit set to
+prevent the seed taking an even value. The upper 16 bits of
+@math{x_1}
+are set to 0. A consequence of this procedure is that the pairs of seeds
+2 and 3, 4 and 5, etc produce the same sequences.
+
+The generator compatible with the CRAY MATHLIB routine RANF. It
+produces double precision floating point numbers which should be
+identical to those from the original RANF.
+
+There is a subtlety in the implementation of the seeding. The initial
+state is reversed through one step, by multiplying by the modular
+inverse of @math{a} mod @math{m}. This is done for compatibility with
+the original CRAY implementation.
+
+Note that you can only seed the generator with integers up to
+@c{$2^{32}$}
+@math{2^32}, while the original CRAY implementation uses
+non-portable wide integers which can cover all
+@c{$2^{48}$}
+@math{2^48} states of the generator.
+
+The function @code{gsl_rng_get} returns the upper 32 bits from each term
+of the sequence. The function @code{gsl_rng_uniform} uses the full 48
+bits to return the double precision number @math{x_n/m}.
+
+The period of this generator is @c{$2^{46}$}
+@math{2^46}.
+@end deffn
+
+@deffn {Generator} gsl_rng_ranmar
+@cindex RANMAR random number generator
+This is the RANMAR lagged-fibonacci generator of Marsaglia, Zaman and
+Tsang. It is a 24-bit generator, originally designed for
+single-precision IEEE floating point numbers. It was included in the
+CERNLIB high-energy physics library.
+@end deffn
+
+@deffn {Generator} gsl_rng_r250
+@cindex shift-register random number generator
+@cindex R250 shift-register random number generator
+This is the shift-register generator of Kirkpatrick and Stoll. The
+sequence is based on the recurrence
+@tex
+\beforedisplay
+$$
+x_n = x_{n-103} \oplus x_{n-250}
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_n = x_@{n-103@} ^^ x_@{n-250@}
+@end example
+
+@end ifinfo
+@noindent
+where
+@c{$\oplus$}
+@math{^^} denotes ``exclusive-or'', defined on
+32-bit words. The period of this generator is about @c{$2^{250}$}
+@math{2^250} and it
+uses 250 words of state per generator.
+
+For more information see,
+@itemize @asis
+@item
+S. Kirkpatrick and E. Stoll, ``A very fast shift-register sequence random
+number generator'', @cite{Journal of Computational Physics}, 40, 517--526
+(1981)
+@end itemize
+@end deffn
+
+@deffn {Generator} gsl_rng_tt800
+@cindex TT800 random number generator
+This is an earlier version of the twisted generalized feedback
+shift-register generator, and has been superseded by the development of
+MT19937. However, it is still an acceptable generator in its own
+right. It has a period of
+@c{$2^{800}$}
+@math{2^800} and uses 33 words of storage
+per generator.
+
+For more information see,
+@itemize @asis
+@item
+Makoto Matsumoto and Yoshiharu Kurita, ``Twisted GFSR Generators
+II'', @cite{ACM Transactions on Modelling and Computer Simulation},
+Vol.@: 4, No.@: 3, 1994, pages 254--266.
+@end itemize
+@end deffn
+
+@comment The following generators are included only for historical reasons, so
+@comment that you can reproduce results from old programs which might have used
+@comment them. These generators should not be used for real simulations since
+@comment they have poor statistical properties by modern standards.
+
+@deffn {Generator} gsl_rng_vax
+@cindex VAX random number generator
+This is the VAX generator @code{MTH$RANDOM}. Its sequence is,
+@tex
+\beforedisplay
+$$
+x_{n+1} = (a x_n + c) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_@{n+1@} = (a x_n + c) mod m
+@end example
+
+@end ifinfo
+@noindent
+with
+@math{a = 69069}, @math{c = 1} and
+@c{$m = 2^{32}$}
+@math{m = 2^32}. The seed specifies the initial value,
+@math{x_1}. The
+period of this generator is
+@c{$2^{32}$}
+@math{2^32} and it uses 1 word of storage per
+generator.
+@end deffn
+
+@deffn {Generator} gsl_rng_transputer
+This is the random number generator from the INMOS Transputer
+Development system. Its sequence is,
+@tex
+\beforedisplay
+$$
+x_{n+1} = (a x_n) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_@{n+1@} = (a x_n) mod m
+@end example
+
+@end ifinfo
+@noindent
+with @math{a = 1664525} and
+@c{$m = 2^{32}$}
+@math{m = 2^32}.
+The seed specifies the initial value,
+@c{$x_1$}
+@math{x_1}.
+@end deffn
+
+@deffn {Generator} gsl_rng_randu
+@cindex RANDU random number generator
+This is the IBM @code{RANDU} generator. Its sequence is
+@tex
+\beforedisplay
+$$
+x_{n+1} = (a x_n) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_@{n+1@} = (a x_n) mod m
+@end example
+
+@end ifinfo
+@noindent
+with @math{a = 65539} and
+@c{$m = 2^{31}$}
+@math{m = 2^31}. The
+seed specifies the initial value,
+@math{x_1}. The period of this
+generator was only
+@c{$2^{29}$}
+@math{2^29}. It has become a textbook example of a
+poor generator.
+@end deffn
+
+@deffn {Generator} gsl_rng_minstd
+@cindex RANMAR random number generator
+This is Park and Miller's ``minimal standard'' @sc{minstd} generator, a
+simple linear congruence which takes care to avoid the major pitfalls of
+such algorithms. Its sequence is,
+@tex
+\beforedisplay
+$$
+x_{n+1} = (a x_n) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_@{n+1@} = (a x_n) mod m
+@end example
+
+@end ifinfo
+@noindent
+with @math{a = 16807} and
+@c{$m = 2^{31} - 1 = 2147483647$}
+@math{m = 2^31 - 1 = 2147483647}.
+The seed specifies the initial value,
+@c{$x_1$}
+@math{x_1}. The period of this
+generator is about
+@c{$2^{31}$}
+@math{2^31}.
+
+This generator is used in the IMSL Library (subroutine RNUN) and in
+MATLAB (the RAND function). It is also sometimes known by the acronym
+``GGL'' (I'm not sure what that stands for).
+
+For more information see,
+@itemize @asis
+@item
+Park and Miller, ``Random Number Generators: Good ones are hard to find'',
+@cite{Communications of the ACM}, October 1988, Volume 31, No 10, pages
+1192--1201.
+@end itemize
+@end deffn
+
+@deffn {Generator} gsl_rng_uni
+@deffnx {Generator} gsl_rng_uni32
+This is a reimplementation of the 16-bit SLATEC random number generator
+RUNIF. A generalization of the generator to 32 bits is provided by
+@code{gsl_rng_uni32}. The original source code is available from NETLIB.
+@end deffn
+
+@deffn {Generator} gsl_rng_slatec
+This is the SLATEC random number generator RAND. It is ancient. The
+original source code is available from NETLIB.
+@end deffn
+
+
+@deffn {Generator} gsl_rng_zuf
+This is the ZUFALL lagged Fibonacci series generator of Peterson. Its
+sequence is,
+@tex
+\beforedisplay
+$$
+\eqalign{
+t &= u_{n-273} + u_{n-607} \cr
+u_n &= t - \hbox{floor}(t)
+}
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+t = u_@{n-273@} + u_@{n-607@}
+u_n = t - floor(t)
+@end example
+@end ifinfo
+
+The original source code is available from NETLIB. For more information
+see,
+@itemize @asis
+@item
+W. Petersen, ``Lagged Fibonacci Random Number Generators for the NEC
+SX-3'', @cite{International Journal of High Speed Computing} (1994).
+@end itemize
+@end deffn
+
+@deffn {Generator} gsl_rng_knuthran2
+This is a second-order multiple recursive generator described by Knuth
+in @cite{Seminumerical Algorithms}, 3rd Ed., page 108. Its sequence is,
+@tex
+\beforedisplay
+$$
+x_n = (a_1 x_{n-1} + a_2 x_{n-2}) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_n = (a_1 x_@{n-1@} + a_2 x_@{n-2@}) mod m
+@end example
+
+@end ifinfo
+@noindent
+with
+@math{a_1 = 271828183},
+@math{a_2 = 314159269},
+and
+@c{$m = 2^{31}-1$}
+@math{m = 2^31 - 1}.
+@end deffn
+
+@deffn {Generator} gsl_rng_knuthran2002
+@deffnx {Generator} gsl_rng_knuthran
+This is a second-order multiple recursive generator described by Knuth
+in @cite{Seminumerical Algorithms}, 3rd Ed., Section 3.6. Knuth
+provides its C code. The updated routine @code{gsl_rng_knuthran2002}
+is from the revised 9th printing and corrects some weaknesses in the
+earlier version, which is implemented as @code{gsl_rng_knuthran}.
+@end deffn
+
+@deffn {Generator} gsl_rng_borosh13
+@deffnx {Generator} gsl_rng_fishman18
+@deffnx {Generator} gsl_rng_fishman20
+@deffnx {Generator} gsl_rng_lecuyer21
+@deffnx {Generator} gsl_rng_waterman14
+These multiplicative generators are taken from Knuth's
+@cite{Seminumerical Algorithms}, 3rd Ed., pages 106--108. Their sequence
+is,
+@tex
+\beforedisplay
+$$
+x_{n+1} = (a x_n) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_@{n+1@} = (a x_n) mod m
+@end example
+
+@end ifinfo
+@noindent
+where the seed specifies the initial value, @c{$x_1$}
+@math{x_1}.
+The parameters @math{a} and @math{m} are as follows,
+Borosh-Niederreiter:
+@math{a = 1812433253}, @c{$m = 2^{32}$}
+@math{m = 2^32},
+Fishman18:
+@math{a = 62089911},
+@c{$m = 2^{31}-1$}
+@math{m = 2^31 - 1},
+Fishman20:
+@math{a = 48271},
+@c{$m = 2^{31}-1$}
+@math{m = 2^31 - 1},
+L'Ecuyer:
+@math{a = 40692},
+@c{$m = 2^{31}-249$}
+@math{m = 2^31 - 249},
+Waterman:
+@math{a = 1566083941},
+@c{$m = 2^{32}$}
+@math{m = 2^32}.
+@end deffn
+
+@deffn {Generator} gsl_rng_fishman2x
+This is the L'Ecuyer--Fishman random number generator. It is taken from
+Knuth's @cite{Seminumerical Algorithms}, 3rd Ed., page 108. Its sequence
+is,
+@tex
+\beforedisplay
+$$
+z_{n+1} = (x_n - y_n) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+z_@{n+1@} = (x_n - y_n) mod m
+@end example
+
+@end ifinfo
+@noindent
+with @c{$m = 2^{31}-1$}
+@math{m = 2^31 - 1}.
+@math{x_n} and @math{y_n} are given by the @code{fishman20}
+and @code{lecuyer21} algorithms.
+The seed specifies the initial value,
+@c{$x_1$}
+@math{x_1}.
+
+@end deffn
+
+
+@deffn {Generator} gsl_rng_coveyou
+This is the Coveyou random number generator. It is taken from Knuth's
+@cite{Seminumerical Algorithms}, 3rd Ed., Section 3.2.2. Its sequence
+is,
+@tex
+\beforedisplay
+$$
+x_{n+1} = (x_n (x_n + 1)) \,\hbox{mod}\, m
+$$
+\afterdisplay
+@end tex
+@ifinfo
+
+@example
+x_@{n+1@} = (x_n (x_n + 1)) mod m
+@end example
+
+@end ifinfo
+@noindent
+with @c{$m = 2^{32}$}
+@math{m = 2^32}.
+The seed specifies the initial value,
+@c{$x_1$}
+@math{x_1}.
+@end deffn
+
+
+
+
+
+@node Random Number Generator Performance
+@section Performance
+
+@comment
+@comment I made the original plot like this
+@comment ./benchmark > tmp; cat tmp | perl -n -e '($n,$s) = split(" ",$_); printf("%17s ",$n); print "-" x ($s/1e5), "\n";'
+@comment
+
+The following table shows the relative performance of a selection the
+available random number generators. The fastest simulation quality
+generators are @code{taus}, @code{gfsr4} and @code{mt19937}. The
+generators which offer the best mathematically-proven quality are those
+based on the @sc{ranlux} algorithm.
+
+@comment The large number of generators based on single linear congruences are
+@comment represented by the @code{random} generator below. These generators are
+@comment fast but have the lowest statistical quality.
+
+@example
+1754 k ints/sec, 870 k doubles/sec, taus
+1613 k ints/sec, 855 k doubles/sec, gfsr4
+1370 k ints/sec, 769 k doubles/sec, mt19937
+ 565 k ints/sec, 571 k doubles/sec, ranlxs0
+ 400 k ints/sec, 405 k doubles/sec, ranlxs1
+ 490 k ints/sec, 389 k doubles/sec, mrg
+ 407 k ints/sec, 297 k doubles/sec, ranlux
+ 243 k ints/sec, 254 k doubles/sec, ranlxd1
+ 251 k ints/sec, 253 k doubles/sec, ranlxs2
+ 238 k ints/sec, 215 k doubles/sec, cmrg
+ 247 k ints/sec, 198 k doubles/sec, ranlux389
+ 141 k ints/sec, 140 k doubles/sec, ranlxd2
+
+1852 k ints/sec, 935 k doubles/sec, ran3
+ 813 k ints/sec, 575 k doubles/sec, ran0
+ 787 k ints/sec, 476 k doubles/sec, ran1
+ 379 k ints/sec, 292 k doubles/sec, ran2
+@end example
+
+@node Random Number Generator Examples
+@section Examples
+
+The following program demonstrates the use of a random number generator
+to produce uniform random numbers in the range [0.0, 1.0),
+
+@example
+@verbatiminclude examples/rngunif.c
+@end example
+
+@noindent
+Here is the output of the program,
+
+@example
+$ ./a.out
+@verbatiminclude examples/rngunif.out
+@end example
+
+@noindent
+The numbers depend on the seed used by the generator. The default seed
+can be changed with the @code{GSL_RNG_SEED} environment variable to
+produce a different stream of numbers. The generator itself can be
+changed using the environment variable @code{GSL_RNG_TYPE}. Here is the
+output of the program using a seed value of 123 and the
+multiple-recursive generator @code{mrg},
+
+@example
+$ GSL_RNG_SEED=123 GSL_RNG_TYPE=mrg ./a.out
+@verbatiminclude examples/rngunif.2.out
+@end example
+
+@node Random Number References and Further Reading
+@section References and Further Reading
+
+The subject of random number generation and testing is reviewed
+extensively in Knuth's @cite{Seminumerical Algorithms}.
+
+@itemize @asis
+@item
+Donald E. Knuth, @cite{The Art of Computer Programming: Seminumerical
+Algorithms} (Vol 2, 3rd Ed, 1997), Addison-Wesley, ISBN 0201896842.
+@end itemize
+
+@noindent
+Further information is available in the review paper written by Pierre
+L'Ecuyer,
+
+@itemize @asis
+P. L'Ecuyer, ``Random Number Generation'', Chapter 4 of the
+Handbook on Simulation, Jerry Banks Ed., Wiley, 1998, 93--137.
+
+@uref{http://www.iro.umontreal.ca/~lecuyer/papers.html}
+in the file @file{handsim.ps}.
+@end itemize
+
+@noindent
+The source code for the @sc{diehard} random number generator tests is also
+available online,
+
+@itemize @asis
+@item
+@cite{DIEHARD source code} G. Marsaglia,
+@item
+@uref{http://stat.fsu.edu/pub/diehard/}
+@end itemize
+
+@noindent
+A comprehensive set of random number generator tests is available from
+@sc{nist},
+
+@itemize @asis
+@item
+NIST Special Publication 800-22, ``A Statistical Test Suite for the
+Validation of Random Number Generators and Pseudo Random Number
+Generators for Cryptographic Applications''.
+@item
+@uref{http://csrc.nist.gov/rng/}
+@end itemize
+
+@node Random Number Acknowledgements
+@section Acknowledgements
+
+Thanks to Makoto Matsumoto, Takuji Nishimura and Yoshiharu Kurita for
+making the source code to their generators (MT19937, MM&TN; TT800,
+MM&YK) available under the GNU General Public License. Thanks to Martin
+L@"uscher for providing notes and source code for the @sc{ranlxs} and
+@sc{ranlxd} generators.
+
+@comment lcg
+@comment [ LCG(n) := n * 69069 mod (2^32) ]
+@comment First 6: [69069, 475559465, 2801775573, 1790562961, 3104832285, 4238970681]
+@comment %2^31-1 69069, 475559465, 654291926, 1790562961, 957348638, 2091487034
+@comment mrg
+@comment [q([x1, x2, x3, x4, x5]) := [107374182 mod 2147483647 * x1 + 104480 mod 2147483647 * x5, x1, x2, x3, x4]]
+@comment
+@comment cmrg
+@comment [q1([x1,x2,x3]) := [63308 mod 2147483647 * x2 -183326 mod 2147483647 * x3, x1, x2],
+@comment q2([x1,x2,x3]) := [86098 mod 2145483479 * x1 -539608 mod 2145483479 * x3, x1, x2] ]
+@comment initial for q1 is [69069, 475559465, 654291926]
+@comment initial for q2 is [1790562961, 959348806, 2093487202]
+
+@comment tausworthe
+@comment [ b1(x) := rsh(xor(lsh(x, 13), x), 19),
+@comment q1(x) := xor(lsh(and(x, 4294967294), 12), b1(x)),
+@comment b2(x) := rsh(xor(lsh(x, 2), x), 25),
+@comment q2(x) := xor(lsh(and(x, 4294967288), 4), b2(x)),
+@comment b3(x) := rsh(xor(lsh(x, 3), x), 11),
+@comment q3(x) := xor(lsh(and(x, 4294967280), 17), b3(x)) ]
+@comment [s1, s2, s3] = [600098857, 1131373026, 1223067536]
+@comment [2948905028, 441213979, 394017882]