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-rw-r--r--testsuite/unity/unity.c1330
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diff --git a/testsuite/unity/unity.c b/testsuite/unity/unity.c
new file mode 100644
index 0000000000..2137caca63
--- /dev/null
+++ b/testsuite/unity/unity.c
@@ -0,0 +1,1330 @@
+/* =========================================================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+============================================================================ */
+
+#include "unity.h"
+#include <stddef.h>
+
+#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
+#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
+/// return prematurely if we are already in failure or ignore state
+#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
+
+struct _Unity Unity;
+
+const char UnityStrOk[] = "OK";
+const char UnityStrPass[] = "PASS";
+const char UnityStrFail[] = "FAIL";
+const char UnityStrIgnore[] = "IGNORE";
+const char UnityStrNull[] = "NULL";
+const char UnityStrSpacer[] = ". ";
+const char UnityStrExpected[] = " Expected ";
+const char UnityStrWas[] = " Was ";
+const char UnityStrTo[] = " To ";
+const char UnityStrElement[] = " Element ";
+const char UnityStrByte[] = " Byte ";
+const char UnityStrMemory[] = " Memory Mismatch.";
+const char UnityStrDelta[] = " Values Not Within Delta ";
+const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless.";
+const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
+const char UnityStrNullPointerForActual[] = " Actual pointer was NULL";
+const char UnityStrNot[] = "Not ";
+const char UnityStrInf[] = "Infinity";
+const char UnityStrNegInf[] = "Negative Infinity";
+const char UnityStrNaN[] = "NaN";
+const char UnityStrDet[] = "Determinate";
+const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
+const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
+const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
+const char UnityStrBreaker[] = "-----------------------";
+const char UnityStrResultsTests[] = " Tests ";
+const char UnityStrResultsFailures[] = " Failures ";
+const char UnityStrResultsIgnored[] = " Ignored ";
+const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
+const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
+
+#ifdef UNITY_FLOAT_NEEDS_ZERO
+// Dividing by these constants produces +/- infinity.
+// The rationale is given in UnityAssertFloatIsInf's body.
+static const _UF f_zero = 0.0f;
+#endif
+
+// compiler-generic print formatting masks
+const _U_UINT UnitySizeMask[] =
+{
+ 255u, // 0xFF
+ 65535u, // 0xFFFF
+ 65535u,
+ 4294967295u, // 0xFFFFFFFF
+ 4294967295u,
+ 4294967295u,
+ 4294967295u
+#ifdef UNITY_SUPPORT_64
+ ,0xFFFFFFFFFFFFFFFF
+#endif
+};
+
+void UnityPrintFail(void);
+void UnityPrintOk(void);
+
+//-----------------------------------------------
+// Pretty Printers & Test Result Output Handlers
+//-----------------------------------------------
+
+void UnityPrint(const char* string)
+{
+ const char* pch = string;
+
+ if (pch != NULL)
+ {
+ while (*pch)
+ {
+ // printable characters plus CR & LF are printed
+ if ((*pch <= 126) && (*pch >= 32))
+ {
+ UNITY_OUTPUT_CHAR(*pch);
+ }
+ //write escaped carriage returns
+ else if (*pch == 13)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ //write escaped line feeds
+ else if (*pch == 10)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ // unprintable characters are shown as codes
+ else
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UnityPrintNumberHex((_U_UINT)*pch, 2);
+ }
+ pch++;
+ }
+ }
+}
+
+void UnityPrintLen(const char* string, const _UU32 length);
+void UnityPrintLen(const char* string, const _UU32 length)
+{
+ const char* pch = string;
+
+ if (pch != NULL)
+ {
+ while (*pch && (_UU32)(pch - string) < length)
+ {
+ // printable characters plus CR & LF are printed
+ if ((*pch <= 126) && (*pch >= 32))
+ {
+ UNITY_OUTPUT_CHAR(*pch);
+ }
+ //write escaped carriage returns
+ else if (*pch == 13)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ //write escaped line feeds
+ else if (*pch == 10)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ // unprintable characters are shown as codes
+ else
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UnityPrintNumberHex((_U_UINT)*pch, 2);
+ }
+ pch++;
+ }
+ }
+}
+
+//-----------------------------------------------
+void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style)
+{
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
+ {
+ UnityPrintNumber(number);
+ }
+ else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
+ {
+ UnityPrintNumberUnsigned( (_U_UINT)number & UnitySizeMask[((_U_UINT)style & (_U_UINT)0x0F) - 1] );
+ }
+ else
+ {
+ UnityPrintNumberHex((_U_UINT)number, (char)((style & 0x000F) << 1));
+ }
+}
+
+//-----------------------------------------------
+/// basically do an itoa using as little ram as possible
+void UnityPrintNumber(const _U_SINT number_to_print)
+{
+ _U_SINT divisor = 1;
+ _U_SINT next_divisor;
+ _U_UINT number;
+
+ if (number_to_print == (1l << (UNITY_LONG_WIDTH-1)))
+ {
+ //The largest representable negative number
+ UNITY_OUTPUT_CHAR('-');
+ number = (1ul << (UNITY_LONG_WIDTH-1));
+ }
+ else if (number_to_print < 0)
+ {
+ //Some other negative number
+ UNITY_OUTPUT_CHAR('-');
+ number = (_U_UINT)(-number_to_print);
+ }
+ else
+ {
+ //Positive number
+ number = (_U_UINT)number_to_print;
+ }
+
+ // figure out initial divisor
+ while ((_U_SINT)number / divisor > 9)
+ {
+ next_divisor = divisor * 10;
+ if (next_divisor > divisor)
+ divisor = next_divisor;
+ else
+ break;
+ }
+
+ // now mod and print, then divide divisor
+ do
+ {
+ UNITY_OUTPUT_CHAR((char)('0' + ((_U_SINT)number / divisor % 10)));
+ divisor /= 10;
+ }
+ while (divisor > 0);
+}
+
+//-----------------------------------------------
+/// basically do an itoa using as little ram as possible
+void UnityPrintNumberUnsigned(const _U_UINT number)
+{
+ _U_UINT divisor = 1;
+ _U_UINT next_divisor;
+
+ // figure out initial divisor
+ while (number / divisor > 9)
+ {
+ next_divisor = divisor * 10;
+ if (next_divisor > divisor)
+ divisor = next_divisor;
+ else
+ break;
+ }
+
+ // now mod and print, then divide divisor
+ do
+ {
+ UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
+ divisor /= 10;
+ }
+ while (divisor > 0);
+}
+
+//-----------------------------------------------
+void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
+{
+ _U_UINT nibble;
+ char nibbles = nibbles_to_print;
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('x');
+
+ while (nibbles > 0)
+ {
+ nibble = (number >> (--nibbles << 2)) & 0x0000000F;
+ if (nibble <= 9)
+ {
+ UNITY_OUTPUT_CHAR((char)('0' + nibble));
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
+ }
+ }
+}
+
+//-----------------------------------------------
+void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
+{
+ _U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1);
+ _US32 i;
+
+ for (i = 0; i < UNITY_INT_WIDTH; i++)
+ {
+ if (current_bit & mask)
+ {
+ if (current_bit & number)
+ {
+ UNITY_OUTPUT_CHAR('1');
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR('0');
+ }
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR('X');
+ }
+ current_bit = current_bit >> 1;
+ }
+}
+
+//-----------------------------------------------
+#ifdef UNITY_FLOAT_VERBOSE
+#include <string.h>
+void UnityPrintFloat(_UF number)
+{
+ char TempBuffer[32];
+ sprintf(TempBuffer, "%.6f", number);
+ UnityPrint(TempBuffer);
+}
+#endif
+
+//-----------------------------------------------
+
+void UnityPrintFail(void);
+void UnityPrintFail(void)
+{
+ UnityPrint(UnityStrFail);
+}
+
+void UnityPrintOk(void);
+void UnityPrintOk(void)
+{
+ UnityPrint(UnityStrOk);
+}
+
+//-----------------------------------------------
+static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line);
+static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
+{
+#ifndef UNITY_FIXTURES
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((_U_SINT)line);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+#else
+ UNITY_UNUSED(file);
+ UNITY_UNUSED(line);
+#endif
+}
+
+//-----------------------------------------------
+static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line);
+static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
+{
+#ifndef UNITY_FIXTURES
+ UnityTestResultsBegin(Unity.TestFile, line);
+#else
+ UNITY_UNUSED(line);
+#endif
+ UnityPrint(UnityStrFail);
+ UNITY_OUTPUT_CHAR(':');
+}
+
+//-----------------------------------------------
+void UnityConcludeTest(void)
+{
+ if (Unity.CurrentTestIgnored)
+ {
+ Unity.TestIgnores++;
+ }
+ else if (!Unity.CurrentTestFailed)
+ {
+ UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
+ UnityPrint(UnityStrPass);
+ }
+ else
+ {
+ Unity.TestFailures++;
+ }
+
+ Unity.CurrentTestFailed = 0;
+ Unity.CurrentTestIgnored = 0;
+ UNITY_PRINT_EOL();
+}
+
+//-----------------------------------------------
+static void UnityAddMsgIfSpecified(const char* msg);
+static void UnityAddMsgIfSpecified(const char* msg)
+{
+ if (msg)
+ {
+ UnityPrint(UnityStrSpacer);
+#ifndef UNITY_EXCLUDE_DETAILS
+ if (Unity.CurrentDetail1)
+ {
+ UnityPrint(UnityStrDetail1Name);
+ UnityPrint(Unity.CurrentDetail1);
+ if (Unity.CurrentDetail2)
+ {
+ UnityPrint(UnityStrDetail2Name);
+ UnityPrint(Unity.CurrentDetail2);
+ }
+ UnityPrint(UnityStrSpacer);
+ }
+#endif
+ UnityPrint(msg);
+ }
+}
+
+//-----------------------------------------------
+static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual);
+static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
+{
+ UnityPrint(UnityStrExpected);
+ if (expected != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrint(expected);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+ UnityPrint(UnityStrWas);
+ if (actual != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrint(actual);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+}
+
+//-----------------------------------------------
+static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual, const _UU32 length)
+{
+ UnityPrint(UnityStrExpected);
+ if (expected != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrintLen(expected, length);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+ UnityPrint(UnityStrWas);
+ if (actual != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrintLen(actual, length);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+}
+
+
+
+//-----------------------------------------------
+// Assertion & Control Helpers
+//-----------------------------------------------
+
+static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
+{
+ //return true if they are both NULL
+ if ((expected == NULL) && (actual == NULL))
+ return 1;
+
+ //throw error if just expected is NULL
+ if (expected == NULL)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrNullPointerForExpected);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ //throw error if just actual is NULL
+ if (actual == NULL)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrNullPointerForActual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ //return false if neither is NULL
+ return 0;
+}
+
+//-----------------------------------------------
+// Assertion Functions
+//-----------------------------------------------
+
+void UnityAssertBits(const _U_SINT mask,
+ const _U_SINT expected,
+ const _U_SINT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ UNITY_SKIP_EXECUTION;
+
+ if ((mask & expected) != (mask & actual))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintMask((_U_UINT)mask, (_U_UINT)expected);
+ UnityPrint(UnityStrWas);
+ UnityPrintMask((_U_UINT)mask, (_U_UINT)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+//-----------------------------------------------
+void UnityAssertEqualNumber(const _U_SINT expected,
+ const _U_SINT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style)
+{
+ UNITY_SKIP_EXECUTION;
+
+ if (expected != actual)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expected, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+//-----------------------------------------------
+void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual,
+ const _UU32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style)
+{
+ _UU32 elements = num_elements;
+ UNITY_INTERNAL_PTR ptr_exp = (UNITY_INTERNAL_PTR)expected;
+ UNITY_INTERNAL_PTR ptr_act = (UNITY_INTERNAL_PTR)actual;
+
+ UNITY_SKIP_EXECUTION;
+
+ if (elements == 0)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrPointless);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
+ return;
+
+ // If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case
+ // as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific
+ // variants do not. Therefore remove this flag.
+ switch(style & (UNITY_DISPLAY_STYLE_T)(~UNITY_DISPLAY_RANGE_AUTO))
+ {
+ case UNITY_DISPLAY_STYLE_HEX8:
+ case UNITY_DISPLAY_STYLE_INT8:
+ case UNITY_DISPLAY_STYLE_UINT8:
+ while (elements--)
+ {
+ if (*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1);
+ ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1);
+ }
+ break;
+ case UNITY_DISPLAY_STYLE_HEX16:
+ case UNITY_DISPLAY_STYLE_INT16:
+ case UNITY_DISPLAY_STYLE_UINT16:
+ while (elements--)
+ {
+ if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 2);
+ ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 2);
+ }
+ break;
+#ifdef UNITY_SUPPORT_64
+ case UNITY_DISPLAY_STYLE_HEX64:
+ case UNITY_DISPLAY_STYLE_INT64:
+ case UNITY_DISPLAY_STYLE_UINT64:
+ while (elements--)
+ {
+ if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 8);
+ ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 8);
+ }
+ break;
+#endif
+ default:
+ while (elements--)
+ {
+ if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 4);
+ ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 4);
+ }
+ break;
+ }
+}
+
+//-----------------------------------------------
+#ifndef UNITY_EXCLUDE_FLOAT
+void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
+ UNITY_PTR_ATTRIBUTE const _UF* actual,
+ const _UU32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ _UU32 elements = num_elements;
+ UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected;
+ UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual;
+ _UF diff, tol;
+
+ UNITY_SKIP_EXECUTION;
+
+ if (elements == 0)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrPointless);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
+ return;
+
+ while (elements--)
+ {
+ diff = *ptr_expected - *ptr_actual;
+ if (diff < 0.0f)
+ diff = 0.0f - diff;
+ tol = UNITY_FLOAT_PRECISION * *ptr_expected;
+ if (tol < 0.0f)
+ tol = 0.0f - tol;
+
+ //This first part of this condition will catch any NaN or Infinite values
+ if ((diff * 0.0f != 0.0f) || (diff > tol))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
+#ifdef UNITY_FLOAT_VERBOSE
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat(*ptr_expected);
+ UnityPrint(UnityStrWas);
+ UnityPrintFloat(*ptr_actual);
+#else
+ UnityPrint(UnityStrDelta);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ ptr_expected++;
+ ptr_actual++;
+ }
+}
+
+//-----------------------------------------------
+void UnityAssertFloatsWithin(const _UF delta,
+ const _UF expected,
+ const _UF actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ _UF diff = actual - expected;
+ _UF pos_delta = delta;
+
+ UNITY_SKIP_EXECUTION;
+
+ if (diff < 0.0f)
+ {
+ diff = 0.0f - diff;
+ }
+ if (pos_delta < 0.0f)
+ {
+ pos_delta = 0.0f - pos_delta;
+ }
+
+ //This first part of this condition will catch any NaN or Infinite values
+ if ((diff * 0.0f != 0.0f) || (pos_delta < diff))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+#ifdef UNITY_FLOAT_VERBOSE
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat(expected);
+ UnityPrint(UnityStrWas);
+ UnityPrintFloat(actual);
+#else
+ UnityPrint(UnityStrDelta);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+//-----------------------------------------------
+void UnityAssertFloatSpecial(const _UF actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLOAT_TRAIT_T style)
+{
+ const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
+ _U_SINT should_be_trait = ((_U_SINT)style & 1);
+ _U_SINT is_trait = !should_be_trait;
+ _U_SINT trait_index = style >> 1;
+
+ UNITY_SKIP_EXECUTION;
+
+ switch(style)
+ {
+ //To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
+ //We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise
+ case UNITY_FLOAT_IS_INF:
+ case UNITY_FLOAT_IS_NOT_INF:
+ is_trait = isinf(actual) & ispos(actual);
+ break;
+ case UNITY_FLOAT_IS_NEG_INF:
+ case UNITY_FLOAT_IS_NOT_NEG_INF:
+ is_trait = isinf(actual) & isneg(actual);
+ break;
+
+ //NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN.
+ case UNITY_FLOAT_IS_NAN:
+ case UNITY_FLOAT_IS_NOT_NAN:
+ is_trait = isnan(actual);
+ break;
+
+ //A determinate number is non infinite and not NaN. (therefore the opposite of the two above)
+ case UNITY_FLOAT_IS_DET:
+ case UNITY_FLOAT_IS_NOT_DET:
+ if (isinf(actual) | isnan(actual))
+ is_trait = 0;
+ else
+ is_trait = 1;
+ break;
+
+ default:
+ break;
+ }
+
+ if (is_trait != should_be_trait)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ if (!should_be_trait)
+ UnityPrint(UnityStrNot);
+ UnityPrint(trait_names[trait_index]);
+ UnityPrint(UnityStrWas);
+#ifdef UNITY_FLOAT_VERBOSE
+ UnityPrintFloat(actual);
+#else
+ if (should_be_trait)
+ UnityPrint(UnityStrNot);
+ UnityPrint(trait_names[trait_index]);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+#endif //not UNITY_EXCLUDE_FLOAT
+
+//-----------------------------------------------
+#ifndef UNITY_EXCLUDE_DOUBLE
+void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
+ UNITY_PTR_ATTRIBUTE const _UD* actual,
+ const _UU32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ _UU32 elements = num_elements;
+ UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected;
+ UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual;
+ _UD diff, tol;
+
+ UNITY_SKIP_EXECUTION;
+
+ if (elements == 0)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrPointless);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
+ return;
+
+ while (elements--)
+ {
+ diff = *ptr_expected - *ptr_actual;
+ if (diff < 0.0)
+ diff = 0.0 - diff;
+ tol = UNITY_DOUBLE_PRECISION * *ptr_expected;
+ if (tol < 0.0)
+ tol = 0.0 - tol;
+
+ //This first part of this condition will catch any NaN or Infinite values
+ if ((diff * 0.0 != 0.0) || (diff > tol))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
+#ifdef UNITY_DOUBLE_VERBOSE
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat((float)(*ptr_expected));
+ UnityPrint(UnityStrWas);
+ UnityPrintFloat((float)(*ptr_actual));
+#else
+ UnityPrint(UnityStrDelta);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ ptr_expected++;
+ ptr_actual++;
+ }
+}
+
+//-----------------------------------------------
+void UnityAssertDoublesWithin(const _UD delta,
+ const _UD expected,
+ const _UD actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ _UD diff = actual - expected;
+ _UD pos_delta = delta;
+
+ UNITY_SKIP_EXECUTION;
+
+ if (diff < 0.0)
+ {
+ diff = 0.0 - diff;
+ }
+ if (pos_delta < 0.0)
+ {
+ pos_delta = 0.0 - pos_delta;
+ }
+
+ //This first part of this condition will catch any NaN or Infinite values
+ if ((diff * 0.0 != 0.0) || (pos_delta < diff))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+#ifdef UNITY_DOUBLE_VERBOSE
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat((float)expected);
+ UnityPrint(UnityStrWas);
+ UnityPrintFloat((float)actual);
+#else
+ UnityPrint(UnityStrDelta);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+//-----------------------------------------------
+
+void UnityAssertDoubleSpecial(const _UD actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLOAT_TRAIT_T style)
+{
+ const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
+ _U_SINT should_be_trait = ((_U_SINT)style & 1);
+ _U_SINT is_trait = !should_be_trait;
+ _U_SINT trait_index = style >> 1;
+
+ UNITY_SKIP_EXECUTION;
+
+ switch(style)
+ {
+ //To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
+ //We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise
+ case UNITY_FLOAT_IS_INF:
+ case UNITY_FLOAT_IS_NOT_INF:
+ is_trait = isinf(actual) & ispos(actual);
+ break;
+ case UNITY_FLOAT_IS_NEG_INF:
+ case UNITY_FLOAT_IS_NOT_NEG_INF:
+ is_trait = isinf(actual) & isneg(actual);
+ break;
+
+ //NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN.
+ case UNITY_FLOAT_IS_NAN:
+ case UNITY_FLOAT_IS_NOT_NAN:
+ is_trait = isnan(actual);
+ break;
+
+ //A determinate number is non infinite and not NaN. (therefore the opposite of the two above)
+ case UNITY_FLOAT_IS_DET:
+ case UNITY_FLOAT_IS_NOT_DET:
+ if (isinf(actual) | isnan(actual))
+ is_trait = 0;
+ else
+ is_trait = 1;
+ break;
+
+ default:
+ break;
+ }
+
+ if (is_trait != should_be_trait)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ if (!should_be_trait)
+ UnityPrint(UnityStrNot);
+ UnityPrint(trait_names[trait_index]);
+ UnityPrint(UnityStrWas);
+#ifdef UNITY_DOUBLE_VERBOSE
+ UnityPrintFloat(actual);
+#else
+ if (should_be_trait)
+ UnityPrint(UnityStrNot);
+ UnityPrint(trait_names[trait_index]);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+
+#endif // not UNITY_EXCLUDE_DOUBLE
+
+//-----------------------------------------------
+void UnityAssertNumbersWithin( const _U_SINT delta,
+ const _U_SINT expected,
+ const _U_SINT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style)
+{
+ UNITY_SKIP_EXECUTION;
+
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
+ {
+ if (actual > expected)
+ Unity.CurrentTestFailed = ((actual - expected) > delta);
+ else
+ Unity.CurrentTestFailed = ((expected - actual) > delta);
+ }
+ else
+ {
+ if ((_U_UINT)actual > (_U_UINT)expected)
+ Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta);
+ else
+ Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta);
+ }
+
+ if (Unity.CurrentTestFailed)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrDelta);
+ UnityPrintNumberByStyle(delta, style);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expected, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+//-----------------------------------------------
+void UnityAssertEqualString(const char* expected,
+ const char* actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ _UU32 i;
+
+ UNITY_SKIP_EXECUTION;
+
+ // if both pointers not null compare the strings
+ if (expected && actual)
+ {
+ for (i = 0; expected[i] || actual[i]; i++)
+ {
+ if (expected[i] != actual[i])
+ {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ }
+ else
+ { // handle case of one pointers being null (if both null, test should pass)
+ if (expected != actual)
+ {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrintExpectedAndActualStrings(expected, actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+//-----------------------------------------------
+void UnityAssertEqualStringLen(const char* expected,
+ const char* actual,
+ const _UU32 length,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ _UU32 i;
+
+ UNITY_SKIP_EXECUTION;
+
+ // if both pointers not null compare the strings
+ if (expected && actual)
+ {
+ for (i = 0; (expected[i] || actual[i]) && i < length; i++)
+ {
+ if (expected[i] != actual[i])
+ {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ }
+ else
+ { // handle case of one pointers being null (if both null, test should pass)
+ if (expected != actual)
+ {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrintExpectedAndActualStringsLen(expected, actual, length);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+
+//-----------------------------------------------
+void UnityAssertEqualStringArray( const char** expected,
+ const char** actual,
+ const _UU32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ _UU32 i, j = 0;
+
+ UNITY_SKIP_EXECUTION;
+
+ // if no elements, it's an error
+ if (num_elements == 0)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrPointless);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
+ return;
+
+ do
+ {
+ // if both pointers not null compare the strings
+ if (expected[j] && actual[j])
+ {
+ for (i = 0; expected[j][i] || actual[j][i]; i++)
+ {
+ if (expected[j][i] != actual[j][i])
+ {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ }
+ else
+ { // handle case of one pointers being null (if both null, test should pass)
+ if (expected[j] != actual[j])
+ {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ if (num_elements > 1)
+ {
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberByStyle((j), UNITY_DISPLAY_STYLE_UINT);
+ }
+ UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ } while (++j < num_elements);
+}
+
+//-----------------------------------------------
+void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual,
+ const _UU32 length,
+ const _UU32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
+ UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
+ _UU32 elements = num_elements;
+ _UU32 bytes;
+
+ UNITY_SKIP_EXECUTION;
+
+ if ((elements == 0) || (length == 0))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrPointless);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
+ return;
+
+ while (elements--)
+ {
+ /////////////////////////////////////
+ bytes = length;
+ while (bytes--)
+ {
+ if (*ptr_exp != *ptr_act)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrMemory);
+ if (num_elements > 1)
+ {
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
+ }
+ UnityPrint(UnityStrByte);
+ UnityPrintNumberByStyle((length - bytes - 1), UNITY_DISPLAY_STYLE_UINT);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1);
+ ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1);
+ }
+ /////////////////////////////////////
+
+ }
+}
+
+//-----------------------------------------------
+// Control Functions
+//-----------------------------------------------
+
+void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
+{
+ UNITY_SKIP_EXECUTION;
+
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrintFail();
+ if (msg != NULL)
+ {
+ UNITY_OUTPUT_CHAR(':');
+
+#ifndef UNITY_EXCLUDE_DETAILS
+ if (Unity.CurrentDetail1)
+ {
+ UnityPrint(UnityStrDetail1Name);
+ UnityPrint(Unity.CurrentDetail1);
+ if (Unity.CurrentDetail2)
+ {
+ UnityPrint(UnityStrDetail2Name);
+ UnityPrint(Unity.CurrentDetail2);
+ }
+ UnityPrint(UnityStrSpacer);
+ }
+#endif
+ if (msg[0] != ' ')
+ {
+ UNITY_OUTPUT_CHAR(' ');
+ }
+ UnityPrint(msg);
+ }
+
+ UNITY_FAIL_AND_BAIL;
+}
+
+//-----------------------------------------------
+void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
+{
+ UNITY_SKIP_EXECUTION;
+
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrIgnore);
+ if (msg != NULL)
+ {
+ UNITY_OUTPUT_CHAR(':');
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(msg);
+ }
+ UNITY_IGNORE_AND_BAIL;
+}
+
+//-----------------------------------------------
+#if defined(UNITY_WEAK_ATTRIBUTE)
+ void setUp(void);
+ void tearDown(void);
+ UNITY_WEAK_ATTRIBUTE void setUp(void) { }
+ UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
+#elif defined(UNITY_WEAK_PRAGMA)
+# pragma weak setUp
+ void setUp(void) { }
+# pragma weak tearDown
+ void tearDown(void) { }
+#else
+ void setUp(void);
+ void tearDown(void);
+#endif
+//-----------------------------------------------
+void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
+{
+ Unity.CurrentTestName = FuncName;
+ Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum;
+ Unity.NumberOfTests++;
+ UNITY_CLR_DETAILS();
+ if (TEST_PROTECT())
+ {
+ setUp();
+ Func();
+ }
+ if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
+ {
+ tearDown();
+ }
+ UnityConcludeTest();
+}
+
+//-----------------------------------------------
+void UnityBegin(const char* filename)
+{
+ Unity.TestFile = filename;
+ Unity.CurrentTestName = NULL;
+ Unity.CurrentTestLineNumber = 0;
+ Unity.NumberOfTests = 0;
+ Unity.TestFailures = 0;
+ Unity.TestIgnores = 0;
+ Unity.CurrentTestFailed = 0;
+ Unity.CurrentTestIgnored = 0;
+
+ UNITY_CLR_DETAILS();
+ UNITY_OUTPUT_START();
+}
+
+//-----------------------------------------------
+int UnityEnd(void)
+{
+ UNITY_PRINT_EOL();
+ UnityPrint(UnityStrBreaker);
+ UNITY_PRINT_EOL();
+ UnityPrintNumber((_U_SINT)(Unity.NumberOfTests));
+ UnityPrint(UnityStrResultsTests);
+ UnityPrintNumber((_U_SINT)(Unity.TestFailures));
+ UnityPrint(UnityStrResultsFailures);
+ UnityPrintNumber((_U_SINT)(Unity.TestIgnores));
+ UnityPrint(UnityStrResultsIgnored);
+ UNITY_PRINT_EOL();
+ if (Unity.TestFailures == 0U)
+ {
+ UnityPrintOk();
+ }
+ else
+ {
+ UnityPrintFail();
+ }
+ UNITY_PRINT_EOL();
+ UNITY_OUTPUT_COMPLETE();
+ return (int)(Unity.TestFailures);
+}
+
+//-----------------------------------------------