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Diffstat (limited to 'include/rtems/score/objectmp.h')
-rw-r--r-- | include/rtems/score/objectmp.h | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/include/rtems/score/objectmp.h b/include/rtems/score/objectmp.h new file mode 100644 index 0000000000..934b3981ef --- /dev/null +++ b/include/rtems/score/objectmp.h @@ -0,0 +1,228 @@ +/** + * @file rtems/score/objectmp.h + * + * @brief Data Associated with the Manipulation of Global RTEMS Objects + * + * This include file contains all the constants and structures associated + * with the manipulation of Global RTEMS Objects. + */ + +/* + * COPYRIGHT (c) 1989-2009. + * On-Line Applications Research Corporation (OAR). + * + * The license and distribution terms for this file may be + * found in the file LICENSE in this distribution or at + * http://www.rtems.org/license/LICENSE. + */ + +#ifndef _RTEMS_SCORE_OBJECTMP_H +#define _RTEMS_SCORE_OBJECTMP_H + +#ifndef _RTEMS_SCORE_OBJECTIMPL_H +# error "Never use <rtems/rtems/objectmp.h> directly; include <rtems/rtems/objectimpl.h> instead." +#endif + +#include <rtems/score/chainimpl.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @defgroup ScoreObjectMP Object Handler Multiprocessing Support + * + * @ingroup Score + * + * This handler encapsulates functionality which is used to manage + * objects which have been declared to be globally visible. This handler + * knows objects from all of the nodes in the system. + */ +/**@{*/ + +/** + * @brief Intializes the inactive global object chain + * based on the maximum number of global objects configured. + * + * This routine intializes the inactive global object chain + * based on the maximum number of global objects configured. + */ +void _Objects_MP_Handler_initialization(void); + +/** + * @brief Intializes the global object node number + * used in the ID field of all objects. + * + * This routine intializes the global object node number + * used in the ID field of all objects. + */ +void _Objects_MP_Handler_early_initialization(void); + +/** + * @brief Place the specified global object in the + * specified information table. + * + * This routine place the specified global object in the + * specified information table. + * + * @param[in] information points to the object information table for this + * object class. + * @param[in] the_global_object points to the object being opened. + * @param[in] the_name is the name of the object being opened. + * @param[in] the_id is the Id of the object being opened. + * + * @todo This method only works for object types with 4 byte object names. + * It does not support variable length object names. + */ +void _Objects_MP_Open ( + Objects_Information *information, + Objects_MP_Control *the_global_object, + uint32_t the_name, + Objects_Id the_id +); + +/** + * @brief Allocates a global object control block + * and places it in the specified information table. + * + * This routine allocates a global object control block + * and places it in the specified information table. If the + * allocation fails, then is_fatal_error determines the + * error processing actions taken. + * + * @param[in] information points to the object information table for this + * object class. + * @param[in] the_name is the name of the object being opened. + * @param[in] the_id is the Id of the object being opened. + * @param[in] is_fatal_error is true if not being able to allocate the + * object is considered a fatal error. + * + * @todo This method only works for object types with 4 byte object names. + * It does not support variable length object names. + */ +bool _Objects_MP_Allocate_and_open ( + Objects_Information *information, + uint32_t the_name, + Objects_Id the_id, + bool is_fatal_error +); + +/** + * @brief Removes a global object from the specified information table. + * + * This routine removes a global object from the specified + * information table and deallocates the global object control block. + */ +void _Objects_MP_Close ( + Objects_Information *information, + Objects_Id the_id +); + +/** + * @brief Look for the object with the_name in the global + * object tables indicated by information. + * + * This routine looks for the object with the_name in the global + * object tables indicated by information. It returns the ID of the + * object with that name if one is found. + * + * @param[in] information points to the object information table for this + * object class. + * @param[in] the_name is the name of the object being searched for. + * @param[in] nodes_to_search indicates the set of nodes to search. + * @param[in] the_id will contain the Id of the object if found. + * + * @retval This method returns one of the + * @ref Objects_Name_or_id_lookup_errors. If successful, @a the_id + * will contain the Id of the object. + */ +Objects_Name_or_id_lookup_errors _Objects_MP_Global_name_search ( + Objects_Information *information, + Objects_Name the_name, + uint32_t nodes_to_search, + Objects_Id *the_id +); + +/** + * @brief Searches the Global Object Table managed + * by information for the object indicated by ID. + * + * This function searches the Global Object Table managed + * by information for the object indicated by ID. If the object + * is found, then location is set to objects_remote, otherwise + * location is set to objects_error. In both cases, the_object + * is undefined. + * + * @param[in] information points to the object information table for this + * object class. + * @param[in] the_id is the Id of the object being opened. + * @param[in] location will contain the location of the object. + * @param[in] the_object will contain a pointer to the object. + * + * @retval This method fills in @a location to indicate successful location + * of the object or error. On success, @a the_object will be + * filled in. + */ +void _Objects_MP_Is_remote ( + Objects_Information *information, + Objects_Id the_id, + Objects_Locations *location, + Objects_Control **the_object +); + +/** + * This is the maximum number of global objects configured. + */ +SCORE_EXTERN uint32_t _Objects_MP_Maximum_global_objects; + +/** + * The following chain header is used to manage the set of + * inactive global object control blocks. + */ +SCORE_EXTERN Chain_Control _Objects_MP_Inactive_global_objects; + +/** + * This function allocates a Global Object control block. + */ + +RTEMS_INLINE_ROUTINE Objects_MP_Control *_Objects_MP_Allocate_global_object ( + void +) +{ + return (Objects_MP_Control *) + _Chain_Get( &_Objects_MP_Inactive_global_objects ); +} + +/** + * This routine deallocates a Global Object control block. + */ + +RTEMS_INLINE_ROUTINE void _Objects_MP_Free_global_object ( + Objects_MP_Control *the_object +) +{ + _Chain_Append( + &_Objects_MP_Inactive_global_objects, + &the_object->Object.Node + ); +} + +/** + * This function returns whether the global object is NULL or not. + */ + +RTEMS_INLINE_ROUTINE bool _Objects_MP_Is_null_global_object ( + Objects_MP_Control *the_object +) +{ + return( the_object == NULL ); +} + +/**@}*/ + +#ifdef __cplusplus +} +#endif + +#endif +/* end of include file */ |